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Carlosylu

Carlosylu

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Carlosylu
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  • Useless in high ranks where Ruin perfect skill checks are a thing amongst survivors.

  • @Peanits I'm sorry, but I have to write this, the fact that you do comment on our threads very often even if it's a thread about what people like, skins, maps, bugs, etc. makes me feel really happy to be part of this game, it's nice to see that Devs actually get inmersed into what gamers feel and want even if it doesn't get done the way we would want it to (We know it's hard to please everyone). Through all the bugs and errors, I'm really thankful that you guys actually listen and try to solve everything as best as you can.

  • @MeatBycicle said:

    The cost of having the communication perk.

    I actually play solo and SWF, but I'm playing SWF more nowdays cause it's easier to do the new challenges when in it without messing with the actual gameplay or the other's game, but this is REALLY annoying

  • YES, on all platforms depends which side, on XBOX it's for SWF (around 20 mins) and killer (around 10 mins)

    It actually depends a lot on your Ranks though

  • Can you add to the Title "... and 20 minutes wait times for SWF on XBOX" please? LOL

  • @AshleyWB said:

    Are you on the premium pass or the free pass?

    Damn, Ashey is asking the right question right here, lol

  • @AshleyWB said:

    Go to the rift to collect them. Make sure it's auric cells and not the serum they do look slightly similar.

    Yep, this one.

    I haven't got a problem on XBOX till today

  • As a killer main I wouldn't mind nerfing Prayer Beads, aside from that, if she gets touched I'm gonna be mad as hell...

  • @Krilkal said:

    Sounds like Warwick from League of Legends.

    I have not played that game, I'll look it up

  • @8obot1c said:

    https://forum.deadbydaylight.com/en/discussion/comment/800196#Comment_800196

    Well the ones with yes are capitalized and the ones with no are lowercase, plus you also voted yes so yeah.....

    Oh, I'll have that in mind for other polls, sorry, was not intended like that

  • @8obot1c said:

    We don't need, but I want more. Also based on the options I feel like this is biased... XD

    Why biased? There are 2 No options, why would you select no if it weren't cause of toxicity or thinking it wouldn't add anything to the game?

  • We all wanted more objectives cause of the monotony of the game, but it's true, you cannot have notmal games now, we're all trying to do the challenges.

    I'm gonna guess this is gonna pass after the challenge making fever decreases, but for now it's a little bit annoying.

    I actually try to be part of the solution and play normally whyle making challenges on the way (I don't run around scaring crows, I just play normally and the challenge gets done in the way), but I don't know how this can be made with tougher challenges

  • @Daniel101773 said:

    https://forum.deadbydaylight.com/en/discussion/comment/800008#Comment_800008

    Ah so your logic is that it matters as long as it’s survivor feedback, killer feedback should be ignored? Then preach about how it’s all in the name of perfect balance. Good logic pal, thanks for proving my point and also revealing your biases. I won’t waste more time on you since you’ll just mental gymnastics yourself to the high ground. Bye. ❤️

    Good sir... I'm a killer main... Did you even read what I wrote? WE DON'T HAVE THE STATISTICS PER KILLER OR PERK, the Devs are the ones who make decisions based on trying to give balance for both sides, they read both sides opinion, check data and proceed to make desicions, the only statement I did was that Devs DO listen to the community and gave different examples regardless of which side was affected (Insta heals nerf helped killers, Nurse Nerf helped survivors, do you get it now?).

    the moment you have to appeal to an insult gives away the kind of player and person you are, I won't insult you back, I'm not that kind of person, all I can say is that we can Agree to disagree and that I hope this toxicity doesn't spread. Do you actually see that I am one of the two people who actually commented or liked your post. Respect man...

    Have a good day sir

  • @Daniel101773 said:

    https://forum.deadbydaylight.com/en/discussion/comment/799960#Comment_799960

    1. Forums were flooded with feedback about better changes to addons and base kit of nurse, all ignored. Proves MY point.
    2. Insta heal Nerfs were given feedback to be fine, then they nerfed them harder upon release. Proves MY point.
    3. Freddy rework took 2 full years and when on PTB there were dozens of forums saying make the pallets base kit instead and change the garbage block addons, didn’t happen. Proves MY point.
    4. 4. There is tons and tons of feedback to this day regarding how badly designed the hatch mechanic is and it’s not getting changed. Proves MY point.
    5. EGC Was not requested by anyone, feedback was to stop holding matches hostage, doesn’t support your point.
    6. The postponed Halloween event was pushed out from a little bit of negative impatient feedback and then immediately the rift/archives were shut off for all players for hours because they were broken. Not a good response. Doesn’t support your point.
    1. Forums were filled in different stages with people complaining about Nurse and Spirit being OP, she got a rework, Spirit is gonna, what the Devs decide to do in those reworks is up to them, they're trying to balance for players, WE DO NOT HAVE ACCES TO STATISTICS PER KILLER.
    2. Forums were filled with "toxic insta heal SWF groups" post, they got heard, I guess they shouldn't have touched them right?
    3. Freddy rework took 2 full years cause of the state of the company, about the pallets, have you seen the number of posts about how pallets are useless in Purple and Red ranks? Sure, Devs don't listen
    4. The posts about the hatch are made by killers complaining about not 4k'ing, Devs want BALANCE, the complains were about survivors not doing S at the final part of game and making the match last more than 30 mins, IT GOT HEARD
    5. EGC was not requested per se, what was requested was for killers not to have to look around for the last hiding survivor who just wouldn't try to do something and also for survivors to have a chance at the end of the match when their team was BS
    6. The content was released (fully bugged) cause of the pressure of the community, even if broken, y'all got what you wanted when the Devs clearly stated it would take more than a week for them to get it as best as they could, got released next day
    7. You didn't say a thing about the spirit rework, I guess we're gonna ignore that
  • Dude! You need to get that P3 skin for Freddy, He looks AMAZING!

    About the post, I say yes, you shouldn't loose those addons after the 2nd DC, that's the rule I'd put

  • @WINTERS said:

    They are adorable. I wish I could get the claudette one or the trapper one but not enough to spend money on it lol

    If you're an xbox player a guy is gonna give 3 $10 gifts to random players, look for the post in "General Discussions"

  • @Daniel101773 said:

    https://forum.deadbydaylight.com/en/discussion/comment/799939#Comment_799939

    Is that supposed to inspire confidence that changes will happen? Lol. This is DBD, I have never once in 3 years of playing seen something be changed when the forums are flooded with feedback about it. It doesn’t happen. These challenges will 100% go through Mark my words.

    NEVER IN 3 YEARS?!

    1. Nurse nerfed
    2. Insta heals nerfed
    3. Freddy rework
    4. Hatch spawn
    5. End game rework
    6. The postponed Halloween event now active was postponed and devs released it next day cause of the pressure in forums and Twitter

    Should I continue or is that enough? Just one more for you... "We're looking at the Spirit rework" (I hope they only move the "prayer beads")

  • @Spooky13 said:

    I like them, I really want the Nectar Vial charm, gonna try my hardest to grind the Rift for it. And besides, they aren't harming anyone by existing, they're cute little cosmetic options.

    I just want the small figurines, I'd love to get killers like a small Freedy and Myers, they'd look amazing! I hope they add this ones later on

  • @Daniel101773 said:

    https://forum.deadbydaylight.com/en/discussion/comment/799928#Comment_799928

    They won’t be ‘fine and fun to do’ when we get to later challenges? Have you even seen them? Fully repair 4 gens of progress in the same trial? So you have to fully solo 4 gens. Sacrifice all 4 survivors in the basement? So basement camp and pray nobody DC’s. Safely unhook 3 people during EGC? #########?!

    I know, I'm just talking about the ones released by now, I'm pretty sure the others are gonna get changed, have you seen all the threads in the forums and Twitter about them?

  • But it gives you those blue springs to go further in the Battle Pass, maybe for me, but they're fine and fun to do

  • @FrenziedRoach said:

    I find the charms pointless myself, but to each their own

    I mean, it's just an add to skins, but sure, everyone's opinion is valid, would you have changed them for other things? I mean, I would love to be able to unlock and pick specific hooks (the full hook, not just ornaments)

  • @Dwight_Fairfield said:

    They are barely noticeable on the survivors. But they look awesome on the hooks for killers.

    Vote for it to get noticed by Devs! I added an option for that (I even voted for it)

  • @GrootDude said:

    I love my “Pro-Technician” charm :)

    I just want a small Freddy...

  • I aprove them all... Just get good and know how to counter them...

  • @kcwolf1975 said:

    Just don't play SWF!!

    Thank you from all killers 😊

    LOL, I main killer and I'm ok with going against SWF, I'm afraid there's more to this, cause solo playing is gonna increase tough games for survivors and easy for killers cause of the new challenges.

    I've been playing and actually being a deuche by only focusing on my active challenge and not doing anything else for the team, which, in SWF, we help each other and end up escaping with at least 2 survives vs 2 kills whyle doing the challenges

    1. Make sure you selected the challenge as your active ritual
    2. You have to break 5 DIFFERENT gens or 5 pallets, it can be combined, not only 1 or 5
    3. Change to another ritual and return to do this one

    Hope this helps :)

  • @Captain_Spaulding said:

    I've done multiple gens that had the pumpkins and got the points for it, yet never get any vials? Uh, what? Am I missing something here?

    The event and gens with pumpkins ONLY give more BP, read the offerings, hope this helps :)


  • @8obot1c said:

    My experience with Xbox is Custom Game is so broken. Like people will have an infinite loading screen as well as people would leave the lobby, but it would still say they were in a lobby so we would have to make a new one. Additionally you shouldn't have to friend the host to play custom game. I go for looking for groups and I have so many unnecessary friends in my list

    I have to tell you this also applies to SWF, not only custom...

    BTW, you can have two killers at the same time when on custom, one of y'all change to spectator, survivors ready up, you count down from 3 to 0 and as soon as you say 0 the killer readies up and the other guy changes from spectator to killer, it's cool AH, but it's a HUGE bug...

  • I really hope the upcoming missions are just a joke... I mean... They're impossible...

    "Do 3 safe unhooks in the endgame collapse", "Hook 4 survivors in the basement", "Fully fix 4 gens using dark sense"

    #########?!

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/100048/problem-with-archives

    There will be two knod of players, douches who play for the objective and that's it, and players who will play normally intending to do the objective in the way.

    Examples:

    "Heal 3 full states to any survivor" I did not run straight for the heals, I just played normally and did the objective in two games without even trying.

    "Disturb 25 crows" I played normally and 3 games gave me the objective

    "Survive as Claudette" Need I say more?

    The only real issue I saw was the "open 3 chests in a single game" whyle playing solo... IMPOSSIBLE

    omg! I take it back! Have you seen the next levels challenges? #########?! "Do 3 safe unhooks in the endgame collapse", "Hook 4 survivors in the basement", "Fully fix 4 gens using dark sense"

    EDIT: ALL OF THIS HAVE TO BE DONE IN A SINGLE MATCH

    #########?!

  • @TheLegendDyl4n1 said:

    While it creates a new objective for me to do, i find that if it says disturb 25 crows, im gonna run around the whole map until i count up to 25, and then im not gonna care if the killer kills me because i just want to hurry up to the next objective, im sorry but the system is a little flawed. who else agrees?

    There will be two knod of players, players who play for the objective and that's it, and players who will play normally intending to do the objective in the way.

    Examples:

    "Heal 3 full states to any survivor" I did not run straight for the heals, I just played normally and did the objective in two games without even trying.

    "Disturb 25 crows" I played normally and 3 games gave me the objective

    "Survive as Claudette" Need I say more?

    The only real issue I saw was the "open 3 chests in a single game" whyle playing solo... IMPOSSIBLE

  • Maybe it could be selectable like in Fortninte? You can actually choose if you want crossplay or not

  • Don't get me wrong, it's the survivor's fault for not drawing you away, but I have to say that yes:

    1. If you came back cause you knew someone would go for the unhook and you downed both rescuer and unhooked guy you're proxycamping and tunneling (I usually go for the rescuer and leave the unhooked go, it gives way more BP)
    2. If you stayed in the proximity of the basement and did not let someone do the unhook you were proxy camping or basement camping
    3. In order to have 4 people in the basement you had to be around for them not to go away and have them all there (which could've been cause you were basement camping or they were stupid AF to go together for the rescue )

    Again, this is a valid strategy, the basement is a hard spot to go against and even more against specific killers like Bubba or Billy, but still, if they all got hooked there it was cause they didn't make you go out in a chase, either if it was cause of you camping/proxy camping or cause they didn't know how to take you off the basement, it was the survivors fault

  • @DeathEscape said:

    I would make a discussion about this later and i will credit you but id rather change some because this is looking like a legion replacement

    @Carlosylu

    Even with the scent?

  • @Trwth said:

    ...the perks and second power.

    The Killer’s power is really cool! It’s kind of like Hillbilly, minus the insta-down and COMPLETE control of your movements! Sounds super fun to play, and I love that his secondary kit is based around tracking Survivors without the need of perks.

    Bringing me to my next point: Scent Beast.

    This effect should apply to more situations than just Survivors on death hook. Maybe just for injured Survivors, since it would make sense as they leave trails of blood. But we already have Bloodhound, so it can’t be that. How about it tracks Survivors shortly after they have interacted with generators or totems, so it makes them more fearful when doing gens. That would be amazing!

    Then, there’s the perks. With all due respect buddy, these perks are not very creative and are pretty forgettable. Too simple, to put it plainly. They’re also not very practical.

    Perks cannot use parts of Killer’s powers, which is what Moon Stalker does. The reason why is because other Killers shouldn’t be using each other’s powers. Even so, the perk is way too weak. It grants the ability to track injured Survivors when the LAST generator is done. We have scratch marks that do exactly that at all times, even more so when the Survivor is injured. This perk just won’t work.

    Ambush is a lackluster perk. It’s really simply and could be useful, but I can’t imagine running it very often. Stealth perks are always welcome, but this isn’t the way to do it. That’s why perks like Bitter Murmur aren’t used much, because you want to STOP generators from being done, not vice versa. It could work on something like hooking a Survivor grants Undetectable for the set amount of time, but not upon generator completion.

    The Blood Lust could use a name change since Bloodlust is already a thing. Otherwise, I like it. It pairs well with Thanatophobia as an information perk and encourages patient play. The only problem I see is that Discordance is such a better alternative since it gives you more of an incentive to go to the said generator.

    I like your comment, hope this actually gets read

  • @CaptainCastle said:

    https://forum.deadbydaylight.com/en/discussion/comment/797133#Comment_797133

    So a more appropriate analogy would be that a mom promised me a cake for my birthday, but decided to also add a new chore wheel dynamic to the cake. But then they didn't have it ready for my birthday, because they actually split the cake up and the frosting is only available by completing chores on the chore wheel. Oh and they used really ######### ingredients in the cake.

    People complained they wouldn't get cake for their birthday, and also that the cake wasn't a birthday thing, its a chore wheel thing.

    Then they give us the cake anyway after we're upset, but didn't take out the bad ingredients or separate it from the chore wheel.

    So in this case its the kids fault the mom planned very very very poorly and then when they received pressure caved and poisoned their kid? No one said they should give it to us broken, we're pissed they backef themselves into a corner with poor planning.

    Its a nice little strawman you've built though.

    You do know that they literally promissed a joint release of content right? You do know they said BOTH content would be released at the same time right? Not keeping their word in terms of content is something AWFULLY CRITIZICED by the gaming community, way more than bugged content (have skyrim as an example, a best seller game with the most amazing quantity of bugs and glitches ever). Don't get me wrong, they sucumbed to the communitie's demands in terms of time and that is a mistake, but they already have lots of weight on their back with the "pretty good job" meme. How about you add a "Halloween event in christmas" meme to that?

    I'm not saying they don't have blame in this, I'm saying it's ALSO the communitie's fault.

    This game has so much to offer, but you have to admit the toxicity of it's gamers is way to high and it affects the devs response, just look at the "You should have more self respect bud" message you just sent me kid... And which you just edited... This is something that influences decision making, and a hell lot...

  • OMG! I got the bug where you just couldn't progress in the story and I already was at half the story without saved games that could get me not far from where I was! I literally had to restart the full game! Skyrim was amazing though, worth the restart, you could even find tutorials on how to fix bugs and glitches on youtube, LOL

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/797086#Comment_797086

    I was happy that the devs said they were pushing back the update to polish it up. If the update is still coming out with bugs, that's entirely on them.

    Lets face the reality here, the update WAS and upcomming updates ARE gonna come with bugs even when delayed, but delayed updates are delayed cause they have EVEN MORE BUGS.

    It was a hard decision, to make Halloween was off date and it was a promissed update, I think they are gonna learn from this, but I hope gamers will too.

    If the update ain't ready it shouldn't be released, if the update ain't ready gamers shouldn't put pressure for it to be released in it's current state. I don't know, for me, both sides were wrong

  • @CaptainCastle said:

    https://forum.deadbydaylight.com/en/discussion/comment/797086#Comment_797086

    No one made them release. If they bent to pressure and released it broken anyway then its double their fault. Might as well have not delayed it then.

    Incompetence or cowardice. Neither is a good look.

    *Son's birthday

    Mom: Son, you can't have the cookie, it's still raw

    Kid: But I want it!

    Mom: If you eat the cookie you'll get a stomach ache

    Kid: I don't care! I want my cookie! It's my birthday!

    Mom: You have to wait, it's still raw...

    Kid: I don't care, I want to eat it now!

    Dad: Just give it to him

    Mom: Don't say I didn't tell you it would harm you son, you can have the cookie, but it's not cooked as it should (mom's brain "I hope he's gonna learn from this")

    *Kid eats it, get's stomach ache

    Kid: It's your fault mom! My belly hurts because of you! How dare you give me a raw cookie knowing it was raw?! Don't you love me? I'm your son!

    Dad: Either you're Incompetent for giving him a raw cookie or a coward for giving him the raw cookie when you said at first it wasn't ready!

    Mom:

    Untitled Image


  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/797031#Comment_797031

    There is a difference between deliberately trying go out of your way to force bugs and just randomly bumping into them update after update, no?

    Just think of this, this game updates OBVIOUSLY come with bugs, lots of them, now, what would you think about an update the Devs said wasn't ready? It's gonna come with hell lots of more bugs.

    I get you, don't missunderstand me, I do support BHVR but I know this is a game with serious bugs in each new update, but this one was pretty much obvious that if it was released when the devs said it wasn't ready (based on the fact that when they are ready they do have bugs) it would come out OMEGA BUGGED wouldn't it?

  • @Jimsalabim said:

    the bluryness graphics is back again after the egine update. good job

    They said the update WASN'T ready and about the release date of it, I quote "we'll give you an update on the state of the content early next week"

    *Proceeds to release content next day cause the community is demanding it

  • It's a bug, they know about it, I think they're already trying to fix it.

    EDIT: Sorry, I missunderstood, it's not a bug, if you played before (after the 18th) the event you have some progress

  • @99gameknight said:

    Honestly at this point I'm just done with all these people complaining as I completely agree with what you said, like if you want it exactly how you want it then go and program the game? See how easy it is for you to do it

    I just can't stand it, I get mad cause they delayed the content, but I'm able to wait the time necessary for it to be "ready", but this kind of things just get on my nerves, have you seen the amount of posts complaining about the new content being released when it wasn't ready and the devs said so? LOL


  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/796928#Comment_796928

    Generally it's 1 great to good perk and 2 decent to bad perks.

    Sometimes there is 2 great perks, but there is never 3 great perks or 0 good perks.

    Depending on the nature of the perks it's ok for them to be weak and gimmiky so long as they can be used for interesting synergies, such as Dark Devotion or Distressing.

    Some perks like Mindbreaker or Deja vu are just lame tho.

    I don't know, I just tried to make him "balanced"

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/797017#Comment_797017

    Well, as I said. It's a pretty sad state for gaming to be in. :P

    What? You think this is new? Remember they were thought as "cheats" in N64 or PS1? Remember the tutorials to "get out of the map"? This is NOT new

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/796950#Comment_796950

    So true, why bring everything down when you know that the archives are gonna break the game?

    I believe it's cause people asked for it both in forums and Twitter and they were being somehow toxic about it

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