CashelP14
CashelP14
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@JackFrostMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1826017#Comment_1826017
The transfer option just...doesn't really seem like an upside. I suppose if you have a gen at 99% and you transfer 25% of it to an empty gen, it's a net gain, but with regression being antithetical to your kit, it's frankly just an upside to the SURVIVORS more than anything.
Think about it like this. A gen is at 74% but isn't regressing after you suck the juice. Another gen is at 25%. The survivors can just finish the first gen and they have 25% on another gen.
The idea was to stall the gens by moving progress around until you've used your crossbow shots and need to reload.
It's definitely something that needs worked on and tweaked.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1826020#Comment_1826020
It´s actually hilarious, when the same survivor steps 2 or 3 times into the same trap.
I think it's funnier that they probably are red ranks 😂😂
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You guys played extremely poorly to let that happen.
It's like saying Trapper is strong because 4 people got stuck in traps within 5 seconds of each other.
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@JackFrostMan said:
Steal and Transfer sounds like a fucky ability, all things considered. Suuure, you can't kick, but who needs to kick when you have pop built in? I suppose it's good it can't work while regression is a thing (though not like it would happen lest you bring in perks so it's a moot point) or if it's being worked on but hm. Sounds strong on paper but depending on the numbers and time, it could be balanced.
Electric Crossbow: Clarify what "stunned" means in this context. I'm going to guess they stop dead in their tracks for a bit. Three shots that have roughly deathslinger range and move slowly, but if you hit, you basically get a free hit. I'm a bit torn of a flatout stun being added in this game but considering you need to charge up and aim a slow projectile, it's tolerable?
Perk 1: REALLY good in the early game to find out where survivor are, even more so than Discordance, but it disables itself pretty quickly afterwards. The other effect it has as a passive for the rest of the game doesn't really feel the best but the first part more tham makes up for it.
Perk 2: Reverse BBQ that only works if you don't tunnel the survivor off hook. Honestly, wouldn't be half bad, would be a suitable alternative to BBQ (aside from the bloodpoint parts)
Perk 3: Probably the weakest perk imo. Exposed for ten seconds when you get stunned doesn't really matter much in most stun cases aside from pallets. And even with pallets, most loops wouldn't allow for you to get a hit. Would probably be king stuff with Enduring and Spirit Fury but...you're eating up two perks already with that combo.
Thank you mate for the well detailed reply 👍
Steal and Transfer: It also doesn't work if survivors are working on the gen so you still need to pressure survivors off the gen for it to work. It's a built in Pop but I tried to balance it with the crossbow. The crossbow needs to be empty in order to steal progression.
I actually felt like it was weak so I added the transfer option. I hoped it would allow to killer to control which gens they want to protect and get done. What do you think of the transfer option?
Electric Crossbow: Its a stun where the survivor can't move. I didn't want it to do damage because I felt it would be too strong in a campers hands so I felt a stun was better. Also by slower I mean slower than a survivors running speed (not sure on the exact speed yet, probably 80-90%). In my mind I'd imagine it's used to cut loops short by shooting to the side of the loop.
Perk 1: I could add the condition that it reveals what generators are also getting currently worked on after a gen is completed.
Perk 2: It was meant to be a reverse BBQ. The problem with BBQ is that it can be easily baited and can be avoided too easily. This will let you move to a better area then see auras of survivors who could be near you.
Perk 3: The idea was for it to be paired with Enduring. Since this killer can't use massive gen slowdown perks his main arsenal should all be chase perks. I do agree this perk is probably the weakest and if I find a better perk option will probably be the one that gets replaced.
Once again mate thank you very much for the feedback. Prefer this than someone just saying "It's great! Well done" lol you've given me something to think about and work on which is what I wanted.
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I disagree with this idea. I think especially when it comes to a killer who is camping the basement this change would just help campers.
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It has counters but the problem really lies with solo vs swf.
Your saying if you hate the Ruin, Tinkerer and Undying build you should run Spine Chill and Small Game/Detectives Hunch. So take into consideration a solo q player picking their perks.
Perk 1: Spine Chill (Tinkerer + Stealth Killers)
Perk 2: Small Game/Detectives Hunch (Ruin + Undying)
So now you only have 2 slots to fill in with other popular solo q perks:
- Kindred (Helping Teamates coordinate to save you)
- DS (Tunnelling + Teammates not having BT)
- Bond (To help find teammates for healing or other purposes)
- Windows Of Opportunity (To find out what pallets have been wasted)
I'm deliberately ignoring a lot of really good perks like Dead Hard, Unbreakable, Sprint Burst, BT, Adrenaline and Iron Will.
Personally I don't think the Ruin, Undying and Tinkerer combo needs touched but I think the devs really need to give solo q players a lot more information.
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Favourite was probably Ruin. Love the way it works now and think it was an excellent change. I'd say Doctor was also a really good one.
The rework I want is Hag. I don't think she'll be touched for a very very lon time but it's the dream for me.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1819082#Comment_1819082
Renjiros bloody glove vs 4 man no mother I beg to differ.
Oh yea 2 of us were drunk also lol
Also I think it's fair I can take that example to prove a point.
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Not every map can be good for everyone. Tiles like ormonds are now better for killers like Huntress and Deathslinger.
It's hard to balance many different mechanics into each map so sometimes they have to pick and choose which ones they want.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1816647#Comment_1816647
That oni was bad don't cherry pick bad killers to prove a point.
I wouldn't say he was bad we just played really really well.
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I consider that a good game but 100% a loss for you. If you get someone to death hook and there's 1 gen left, you need to kill someone. If you haven't recognised this and got that kill then I see it as a loss.
Definitely a good point game but not a tie.
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It's the most balanced it's ever been but it still can be survivor sided.
I'll give an example of what I mean.
I have about 6 players who we swap around playing swf. We pretty much all escape every game unless the killer tunnels, camp or we throw. We don't run all unbreakables or DS (we actually don't have DS most times). We actually all escaped vs an Oni on Hawkins with the glove when we all had no mither.
Funny part is we don't even play optimally. We always cleanse totems for points and loot chests.
My point is any team who are good at the game can destroy most killers. Even a 2 man swf can carry 2 randoms if they're chased first.
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Want to correct you on flashlights being "buffed" lol
They were just fixing the flashlights that they broke. Also just a reminded that they've been changing flashlights a lot over the last few months which has messed with people's timing and making them have to relearn it over and over again.
So if anything they've actually been nerfing them slightly until we learn the new timing.
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Remember that Hag is in the game so unfortunately that gives them reason to keep this perk in the game.
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Only doing this once. Just incase someone missed it.
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It would technically lower the gap between swf and solo q.
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3 floor building with multiple 3 gens on each floor. The map is the same size as The Game map. Also each floor is a literal maze with only a few breakable walls. Only 1 staircase in the center of the maze that leads to the next floor. There's a dropdown from the top floor straight to the bottom in one of the corners.
The perfect hell
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@SleepyWillo said:
Amazing work as always! <3
Amazing amazing message as always lol
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@Supernaut said:
https://forum.deadbydaylight.com/en/discussion/comment/1808982#Comment_1808982
Haha!
I'm at a point where I've got all characters maxed out (aside from the new ones who are just about P2), so am saving up just in case I take a break! :)
That's a pretty good idea. I didn't even collect all my rewards from this tome since Twins were so bad lol
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@Bwsted said:
Thanks!
No problem lad 👍
@Supernaut said:
Just checking, those are all Yellow there? ;)
Thanks as always, was just working it out myself in case!
Yes that's correct lol I only use green circles when I'm trying to save a master challenge usually.
Thank for staying loyal to the bloodpoint grind lol
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500 objective Bloodpoints for every gen completed while getting chased.
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@xenotimebong said:
I never run moris so I don’t care on a personal level. But thank god they did this out of the blue without announcing it first.
Exactly. I'm extremely disappointed about keys not being touched though. I can't defend the devs for that.
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This came from nowhere.
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1801993#Comment_1801993
Yeah, ill have a BB poll coming up eventually, so ill be sure to add it to the list
Good stuff lol
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I count Bloodborne as part of this so I'd rather see Gehrman
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@Jay_Whyask said:
Yeah it's a great game they should play it sometime.
This got me 😂 wp lad lol
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1800452#Comment_1800452
why do you hate hag so much i see you constantly comment about her XD
Just do tbh lol she's everything I hate about this game.
I would feel weird not commenting on her when I'm given the opportunity lol
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Hag getting deleted
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@ThirdSealOPplzNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1797907#Comment_1797907
Survivors who do gens fast to escape are boring.
Ok? Lol
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1799272#Comment_1799272
We can only hope man these devs have never been very transparent sadly.
Funny one of them one community manager award lol
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1799017#Comment_1799017
I'm telling you it's two tthings. Either they want to keep survivors from being too good(backed up by constant changes out of no where nobody asked for) or to optimize it and make it look better. First option seems more reasonable to me.
Could be anything tbh. I just want an answer and less of this "We can ignore our community" stuff when it comes to topics like this.
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I hate tagging but @MandyTalk have they ever said why they're constantly changing the flashlights? This is the 4th time in 6 months without even acknowledging it once.
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My idea was to reverse the way it works. Instead of gaining percent how about you start with it instead.
Start with 25% increase but decrease it by 5% for every gen that is done. Means you can use it to destroy a lot of pallets early.
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Personally I always slug for the 4k. Do I care? No tbh. I only care about getting points so slugging for the 4k is the only way to guarantee points without having to chance a rng hatch escape.
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Finally a good bug. Well played Devs! 👍
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I use Corrupt on killers that need it but not every killer does. I also always want points so every build I run uses BBQ.
So here's an example of a killer who doesn't have room for it, Demogorgan. He needs STBFL and probably Ruin and Undying. He really doesn't have the room to have Corrupt imo.
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Would like to see an option where Charlotte and Victor can swap places. Make it a decent 45 second cooldown but the idea is.
- Down survivor with Victor
- Swap locations using this button
- Charlotte hooks survivor
- Victor is now far away from the hook so he can't camp.
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Something nice about the devs?
They have the power to delete Hag.
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It would be nice if they actually acknowledged the change but they can't because they want people to criticise them.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1794423#Comment_1794423
It's not even like it'd be a challenging thing to do. Oh well I guess :/
https://forum.deadbydaylight.com/en/discussion/comment/1794450#Comment_1794450
This would be an interesting idea to help new players. It should work for any perk even DLCs you don't own (BBQ/DS)
It would work everyone. Survivors would get DS and Windows Of Opportunity. Killer's would get Undying and Monitor & Abuse.
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Personally I'd like them to implement something new. Every 25 levels up to Devotion 1 gives you a free perk unlock token. This means you can unlock 1 perk for free from any character at the expense of this token.
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Good joke lol
Anyone who has decent experience at this game knows exactly what perks are going to actually become meta and which won't.
- Any Means Necessary? Nope
- Breakout? Nope
- Buffed Blood Pact? Nope
- Buffed WGLF? Nope
Only Soul Guard is the perk experienced players actually agreed on being meta. It's still counterable once you know they have it.
For killer it was quite obvious what perks would be good on certain killers and which would become meta. I think everyone knew Undying + Ruin was going to be strong.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1793867#Comment_1793867
currently putting charlotte in a pallet is a gamble because if they drop the pallet on you, you return back to charlotte but also having both charlotte and victor wander that fixes camping with both of them
Oh that's how it works. I didn't realise if Charlotte was stunned you were changed back to her.
Still I don't think it would be the best. Plus it would be extremely hard to program.
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I'm a little disappointed. I think it's nice to do well with a killer without needing to be an expert with them. Freddy is the killer I would use to complete simple perk challenges.
I hope it's just something simple to stop snare spamming.
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I feel like this wouldn't be great. It would ruin putting Charlotte in pallets to block them.
Just thought there now it would be cool if you could swap positions as Charlotte and Victor. It might stop people slugging with her forever since the killer can teleport to Victor's location.
I think unfortunately using Victor to camp has very little fixes.
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I remember someone asking do people like facing the Twins and I said no. These were the exact reasons why so it's nice to get validated by someone else agreeing.
@kaeru said:
Scott Jund invented Hag.
I enjoy his videos, don't make me dislike the man 🙁
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1793129#Comment_1793129
yea but besides those factors of match making and bugs, would it be fun for 2 people "queued together probably no mm for solo twins" to play together as the twins
Gonna be honest I don't think so. I'd hate to get Charlotte also hwoever gets Victor probably would be invincible.
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Playing Charlotte would be boring.
Also imagine matchmaking when two people are looking for killer together.
Lastly this is dbd could you imagine the bugs. People would be able to play two different killers in one game. Imagine Nurse and Spirit in one game.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/1792877#Comment_1792877
It usually on a cool down when you use it manually to teleport. If survivors hit it there no cool down to teleport.
I meant with Rusty Shackles lol
Mint Rag has a cooldown but that means nothing. It has a 15 second cooldown. You take about 5 seconds to down and hook, 2 to set the trap and a few more to run away. Combining it with STBFL makes it even worse.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/1792230#Comment_1792230
Rusty shackle get rid of her camera flick trick she has. Mint rag is pretty much ez mode for those who want to win with make your choice.
It does at the expensive of becoming a Prayer Beads Spirit lol
