CaptainCastle
CaptainCastle
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- CaptainCastle
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@rexydon said:
https://forum.deadbydaylight.com/en/discussion/comment/427035#Comment_427035
Where do you get that the hatch will appear with 0 gens done?
From where they explicitly said it in the video?
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@Jimsalabim said:
if there are no gens done then there is no hatch to spawn when all but 1 survivor is left. Correct me if i'm wrong here
You are wrong. The hatch will now always spawn and open for the last survivor.
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@Sinner said:
I stand behind @not_Queen on this one. The devs have the tools to monitor the health of the game. They have the statistics. They know how many players disconnect vs legion and for other reasons, which translates into not having fun.
You don't.
So you agree then that this is an attempt to curb DCs and not to improve legions health as a killer?
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Hilariously you could probably stay in the borrowed time state forever on a small map like the game vs terror radius doc. Dunno how useful that would be but its funny
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/422088#Comment_422088
When survivors realize you are using Legion they will, like most decent ones do now, avoid grouping up.
At this point, sans add-ons, Legion's power may as well read, "You get a free hit, then, regardless of your next action, you take a stun and must continue the chase as a powerless M1 killer."
Seems fun and exciting to me.
This hits the nail right on the head imo
I already thought legion was boring so i didn't bother, this is just insane.
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@Shroompy said:
We'll just have to wait and see how it plays out. So far I can see people using Feral Frenzy to apply Deep Wound, then get closer to get a swing. Remember that their chase capabilities are gonna be much better with 115% movement speed. I can see Legion becoming a strong killer, depending how much longer the recharge and duration his Frenzy is now.w
Yeah but then his power just becomes a chase starter and deep wounds is irelevant. Hell depending on how much they slow it down and how the new whiffed punishment system works you may be better off just not using their power at all.
They might have literally just turned them into a trapper without traps lol
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/420028#Comment_420028
Pretty sure they would realize before using the addons lighten up a bit.
Lol yes because newbies instantly understand addon synergies. Run along troll.
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@se05239 said:
You never get any solid answers in their QnA's though.
What is the entity's favorite soda?!?
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@KillermainBTWm8 said:
Vanity mirror and Judiths Tombstone work very well together.
Don't do that dude. God forbid someone ask for advice without being trolled
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infectious fright can be great for mikey. Down someone and instantly know if others are nearby to maximize your tier 3 time. I run monitor with it. Gives you a bit more stealth in tier 2, and a bigger radius in tier 3 to get multiple people downed.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/416243#Comment_416243
You really are grasping at straws.
Oh no, the first DLC they announced that would come out on the same day had a one day difference, all subsequent updates & DLCs since then have come out on the same day within hours of each other.
"The constant Hatch/DS/Freddy".
DS has been changed, they're showing us something for next week about end game which is probably something to do with around the hatch, as well.
"Mishandling of Deranking" It quite clear the devs take their time in doing things, you know like DS etc, you think everything should be done instantly and have band aid fixes instead of full, thought out updates.
There is no "disconnecting" rule, the FWs aren't doing anything that other players aren't, there is clearly a threshold of DCs that will get you banned, if you play a lot your threshold is probably significantly higher.
It's quite obvious people on this forum think that small band aid changes should be added every week instead of dealing with the issue in it's entirety in one big update.
How has anything you've said been back peddled or mislead?
Oh hey look, you're being disingenuous in your reading and making unfounded implications about me to discredit me. Clown was nearly a month late btw. Not gonna respond to the rest of your misinterpreting what I'm saying.
Oh and a dose of "These issues have since been fixed therefore the year plus of shady moves surrounding them don't count anymore. " how could i forget this gem of a defense.
Sorry to express skepticism after being burned pretty routinely.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/416230#Comment_416230
They said that they plan on actively giving concrete info on stuff like the Legion changes and the End Game Collapse next week. That is a significant difference.
"We're hoping to have more info next week/soon" might as well be macro'd for not queen are you kidding?
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@Delfador said:
@CaptainCastle People were asking for when these promised things will come. There is a huge difference between we are working on stuff and giving actual release date. End game change is being mentioned a lot but we never knew when it would come. Same with the legion, freddy and other issues.
'The upcoming mid-chapter will feature a major update to the end game.'
'The upcoming mid-chapter patch will include an update to The Legion.'
'That being said, we have made a lot of progress with the Freddy Rework in the last couple of months and we will be able to give more details next month'
Freddy's news is still vague but it is confirmed that the midchapter will feature a lot of new things that people were expecting.
These are all things that have been said before and didn't come true. If all of these things do make it into the patch I'll happily admit I'm wrong, but I've had this exact conversation with people a few times.
Every time we get hand waves "oh well we never promised freddy would come right after wraith/trapper" "oh well, the rework we planned to release just wasn't fun. No we can't give details." "It's an optimization PASS, not patch".
"Next patch guys, totally" has been said a few times and here we are literally a year later on some of these things.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/416217#Comment_416217
I'm more curious as to what you think they've lied about? lol
Lie is a strong word, but they're not above backpedaling and being misleading.
The optimization patch is a big one, same day release promised with pig followed by a month delay for 2.0.0, the constant "hatch/ds/freddy reworks are totally coming" promises, their mishandling of the deranking thing recently (where they promised an official comment in a dev stream and nothing, except to deny deny deny any issues with FW breaking rules) etc. Etc.
Just gotta wait and see.
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@Acesthetiic said:
@CaptainCastle It's definitely different than normal. We haven't had A Freddy update in FOREVER. Legion confirmed Rework in mid chapter patch. The less than 5 players confirmed mid chapter patch. When they talk about making progress on the infinite loading screen I believe them. Do you really think they aren't trying to solve that? New end game to help killers in mid chapter. They already have changed the survivor pipping system which was needed. Not saying everything they're doing right now is flawless, but honestly I'm really happy hearing most of this stuff confirmed in the mid chapter patch.
We'll see how much actually makes it in. Almost none of this is new info, just a rehash of "it's totally still coming."
I absolutely believe they're working on all of this, them reminding me of that is hardly an update.
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@Jesya said:
https://forum.deadbydaylight.com/en/discussion/comment/416171#Comment_416171
What more do you want? They could have stayed silent and waited to roll out these changes? The community has been asking for more communication and updates. Anything is better than silence. It shows they are listening to us here asking for more communication.
What is the difference between "it's totally coming guys" and silence?
They confirmed they're doing a full rework vs tweak (not new info), they confirmed legion changes (we'll see) and they've confirmed that dedicated servers are incoming, along with "end game collapse" whatever that means.
The only actual info they gave was the less than 5 players thing which is admittedly cool. Everything else is just more pr spin on stuff we knew already.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/416182#Comment_416182
I cannot disclose whether or not new Freddy is fun, but it would be a little silly to rework a killer and make them intentionally not fun.
Pardon me for not taking you at your word, considering as a company you've been less that trustworthy up til now. I look forward to seeing if this new update comes true.
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I mean, this is the same "start" we've had for over a year. We got all these same "hopefully we'll have more info next patch" promises all through 2018. How many times were we on the edge of the hatch or ds rework or freddy rework only to get told "nope didn't work" and then radio silence for months?
Take everything with a grain of salt
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@Ihatelife said:
Sadly, we learn more about it in the next month...
Lol we'll see. We've been getting these same empty promises for about a year now.
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It felt like more of the same "we are totally doing stuff guys" teasing. I'll wait to count my chickens after they hatch with this dev team thanks.
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@not_Queen said:
@CaptainCastle We have answered this in the following thread: https://forum.deadbydaylight.com/en/discussion/49456/optimization-status-update-road-to-60fps#latest
I mean no offense but this is exactly what i mean. We had a target, and then 3 months later you give us a blog post with more "we're totally working on it we promise."
This freddy rework "update" feels like more "we know we haven't delivered anything in literally a year but we promise we're still working on it and hopefully we'll have details to share eventually".
We get it, you want us to feel heard but all you're doing is doubling down on vagueness.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/416033#Comment_416033
Nope. Conveniently enough he's actually mentioned in our first Developer Update: https://forum.deadbydaylight.com/en/discussion/57097/developer-update-april-2019
He's actually real. It's happening.
Just like that optimization patch that was coming in December until it wasn't?
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@PigNRun said:
If it is alphabetical, they have skipped some letters.
Alphabetical doesn't imply they need to use all letters, it means sorted by their place within the alphabet. A, d, g is alphabetically sorted, despite skipping letters.
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Xbox and nooooooope.
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@wisdom said:
https://forum.deadbydaylight.com/en/discussion/comment/409196#Comment_409196
Going off his most recent Fog hour where he used flip flop over mettle of man and talks about how mettle of man is like unbreakable... like somehow killers just won’t hot the survivors
stopped agtee the first game because like most of his content he demonstrates a clear lack of skill despite his vast knowledge of game mechanics.
as far as he cares, his opinion is the only one that is right, even when there is outstanding evidence suggesting otherwise.
He literally says in that video that he's only using it until he gets the wiggle off achievement and then he is done with it forever.
Keep grinding that axe though, don't let a pesky thing like reality get in your way.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/409371#Comment_409371
he is mid tier maybe even low tier in my opinion due to one word Loop
His snowball game is insane
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@wisdom said:
Speaking of Tyde-bashing.
anyone who still thinks Mettle o Man is a bad perk, Tyde agrees with you. He thinks flip flop is a better perk. That should really be all you need to know.
ON TOPIC:
i do not disagree with his assessment that the emblem system. I think it is pretty accurate. I am personally getting really tired of getting iri in chaser and not popping because all the gens were done. Or getting iri in lightbringer and having to go back and farm killers for points..: and hope not to die. Because no matter how much of a potato a killer might be, they are still a killer, and you will die on your first hook if you are caught after then gens are powered.
He explicitly says flip flop is useless, so you're clearly talking out of your ass lol
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@CornChip said:
https://forum.deadbydaylight.com/en/discussion/comment/407033#Comment_407033
Thats the point though. They have put in the time, practiced, and have obtained the skills to be epic on every killer. They have shown that all killers are viable.. Its only the players skill that is the downfall
Except depip squad doesn't count because people don't play like that, right?
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I don't have much time to play so I'm usually around rank 10, and the number of high skill high coordination teams I'm facing lately is way higher than it was when I was in red ranks for a month.
I think depip squads are getting stuck around there and slamming mid tier players.
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@Anzi130 said:
https://forum.deadbydaylight.com/en/discussion/comment/405151#Comment_405151
Not at all.. its not about being vurtuous.. to me it just makes no sense. Its not fun for anyone (i’d assume) and you barely get any points..
@Warlock_2020 I agree completely.. it does Seem that Way at times.
Oh totally, this thread for sure isn't a humblebrag
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/405247#Comment_405247
They've said for quite some time 2 kills 2 escapes is a standard but as was stated for some if they don't 4k it's broken.
That would be the balance point, not a win condition.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/405195#Comment_405195
I'm more interested in knowing what they feel is the current win condition, if I may be honest. Not sure how I feel when a win in the context of this game is referred to as a "nebulous thing".
Yeah that they seem to have no idea what a win is is ridiculous, right?
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/comment/405122#Comment_405122
Yes and it's called a joke, because the streams OP is talking about do some of the things i listed
I don't think joke is the right word
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I love these virtue signalling threads. Are you also a vegan?
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@ItsYourBoyGuzma said:
There was an Idea!..
To bring together a group of amazing killers...
To see if this game could become, something more..
So when they wanted to play, we could give them the excitement life never could..
IN TIME, You will know what it's like to have privileges.
To feel so desperately that you're right, yet to fail all the same..
Dread it, Run from it, Toxicity still arrives..
Fun isnt something one considers when streaming for money, But Dc'ing against killers and saying "Oops my finger slipped" does put a smile on my face.
Are you in the right thread?
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@brokedownpalace said:
Big surprise that people who bring in money and clicks get to bend the rules. It's like that in every aspect of life. I'm not gonna cry because some dude's drinking on twitch.
They could at least be honest about it
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@Peanits said:
We don't give special treatment to anyone. Regarding disconnects specifically, the current system is based on a threshold. If someone disconnects above a certain percentage of their matches over a period of time, they will automatically be flagged and banned. There is no filter for who gets these bans, the system treats everyone equally. Some of the streamers you see play the game for six or more hours per day and play a large number of matches. In comparison, the percentage of their matches that they disconnected from ends up being relatively low.
The system is not perfect at the moment and we hope to improve it sometime after dedicated servers launch. In the meantime, we are doing the best that we can with what we have available.
So whatever happened to the official response to deranking queen promises us during the dev stream when this started blowing up?
I love that you respond to the community, it's great, but so far we keep getting "yeah we're totally listening" followed by radio silence for months other than "we're totally working on stuff!"
You guys are coming across mad shady
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@thesuicidefox said:
As someone that was a Freddy main for some time, I don't get this whole "Freddy is the worst killer so he needs to be exempt from this" philosophy. Freddy hits with a basic attack it should count.
Not to mention, Freddy is getting a rework. When is the big question but I'm sure he will jump up a few spots on the tier list afterwards. Are we gonna then go and find the next worst killer and make them exempt from stuff?
The only killer who moved up a tier with reworks was hag. Trapper, doc, and wraith reworks just made them slightly less godawful.
I appreciate that you still have hope tho.
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There isn't anything to compare, all we have had is broken...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/403380#Comment_403380
Because they're a "successful game team" when they're being praised, but only a "small indie team" when they're criticised?
Seems pretty accurate
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They charge big studio prices for all their palette swaps, they should probably stop hiding behind the "small indie team" excuse, yeah?
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I don't play much so I'm rank 11 ish and i think all the depip squads got stuck in mid ranks with the new changes.
Xbox is swf central and they're beating the ######### out of me lol
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@altruistic said:
I hear constantly that the aura's are irrelevant. So why is this an issue?
Most people are jackasses. The bps are secondary imo
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/398543#Comment_398543
Just cuz he said that doesn't mean it wasn't intentional. As a company, it's a business strategy to let informations get leaked. And obviously a company will never tell that a leak was intentional.
Only bhvr knows the truth, we can just speculate.
Or you can just take the guys word for it. Companies don't actually like to leak stuff, they specifically pay large amounts of money to market things.
They probably also would've encouraged discussion vs stifling it if they had done it intentionally.
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This patch was basically already done, that's why the perks were on xbox already. They probably couldn't squeeze much into this patch, and since they apparently can't hotfix anything we're waiting for mid chapter.
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It's nearly useless for me lately. I don't know if it's the new pip requirements but I'm running into depip squads like crazy in the mid ranks who get in lockers at every hook.
Guess it's good for bps at least
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Yes, sales is direct revenue that goes directly to the team...
Wow dude. You're not even wrong lol like that you misunderstand basics like this to this degree is kind of a deal breaker in terms of conversation.
Have a good day man, i don't think we're gonna get much productivity out of this.
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Did you just seriously declare game sales as revenue? And act like 1m revenue means anything to a developer in the face of no one playing? Do you know how long 1m lasts when running a company? It really sounds like you don't lol I'm not citing inside information, you're talking like you're the corporation whisperer yet sound exactly like the legions of forum users who don't know as much as they think they do. Hitting all the standard tropes.
I like the article announcing that they took on chinese investors as evidence that they aren't in financial troubles lololol
also pointing to legions release when we're discussing plague in rebuttal. Holy cow dude. I'm unable to can.
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You have no idea what type of downsizing has been done or how much work is actually being done on death garden, and clearly haven't worked for many corporations. This game lives and dies on twitch performance, of course investing in fog whisperers is going to be a priority.
Also just saying, well thought out list with explanations for deductions vs "clearly its tin foil hat time" isn't a good look. Just keep doubling down on feels though.
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@twistedmonkey In fairness they need those fog whisperers promising that good things they can't talk about are coming so we don't quit. It sounds exactly like something they'd do.
You're just arguing from feelings and hand waving actual information. "I don't think a company would do x" is far from compelling, especially considering you're strictly basing it on your hunches and not an examination of the data. Also, you're misrepresenting what he's saying about the plague release and population numbers. There was no bump as you describe, we aren't seeing a between dlc lull.