Carpemortum
Carpemortum
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@CallMeSpidey said:
https://forum.deadbydaylight.com/en/discussion/comment/505009#Comment_505009
Yes, you're being a hypocrite. You're stating I have no right to ruin other people's EXPERIENCE when mine will be ruined by going into that game with a Mori.
But not mine, it's 4x the survivors against 1. I'm not talking about taking a loss, I take wins and losses all the time, it's the nature of this game. But I will not, go into a game, where I'm knowingly not going to have any fun. If there was an option to dodge the killer with the Mori in a game-wise legal way and take my depip, I would.
It's like giving survivors an addon that has the generator progression take 40 seconds less.
ANYONE quitting RUINS the game for all.
Playing with in game options is going to happen. If you cant accept that, dont play and then quit because valid in game options are used.
I'm done here. Your extremely biased and unwilling to talk logically without YOUR arguement being the definition.
Bye hon <3
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@CallMeSpidey said:
https://forum.deadbydaylight.com/en/discussion/comment/504990#Comment_504990
LOL TELL THAT TO THE KILLER!
Oh the hypocrisy!
Except, it's the killers job to kill you. At any cost bar cheating.
If they DC, I say the same thing. Grow up.
No hypocrisy. You're just grasping for straws.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/504926#Comment_504926
It was an anniversary stream. How would you feel if, at your birthday party, a bunch of people started advertising someone else's?
People who got the game to a wider audience should be shunned? Interesting.
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@CallMeSpidey said:
https://forum.deadbydaylight.com/en/discussion/comment/504792#Comment_504792
And just like an adult and a normal human being, I have the choice to whether stay in a match I will not enjoy or requeue for a fairer matchup.
Whenever I see a Mori, there is no doubt I will be camped and tunnelled.
As a killer main, I never, ever use Moris. Whenever I see a Mori daily, I bring Devour Hope and EARN that Mori, it's not just handed to me.
You do not, however, have the right to be selfish and ruin everyone elses game because YOU arent emotionally stable enough to handle a loss or bad game. Grow up.
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@DenimChicken said:
It's still going to be free to play. I don't understand why people are crying about this so much.
If you don't like it don't get it, the same way you don't play killers or survivors you don't like.
Difference is, those killers will ALWAYS be available and require ZERO grinding to actually use.
Unlike the rift.
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@Aiden0715 said:
https://forum.deadbydaylight.com/en/discussion/comment/504902#Comment_504902
Well look at no0b3, he has openly said what he thinks of the game many times and has made an entire video about constructive criticism and now you cant even type his name in the year 3 livestream chat
Wait, they banned streamer names other than he who shall not be named?
😆😆
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/504894#Comment_504894
Apparently there was a minority of people who would wait 30+ minutes, now everyone gets to suffer because of it.
It also prevents the 45 min hatch standoffs people would refuse to end. Doubly beneficial.
Personally, I love the tense decisions that have to be made quickly during the EGC.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/504805#Comment_504805
For me personally, the frustration from MoM comes from the end of the game when someone is involved in an unsafe rescue but still gets away because they managed to activate MoM over the course of the game.
Fair enough. I just see a LOT of stupid altruistic/troll wannabes with MoM. Like old DS. Wasting time lol.
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RIP this forum account.
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@Sombrero said:
https://forum.deadbydaylight.com/en/discussion/comment/504871#Comment_504871
Bad argument. Just because I can't avoid the endgame every game, doesn't mean escaping it should be impossible. That'd be bad game balance.
Would you rather be trapped hiding for 30 mins OR die with ZERO chance to escape?
Endgame prevents that. You have a slim chance, if you have failed your objective thus far, to escape. It's not a GOOD chance, but it is far better that the alternatives, and rather generous if work isnt done.
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I still dont get the hate for MoM. I had a double DS MoM game and still got 3k (hatch escape). If they're all trolling you and trying to get hit, they're not doing gens.
Power through it, learn how to manage survivors and pressure over simply chasing and hitting the same person repeatedly.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/504477#Comment_504477
And again when the killer doesn't use a obsession perk
Unless. Unless means anytime when it's not being used. As in when the killer has no perk.
Reading comprehension before rapid responses please.
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@tomikomPL said:
https://forum.deadbydaylight.com/en/discussion/comment/504687#Comment_504687
So tell me why should survivors play boring, toxic and anoying match, to let killer have fun? Thats's funny. I though you play game to have fun, not to satisfied some random nerd, youtuber etc... Both sides should have fun from game not only one side... earlier i just DCed but now i suicide on hook to get at least some BPs from trash match... I will never understand why devs added green and ebony mori ...
To learn from mistakes. To play the game. If you dont enjoy the game, dont play.
Too many people think "I have to survive, troll, and not get morid with max BP to have fun and it be a good game".
No. Sometimes you roll the killer with pallets and flashlights, and sometimes you get tunneled and morid.
That's life. If you cant handle all potential outcomes like an adult, dont put yourself in a position to suffer one outcome and quit because it's not how you wanted it to be. You queued up. Play the damn game to the end.
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@CallMeSpidey said:
lol why stay when an Ebony is shown? (Pitch black offering that doesn't turn) if they're bound to get tunnelled when they're off the first hook.
Why stay? Honestly.
To play the ######### game?
If you're gonna just DC if it doesnt go your way, why even queue up? Honestly.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/504647#Comment_504647
This is basically it. They're just meant to give you a way to try the different killers without needing to own them.
Except, I own all killers and still get shards for LF, Meyers, and Freddy. All the time.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/502273#Comment_502273
it doesn't activate upon being downed, and having to purposely down yourself or else lose out on being able to use your perk is bad game design
You're right. Running a perk for the off chance of you getting unhook tunneled, to prevent the impossible chance of you escaping, that activates when you would be #########, is good game design.
Shame you worded it horribly wrong, people may think you want broken OP perks with no real thinking/strategy involved.
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This. I escaped a LF after one died. Door was open. 2 taunted with doors open with about 30 s left. One ate the saw and the other tried to bodyblock, eating a NOED hit. One hooked, one EGC sacrificed. All because they didnt leave when they had the opportunity.
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@BunnyTheHutt said:
imo the main problem with the freddy rework is that he cant put people too sleep. If he truly has too wait for a full minute too put someone too sleep then his dream abilities are useless, no chase should last over a minute otherwise its not worth the chase.
He doesnt put them to sleep. They passively fall asleep. He can hit them ALL THE TIME. People go watch the stream pleaae...
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This is a post from someone who has never played a game against swf and learned from it to better themselves.
It's a QoL change, and the fact that you want killer compensation for something that should be in the game already, says a lot.
It doesnt make swf better. And complaining about swf and not playing against them doent make you better.
The compensation for PLAYING against swf is better experience, and personal growth that you can carry into non swf games and wreck.
But everyone has this "woe is me" attitude when they face a challenge.
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@Miss_Britannia said:
https://forum.deadbydaylight.com/en/discussion/comment/501219#Comment_501219
To be honest I would of liked a whole new kind of power. Like everybody has a phone and he gets to call you. You can’t move until you answer it. The survivor once in a call has to do three hard skill checks. If you fail, the killer gets to either have the exposed status on that one survivor or get tho know where they are.
I just wanted something closer closer to the damn movie. Hell even Freddy is more close to the actual Freddy and he isn’t sh*t tier.
So Dokaebi from seige?
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They stated tomes come out and stay.
They stated rifts come out WITH tomes, but are limited.
Archive/tomes are lore and free.
Rift is limited battlepass.
I'm fine with the archives challenges. But not the "play this much or dont get this item ever" rift.
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/501981#Comment_501981
So ... the survivors can see it from minute 1? (It really takes away fantasy, about what Freddy is) But ... once they fall asleep the survivors see it "intermittent" right?
They said you see him different based on distance when you're not fully asleep. Far is nothing, mid is fading, and close is full visible at the start. Once fully asleep is the change in music, traps/snares, and seeing him at all distances.
I like the new feel. The movie aspect of, "am I really asleep or not, and how bad can it get without me knowing yet". The micro sleeps when you think, "is that him? Or am I imagining it." Then you fall asleep and its gg.
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@bendermac said:
Here is a video of the problem. You can clearly see that the walking slows down and then speeds up a bit. Listen to the footsteps as well. This is not done by intentionally walking slow and fast. I kept pressing forward at max all the time.
That's absolutely a controller issue. The stick deadzone. Top dead center is fading. Mine did it and I ONLY noticed it on CoD when my sprint continued to cancel and I'd walk.
Also, L1 isnt faulty. You're "stopping" for a moment as far as the controller can tell, so you cant sprint if you're not moving. If the controller doesnt recognize the direction, you cant move fast in that direction.
I would put money on the controller. Go to a gane with a large radial menu and spin it around. I bet you'll notice some spots between 11-2 o clock dont work right.
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/501958#Comment_501958
I do not know to what extent it would be profitable for the survivors to wake up very easily ...
One thing that is not clear to me, if freddy can not hit until the survivors are asleep or are "almost asleep" is a problem ... 60 seconds is too much. There should be a balance ...
Freddy can travel between the 2 worlds?
They said he can attack immediately. Falling fully asleep is for the powers. Hes always a threat.
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/500795#Comment_500795
I don't see how. Sorry darling.
Oh I see now. It's just you still salty at me for no reason. Logic fails you. It's not your fault hon. <3
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/500223#Comment_500223
We know more than enough and as has been shown just now, we were right with most of the stuff. Barely anything has changed since the leak.
And like I said. Very fast stalk time and notification when moving/spotted by another. My point remains true.
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@Fantagreen said:
https://forum.deadbydaylight.com/en/discussion/comment/500260#Comment_500260
Excuse me, "SOL"?
"######### Out of Luck"
If they dont see ruin, and leave the two lit haunted ground totems alone, but cleanse all dolls, noed wont activate.
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@thrawn3054 of course people are. Theres no DC punishment and Legion got changed basically because of it. They see what gets things done. Albeit in a ######### fashion.
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Not situational, but with haunted grounds, if you're spirit, and they dont notice ruin is a thing, they likely won't touch those totems.
However if that's the case, when noed activates theyll have a ######### time trying to fix the problem.
It puts pressure on them to deal with it early or ve screwed late game. And they dont know which until it's too late.
Now if they cleanse dulls and leave those two lit because of the reasons above, you may be SOL.
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Easiest thing to remember is if you see ANY totem, lit or not, break it. No one escapes death doesn't activate until the gens are done, so you wouldnt know it exists until then. Be proactive and remove any chance of it before it happens and everyone gets salty about NOED.
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But. But you're not crying! You seem happy!
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All of the 15 games I've played.
Saw one DC yesterday but they were mid chase, so I assume unintentional.
And one killer DC. He burned lery offering. Random burned Yamaoka. Instant DC when we spawn in Yamaoka. Turned out (as guessed immediately) to be a scratch mirror Michael.
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/499477#Comment_499477
We did see and hear exactly how he works. All the information was leaked already.
No, we got "leaked" info from "a" dev build. That build could have been the first iteration of testing.
We. Do. Not. Know. 100%. What. He. Plays. Like. Because. HES NOT OUT.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/65537/exploit-or-not
lol u sexy curvy
nope, not an exploit, I think is just another bug but nothing u really can take advantage like everytime, just in that very specific areas and not accelerating the killer much (or maybe nothing)
Way to help answer the question by immediately commenting on her physical attributes. Real classy.
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Yeah because weve seen and heard exactly how he works. /s
It may be a super fast stalk.
It may cause other effects.
Just because its "stalking" doesnt mean it's exactly like Meyers.
Wait until the info comes out, and hes been played for a week or two.
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All I ever see is spirit, with the occasional clown or billy.
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@Mediva said:
https://forum.deadbydaylight.com/en/discussion/comment/498535#Comment_498535
Well i am sorry too.. But unless behaviour gives real penalties to people tunnelling like that and give us something proper to punish it, i will be dc-ing. thats my own answer to people playing the game like that. And i dont feel bad by it. I am to no use to my teammates being on the floor or hook the entire time. Its just points for the killer. thats all. And i still play this game to have fun. To me, all fun is gone the minute i realize i am playing a killer like that yet again. You just know its not going to be a good game.
Dc is a plague. But its also a reaction to another problem. You cant say we will fix it without adressing the reasons they DC. And tunnelling is a very big reason to DC rght now. And unless killers get really punished for it, DC's will happen. if behaviour dont punish them, then i will. A killer like that, doesnt get any more points from me.
You being on the killers mind as a variable at all helps. You leaving immediately reduces the amount of things the killer has to worry about.
If you DC for any reason like that, bbq spite, certain killers, etc, you're being a child. Take the win or loss, and move on. Or uninstall if you dont want to ACTUALLY play the game.
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@Tsulan Are you back to playing again?
Or are you just trying to stir up drama again?
Because it's very obvious the difference in blocking, and the options a killer has when "trolled" by 3 survivors doing ABSOLUTELY NOTHING to escape. If you see all 4 survivors, guess what, they're not getting gens done
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@TheAntiSanta said:
The "Free Line" isn't there, because "Oh, Good Guy Dev just wants everyone to have Content, even if they can't pay." It's there to ensure you're looking at the Battlepass Progression Bar, and seeing everything that you're not getting right now, but could get, if you're just spend a little bit of money, honey, we got your disease. Jungle, welcome to the jungle. Watch it bring you to your shun n-n-n-n-n-n-n-n knees, knees. Uh I, I wanna watch you bleed.
And buzz off with this "Oh, you're just repeating what that YouTuber said," Nonsense. Just because someone else said something, doesn't mean the idea is wrong. And it isn't like all you people saying "Oh, Battlepasses Are Actually Good" aren't all parroting each other, as well.
Exactly. If people really were only defending the free items, we could simply, idk, get FREE items from the devs without implementation of a "pay if you want" option.
It's entirely to lure/make people feel like they need to get it or theyll never have said items. It's a ######### tactic. It's why I quit spending money on Rocket League altogether.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/498834#Comment_498834
"Why should I not be given a fair chance to escape, especially if I outlived the other 3?"
What is the Hatch, if not a fair chance to escape after outliving the other three?
A way to prevent hour long games.
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I had 3 people try to block me once. Ended up with 2 on the ground, one hooked, and one running away for dear life.
It's a bad strategy unless very specifically timed, and really only benefits you if you see all 4 of them.
Run iron grasp or mad grit if this is a big issue for you.
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@Aven_Fallen They were always hard to see. Now that a puppet encloses the hand, you can barely see the key head. It definitely makes it harder unless you're specifically looking.
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@Hoodedfengm1n It also makes keys invisible.
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@Warlock_2020 said:
I just think it's funny BHVR is using this tactic to begin with. You can't tell me they had no clue the stink MoM would raise when they released Ash. They knew. They also knew it would sell. So they sell a bunch of Ash dlcs, then nerf it? Seriously sleezy practice there.
You were either incompetent in assessing MoM's impact, regardless of hundreds of posts before release, or you knew it would sell well and could be nerfed later. Pretty low business model there. Definitely won't be buying future dlc.
@Warlock_2020 I think it's funny so many people assume everyone bought Ash for that perk. I bought Ash, for Ash, and havent used the perk since maybe the first 3 days he was out.
This whole "Behavior is selling DLCs by planning them to be OP" narrative needs to stop.
If that was the case, they wouldnt even look at changing it. Theyd simply quote the ToU that says things change.
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Because adrenaline makes your heart race. That wakes you up.
If RUNNING makes the plague spread, you dont think an increased heart rate would make it worse as well?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/491016#Comment_491016
Sorry I prioritize not getting bullied by people with an unfair advantage thanks to a third party program so 4 people can stroke their e-peens.
Even bribing me with more blood points wouldn't make me want to play against a 4-man SWF.
Bully squads are rare, but 90% of the time a SWF group is toxic. Either T-bagging the entire time, insulting you in post-game chat, or just disconnecting to give a friend the hatch, etc.
@Sairek that's simply not true. They're rare, and what's rarer are the tryhards. Most SWF groups are just that, groups of friends playing for fun, probably getting caught on an unhook, etc. Its the randoms that usually teabag and taunt when theyve managed to win without being an actual group. They feel like they're better because they did it "as a solo" so they want to really rub it in.
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@legion_main right, but as weve seen before, the community isn't exactly....faithful in the devs choices and abilities.
Not that I think there bad, I like the devs and generally enjoy most of what comes out, but there have been some very questionable decisions.
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This thing can already happen, as it's pretty obvious when someone WANTS to get hit, that they have MoM.
Also, that's IF they both communicate that they're running said perks.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/487918#Comment_487918
I enjoy playing Freddy. He's nowhere near Billy or Nurse, but he allows some nice mindgames.
Devs overreacted back when he was released and rank 20 survivors review bombed. They nerfed after 2 weeks.
Since then we've waited for a buff.
Devs don't ask mains for input. Which turns out horribly.
We? I thought you didnt play. Welcome back!
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Except operation health was an overall flop. It didnt fix everything, and caused more issues.