Carpemortum
Carpemortum
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- Carpemortum
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@BBQnDemogorgon said:
@Carpemortum Because you replied to a year old thread about the clown PTB...
I mean, we have 6 month old posts popping up every couple days. Figured why not go super old.
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I think the PTB is up. Release is the 18th after all.
(Honestly, I just wanted to have an ANCIENT necro after seeing the trend.)
Edit: Yay my downvote posse showed up!
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@KrazyAce13 said:
https://forum.deadbydaylight.com/en/discussion/comment/264079#Comment_264079
The point being is the high rank survivors queuing with low rank survivors as host which pushes the matchmaking to search off the swf host that’s a low rank it’s not that they got out played they got out experienced which is why teams are using this legit way of smurfing to get into low ranks. Turn on a ps4 got into the dbd communities and see for yourself they intentionally look for low ranks to swf with to bypass having to derank to smurf. This is not cool that the staff condones this and blames a less experienced killer forced to deal with people that have way more playtime and map experience. Again this is just as bad as Matthieu telling people go play another game go outside. Toxic staff breeds toxic players.
6 month old post. My God the necros lately. 😂
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/519294#Comment_519294
@Peanits right now it's consistent since Killer is host. But once dedicated servers come out wouldn't it make the entire thing come down to just lag?
Actually how exactly is a Killer supposed to stop a hatch escape via key? It seems to me like your only option is to tunnel anyone who brings a key.
The same way you prevent a mori. You really cant. It sucks, but its gonna happen.
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@se05239 said:
Not excited at all. Although, I am glad that the Pigs out there get to enjoy new cosmetics. The leather one is dope. Shame that she sucks now.
She doesnt suck....she just requires a LITTLE more thought. It's not like they removed RBTs from her...
Yall need to stop taking every change as a "killer is useless now" change.
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Yeah.... I just didnt wanna go that far lol. I LIKE legion...
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Surprised someone hasnt edited the legion trailer to have ghostface in it yet.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/517919#Comment_517919
@Carpemortum and where did he say anything about laws? He talked about embarrassing the own mother.
Why shouldn't I know geography?
Where did he say embarrassed mother in what you quoted?
He didnt. It was a third random example to help those who cant use context figure out a baseline. Not the legal min/max allowable.
He stated if you cant wear in public (their base in NA) it's probably nude.
You could use context, comprehension, and a little common sense to know he meant based on the laws or rules followed in the location he or the company is.
You wanted to nit pick about legality in a DIFFERENT country.
So I assumed you had no knowledge of geography. As EU and NA are in complete different locations, but you're acting like the laws are for the same area.
Dont try and change arguments up mid way through again hon. It looks about as good as your feedback while "not playing".
;)
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@Kenshin said:
we want a second objective for 3 years now but they dont care. guess it would take too much work and effort? idk
3 years is a little disingenuous, as when the game first released, it was so much simpler with so few perks that metas didnt exist in the sense they do now, so the game was just, exactly what it was. Hide and seek and kill.
Now that the perks are here, so many more maps and killers and variables, its much harder to balance around a SINGLE objective.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/517822#Comment_517822
@Peanits you obviously don't know the nude beaches of Europe. Whole families go there. No piece of clothing covering anything. No embarrassment in front of the parents.
Oh and the nudity advice disclaimer is only necessary in NA. We don't have pixelated nipples in Europe.
Well then I guess it's a good thing the company is based IN North America. So for the sake of legality they have to follow NA laws.
You obviously dont know geography.
Or comprehension as he did in fact state, "legal or not".
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They stated before xenomorph wont work I. The game. They crawl on walls and ceilings, and stay in shadows as much as possible. Creating climbing and jumping animations and mechanical for ONE killer would not only take a lot of effort, but completely shift how the game is played. Either being too easy for the climber, or after balancing, too difficult for walkers.
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As someone who plays both, you don't need the hatch at all. If you're relying on a hatch or a free escape you've already failed because no generators have been done. The end game collapse prevents much worse problems than you not getting a free escape.
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@TerminatorGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/515116#Comment_515116
He was nowhere near as boosted in Scream lol
It took more than one person and the stupids stabbed themselves in vital spots to try and get away with the crime. They were absolutely boosted potatoes.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/514802#Comment_514802
Everything is OP with a SWF group.
Except left behind.
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@ReneAensland said:
https://forum.deadbydaylight.com/en/discussion/comment/512712#Comment_512712
He meant like Adrenaline. The one time waking up effect.
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Buff Small Game - Totem Counter and cleanse totems faster.
Buff Exhaustion Perks to Recover Faster when not in a chase.
She, but yes. I meant at the end when gates are powered. As adrenaline already does.
I get how adrenaline wakes you, but why does the perk "Wake Up" not? Lol
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@Blueberry said:
Then that would defeat the point of Ghostface. They're already almost identical as is.
I'd want Myers to get his multi stalk back and to remove the stalk limit on each survivor. These are unnecessary handicaps on him and lower his skill ceiling for plays.
So that he can stalk the weak link ALL game and get free insta downs off of a potato? No ty.
Multi stalk for faster charge, while draining them accordingly, would be fine. It has a limit.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/512443#Comment_512443
It isn't inconsequential. It's boring as #########.
You can break survivors, and they can choose to stay broken, and that often happens VERY early. And after that, what? You walk and M1.
This is MEANT to be a highly dynamic killer that has power spikes through the match and switches between two forms. She simply doesn't do that.
She's MEANT to have an aspect of her power that allows her to chase more effectively, avoid constant looping. She simply doesn't do that.
The draw of playing as a killer is their power. It has to be interesting and enjoyable to use. The ability to get good outcomes in terms of kills is important AS WELL, but isn't the be all and end all of good content or a unique character.
I open the killer menu and there's no motivation to play a killer who presses M2 once at the start of the match and then may as well just have a passive ability.
Your first line.
"Inconsequential. Its boring" yet, her viability is INDEED consequential.
If she was OP and boring, we wouldn't have this thread.
So do we want fun or good.
Because not all killers have to be top tier.
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@GrootDude said:
I’ll still buy stuff.
Right? Hell I'll buy Ghostface simply to be able to play Ghostface. Like I did Ash. Damn the perks and viability at top rank. It's fun.
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Big difference is Billy only hits one person. LF swipes and hits everyone in his path.
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@Judith said:
Legion needed some changes but let's be real, they were bad at doing their job. I had much better success at hooking people with some mid tier killers at higher ranks. I played Legion because I loved how they look and some of their playstyle. I doubt it is even playable now at all. Unless you want to just run around and stab people without killing them.
Legions job was to split pain and maximize points. They do both exceedingly well. 4k? No. But you dint need a 4k every game to enjoy playing it. Well, *I* dont.
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Make Wake Up, actually wake you up.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/509391#Comment_509391
Sorry, but every game that is worth its salt and called a competitive game is balanced around the top players.
DBD is a competitive game whether you like it or not. It has a ranking system, and no, it doesn't matter how flawed that system is. The devs have shown they were even interested in eSports once. This game, as with any game, should be balanced around the potential of what can occur at the highest level. Even Super Smash Bros, a game that is intended to be casual by the developers, is still balanced around the top level of competitive players.
You really don't understand how game design works.
I disagree. there isnt a rank. The number you're referring to is CALLED a rank. But all it does is give better matchmaking. Real ranks grant rewards, and dont typically reset once a MONTH.
Saying DBD has a rank or is a ranked game is a joke.
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What about all the simply decent random groups that people think are SWF and complain about.
The NUMBERS have spoken. A very minimal amount of lobbies are 4 man SWF. Half of lobbies are solo....
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@Milo said:
Name me one game that does that.
It's a good idea but still im curious if you know any other game that did that
Diablo 3 did briefly. When they do the classic Diablo rift where you go to old tristram with the old graphics, you have the 8 way movement instead of 360 control. Minor change, but definitely noticeable.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/510233#Comment_510233
Tell me what the competitive advantages of having:
Defined resolution sizes
Resolution Scaling options
Ability to turn on/off V-sync
Aliasing Options
Shadow texture options
LOD options
Effects quality options
Foilage quality options
PostProcessing quality options
Framerate limit options
...Would have on people? Mind you, EVERYONE would be able to have access to these options.
To me, having two people with varying different computers, where both can achieve 60 FPS despite one being much stronger than the other, seems competitively more fair to me, than one person having 60 FPS and the other barely reaching 20.
Limiting the shadows or texture of foliage and clutter on screen making it easier to see a survivor. For one.
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I mean, they *may* have a map and survivor they're going to surprise us with, but I highly doubt it.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/508823#Comment_508823
What kind of variety are you talking about? Hardly anyone plays Plague, hardly anyone plays Legion and hardly anyone will ghostface after some weeks if he doesn't get some changes. If the "yay new update 1 week players will always play the new killer" is your definition of variety then it's really sad but you missed the point. After all you will see the same killers and the same map offerings burned (cuz the newer maps tend to be complete trash).
@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/508823#Comment_508823
You can only have variety if people play said killers. Not nurse and billy like we already see in many games. Why is there no variety? Because there are hardly any viable killers.
Damn I feel sorry for you both. So closed minded and never seeing other killers.
The only killers I rarely see is freddy/huntress. I play roughly 10-15 matches on a day I can play, and i see every killer least once every other day.
Not to mention the people who ENJOY playing the killers everyone deems as trash. Just because you dont see or feel the need for variety doesnt mean it doesnt exist.
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Oh no. 2-3 minutes of an unfortunate end as opposed to 45 mins of it.
These "endgame trolling" posts are getting old.
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I'd rather have new content, and it be half decent (with the forums bitching that its useless), giving some variety than one or two a year that are "community approved top tier".
Not only does more content and variety give the game more opportunity for different metas and playstyles, but if every killer were as good as you all want, survivors would cry every release and the same issues would present themselves, just on the other side of the aisle.
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10% buff on a one time use, situational perk?
Doesnt seem like as big of a deal as people want it to be.
Also, before anyone says "its OP with tenacity and flip flop". Yeah. If you want to waste 2/3 (or even 4 if you want to add no mither) perk slots for the 10% buff.
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Are we forgetting that its confirmed hes bugged?
Rn a glimpse removes the power. Peanits confirmed that's NOT how it's supposed to work. Should require lining up camera and a held second to remove it. Not just spinning the camera.
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@Niitosky said:
https://forum.deadbydaylight.com/en/discussion/comment/507635#Comment_507635
its possibile but this sound they were in the folder "killer 16", it would be strange if they put the krueger sounds in the killer 16 folder
Hrmmm. True. Maybe the killer 16 is Freddy remake? Killer release 16. Or maybe they're making another original one/Pinhead.
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Could be freddy teleport?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/507508#Comment_507508
Sorry, I misclicked when I went to get dinner.
I don't think survivors should be punished for not taking risks. It's absurd that they should be forced to make bad plays just to avoid punishment. Obvious exceptions include holding the game hostage and griefing, which hatch camping definitely is not.
Fair enough. I agree. Waiting on hatch suck if you're being left to die, but if they leave you, the other is likely to be found before hatch opens a lot of the time. Its "scummy", but its not a team game, and it's a risk play on both ends.
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@NoShinyPony said:
@Ihatelife You predicted that right. After Freddy gets his rework, Ghostface will be the weakest one. He would need some drastic changes.
@weirdkid5 said:
Turns out OP was right. Ghostface is actually worse than Freddy. How does it feel OP lol
One day on PTB means they're the worst?
This forum is a ######### jooooke.
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Forgetting where its bugged and not supposed to work when a simple scan happens?
Or how about its been literally ONE DAY of testing. Calm the ######### down everyone.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/507008#Comment_507008
Of course we're pissed. They somehow made MoM worse. That's how discussion forums work. We discuss it, and most of use think Ghostface and the MoM rework are terrible. They keep making bad decisions, so the feedback is negative.
Then maybe give constructive criticism instead of "MoM is ######### trash. Ez free escape. Make it on protection hits."
Now it is what was asked. And it's a problem? Be careful what you wish for.
These forums arent discussions, they're echo chambers with two sides that refuse to hear logic. It's a joke you think that "forum discussions" and not "rampant bitching" is what makes these changes happen.
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Changes nothing. TOTALLY doesnt prevent hatch standoffs and 45 mins of hide and go seek.
But yeah...you're right...
We should also just take the movie characters and make them as unstoppable as the film's. That way survivors have ZERO chance. Right?
/s
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It was ash talking. Sorry to burst your bubble.
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Every release. On every character or perk. Always happens.
And now they got their MoM change, and they're PISSED.
Should really just play the game for a few weeks on all sides and adjust instead of asking the devs to hold their hands so the game stays juuuust how they (whiny players) want it.
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@SadonicShadow said:
https://forum.deadbydaylight.com/en/discussion/comment/506975#Comment_506975
I disagree with your last statement. I think every map should play roughly the same. It should be the different killers that change the gameplay not the maps themselves. The maps should feel like a level playing field for both sides and as a place that can work with every killers power appropriately. As a matter of gameplay balance thats just my opinion.
Play roughly the same yes. But should be the exact same tile setup, one floor, open spaces, etc. No. Have some variety so that play doesn't get stale.
It's like playing ONLY on nuketown. ######### gets old.
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Or maybe some maps dont need fixed, but promote a different playstyle.
Inifintes (legit ones) should be fixed, but changing the entire game map simply because it change the meta of survival and hunting tactics would be stupid. Every game wont go the same. And every map shouldnt play the same.
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@Tsulan said:
It's neither griefing nor holding the game hostage.
The survivor will bleed out at some point.
Before the EGC it was never an issue, when survivors hid in a far corner and bleed out. Now it's suddenly "taking the game hostage".
No, it's not.
Griefing would be, if the same killer does this to only 1 survivor for several matches. Only then.
But the situation in question isnt just bleeding out. Its wether downing, picking up, and dropping repeatedly is an issue. As it would take FOREVER to bleed out that way. I still think it's not hostage as it eventually ends/has a chance of escape.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/505698#Comment_505698
@Carpemortum If it's such an extreme number, it would be griefing.
Griefing, yes. Hostage taking, no.
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If there is an end possible, it's not hostage.
You could drop and down them 100 times. It may be frowned on, but its not holding the game hostage as, eventually, they will die.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/505577#Comment_505577
clap clap !
I would go for option d)
he is kind of undead not even breathing, possessed by the entity
But the trapper isnt immune to his traps. I'd wager c. The entity wouldnt grant him immunity, but years of handling and likely inhaling small amounts would build up an immunity.
Edit: I really got a downvote for logic that is proven in the real world?
I must have a fan following all of my posts.
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Are there any plans, or even just ideas, to add a "custom" game mode, or any new/different game modes.
I've seen a lot of requests about a few in particular.
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@CallMeSpidey said:
https://forum.deadbydaylight.com/en/discussion/comment/505039#Comment_505039
I thought you were done.
Oh I am done with the conversation . I was just correcting you that I dont play JUST survivor.
Thanks for your concern though.
<3
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@CallMeSpidey said:
https://forum.deadbydaylight.com/en/discussion/comment/505023#Comment_505023
Yet survivors yell for nerfs when it comes to a 5 Blink NOED Nurse.
I'll refer them to THIS post when I see it in the next hour or so.
Oh hunty, you're talking to a killer main who's for fair gameplay.
I see both sides of the spectrum, not just one selfish one. But it's all good, stay in your lane and I'll stay on mine.
I play both sides as well. How shameful of you to assume otherwise.
I dont call for nerfs on Nurse, or Meyers, or Hillbilly. I play what's dealt. ######### teammates or good. Freddy, Legion, Spirit or otherwise. Likewise I power through flashlights and MoMs if it happens. It's a game.
"Oh hunty"
😆😆😂❤