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Caretaker

Caretaker

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  • Legion DS's themselves EVERYTIME YOU USE FF! #########?

  • @Peasant said:

    https://forum.deadbydaylight.com/en/discussion/comment/436975#Comment_436975

    I'm sorry, who's movement speed was reduced? I thought we were told Legion was joining the 115% 4.6 m/s club.

    His feral speed and vault speeds were nerfed. They gutted Legion and stabbed him repeatedly.

  • He's so trash right now. He doesn't have a power. BVHR what the honest ######### were you thinking? There's no way you thought this was ok, if you do I've lost any faith I had in you guys. This is pathetic.

  • You cancel the power, you fatigue? I would know, cuz this is my playstyle. No addons, but I play like I have double CD. It's not very effective, but you can mindgame a bit.

  • @GrootDude said:

    @Caretaker his windstorm add-on is still really good.

    Yes, but I'm talking about the core mechanic changes. It didn't change anything.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/422105#Comment_422105

    Distance covered is a variable of speed multiplied with time.

    If you increase time, the distance will increase. However, our dear devs, because they can't buff something without nerfing something else as well, have both increased the distance AND decreased the speed.

    I may be paranoid at this point, but since DbD's history speaks for itself here, I'm pretty sure that they lowered the speed just enough so that IF there will be more distance with the new changes, the difference to now will probably be pretty close if not the same, so effectively making no change at all, except for that it'll now take longer for Legion to catch up to the Survivor due to the lowered speed, which in turn gives the Survivor more time to reach a vault or a pallet, which we all know are prevalent on the Maps, by the time Frenzy runs out, which in turn makes all this a nerf to Legion's Feral Frenzy.

    I just tend to think a bit more outside of the box than the average player or dev for that matter.

    It's windstorm Wraith all over again.

    "Here's windstorm, but you're slower, and you uncloak a second longer."

    So, WS doesn't do anything then?

    "It's a buff stop whining, god."

    But it's a nerf.

    "It's live."

  • My god this is the most pathetic "rework" I've ever seen. BHVR you've lost it. You literally just made Legion a M1/worse version of Spirit due to whining. Instead of talking to people who play Legion, and have given tons of feedback on how to fix him without gutting him, you just ripped him to shreds and threw him out to us. Better rev them survivor ques up boys. Between how awful killers are treated, and the fact the "revert" to matchmaking utterly broke my game/pings, I can't even play killer if I wanted. Guess you got what you wanted BHVR and survivors.

    Won't be many killers left at this rate.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/401571#Comment_401571

    @Kagrenac A surv can absolutely keep the killer busy for 3 gens. That's only 80 seconds. It depends a bit on the map layout and for sure on the killer, of course. Nurse is something different than Leatherface.

    If you add the right perks, toolboxes and an insta-heal, the chase can last 5 gens.

    Toss in PT and some lunchboxes and that's a gen that's not gonna last long. Good lord I've slept on this perk. I knew it was stupid, but not this stupid.

  • @WeaponXMetsu said:

    https://forum.deadbydaylight.com/en/discussion/comment/401880#Comment_401880

    This and a good base kit for all killers. Too often I feel like I need to have good add-ons to play some killers well. Yes, I'm a casual for as much time as I put into the game, but still, the casuals are the majority are they not?

    That's something I forgot as well, BP grind fix. Right now casuals get ruined, and bloated kits make killers just awful, Plague, Legion, etc. New players get completely crippled by the amount of BP they have to grind to even have a simple build that's effective. I'd kill for a recycler for 50% back or just only T1 perks. It'd help so much.

    As for me, I don't run addons. I think base killers should be powerful. Killer main can dream right? :p

  • Easy win against, horrible to play/no point gain. Granted I haven't played her since the fix to her brutality. Played her up to P3, and outside of a few games it was an absolute chore. Yet another bloated kit full of downsides for no real upside.

  • Actual power as a base killer(addons should enhance/give new playstyles not fix their problems) and map redesigns to actually require thought instead of run pallet to pallet. Fun for both sides, bug fixes, the usual stuff.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/401866#Comment_401866

    Weren't you just bragging a few posts ago about how much you were going to run this perk? "Survivor Main btw" ftw.

    Your fantastic situation (that totally totally happened) could never NOT be a meme because BT would never last long enough if anyone was actually trying. If we're balancing around meme possibilities, you could take that same chain of events and claim that DH or BT are broken, so the fact you think it demonstrates some kind of problem with MoM is even funnier. Your bad indeed.

    done.png

    100% certified Survivor main. It's almost like I said they let themselves get hit knowing MoM and BT would proc, just to ######### with the killer. Reading comprehension is hard I know, but do keep up ok? I totally didn't play a game where my buddy and bro swapped health states with syringe/MoM/BT to basically get off a hook scott-free and waste a ton of time for the killer, nope.

    No one ever figures out ways to abuse anything, or how to properly use anything. Just use your Adren, BT, Sprint Burst, DS like a good boy and don't ask questions.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/401849#Comment_401849

    Oh no the quote above me does not say anything like that.

    The only person seriously suggesting that the chain of events involved in saying "My friend got hit twice activated MOM, then BT then DH and then Adren, MOM is so broken!!!" can be anything but a joke is you.

    Ah yes, cuz no one could ever replicate such a thing. Surely haven't done it myself or anything. A free hit is totally fine and balanced. I forgot these are survivor parts. My bad.

  • @GrootDude said:

    I love it against the end game campers with my dead hard. :)

    @Science_Guy said:

    You are the one who posted claiming to demonstrate how powerful the perk is by giving an absurd combo. You originally insisted it was the product of the simplest coordination, but you're admitting it's just a ridiculous meme with no practical benefit or relevance whatsoever. You're much closer to the truth after adjusting your stance. That's good.

    *This post made possible by viewers like you. Thank you*

    Quote above you says otherwise? It's a not an absurd combo, it was an example of how stupid a free hit is. If you think it's a meme, and worthless, there's no point talking to you. If you can't get MoM to work, that's on you. I'm gonna continue to use it, and meme on people with my friends.

    Wanna activate it solo? Take a hit while someone's being chased, or carried to the hook. Go off and heal. Next down MoM is active, wow, such a difficult task. That's assuming you even go down and don't get another chance to heal in which you'll get 3 full hits to go down.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/401837#Comment_401837

    Oh, of course! Sure!

    So he didn't need to take that hit. So MoM had no actual impact on his performance whatsoever. You've proven the exact opposite of the point you were trying to make.

     

    And thank you, I'll be here all week.

    Survivor uses a perk to tank a hit to meme on a killer knowing full well how safe he is to essentially piss off the killer and show she had no chance of downing him. Super weak perk, great gymnastics you've done there, I think I will buy another ticket to your show.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/401822#Comment_401822

    Wowie, BT AND MoM...

    Imagine struggling against a survivor so boosted they got knocked twice in 20 seconds.

    Yup, he totally didn't just take the hits cuz he could. Clearly just a boosted killer. Survivor mains are always great for a laugh, thanks.

  • Yup, and it possibly could've gotten more use. People saying it's impossible to get while solo, just bodyblock or take a hit for someone during a chase. Run off and heal, and if you get two more, it's active. Go down, it's active. In SWF coordinating gets you crazy saves/trains of people just eating hits. That's not including instas.

  • @DocFabron said:

    https://forum.deadbydaylight.com/en/discussion/comment/401814#Comment_401814

    So as it stands right now, the only thing an M1 killer can do to prevent it is facecamp or Mori?

    Yup. In a game a friend of mine had someone pulled off the hook, healed up, got hit, got hit again but MoM activated, got hit again into BT, Dead Harded, then got Adren. With any semblance of coordination/planning you can extend a chase for a stupid amount of time. It's insanely strong in an SWF.

  • People leaving en-masse. Survivors screeching that killers are op and they need to adapt. No one playing Plague, tons of survivor main streams. Brand new DLC with extremely good perks drops for survivors. Yea, clearly killers are op, that's why the game is hemorrhaging numbers. It surely couldn't be that the game is horrible for killers, couldn't be. That+another drop of a chunk of good survivor perks, constant dcs both intended and unintended, the extremely poor rank changes, yup.

    The game is doing great. :^) Only down 8,000 players, but that's nothing out of 20k. Only about half, no big deal.

    @Kagrenac said:

    https://forum.deadbydaylight.com/en/discussion/comment/401566#Comment_401566

    I have never in all my hours of playing seen a survivor run the killer until all 5 gens are completed and the exit gates get open. It's just not possible; there's no if, and, or but about that.

    Is this supposed to be a hyperbole or something for a long chase? A survivor can usually run the killer for 1 gen and 2 if the killer is terrible/the survivors are coordinated enough.

    Funny. I'm a killer main and admittedly not stellar at survivor, but I've done this quite a few times. Did it just last night. Got tunneled with no exhaust perk and still ran for 4 gens. 5th gen popped as I went on the hook and guess what? I just adren'd away when I got unhooked. We should really add more pallets though, I didn't have nearly enough to drop in that chase.

  • @PolarBear said:

    Just a nerf to m1 killers that are already bad at keeping pressure. Don't know what the game counts as a "basic attack" since it doesn't work with nurse blinks (someone told me it doesn't work with spirit coming out of phase either but unsure). It is possible to force MoM to activate on any killer by bodyblocking the killer while they are carrying a survivor but I wouldn't count on it.

    MoM is currently bugged and not working on all basic attacks. They're fixing it.

  • @Aven_Fallen said:

    What about waiting a few weeks to see how MoM is doing? Or is it satisfying to cry about things that are in the game where nobody really knows how they work out in the end?

    The only thing I see which is bad on MoM is that weak(er) Killers are more affected.

    Trapper-->Is a M1-Killer. He has traps, but well...

    Wraith-->Should be not affected when uncloaking and doing a Surprise Attack. Is affected when chasing normally

    Hillbilly-->Most likely affected because he cannot use his Chainsaw effective on Loops

    Nurse-->Not affected

    Hag-->Only affected when you chase with Hag, but well... You should not do that.

    Huntress-->Not affected, unless you decide to go M1 with her.

    Myers-->Affected, but with EW3, more Hooks for the Tokens you create or simply not activating it, when the Person is healthy and downed.

    Doctor-->100% affected.

    Leatherface-->See Billy

    Freddy-->Affected...sigh

    Pig-->Affected. Dont know if Ambush Attacks count, probably not, but well..

    Clown-->I dont know if Bottle into attack would count. Dont have Clown.

    Spirit-->Out of Phasewalk should not affect it.

    Legion-->Does not affect unless you go M1

    Plague-->Does not affect unless you go M1

    I think the Killers who are hurt the most by MoM are Trapper, Freddy and Doctor, and those are probably the 3 weakest Killers. That is the only issue with this perk.

    But right now I would simply say that in a few weeks, at maximum 1 Person will run MoM in a Trial.

    Mom is currently bugged. All M1 killers will proc it.

  • @Tru3Lemon said:

    the sad part its that killers will cry and not adapt since theres now a new meta finally its been along time a new good perk comes to the game since david dlc

    Plenty of good perks have come out, but you all are way too busy dry-humping second chance/meta perks to actually try something new. That's the problem with survivors, you have all this variety, yet you call everything that doesn't directly win the game or fix your mistakes trash and unusable.

    Since David are you mad? I run Pharmacy all the time to stock up on Medkits so no need for SC and I open chests super fast which saves me time. Dance With Me is great for stealth builds, WoO help new players and solos that want to see what's dropped. Diversion is a meme, but actually works pretty well at times.

    Deliverance is insanely strong. Breakdown is great for sabo/anti-tunnel, Aftercare is just Bond/Empathy on crack and I love it, Distortion is just another counter to BBQ with an insane 10s of no marks, but that's a bad perk. Poised is stupid good for getting around undetected.

    Also, Prove Thyself buff, Botany Knowledge buff, Adrenaline buff to affect Freddy, Calm Spirit buff, Borrowed Time buff, Alert buff, Lithe buff.

    There is no adapting to taking a free hit that cannot be removed unless it's activated. You either play a bugged killer that doesn't proc it, or one that doesn't proc it at all. There is no adapting to it. This is such a nonsensical argument it's painful that so many people use it.

    Killers adapting = suck it up cuz we're never going to address it cuz god forbid a survivor complains about something. The game is clearly dropping numbers like mad cuz of OP killers and their broken perks for sure. The same perks they've been using for the last god knows how many patches cuz we never see anything remotely powerful outside of 1-2 perks if they even work on the killers we like to play.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/400051#Comment_400051

    That last part had me laughing so hard.

    I'd like to see them revert the emblem changes until emblems get reworked and secondary objectives launch. Then wait until rank reset hits and then implement the new stuff.

    The emblem system doesn't hurt MY style of play which is 2 hooks each, then start killing. However, people don't care about dragging the game out unless they wanna bully, or the game is over and they wanna milk points/piss off a killer. They really need to revert it, their numbers are dropping fast. Between that and the constant dcs a lot of people are ticked.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/400038#Comment_400038

    Well if the killer goes for the slug and or instant win they're going to depip and rightly so the same as if the survivors all gen rush and never get seen/chased. But almost all my games against red rank killers have been super sweaty tryharding along with hard or proxy camping.

    There's been some that actually want to max bp and go after the emblems so they don't tunnel someone right off the hook. They actually move around pressure different spots and different people etc.

    Those matches last longer than 10 minutes and both sides feel like they did something even if the killer 4k's you still safety pip and earn some bp. The killer feels good because lots of bp and they most often pip.

    Yea, that's how I play and gens don't really last long when you're aiming for 12 hooks. Also, no, I'm not going to run Ruin so it can blow in 15s.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/400023#Comment_400023

    Nah. Killer wins at 3k. If you think only a 4k is a win then all you do is set yourself up for disappointment. Which a lot of killer mains do here so you'd be in good company.

    Good luck pipping with a 3k. Hell I've seen people derank with a 4k, and barely black pip other times.

  • Flip Flop worried me, but honestly I rarely if ever get slugged. Way too niche to worry about imo. MoM though? After 8 or so hours of playing with my friends and using it? The amount of stupid ######### we pulled off with it is insane. The aura read doesn't bother any of us, cuz guess what? Doesn't stop us from looping or seeing their stain. It's absurdly strong with proper coordination/SWF. The synergy it has is fantastic too.

  • It's pretty damn good, and it's bugged atm so a few killers don't proc it properly. It's so incredibly strong in a SWF and we're not even playing optimally. The plays we pulled off are so hilarious. You can just see killers break.

  • @blue4zion said:

    Back before the brand new part nerf I had a game where 4 popped within 15 seconds of the match starting. I didn’t stand A chance

    Ah the good old days. Every clumped onto a gen, pop it, then go find 4 gens, pop the BNPs and Adren. So stupid lol. Then again so is playing with Prove Thyself, my god that gen goes fast.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/399367#Comment_399367

    @Caretaker the only reason it was 7-8 mins is because the Survivors were still hanging out after the gens were done.

    Yea, I feel that pain all too well.

  • 7-8 is decent. I've had a game done in 4 minutes.

  • Grab bug has been around for 6 months, and while talking to BHVR we got, "We'll look into it." to "We don't see it internally." to "Yea, it's pretty bad." So, it's not a bug, it's a feature.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/396212#Comment_396212

    I'd never want to see the killers addons before game and have no issue with them seeing what item I've got equipped. @Zarr0ch Killers can't see survivor addons currently only items so I'm assuming that's a mistake.

    Me either cuz we'd never get games if that was the case. I run no addons so doesn't affect me, but I know if I ever play with friends it's gonna be dodge city.

  • "We want to get rid of NOED." *Has NOED and still can't catch the survivor* :thinking:

  • @Zarr0ch said:

    https://forum.deadbydaylight.com/en/discussion/comment/395312#Comment_395312

    Ok. But survivors need to be able to see the killers addon's before the match to then,

    Why so you can do exactly what you're crying about?Survivors bring items: "It's in the game stop crying." Killer uses addons: "WOW ######### SWEATY KILLER!"

  • Sorry you don't get enough attention in your life. Hope things get better friendo.

  • She's a bad killer who doesn't even have the luxury of stall through people healing. She literally just enforces not healing and doing gens.

  • *Sees 4 lunchboxes* *dodges* WOW LUL KILLER SCARED?! Uh yea, cuz gens already pop stupid fast, without 4 commodius/prove thyself. Why would I play a match where I literally will not get to play? We keep bringing up fun, but never consider the killer's fun. The killer is always just some #########, but survivors are saints and we have to give them a good time. That's such a stupid way of thinking, but it just floods this community. Another problem is people bring up one scenario and ignore any other issues a change could bring, or a reason something is happening. It's not all black and white folks.

  • @NeaJovovich said:

    https://forum.deadbydaylight.com/en/discussion/comment/395402#Comment_395402

    I'd rather the Killer DC cuz they're bad and can't adapt rather than a Killer end a lobby cuz they're bad and can't "git gud" like that tired meme the Killer Mains on this forum always post and say.

    I'm convinced you're just trying to be the next Paladin_Goo, and you're not nearly as clever which is sad. Killers can pallet loop too.

  • @NeaJovovich said:

    @Caretaker

    ******PULLZ UP RECEIPTS WHEN YOU CLAIM YOU DIDN'T DODGE LOBBIES DURING A SWF DISPUTE*******

    *SQUINTS @ SCREEN*

    *TONGUE POPS*

    *REALIZES U AINT WERF MY TIME*

    Listen, if your left arm feels numb. You might be having a heart attack. It might explain the erratic typing. Seek medical help. Your family loves you. I mean, you're about as useful as a burnt chicken nugget. Good for a laugh, but still kinda sad.

  • @NeaJovovich said:

    https://forum.deadbydaylight.com/en/discussion/comment/395408#Comment_395408

    You ain't gwan offer anything useful if it dont boost the Killer role N E Wayz.

    Why are you talking in ebonics now?

  • @Usui said:

    https://forum.deadbydaylight.com/en/discussion/comment/395423#Comment_395423

    We get it, you think no mither is hard. To bad the perk is absolutely useless with 0 reward for using it. Try again.

    Re-read what I said bud. No Mither isn't hard. I run it cuz I want a challenge, and it improves my gameplay cuz I have an actual risk from not running 4 second chance perks. No Mither+Resil actually gives you a decent boost overall. It's 9% for EVERYTHING YOU DO. Not just gens, it's vaults, totems, healing, gates, chests, sabo, etc. All 9% faster. +I don't bleed, I'm pretty quiet. So it's a decent stealth perk.

    The reward is you get ######### good instead of the game holding your hand while you cry about deserving to win for existing.

  • @NeaJovovich said:

    https://forum.deadbydaylight.com/en/discussion/54526/survivors-crying-about-legion

    Y I K E S

    Could you make up any more outrageous Killer Main fantasies?

    Sheesh, you, Bloopberry, and Wolf_1944 need to take a break. Y'all given ya'llselves ulcers n shid.

    Who the hell are you responding to? Also using "Y I K E S". That's a big oof.

  • "I stayed alive in a 1v1 for 25 minutes." "Stealth is trash." NANI?!

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/395381#Comment_395381

    Moonwalking doesn't you're going down within 30 seconds tops and stop relying on Ruin then, you'll be a better player. The same is true for Noed, Sloppy, Thanatobia etc if you want to say stop using x.

    Are you actually crying about a Thanata? That got nerfed? Who uses Sloppy? It's trash even if they heal. I don't use Ruin cuz Ruin is a garbage perk, hit the skill check 4head.

    Let's break this down chief. Game starts. 4 people assuming they're smart, wait for your patrol/get on gens. That could take a couple seconds if you're lucky or someone runs and you see them. Up to about 15-30s if you get immersed. Now you gotta chase them, and hit them with Frenzy. Probably twice. So that's another couple seconds down, + bleedout is what 20s? So that's about a minute wasted right there. That's 3 gens by the time they go down, and you hook them. They also have 2 more hook states, and everyone else has 3, with 2 gens left. Tell me again how moonwalking is remotely effective?

    "StOp ReLyInG oN pErKs ThAt MiLdlLy InCoNvEnIeNcE mE!"

    https://youtu.be/GmjnKpTGM-o

    Whatever you say bucko. That's a perfect quad iri Legion, no addons. Agi, BBQ, Brutal, Pop. Not exactly a meta build. Also yes, a lot of them made potato plays, it's the only way killers can really have any kind of decent game outside of the top killers.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/395404#Comment_395404

    I just bring Franklin's and lol my way through the game or if I'm feeling extra spicy I play Spirit, go Tinkerer, Bitter Murmur, M&A, and If I had it Discordance. but since I don't BBQ for the points or go Rancor for the mind games.

    I go Agi, BBQ, MYC, STBFL. No addons cuz, well, I don't play with addons.

  • @Usui said:

    https://forum.deadbydaylight.com/en/discussion/comment/384678#Comment_384678

    You need to keep in mind most of these thoughts come from the bigger streamers calling survivors OP but if you notice they NEVER play solo, always with a SWF group. So of course with coms etc survivors are OP.

    Uh, no, that's just wrong lol. Most streamers are survivor mains, and many of them play solo. Also, SWF isn't scary. Coordinated solos are because at least a SWF will try to be altruistic. II'm a killer main that still pips ######### around with No Mither, but you right. Survivor is hard. It couldn't be y'all getting your hands held constantly so no one really learns or gets better or anything. Of course a bad team means killers are just op too.

  • Don't mind me, saw the name and wanted to make sure I got notifs so I could read her replies and laugh. Carry on.

    *Sees 4 lunchboxes* Yea, not gonna play that game cuz that's a game I'm not going to be able to play. Gonna save my time chief.

  • @GoldGalaxy29167 said:

    Legion has the same problem that Nurse has in which pallets and windows have little impact in chases which results in survivors having few options. Pallets/windows are the defenses that survivors were given and because Legion ignores these defenses, they are broken. Also, Legion is probably the only killer that if they want to down you can down you without using any thought/skill. You can just moonwalk.

    Moonwalking wastes a ton of time. Also, stop relying on windows/pallets and you'll be a better player.

  • Not sure what point you're trying to make other than bloodlust is a meme and 110/115 isn't actually that much faster which I've said multiple times before in this thread.

  • @Laakeri said:

    I cleanse the hidden dull totems that I come across so if there is NOED it has high(er) chance to spawn in easily found spot.

    To learn totems generic locations and spawn rules I suggest to use Small Game until you feel confident on your totem hunt skills.

    Wow, a voice of reason. They do exist. Thank you. Also, playing killer shows you totem spawns cuz you can see them as you traverse. +If you run hexes you see their spawns.

    Ah right, I knew she was slower just wasn't 100% on the %. I know Miguel T1 is also slower, but unless you get a REALLY good team you're not gonna stay starved that long.

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