Caretaker
Caretaker
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@VoodooTheKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/386061#Comment_386061
If you aren't having troubles, why are you complaining? Obviously if you are ranking, you are playing with a good killer style. Play nurse 4k slugs all you want, but don't complain afterwards about not pipping. Nothing of significance happened. There is a system for emblems. If you don't do the objectives towards the emblem scoring chart, then you aren't gonna meet the requirements. It's like saying, I took a test with 50 questions, i did 12 questions and thought that I did pretty good on those 12 questions so i stopped the test there. Why didn't I pass the test?
First off that analogy is bad. That's not the same. The system is bad cuz it allows people to easily derank, and if you stomp out a team, you get put lower in the system. You should be getting those players at all. This system was made to force killers to play nice, to alleviate the "tunneling/camping epidemic". When the real problem isn't rank, it's general imbalance. Also, I can go on and on about how I never depip and do fine. That doesn't mean there isn't a problem.
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@Bithard said:
https://forum.deadbydaylight.com/en/discussion/comment/386109#Comment_386109
At which point in my 9 word response did I mention either of them?
I'm just saying. There are terms for everything. Afking on a gen is the generally used term.
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@Bithard said:
https://forum.deadbydaylight.com/en/discussion/comment/384751#Comment_384751
AFK'ing on a gen? you mean doing the objective?
Camping and tunneling? You mean doing the objective?
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@radicalidea said:
@Caretaker" I wanted to hit the survivor inside of me, not the tree behind me."
Don't kill the survivor inside you... keep it real man.
Listen. The survivor should've exploded since I blinked inside of him. I demand justice!
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@NathanExplosion said:
I resetted it at 250x 284 p on my picture editor :)
Thanks for the laught, Tapp face is what ended me i think
Oh yea, it's so perfect. I've got a Survivor version too. Wouldn't want to be seen as a biased killer main. :c
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@Galklife said:
"Also, doesn't matter if there's less, there's still a ton, and pallets aren't the only way to escape killers. Hell there are 15 totally safe pallets on The Game."
i agree amount of safe pallets on The Game is dumb
"Tinkerer doesn't counter Adren, wow. Nothing stops Adren outside of killing them, or Broken status from Plague. That's it. Also, you don't even have to do gens to get Adren. You can hide in a corner all game and still get it."
but you know when adrenaline will hit xd and you can play around it
"Yea, if gens were done in 4 minutes, sure. Adren wouldn't be so bad. Wah, camping and tunneling! How dare a killer do his job. Back in the day the devs said it was a strategy, and you have multiple perks to stop it. If killers had actual power they'd feel less inclined to tunnel and camp. The faster gens go, the more likely you are to be tunneled and camped. Shocker, I know. If someone gets facecamped, do gens. That's literally enough time for at the least, 3 gens assuming no perks or lunchboxes are used."
if Tunnel and camping is legit strat so is Genrush change my mind in that
i dont need to tunnel or camp to fight with genrush xd
""Counterplay" the hell is this in quotes? Cleanse the totem(s). Boom, you stopped it. Congratulations. If you see they have NOED, leave. If all 4 of you die to NOED you're a bad player and you deserve to die."
so lets give killers minigame with hide and seek to remove adrenaline ingame, as ez as that
"I hooked someone, they got unhooked. I downed someone, hooked them. Patrol gen, find other survivor. Down them, they DS me. *Didn't tunnel, still got hit with DS* Huh, it's almost like your logic is really bad. Also, the sad tired argument of, "IT WAS REALLY BAD BEFORE!" doesn't mean it's not bad now."
if you did that that mean you generated enough pression that this DS wont change that much xd
Last I checked you can't stop someone from randomly healing to full and getting a free sprint burst. Playing around it, would be camping them on the hook, or killing them before last gen. Which isn't always the case. Especially if you try to play "fair".
No one said genrushing wasn't a legit strat? We said it's broken and too easy. Keep up chief, xd.
Ah yes, let's give killers who are already on a massive time crunch more ######### to do. That'll solve the problem. Not addressing survivors extremely minimal core gameplay is totally going to fix that.
A couple hooks back to back doesn't equal a win. I lost 2 gens right after. Weird right? Its' almost like you're not scary when you down someone across the map from the gen someone's already on. Huh, weird.
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You absolutely have to get a Merciless Killer game to get Adept. There is currently a bug where a double pip shows up as Ruthless, so if you got a double and didn't get it, that's why.
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@VoodooTheKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/385878#Comment_385878
I could keep going back and forth scenario after scenario, but I'm just gonna leave you with this, bad games are gonna happen, de-pips will always happen eventually, you can't make the perfect game every game, ranking is harder, yes. Is it too hard? No, but you definitely have to work for your rank now. Is that a bad thing? Not at all. It shapes you into a better killer overall. Will you depip on a 4 slug game? sure. Do you deserve the depip? Honestly, probably. 4k slugs? ######### are you? A bored nurse main? Do you really deserve a pip for a 4k in less than 5 minutes, which implies there wasn't real effort given to that trial. You downed 4 people who weren't good enough to think tactically and ended a game in less than 5 minutes. Why should you get a pip for that? Nothing of significance happened. You can give me all the scenarios you want, there is always ways around it, until you run out of scenarios to give. At the end of the day, there is an answer to them all. If you are losing rank more than you are gaining, then it's time to re-evaluate your play style. If it doesn't matter to you, then you can enjoy low tier plays, with low tier players. It's simple.
The funny thing is everyone assumes I'm not pipping. When it's actually the opposite. I played this way before, but like I said my playstyle isn't an efficient one, or even technically skilled. It's trying to give survivors a chance. I main Legion, Huntress, Spirit, Wraith. I've been playing Plague since she released so I can learn.
Totally not pipping though. It's bloody impossible with this new system.
Honestly, I might just go back to Omega Blink Nurse since I'm struggling so hard. :c Also, regarding your comment. If you got 4 slugs, why do you need to stay at that rank? Why should you be depipped, or black pip cuz you destroyed a team? In what world does that make sense? You did so well, we're gonna put you with lower ranked players. Have fun. I'm not struggling, but unlike all of you I can recognize a problem and admit when I'm wrong. :)
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@NathanExplosion said:
@TreemanXD (Edited it for a less lazy version ^ )
https://us.v-cdn.net/6030815/uploads/578/ZKLJ53YE4IHX.gif
@Caretaker Thanks, this one is golden.
Better with this size tho ^^
https://us.v-cdn.net/6030815/uploads/407/J88BK5OF550A.png
Here, your daily dose of DBD meme to thank you :
Yea, I don't know why it blows up so big. I've got it set to 125ish for emotes on my server. Got a ton of 'em. Also, I'll drop a meme from my collection as well. One of my faves I've made so far.
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@Galklife said:
https://forum.deadbydaylight.com/en/discussion/comment/386000#Comment_386000
And im almost sure you have no idea why this bug exist, devs wanted to add some pallets and didnt changed (or changed but change was too minor) minimal distance between pallets so literally if you see double pallets that mean that pallet is there because without it amount of pallets on whole map wouldnt even match minimal amount of pallet per map ... so next time use your brain, think
Ironic given that's a response from the Lead QA Jeff, who you've see in the dev streams. So, are you saying that the Lead QA is an idiot?
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@Galklife said:
https://forum.deadbydaylight.com/en/discussion/comment/386000#Comment_386000
because of bug at 1st, and there is still much less pallets than back then, you can go on whatever video you want from over year ago and count pallets, and count pallets now, change my mind ....
Yea, I played and been watching since Alpha. Just last night I got a double pallet set-up at Wretched Shop. Pretty sure I have the video, I'd have to check. I had a convo so might have forgot to hit record. It happens. They've also shown up everywhere. According to devs, "The algorithm is ignoring our rules and places a pallet super close sometimes."
Also, doesn't matter if there's less, there's still a ton, and pallets aren't the only way to escape killers. Hell there are 15 totally safe pallets on The Game.
Now for an actual response:
ok at 1st i love DS re-work
Gotta admit, outside of times where I just find a survivor again after getting unhooked, new DS is better than old DS at the very least.
2nd imo noed should get reworked as well in same way, old DS was rewarding surv for making mistake and punishing killer for catching surv(doing his job) in exact same way noed is rewarding killer for making mistakes (not catching survs, or facecamping one after another and not defending gens), and punishing survs for making their objectives so both perks works in same way
Why? Cleanse 5 totems, you turned off NOED and they played the game with only 3 perks. DS isn't the same a NOED. Adrenaline is closer, but even then not quite.
3rd about adrenaline its rewarding surv for making their objectives, and has some counters tinkerer and 1 special but i wont tell ya because i play in both sides i dont want to be countered ;) its called Josh tech some ppl know about it
Tinkerer doesn't counter Adren, wow. Nothing stops Adren outside of killing them, or Broken status from Plague. That's it. Also, you don't even have to do gens to get Adren. You can hide in a corner all game and still get it.
someone wrote adrenaline could stay if genrush wasnt a thing, i can tell you same thing noed can stay as long as camping and hard tunneling wasnt a thing, deal? because when both things happen even survs that doesnt like to genrush they have to do this ... and tell me thats ok if someone is facecamped on 3 gens left you have time to cleanse totems
Yea, if gens were done in 4 minutes, sure. Adren wouldn't be so bad. Wah, camping and tunneling! How dare a killer do his job. Back in the day the devs said it was a strategy, and you have multiple perks to stop it. If killers had actual power they'd feel less inclined to tunnel and camp. The faster gens go, the more likely you are to be tunneled and camped. Shocker, I know. If someone gets facecamped, do gens. That's literally enough time for at the least, 3 gens assuming no perks or lunchboxes are used.
and about noed "counterplay" cleanse all 5 totems i suggest to make killers counter for adrenaline look for 3 chests(i dont have idea what but idea is find 3 objects that are hidden) and do sth with them for 15 seconds i bet 1000s of $ noone would do that even in 10% of their games
"Counterplay" the hell is this in quotes? Cleanse the totem(s). Boom, you stopped it. Congratulations. If you see they have NOED, leave. If all 4 of you die to NOED you're a bad player and you deserve to die.
and there is 1 thing about killers crying about genrushing survs(btw those are weakest survs you can meet) so if you cant deal with them that only shows how bad you are
You couldn't be more wrong buddy. I say this as a NM Gen Jockey.
killers got their belowed DS rework (they still got hit by it because they are dumb and tunnel) and now they want even more, sometimes some ppl should play on patch from year ago 2x more pallets, vaccum pallets etc then they would be blessed to play on current patch
I hooked someone, they got unhooked. I downed someone, hooked them. Patrol gen, find other survivor. Down them, they DS me. *Didn't tunnel, still got hit with DS* Huh, it's almost like your logic is really bad. Also, the sad tired argument of, "IT WAS REALLY BAD BEFORE!" doesn't mean it's not bad now.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/384564#Comment_384564
Is this what caught them a forum ban? Seeing a lot of opinionated people getting banned when most of their posts are, a little biased at best.
Damn. Better watch out. Changing my profile pic may have been a step too far. 😆
Nah, having been banned from the steam ones, it can be something really stupid. I called someone stupid, and got a warning, so. They probably got a bit heated and caught a ban for it.
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@NathanExplosion said:
Here, use this next time :
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@Galklife said:
ok at 1st i love DS re-work
2nd imo noed should get reworked as well in same way, old DS was rewarding surv for making mistake and punishing killer for catching surv(doing his job) in exact same way noed is rewarding killer for making mistakes (not catching survs, or facecamping one after another and not defending gens), and punishing survs for making their objectives so both perks works in same way
3rd about adrenaline its rewarding surv for making their objectives, and has some counters tinkerer and 1 special but i wont tell ya because i play in both sides i dont want to be countered ;) its called Josh tech some ppl know about it
someone wrote adrenaline could stay if genrush wasnt a thing, i can tell you same thing noed can stay as long as camping and hard tunneling wasnt a thing, deal? because when both things happen even survs that doesnt like to genrush they have to do this ... and tell me thats ok if someone is facecamped on 3 gens left you have time to cleanse totems
and about noed "counterplay" cleanse all 5 totems i suggest to make killers counter for adrenaline look for 3 chests(i dont have idea what but idea is find 3 objects that are hidden) and do sth with them for 15 seconds i bet 1000s of $ noone would do that even in 10% of their games
and there is 1 thing about killers crying about genrushing survs(btw those are weakest survs you can meet) so if you cant deal with them that only shows how bad you are
killers got their belowed DS rework (they still got hit by it because they are dumb and tunnel) and now they want even more, sometimes some ppl should play on patch from year ago 2x more pallets, vaccum pallets etc then they would be blessed to play on current patch
https://www.youtube.com/watch?v=5hfYJsQAhl0
Also, double pallets are back, so.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/385983#Comment_385983
Yes! Some people like to think all solos are trash and only SWF can be coordinated.
Oh no no no no. Solos with lunchboxes scare me more than SWF. A cocky SWF? I got a chance of cheesing some poor altruism choices. Solos? I've seen them pop 4 gens and let people die just to get gens done. Or they wait til a sliver is left then save cuz they wanna squeeze out gens. It's kinda why I don't like the hatch too. It's unfair for killers cuz we can't really contest it, but my big gripe is people who immerse and let multiple die. Often times on the hook, just so they can get their free escape. Then I just feel bad for killing them and I don't wanna slug them for 3 minutes for a 4k.
I usually just hook, try and find them, and if they get hatch, move on, but still feel bad.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/385741#Comment_385741
Yeah I had a game last year where it was early am and the survivor pool at that time of morning was the same 20-30 rank 1-2 players. We all loaded in singly over the course of 10 minutes and it was obvious we were all solo players.
The killer was obviously a boosted Billy because it was Thompson House and he would tunnel someone endlessly. We'd get totems, gens, saves etc and it was a long game and everyone just knew what to do.
After we all got out he said I knew I should've dodged swf toxic jerk playstyle, this despite the fact he knew we were all solo's. He played horribly, tried cheesing his chainsaw in chases constantly.
Didn't mind game anything, respected pallets, didn't pressure gens even when he'd chase someone past a person working on a gen. He just played absolutely horribly but it was the I didn't get outplayed/played poorly it was it was your fault for playing survivor I did poorly.
I've seen the same from survivors who when I'm hooked and they get downed it was because they just played stupidly or even when I'm on a gen say on Pale Rose. I can clearly see what's going on below and they try and drop the pallet early or don't drop it and teabag.
I have a game I'll never forget. Totally rando survivors. All burnt thick mist. Completely ######### destroyed me. I mean, they all just ran perfect. I asked if they were SWF. Not a single one of them were. That was easily the worst game in my 1600~ hours. I just could not do anything. Which is why when I talk balance I mention solo as well. Coordinated solos are terrifying.
The balance I dislike is I had a rough game as Plague Mom, I still pipped, but the game wasn't exactly fun. They just rushed the gens, and stuck around the super safe bus loop. I got some cheeky hits, but they should've won. Only reason I pipped was a Feng meming for Head On stuns. I asked a survivor how she went down at the bus, what could I have done? How could I have done better?
Only response I got was, "Well, at the bus I went down cuz I screwed up and you used that." That right there is what frustrated me. I didn't make a good play, well technically I did. It was capitalizing on a mistake though. Had she ran that loop properly I'd have never caught her before the last gen popped since there was one left, and they were all practically dying to get it done.
I want to be rewarded for doing well. I want to be able to play the game, and stretch it out, and give the survivors a good time. Three hooks each, etc. Some games are just impossible to do that on. You struggle to get one kill, you might tunnel/camp, and that's not fun. That's the balance I want addressed.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/385899#Comment_385899
Don't play Legion=profit. 😁
I think some of it how fast things go if you've got 2 hooked before a gen is even popped you're asking for it right now. If I figure out it's absolute potatoes I try and extend chases, I accidentally lose them after hitting them.
I'll down them them drop them perhaps if it's super early then just randomly go to a far off spot. I want them to stay and so make it a longer game and everyone gets bp and has a more fun game.
As a survivor if the killers just plain bad and didn't camp/tunnel I'll give them a sacrifice so they get some bp, I'm not doing it as a pity but as a here get some bp.
Been playing Plague Mom actually. As Legion I play legit. I didn't use my power once in a game, they still complained. How do you almost get 4k'd by a no-power Legion and still complain?
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@xChrisx said:
Dont camp/tunnel
Since the release of the new matchmaking i never depipped. Rank 1 already
How do I stop people from DCing oh great one?
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@VoodooTheKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/385793#Comment_385793
I have yet to lose more than I gain. The complaints for me are there, but overall I maintain my rank, even on killers I don't usually play. Just had a game on Legion where the survivors didn't get passed 10k points and I still pipped. One of them dc'ed, 1 of them killed themselves on first hook, 1 of them went to second stage on first hook, and that was that. Still got ruthless. All these complaints about the system not working, yet the system seems to be working.
It works for me, cuz I know how to manipulate it. What if you just get a really good snowball and 4 slugs are there. Should you depip, not pip at all? Cuz I've seen it.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/384816#Comment_384816
Hmmmn let's see you can oh I don't know KILL THE SURVIVOR like you're supposed to do and imagine that Adrenaline can't activate. I know that's a hard to have logic basically standing there saying this is elemental my dear Watson.
There, see now you have your very own version of cleansing totems, it's called sacrificing survivors.
Wow, I didn't know 4king as every killer, every match, at rank 1 was so easy. How could I have not known this? The fact you got upvotes for something so moronic is kinda sad to see.
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@VoodooTheKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/385397#Comment_385397
You missed what this thread is about. If you get 4k without those methods then you will pip. This thread is about those who claim 4k and lose a pip...obviously they depip due to negative emblem gain, which would mean whoring the hook and/or playing with a cheese style. Prove me wrong.
The emblem system is made so you can give the survivors as many chances as possible. It's also made to punish the killer for tunneling, and camping. Wanna go through a straight path? Can't, someone's on the hook and your emblem is suffering for it. See people yolounhooking off the hook? Don't you camp or tunnel, that's not fun, we're gonna take Chaser from you, and you'll probably get a DC cuz they're upset they got farmed, so no chance of Iri Devout.
Also you lost 2 gens pretty fast, so we're just gonna knock that emblem down to Silver. Someone killed themselves on hook for some reason, so yup. Gonna knock that down to Silver too. Should've hooked that survivor more. Used your power and instadowned? Yup, not nearly enough chases bud. I wanna give you Iri, but be happy with a Gold. Ok, well, you black pipped, so you had fun. Good luck in your next one.
Maybe if you were nicer and played better you'd pip. :)
EDIT: These changes have a ton of oversights/flaws, and won't stop tunneling/camping when people who do it clearly don't care about rank. It's ok though, they'll depip and bully new players. That's fine.
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@OMagic_ManO said:
Freddy has aim assist which honestly is a nightmare for The Nightmare. 1 Slasher vs. Four Survivors? I don't think it's easy, the game is based on what you run and how good you are with your team or the opposing enem(y)(ies).
All of them have minor auto-aim. Even Nurse. They claimed the removed it, but last I checked I wanted to hit the survivor inside of me, not the tree behind me. My sensitivity is way too low to be 180ing trees.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/384745#Comment_384745
Actually there's a few longtime killer mains on here who admit to dodging all swf or lobbies they think are swf. They also ask for obscene nerfs to survivors and buffs to killers and say x killer can't be played at red ranks.
Then when someone takes say perkless/addonless Freddy to rank 1 it's well those survivors were potatoes even if in the screenshot there's a top pro streamers name. Then it's well they had an off night or you got lucky etc.
They can never accept that a good killer beat a good swf team or good solo team because that'd mean the issue is them not the game.
Yes killers need buffs and solo needs buffs to make it more equal so that killer buffs don't nuke solo's. But for some on here unless it's an ez 4k the game imbalanced, what they want is a farming simulator.
This can really be said for both sides for sure. The mob mentality of everyone gravitating to dismissing every argument when trying to balance the game is the biggest issue for sure. My fave is an obvious survivor main saying the 4k every game, killer is easy. I play a lot of DBD, I 100% the game. I play both sides, but I main killer. I can admit I don't 4k every game. Somehow these people cannot, and refuse to believe that bad games happen. That coordinated solos exist and will stomp you out with little to no effort.
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@NeaJovovich said:
I'm not here for your cherry-picking screenshots.
I asked you for COLD HARD VIDEO FOOTAGE of all these trolling, OP, SWF teams that bring AD, SC, DS, BT each carrying a flashlight and insta-heal.
And you'll NEVER be able to do it... maybe one video on a random friday or saturday night.
This is the LAST time I give you any more attention.
Posts screenshot of 480 videos. "I WANT PROOF." Ok chief. I can sift through them, hell I can shoot you the big controversy my friend caused after going against Jen's Depip Squad. If you don't like the truth stop responding, bye. Go have fun in Lala Land where this game is horribly balanced towards those meanie killers. :c
Don't mind this, just another cherry picked screenshot, so I play both sides, and know what the hell I'm talking about, but don't worry. Don't give me any more attention. You'd really hate if I started dropping videos to prove you wrong, cuz then you wouldn't be able to blindly screech about how OP killers are cuz you keep playing poorly. We all have bad games man, it's ok.
@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/384744#Comment_384744
"I don't dodge lobbies....but yeah sometimes I dodge lobbies".
Lmao. I'm guessing 3+ toolboxes are mostly swf too since they're the ones that normally do that. So yeah thanks for proving my point.
@NeaJovovich made a good point. Killers are like "I don't want survivors bringing toolboxes, instaheals or adrenaline, I want a balanced game"
*Proceeds to throw on iri heads, ebony mori, noed, instasaw, prayer beads, 5 blinks etc*
It's the same kind of hypocrisy. Killers don't want survivors giving them a sweaty game yet then they throw on a ######### mori anyway and give the survivors the sweaty game.
Where did I say they were SWF? Last night a random group, no one had each other added on public friends had 3 lunchboxes, and a flashlight. I'm supposed to play that? That's a no from me. I refuse to play a game I will have 0 chance of playing. That's a loss unless I go super ######### sweaty Nurse with Omega Blink. Which, funny enough at your last bit of your comment. I'm a purist bud, I don't run addons, on any killers. The only reason I'm even running them currently on my Plague is I'm prestiging her.
Once she's P3, that's it. I'll hoard my addons. I'm doing it cuz I run a teaching server and people wanna know what addons work, which ones combo well, and I want to have the knowledge to tell them. Otherwise, I just play base killers because they should be based on their BASE POWER. Not how "OP" their addons are. I'd much rather they gut every addon and let me have a powerful killer I can just pick up and play. It'd even help new players, but this is BHVR we're talking about.
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Another big issue is it's based on quantity, not quality. You'll get evader faster by just running in front of a killer and taking a hit every couple chases than someone who's been chased all game I've seen.
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This emblem system helps my playstyle which is to spread pain as much as I can, and 3 hook everyone if possible. However, the games I had today were so abysmal I couldn't play that way, and barely got Brutal most games despite scraping by with a win. Gens popped left and right, people just had pallets everywhere. The game isn't made for killers to stall out a game for 9 minutes with hardly a gen getting done. I have no idea where that came from.
This system doesn't stop me from pipping unless I REALLY get rushed which was a lot today, but still get Brutal mostly. However, my playstyle is not an efficient one. It's one that was based on giving survivors a chance/trying to let them get some points have fun. That is not necessarily a display of skill. If they want to win, they will win, and you will depip.
This system also makes it insanely easy to depip and bully newer players which is the main gripe I have.
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Stealth definitely needs a bigger reward towards both points/emblems.
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@radicalidea said:
Might be as u said, but for how bugged they can be a killer player has tons of stuff to choose between, surv is just m1 hold since 4 years.
You're not wrong. We've been advocating for some kind of secondary objective, cuz let's face it. Survivors don't do totems, or they wouldn't complain about NOED. Killers have a variety of powers but it also greatly limits our playstyles/perks as well. Some of the weaker killers also simply cannot handle the current state of the game, and so you get camping/tunneling killers due to frustration. Some players are bad and that's just it, but that's not always the case.
I advocate for buffs for both sides. I think the grind should be addressed. Add a Recycler, make perks rank 1. Etc. Buff old survivor perks that have fall out of style. Which they've been doing. Fix bugs that affect suvivors such as the window vault teleport bug, and many others. I want the game to be fun for everyone, and I try my best to give everyone a chance. However, if my gens are popping I gotta play a bit harder, maybe even tunnel someone out to add pressure. That's just the game.
The problem is people see that as killers just being sweaty, rude, tryhard, etc, but never apply the same logic to survivors. No one is given advice, they're just told, "I 4k every game, you're bad." That + constant dismissal of legit grievances is why people are leaving on both sides, leaning towards killer side.
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@radicalidea said:
I blame devs for pleasing only the noisy side of the community, failing in making playerbase growing but, on the contrary, losing players.
The fact that you ask which side is leaving the game is legit, still the answer is probably the more obvious...
Literally just showed you, it's killers. September we got Spirit, and while she's not OMG TOP TIER, she's viable. That's all people want. A viable, fun, and interesting killer that rewards skilled players. Not talking about PB players. *cough* Shortly after that, we started seeing a shift, then Legion, and it was a downward spiral. There is an insane amount of bugs affecting killers that are over a year old and still haven't been addressed. Hell, Plague is bugged all to hell. I puke on people directly and the entire stream just splashes off them. Yet, to BHVR her power is oppressive, and almost overpowered to the point they felt she needed multiple downsides and a nerf.
Underlying issue no one mentions: Absurdly bad grind that makes Chinese MMOs look like baby's first grind. This game tends to cater and buff around casual players, but doesn't address how behind a new player will be in this game, and how little information is actually given outside of the tutorial. Hell I made a server because their official one is so bad.
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@radicalidea said:
Many subjective experiences and opinions vs the hard fact of the playerbase dropping.
Apparently quite a lot of people is not having fun anymore, so you can ask yourself why or scream louder to make reality transform in how you want it to be.
https://steamcharts.com/app/381210#6m
Think about it.
Gonna dunk on this argument even HARDER.
https://deadbydaylight.gamepedia.com/Patches#Patch_2.2.0_-_18_September_2018
This is the time where DBD was at it's peak.
September 2018 Avg. Players: 21,889.9 Gain: +2,363.7 %Gain: +12.11% Peak: 62,756
This is literally the highest the playerbase has ever gotten to. Right after a huge patch that started to show balance shifting towards addressing killer issues. Then we kept hoping through October, but the event was an utter mess. I mean a complete disaster for both sides, and then buffs started coming for killers, and then we got Legun, a super weak killer that basically no one likes bar a few people who play them legit such as myself.
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@radicalidea said:
Many subjective experiences and opinions vs the hard fact of the playerbase dropping.
Apparently quite a lot of people is not having fun anymore, so you can ask yourself why or scream louder to make reality transform in how you want it to be.
https://steamcharts.com/app/381210#6m
Think about it.
You keep blaming killer mains, and saying we're killing the game. Then post steam charts showing the game is losing members that doesn't show what side is what. After a huge surge of new buffs to survivors, and a medicore killer release. Surely the survivors are the ones leaving. There isn't a slew of brand new survivor main streams or anything. All killers are trash, and sweaty for 4ks! Ban them!
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@NeaJovovich said:
https://forum.deadbydaylight.com/en/discussion/comment/384815#Comment_384815
+rep
Coincidentally enough, Killers legit KILL this game if they don't stop demanding ez pz 4ks and Nerfs to ever single Survivor related ability.
Hi, BHVR, weird to see you here without your tag. Legit killer mains do not want easy 4ks, that's the easiest way to make people completely disregard what you have to say. Killers want to be able to impact the game, and have fun without having to get as sweaty as humanly possible to deal with even remotely coordinated teams.
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@NeaJovovich said:
https://forum.deadbydaylight.com/en/discussion/comment/384835#Comment_384835
Killers are CONSTANTLY asking for things to be taken away from Survivors.
You never see people asking for Killers to be stripped down. Survivors complain about camping, tunneling, and NOED. Camping and Tunneling are serious issues with this game that Killer Mains claim to be "a LeGit StRaTeGy!!1"
Camping and Tunneling can completely end the game for another player.
"Why can Freddy see auras?" "Remove 1-shot abilities!" "BBQ IS OP!" "Clown is OP!" "Prayer Beads are broken and should be removed!" (I think they should be made UR, but I agree they're strong.) " Nurse should only have 1 blink!" Get the hell out of Lala Land and stop lying. Know what devs said about camping/tunneling? Git gud, it's a strategy. You can go find the vods.
The reason killers tunnel and camp, is cuz they cannot provide adequate pressure unless you play altruistic, or stupid. They tunnel/camp cuz they're frustrated with the balance. Shocker, I know. Also, welcome to a PVP game. You complain about dying in Search and Destroy games too? Battle Royale?
They're not epidemics, the constant spoon-feeding of survivors is.
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Recent match, No instas, but a flashlight, purple lunchbox. Only 4 Adrenalines, not meta btw. No one runs that perk, it's trash and impossible to do all 5 gens. Double DS, though that perk was trash now? Why run it? Weird. Everyone's got exhaust perks. Good ol' fookin' Dead 'Ard, a SB, some SC. Not SWF though. You got me there. :c
Barely won this game. Cuz they didn't heal at my fountains, they just did gens while sick, cuz being bwoken is scawy, :c Mean ol' big killer mains, grr!
This was a bit before the patch. Not SWF though, guess you got me there again. :c I wonder why all those icons look so familiar and why everyone runs them? Weird. Also, yes I'm running the general meta build on Billy, cuz I wanted to screw around and have a game to just go nuts. Funny enough they'd have lived had they not DC'd.
Oh, oh no! It doesn't exist! You caught me in the lie, I'm so sorry for lying. :c This? Oh this is just my 4 TB external full of DBD videos. Only 480 videos, nothing big I'm afraid. Sorry I can't prove my point to you. :c I'm really trying. Granted most of those are games I felt I did well and wanted to record, plenty of them are me ######### up, or just getting utterly rushed to hell with no chance to win.
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@radicalidea said:
Blablabla.
Cant kill survivors, but maybe you will manage to kill the game.
Have fun.
Blablabla.
Cant loop killers, but maybe you will manage to kill the game.
Have fun.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/384751#Comment_384751
Adrenaline is fine in my opinion because it's a reward for surviving, think of it as Devour Hope; you're rewarded for getting hooks. NOED is rewarding you for failing, think if it as the old Decisive Strike; you're rewarded for losing a chase. While I'm all for perks reducing the consequences of failing, it shouldn't out right ease the consequences of failing. NOED should be like Technician, if you screw up then at least you have that chance the perk will prevent the explosion.
HERE'S MY REWORK OF THE PERK:
Survivor's progress infuriates you to a point where it causes you to release your true potential. Whenever a generator is completed, receive a token that helps you thrive in chases. If you have a token, gain a 5% haste effect and cool-downs for successful attacks are reduced by 10%/15%/20%. Performing a successful offensive action will consume a token.
Talk to me when I can cleanse totems to stop Adrenaline.
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@NeaJovovich said:
*hoots n hollers*
Let 'em know!
The Killers will complain until there's no one left and the Devs have to create NPC Survivors to which Killer Mains will complain about the Bots being cheap and being able to figure out how to loop a killer.
Killer Mains just want to play Duck Hunt or something... cuz DbD isn't a game that's meant to be ez pz shoot-fish-in-a-barrel.
*SC gets nerfed* *Survivors hardcore review bomb the game* *Playerbase grows* :thinking:
Funny you say it's not supposed to be easy, but that's exactly what survivor is. Ez mode.
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I've 100% the game, about to 100% it again for the 5th or so time. Yet everytime I make any kind of argument or talk balance. "Sweaty killer main." Blueberry is right, and truth hurts. The game is horribly imbalanced. Plague is unstoppable? I shot an entire stream of puke on a survivor and it never hit her. It was even corrupt. A Laurie ran me for multiple gens cuz she got 3 pallets spawned next to the damn Wretched Shop. How are you survivors struggling so bad? I'm being legit, how?
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@NeaJovovich said:
This idea of "If you do this to my X, then your Y should get it, too!" is nonsense.
Adrenaline and NOED are not even closely similar.
Adrenaline REWARDS you for staying alive to see all 5 generators completed. As in, you have to evade the Killer, avoid getting a 3rd hook, etc.
NOED rewards the Killer if they played poorly.
One perk rewards you for doing your objective and surviving. The other perk rewards you for poor performance during the trial.
NOED punishes survivors for not doing totems. Adrenaline rewards you for afking on a gen while someone else runs the killer. See, I can do it too. Also regarding buffs/changes. Any time a killer perk gets buffed, multiple survivor sided perks/items get adjusted accordingly. Hell Thana just got nerfed cuz of Legion.
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@NeaJovovich said:
@Caretaker "I don't dodge any lobbies unless I see 3+ lunchboxes, cuz I'm not going to get to play so I don't bother playing it."
If that's how you feel, Survivors should be able to see if Killers are using meme add-ons like Iri Heads, Iri Buttons, Prayer Beads Bracelet, Coxcombed Clapper, etc.
@Caretaker "Survivors rushing gens in 4 minutes, everyone escaping cuz of Adren, instaheals, etc, totally fine. Nothing wrong there at all."
Once AGAIN, you Killers using your Hyperboles to make your point... Every game, Survivors make it to the end and have Adrenaline and insta-heals?
Please! Let me know what Rank you are and and where you live... I want to team up with THOSE Survivors instead of the Urban Evading Clauds and Megs in their default clothing.
OY VEY.
Do you the want the videos? See, unlike most people on the forums I have access to video recording software. I'm rank 5 atm, cuz I got a string of bad games. Usually rank 1. I also play survivor. 100% the game. The last game I played I literally couldn't use my power, cuz they spent the entire game broken. BHVR somehow thinks this is balanced, and ok. Iri Button is trash, Prayer Beads needs to be bumped to UR, Coxcombed look for the shimmer?, Iri Heads got nerfed to 1 and requires a very rare. If there's a problem with them, rarity should be bumped up.
Wanna know the reason you can't see my loadout and what not? It was cuz survivors, keyword here, S U R V I V O R S, were looking at people's profiles and avoiding them for playing killers they didn't like. The fact that BHVR had to change the game up to prevent this at one point is hilarious.
I had a survivor get broken, then immediately DC. 1st hook, 1st down of the match, DC'd. Also, I live in the South and play with people all over the world, so not sure what group you're getting, but mine isn't exactly from my area.
Edit: About to be rank 6 from dcing, cuz I'm not playing 2v1s, or 3v1s. I'm tired of farming them out cuz someone dc'd in loading.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/384699#Comment_384699
No it's the damn truth and you know it.
I've been on this forum for months now. Everyone cries about swf and how survivors need nerfs/killers need buffs yet they all admit to dodging swf lobbies anyway.
Hell even as solo I sometimes get dodged in lobby after lobby after lobby.
Killers just want easy 4ks. Because why does it matter if the game ever got perfectly balanced for swf when you can just dodge that lobby and find an even easier game?
"Killers want easy 4k's." Yup, that's all I needed to hear to discard your opinion bud. I don't dodge any lobbies unless I see 3+ lunchboxes, cuz I'm not going to get to play so I don't bother playing it. Killers wanting 4ks are sweaty ######### who hate balance. Survivors rushing gens in 4 minutes, everyone escaping cuz of Adren, instaheals, etc, totally fine. Nothing wrong there at all.
Also, survivors, hell. Major streamers who play only survivor, block killers who beat them. You right though, only killers want easy games. That's why there's so many killer main streamers..wait a minute. :thinking:
No, every killer does not want easy 4ks. They want to actually be rewarded for playing well. Not cuz a survivor made an oopsie that got erased cuz they brought a perk.
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@NeaJovovich said:
https://forum.deadbydaylight.com/en/discussion/comment/384695#Comment_384695
If you cry about DS, I don't know what to say.
I am a Survivor main and only about 1/3 of my games do I see an Obsession perk survivor. If it's DS, they immediately run to the Killer and taunt, get flogged, miss their DS, and then rage quit... usually within 90 to 120 seconds of the game starting.
I exaggerate a bit, but that's just a lie.
@NeaJovovich said:
https://forum.deadbydaylight.com/en/discussion/comment/384699#Comment_384699
No it's not a made up story. Every Killer main always say "SWF this" and "SWF that." I've never EVER seen a Killer main complain about "solo survivors."
You and that Wolf1974 guy are something else.
I just did, cuz I understand the issues seeing as I generally play solo, and can recognize a SWF.
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/384704#Comment_384704
That's why SWF aren't the only issue. A killer playing the best against a group of solo's playing the best and you are going to lose every time. That is a balance issue that isn't just swf. The only exception to this are things like nurse, ultra rares, etc
Exactly. The game at it's core is far too safe for survivors. I'm not asking for free or easy wins, but these maps, plus the current meta perks which the list only gets bigger every patch, as well as just simple coordination can cripple a killer. You don't even need comms to do that.
SWF is a necessary evil and I don't mind it. I just wish they'd actually consider killer balance outside of, "Is it fun for survivors?" I want them to have fun, but I also don't want to be forced to tunnel/camp cuz my gens are popping left and right. It's not fun for anyone, but I'm gonna get my points at the very least.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/384561#Comment_384561
This is the imaginary story survivors like to make up in their heads but is so far from actual reality.
SWF is rough, but they have a chance of making mistakes for altruism and trying to save their buddies. Coordinated solos are a pain in the ass just as much as SWF. All it takes is one good chase, and you've lost 3 gens.
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It's easier to play killer now, for sure, easiest though? Idk. 2.0~ was the best time for killers. It really felt like it was heading in a relatively good direction.
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@The_Crusader said:
Lol what a surprise. Killer is easier than ever, survivors get a so-so perk and people are already asking for nerfs.
You must main Freddy cuz you're in a dream world bud.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/384609#Comment_384609
No Mithers scare me the most because A they are confident enough to basically be 1 hit for the entire game and B the gen rush potential
Pretty much. It's funny people say how hard it is to play survivor saying solo is impossible, but I run around with No Mither and have 0 issues. Yet killers are constantly told to git gud as survivors just run pallet to pallet. Amazing.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/384599#Comment_384599
What are you talking about No Mither is a crutch perk jk lol but honestly don't underestimate no mither squads they can be a force to be reckoned with.
People laugh at Resil, but that 9% adds up over time. +No blood and lower grunts makes you a stealth gen machine. I meme about tunneling a No Mither, but if they're any bit coordinated and know how to hide they're gonna give you the most trouble.
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@GrootDude said:
@Caretaker you are sounding very killer biased, both sides get good perks with every chapter/perk buffs. Btw my build is adrenaline, BL, SC and BK. These perks do not guarantee a win and I’ve used poised a lot, if the killer has eyes it doesn’t work out all to well.
I've 100% the game. I play both sides. I'm not so blind that I don't see poor map design, horrible perk balance, and other issues are ruining the killer experience. I don't see how having totally safe loops next to each other is ok. Why you should get a free 3s sprint for screwing up. If you play right, you can infinite Haddonfield, and Ormond to some extent. What good perks did we get? Why do you only see a set of 8-12 perks whereas survivors get a slew of niche to meta perks that really help enhance their gameplay?
If you're using Poised, you should probably be breaking LOS, or not in LOS at all so you can sprint off free of scratch marks and reposition yourself. This community likes to pretend like stealth doesn't exist, and it's impossible, but almost every game tonight someone stealthed, let their team die, and got he hatch.
That's exactly why I don't really like playing survivor. It's stupid easy. I run No Mither and ######### around, and still somehow live. I shouldn't be, nor should my team, but we do. Even when I'm running solo I'll get plenty of good games to offset the bad.
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Survivors: SB, AD, DS, SC. 4-man SWF. 2 insta-heals, commodious, purple light. All pimped with addons. "WHY ARE KILLERS SO ######### SWEATY MY GOD!" "LUL YOUR #########, GIT GUD. THE GAME IS BALANCED.""
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@Jacoby2041 said:
https://forum.deadbydaylight.com/en/discussion/comment/384457#Comment_384457
I definitely think they do. They should, the whole purpose of perks is to make a difference in the game and if they don't do that then there's no point in having them. Killers get good perks too. Corrupt Intervention is one of the best killer perks there is.
I'm all for survivor perks that promote a playstyle other than genrush and stall the killer, because that stuff is super annoying
CI is actually terrible. We figured it'd be good, but they just rush the other gens. You'll get into a chase fast most games anyway so it only really helps set-up killers. Infectious Fright is good, one of the first times we're getting a perk that works on multiple killers. Not some meme perk, or perk that's only good on one single killer. A lot of times we get meme perks, that don't even work.








