Brucecastro81
Brucecastro81
About
- Username
- Brucecastro81
- Joined
- Visits
- 755
- Last Active
Comments
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You: "I'm gonna get the unhook while my team are doing gens."
Random Meghead: "Are you sure about that?"
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@BugReporte said:
Is franklin's demise a good perk in the lower ranks? I hate getting gen rushed and I even hate it more when everyone leaves threw hatch. Ik it's annoying for the survivors but I mean half the time I get flashed when picking up someone and when they constantly spam it, they make wanna scream.
Only when you see a lot of items in the lobby, and is for every rank
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Welcome. ah and never run self-care btw
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demigorgon :)
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I already think pallets and flashlights are enough
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When I have an fun match I usually give the last survivor the hatch, so I realy don't care for the 4K
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Don't cleanse. And if your teammates do cleanse you just use one of the best DBD features ever implemented, leave match.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/932317#Comment_932317
It was stated in the stream. I can't tell you exactly where, timestamp-wise, but I can refer you to my own post summarising all the information that was given out in the stream. The Doctor changes are at the end.
(That is, if you haven't found the answer already, since I realise it has been two weeks since your comment.)
I saw the stream but didn't heard they say that, guess I'm deaf. yeah you're a little late, just a lil
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@VoodooChild said:
https://forum.deadbydaylight.com/en/discussion/comment/960677#Comment_960677
If you haven't seen Saw you should check it out. Its actually a really good and misunderstood movie (not helped by all the torture porn sequels) I recommend it tho because out of everything in DBD its probably the tamest save for Stranger things. Its dark and uncomfortable but its actually not really that scary, its more of a thriller than anything. About as scary as like a dark episode of Criminal minds.
cool
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@Mandy said:
I actually don't know the reason why, I'm presuming it's an oversight more than anything intentional...but I could be wrong. I will do my best to find out.
Ok thanks
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@Halloween2005 said:
https://forum.deadbydaylight.com/en/discussion/comment/959695#Comment_959695
Sorry I'm stupid sometimes, I was thinking about quinten. I chose jake because iron will helps stay immersive and stealthy while injured. I also chose him because his saboteur is just a good perk to have in general especially when you dont want to risk a toolbox for breaking hooks. His calm spirit is ok but I would only think of it as good when going against the killer perk "spies from the shadows"
Sabotaging is kinda more memey than good IMO
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If you play billy or bubba and use the speed addon that deacreases the charge speed and the one that increases by same amount it will show a red bar instead of grey, so the answer is: this game is bruh
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@Endstille said:
Clearly sniping with friends and looking at 500-600k per round.
BY THE LOVE OF BLOODPOINTS THAT IS BEAUTIFULL
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/960669#Comment_960669
Oh, now I understand what you're saying.
Yes, I don't know why either... but because there are so many perks and icons to add in, it's understandable that one will be accidentally set as the tier ll version.
I can't tell you if that was intentional or not, but the signs point to it being a mistake... since no other icon (from what I saw) also has this change.
lol
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I saw like 2 movies cuz I'm scared (Just in horror movies), but I would love to watch others
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/960647#Comment_960647
https://forum.deadbydaylight.com/en/discussion/comment/960651#Comment_960651
You're actually confusing me now.
The comment I quoted was changed... than you're talking to me as if two people are on your account talking at the same time.
Just quote this comment and tell me what you're trying to say in ONE comment... because now I don't even know what you're trying to tell me or show me to read.
lol, ok. What I was trying to say was: I don't know how they still didn't realised that the Third seal icon is green. LoL
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/960619#Comment_960619
I don't understand what you're saying in that first sentence but...
No problemo?
Just read it again
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/960619#Comment_960619
I don't understand what you're saying in that first sentence but...
No problemo?
Bruh sorry. Let me adjust it, only a sec
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@FireHazard said:
No specific reason at all, that's just what they used for the profile Icon is all.
While searching through the icons, this is the only one that seems to fall under this error. So it sounds more like an error that wasn't changed or caught by anyone until now.
Again though, it doesn't seem like an intentional thing or anything, seems more like a mistake.
Don't know how they still didn't realised this, but ok then
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@Kagari_Leha said:
Talking about that : Every characters in the game have 2 Very Rare and 1 Rare perk (in Tier 3) except for 4 characters : Hag and Ace / Shape and Laurie who all have 3 Very Rare perks
This is a weird specificity of these two chapters. Which makes me ask why do they not change the rarity of those perks to make it logical with the rest of the game and characters
But third seal is the only one
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@humanbeing1704 said:
maybe no one noticed because literally no one uses it outside of adept Laurie
Maybe
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Self-care and bad pallet drops
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nice bait bud
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@Yogerman1997 said:
Maybe it's a sign about they gonna change his rarity, because to be honest... is not a good perk XD
lol it could be lol
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@Waffleyumboy said:
So you're saying some perks you can see tiers and some you can't? We'll make it you can, kindred you can't. Thanataphobia you can't, Ruin you can.
You can't with Ruin
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@Waffleyumboy said:
Currently, Thanataphobia, Blood Echo, and Bloodhound are the only perks that punish survivors staying injured but the latter 2 aren't competitive at all. I think anti-injured perks need to be in greater strength and number in this game.
Killer Perk - Hex: Savory Juices
All injured survivors are affected by Savory Juices, which causes the following: survivors are Exhausted for 60 seconds when becoming Injured and do not recover from Exhaustion while Injured outside of the killer's terror radius. Injured survivors are oblivious while repairing, cleansing totems, or healing and heal and cleanse totems 50% slower. After an Injured survivor repairs the same generator for 30 seconds total the aura of that survivor is shown to you as long as they remain on the generator and then for 6 seconds after they leave it.
Any survivor who cleanses this perk's Hex totem or any other Hex totem while this perk's Hex stands will go from Healthy to Injured and then become afflicted with Mangled and Hemorrhage until they are Healthy again.
This perk was just a quick suggestion I have no idea if it's bad or good. Do you agree there should be more anti-injured perks?
I don't want to use Self-care so...
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@KnotEnthusiast said:
Title. Between the 20+ minute queue times for low rank killers due to the SWF changes (OhTofu just did an awesome video on it, go check it out to see a more elegant explanation), the next to worthless tutorial that doesn't explain perks, bloodwebs, killer powers, or other major gameplay aspects, and the fact that a new player starts with literally nothing, and has to play a game blind with no perks and next to no explanations, I genuinely don't understand how this game gets any new players. I have personally had 3 friends that were super excited to try the game quit within a week, because the game is so tremendously unfun to a player that's new. I'm trying to get yet another friend into it, because I do genuinely think that it's a great game once you get a head of steam, but thanks to the new SWF changes I can't play with him on my main without him dying in literally 10 seconds to a rank 1 killer. So now I'm contributing to the problem by making a smurf account, solely so I can play with a new friend.
This game needs an offline area for survivors to test killers and perks. The game needs a comprehensive tutorial with killer powers, tile explanations, and examples of perks in action. The game needs a way for new players to rank up survivors other than a cycle of hide-die-repeat until they either understand the game thru beating their head against it or quit. Without new players, this game dies, and as of right now there really isn't a good reason to be a new player in DBD.
I found it fun learning everything in this game, but I do reckon its not an beginers friendly game
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what is this image lol
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lol lol lol this is so funny, lol lol. No I don't mix it up because I have good eyes
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For survivor: Alert; Being able to see the killer in solo queue is huge, and it does not have a downside like object.
For killer: Monitor & abuse; 8 meters on some killers is SO good
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@sanki said:
https://forum.deadbydaylight.com/en/discussion/comment/959938#Comment_959938
Well, it used to be. So what do the pips mean now?
IDK
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@sanki said:
It is not something new, but I feel that is really wired, becauz not each of the icon has its own pips, they ought to be the same.
You just can't tell the tier of the perk if you just rely on the icon with out those tiny pips.
I noticed but it don't says the perk tier
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Solo. tired of Self-care and Urban immersion
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@The_Second_Coming said:
How about we wait and see how it plays and try to adjust to it before we decide what is and isn't too much? We want Doctor to get Freddy'd, not Oni'd.
But, am I saying that he's bad or good?
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@PyroGL said:
The devstream did mention that a new roadmap and a more in-depth Doc rework preview would be coming "after the new year". It is highly unlikely these will be coming this week, so I would recommend waiting till it comes out for any more analysis, good or bad. Hopefully we get the info next week, but we can't be sure.
Trust me, as someone who tried maining Doc, I am dying to see what the final result will be. Based on the latest info and leaks, I am very cautiously optimistic.
But what else you think that they're changing?
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@KingOfGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/959885#Comment_959885
I will like to remind you that the nurse will have a small change in her base kit that never say what will be. That change ends up making the nurse have 44 % kill rate at red ranks. So we never know what will do.
??
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/959873#Comment_959873
No they still have it hidden as far as power. Some add on changes were leaked though.
They did say! Now he doesn't have Treatment mode anymore and can shock at the same time he is with his weapon, and now he have a new power called Static blast, this new ability increases by one madness tier everyone in his terror radius, but it haves a 60 seconds cooldown
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/959858#Comment_959858
Well someone show me the regular hooking animation in first phase versus Calm Spirit animation in first phase.
Search an normal gameplay and someone using Calm spirit gameplay
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@snozer said:
If they are hiding it, then it can't be good.
And what are they going to change in your opinion?
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@Waffleyumboy said:
Static field is being replaced with something interactive. Stance change is also going so hopefully that means Doc can shock into a hit much more easily and apply tons of pressure at loops.
Did you saw the Q&A livestream? They said how everything would work
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@KingOfGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/959855#Comment_959855
Ok let's say you are right what the new doc will get that will give him the uper hand against survivors ?
my god
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/959841#Comment_959841
Last I heard. Test it yourself and show me I am wrong.
I already tested it, when i used it (Actually used Calm spirit, for some reason)
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@KingOfGhost said:
They will take away all the things survivors don't want to face and doc will get almost nothing more. If you want i can make you a list of all the things doc will lose and what maybe will get.
Can you please stop being an reddit killer main, you can just say what I you GENUINELY think that they're changing but just don't complain about it in a salty and entitled way
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/959826#Comment_959826
I don't remember there being an animation in the first phase Calm Spirit skips. I think it still plays in the first phase but no noise rn.
There is
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/959821#Comment_959821
I understand,the queues are awful lmao
Yea
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/959804#Comment_959804
You can't get out in the struggle phase
But in the first phase you can
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I used to play it equally, but since survivor queues takes 1 year I'm maining killer
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@miotas said:
- Don't scream when falling
- Don't lose the hooking animation (it makes you die faster)
I'd run the ######### out of this if these two changes were made.
But if you don't scream and have Deliverance, you can just get out in the killer's face
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@TheRoyalOwl said:
So I guess when people would complain about old legion its not because hes busted its because they are just salty?
Yeah I guess the same goes for the old Brand New Part, nothing broken about completing a gen instantly, just salty killers.
Exactly, bruh
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@ChiTenshi said:
M1 is a basic attack except for Legion Frenzy and Pig Charge. I don't know why those 2 are exceptions, but I don't approve of them being exceptions.
Because they are in their power