Brimp
Brimp
About
- Username
- Brimp
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2690572#Comment_2690572
Yea dude I've been playing killer all day, most of the time they cost themselves distance that could've prolonged the chase it's a bunch of crying for nothing, I've not felt robbed by a snowman even once people are just complaining because they don't injure them when the snowman pops there's no speed or anything broken about it
Then you havent been playing against survivors that know how to use the snowman. Lets say you're chasing someone to shack to the door way farthest away from the window and are close to the hit. Now the survivor your chasing goes through that way but someone in a snowman blocks it and is facing inside the shack towards the window. You now lose out on a hit on both survivors because the snowman would shoot them inside shack and give them a fast vault. I don't think thats called "crying for nothing".
-
@The_Krapper said:
It's not a 3rd health state they literally sacrifice all the distance they had to be put in a situation where you gain an easy injury or down, if you're getting outplayed by the snowman theres a big problem with the way you're playing the killer, especially when you lose a chase where they literally hand themselves to you in the middle of it. But I know it's pointless to have this discussion because you don't see it that way and that's totally fine, I really wish I could block a few people's posts on here I'm tired of seeing certain people cry constantly.
You do realize you can body block with a snowman and still have enough distance to make a loop right? People who would otherwise not make it to a loop could jump in a snowman near them then while the killers in the cd can still make it with the the 10 meters of distance.
-
Sure its designed to tank a hit to get the status effect to unlock cosmetics. You can still jump into it afterward to tank a hit to get more distance. That right there is abuse.
-
@KateDunson said:
Not having fun? Play Survivor or don't play till event ends, last time we have seen a good event like this was years ago. And it's for people like you that always complain about anything that the devs are scared and lazy to make new events
Survivor is fun? Last I checked it really isnt that fun to play the power role.
-
@The_BiggCheeze said:
https://forum.deadbydaylight.com/en/discussion/comment/2688484#Comment_2688484
If a killer like doctor shocks you or clown throwing his bottle at it (which for some reason breaks it), you don’t get the cosmetic. It has to be an M1
You do realize you do need to escape to get the cosmetic right? You dont get it for just having the sparkles.
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2687894#Comment_2687894
Not free BT because they dont get the speed rush.
tbh doesnt matter cause most of the time the snowman is enough distance to get to a loop.
-
Yeah unfortunately another oversight for a "fun event" where the whole thing is just a snowman
-
yeah that was always there since the rework which was close to a year ago.
-
@IronKnight55 said:
Probably because no one plays them. Twins is hated by sooo many people.
mfw they have one of the biggest counterplays to a killer power without perks and people still hate them
-
POV: You play dbd survivor
-
@Mazoobi said:
Despite their potential, boons are a cool and good concept.
They'll hopefully be the call to "shift the survivor meta already" that the community has been asking for. I'm not saying they're perfect because tweaks can definitely be made to move them into a healthier state, but a lot of people overreact once they read what boons can do.
Boons indirectly give the killer more time because that's one (or more) less survivor on a gen which is the primary goal for survivors. Wouldn't you appreciate the extra time that's given to you? Also, I don't necessarily think snuffing out is a huge problem since totems are relatively easy to find even in a chase and only take a second to do so.
I find myself seeing survivors locating totems in the outskirts of the map which encourages them to waste time going to said location. Tweaking the numerical values of some boons such as CoH could help make them be in a healthier state. The time it takes to bless could be increased a bit and perhaps buff perks like Thanataphobia to affect blessing.
If I do recall right.... boons were supposed to "give the survivors a secondary objective" according to ex-dev Mclean
-
The only thing I can come up with is they're too lazy to make the skin compatible with other cosmetics. You see how the Krampus trapper body doesn't actually go up to his neck, it stops around his chest and shoulders. So if someone glitched a normal mask he'll have a void in between his head and chest.
-
Yeah thanks to "skill" (escape) based matchmaking!
-
my friend had a wraith with that too
-
@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2684134#Comment_2684134
An extra health state is worth way more than 10seconds for a good survivor. It will mean an extra 30-60secs worth of looping. Now tell me which ones better?
So what is your definition of a "perfectly timed" sprint burst. If its a 99'd that really isnt perfectly timed, what im talking about is getting hit by the killer than stacking the sprint burst ontop of that. cause thats really the only thing perfectly times fits into
-
@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2684095#Comment_2684095
You’re the one clearly missing the point. You really think an extra 10 seconds worth of time is more valuable than a health state? You think overcome can be used if already injured, if being tunnelled off hook, if being camped, if against a 1 shot killer? Guess what, SB can be used in all these situations
You do realize 10 seconds on a gen is 12% of a solo gen right? so lets say you have 3 people on gens... thats 36% gen progress where as you would get 36% less with sprint burst. Tell me which one is better there? Also fun fact you can activate overcome from bt so... still more value there if the killer decides to hit you while its active. And against an insta down killer most of them have large counterplay which is pallets and windows? Eventually they'll either commit to chasing with their insta down wasting time as well or m1 which gives you more distance so it would be a bad decision to still chase you.
-
we wouldnt have 4 and 5 if they decided to not give twins an 8 second fatigue and i think it was either nemesis' chapter or mid chapter that they just made victor pouncing with the size of a dumptruck.
-
@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2684088#Comment_2684088
Against them you lose a health state to activate it, sprint burst gives you distance without losing a health state. I wonder which ones stronger...
Bro you're legit missing the point. Sprint burst and overcome are meant to be chase extenders, not "win the chase easily" perks. Overcome buys you more time than sprint burst and has been proven.
-
@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2683752#Comment_2683752
With sprint burst you can easily avoid a hit and get to a loop or pallet. Overcome only activates when you get hit, doesn’t work if already injured or you get 1 shot.
And imagine thinking a perk is so good because it works against 1 killer well, that’s like saying calm spirit is OP because of doctor
Because works against 1 killer well? hmm i guess trapper, pig, hag, nemesis, phead, oni, clown, freddy, myers, doctor, plague, legion, ghost face, and demo count as 1 killer right?
-
@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2683752#Comment_2683752
And a perfectly timed SB doesn't cost you a health state.
It doesn't matter when a health state costs more than a single exhaustion effect. People have gotten farther on midwich holding w with overcome before getting downed compared to sprint burst.
-
@Impartiality said:
Everything happened just as expected. Killers cry for no reason then realise that it isn’t even that good
What? Overcome literally gives you more distance than a perfectly timed sprint burst and (for some reason) triggers upon getting contaminated so if you have it early game when a nemesis tries to get hit mutation up, he's forced to leave chase if he doesn't want to lose 3 gens.
-
@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2682696#Comment_2682696
Survivors have perk restrictions but guess what?
So do killers, in fact theres only a certain pool of killers that are allowed to used in some cases. In fact using DbE's format Nurse, Blight, Spirit and Twins arent allowed in the first round. So people have to get creative and a good chunk of the time they do
Restrictions in games is nothing new
@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2682997#Comment_2682997
Thats why I said its the most balanced dbd will get. Because lets say you allowed pinhead to have engineers fang in comp.... well yeah see how fast chases end. Or blight c33 so pre dropping is even less affective against him. Thats when it would stray slightly into the killers favor.
refer to this ^
-
@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2682696#Comment_2682696
Yeah but you failed to mention that there are also killer add on restrictions as well.
The comp scene shouldn't be used as a major source of evidence for the killer vs survivor sided argument. Comp is played much differently then your normal play. They have a clearly defined objective/point/win system that standard play doesn't have.
Thats why I said its the most balanced dbd will get. Because lets say you allowed pinhead to have engineers fang in comp.... well yeah see how fast chases end. Or blight c33 so pre dropping is even less affective against him. Thats when it would stray slightly into the killers favor.
-
Well with how generous most maps seem to be I would say survivor takes little to no skill since the only "skillful" thing a survivor can do is trying to predict a killers behavior.
-
I mean... hes trying to prove a point that has already been proven wrong before. The whole competitive scene has perk restrictions on survivors and on a good team they can def still 3 out vs a good killer. Now imagine comp if you were able to run 4 ds, unbreakables, dh, bt/deli/comraderie. Yeah, let's just say most of those good killers would be getting 2 kills at max.
With how this game is currently its 100% survivor sided with most maps having large gen spreads, insane gen speeds along with that, seemingly a pallet at every other filler (unless its shelter woods), toolboxes/medkits, good loops, etc. this game is most definitely survivor sided.
-
Why would they run kindred when they can run ds, unbreakable, dh, bt/deli
-
I would say yes but survivors low skill ceiling along with massive maps and gen speeds say otherwise.
-
Unfinished
-
Because they still balance around the solo q noob formula since thats what the game was originally as, 4 randoms against the killer. If they balanced around swf then it wouldn't be this stressful.
-
I mean people who say that are ones that hold m1 on a gen the entire game or loop around the most braindead broken ######### the whole game and go down at every other loop.
-
List of good reasons why I should
1.
2.
3.
...
Well then
-
@Clevite said:
My advice, stop sweating, I did and my games are chill as hell.
I think if you want to sweat, face the sweats. Let us chills play each other.
Thing is.. most people don't even sweat and I get sent to high mmr. I just try to have fun with blight but since he's a good killer and I'm adept with him I'm just naturally at high mmr. Yet my casual is like half my brain but apparently that's high mmr.
-
About money? Absolutely
About their players? Not as much as they tell us
-
Any exhaustion because for my standards I refuse to let myself use a crutch on the power role.
-
@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/298271/another-dh-is-bullshit-thread
dh cannot be nerfed until camping and tunneling are addressed because that perk is one of the only ways to do anything against those strats
Camping and tunneling are fine.
-
@mrmain21 said:
Can we stop saying you use dead hard when you where "outplayed" in most scenarios its total nonsense, they greeded that pallet or window on purpose.
Also getting rid of deadhard would make nurse and blight in particular way stronger and I dont think we necessarily need that.
Deadhard is so easy to wait out 90 percent of the time aswell.
And honestly that just sounds like a noed buff if anything, the totem hardly last 20 seconds as is. It would be devour hope with no way of knowing until end game.
hmm yes lemme wait out a dh for distance allowing them to get to a pallet then a loop and then waste 20 more seconds of what should have been a down.
-
@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2676687#Comment_2676687
No one would use COH. It’s like deleting the perk
You obviously underestimate an 8 second heal.
-
@FreshCoal said:
https://forum.deadbydaylight.com/en/discussion/comment/2676646#Comment_2676646
You are forced to do so if you want to win.
Well thats the strongest meta anyway so why would you care about looping as much.
-
@GannTM said:
If they do nerf her to the ground, I will officially say the devs are noob survivor sided. They don't listen to skilled survivors and killers at all.
I mean thats how they've always been.
-
@lovemeplz said:
I wonder how much time it take for a hacker to get ban and how long the ban is
The bans are permanent but known cheaters have said that it takes at least a week for their account to get banned.
-
@GrimReaperJr1232 said:
Notice: While this will say why I dislike boons, I will mainly focus on Circle of Healing as it is the strongest of the three boons currently in the game. Also, this is obviously an opinion and you have full right to disagree.
Time Efficiency
Now, how much time does this perk take?
Blessing a dull is 14 seconds, the same as cleansing. Blessing a hex will take 24 seconds instead.
Healing yourself without the use of any other perks or a medkit will take 16 seconds, the default healing speed.
16 + 14 leaves us with 30 seconds. That’s 2 less than Self-Care.
Power Creep
Now, a common misconception is that Self-Care’s 32-second heal is less efficient than a teammate healing you for 16 seconds. This is incorrect as this would use the time of two survivors, meaning the efficiency is essentially the same. The problem lies in that this is a time you can be interrupted, and people tend to self-care before finishing a gen. This perk is also outclassed by a medkit which heals in 16 seconds (or less) without taking up a perk slot.
As I said before, blessing a totem and healing yourself is technically more efficient than using Self-Care. Also unlike self-care, this perk will benefit your entire team. This is objectively better than self-care. The only “flaw” is needing a totem and totem spawns is something gained by experience, and when you have that, it’s a non-issue.
Let’s take a look at another totem perk, Inner Strength (Now known as Inner Healing). You need to find a totem, cleansing, and then go into a locker and wait a few seconds. How many seconds? 8.
22 vs 30. That’s an 8-second difference, which is pretty nice. So what’s the problem? Why is this perk so much better? There are self-balancing mechanisms that are present. The main one is that Inner Strength can only be used 5 times in a trial period. There are only 5 totems, and those totems can only be cleansed once. You won’t see 4 Inner Strengths as they will begin to cannibalize each other. It also only benefits you, the person who cleansed the totem.
Circle of Healing lacks this. You can have 3-4 CoHs up at once and there’s nothing to balance this out. Several sections of the map become healing hotspots for the entire team. Even if you snuff the totem as killer, they can be relit infinitely, unlike Inner Strength’s fixed 5-times limit per trial.
Shadowstep isn’t entirely innocent either. Why would anyone run Poised? Or Distortion? Or even Off the Record, an already pretty mediocre perk. The only thing stopping this from rivaling Lucky Break is the boon doesn’t hide the blood as well.
Counter?
Let’s discuss the counter to boons.
In theory, the killer can snuff out the totem and the entire process of blessing can be a major time-waster. This isn’t entirely wrong and can happen, but there are problems with this.
- If a boon is next to a gen being repaired, a survivor is likely near. The killer has to choose between snuffing the totem and giving the survivor distance, or leaving the totem for the team to benefit from (possibly even the running survivor themselves if the Boon is Shadowstep)
- The killer will often need to go out of their way to snuff out a totem. A survivor group is a team of 4. If at least 1 is on a generator and 1 is keeping the killer busy, 1 survivor can afford to bless a totem before going back to gens. If the killer wants to snuff the totem, they will essentially be giving time to the survivor especially if…
- You can bless another totem despite your previous boon is still up. This can even happen if the killer is in the middle of snuffing your previous boon, making the entire thing a complete waste of time.
- As I said before, there can be multiple boons at once, each capable of having multiple perks attached. Especially on small and/or centralized maps where the survivors will either always be in the radius of or near totems, it can quickly/easily become overwhelming.
- CoH interacts with perks and items. With Botany or a few stacks of DM, and 1 green medkit, you can get heals in 5-6 seconds. That’s fast enough to heal mid-chase if you’re careful/good enough. That is absolutely disgusting, especially since Botany will also conserve your medkit charges as well.
- These boons also work on maps with multiple floors. I'll tell you from experience that playing on Midwich or Gideon with these perks up is... you'll probably have said some colorful words in frustration.
Cleanse… why?
Boon totems single-handedly made cleansing almost completely pointless. I say almost only because it may be better to cleanse hexes because 24 seconds is a long time. However, since cleansing and blessing are both 14 seconds, meaning both would be 28 seconds. What this means if the survivor is in a position where they have the time, blessing a hex may still be worth it. Especially since snuffing it will return it to a dull totem.
Hexes aside, why would cleanse? Why? Cleansing was already niche, to begin with, but now there’s entirely no point. If anything, it’s harmful since you’ll potentially be denying a teammate of their perk(s).
To prevent NOED? You’re going to go out of your way just to stop 1 perk that might be there? Considering how hated that perk is to this day, it’s safe to say no one does that. And for good reason. Even still, if you keep track of the totem placements, you can use boons to triangulate where the potential NOED spawns are since it will never appear on a boon totem.
Cleanse to get value out of Inner Strength? Lmao, right. Sure. The perk that only benefits 1 person and that I argue is outclassed by CoH.
The Arguement/Defense
The most common defense I've seen in regards to totems is their intended status as a secondary objective to survivors. This is a sentiment shared by former developer McLean, who states that this is the secondary objective players have been asking for, so adjustments such as making it one-use per totem is out of the question.
On some level, I understand or can even agree. The devs seem to be gently nudging for survivors to give dull totems some more attention over the years, from Inner Strength healing you for cleansing dull totems to more extreme cases such as OG Undying practically hitting you with the Blighted Granpa's cane saying, "CLEANSE! CLEANSE!"
However, I kinda disagree this does. Survivors choose when they bless a totem; it's not Deep Wound or RBTs that will down/kill you if you don't mend/search. You do it when you have time, and as long as 1 other teammate is on a gen, then you have time. The pitiful 14 seconds you take to bless is inconsequential at that point, especially when CoH can save you so much time later, or Shadowstep can potentially save your/your teammate's life.
Funnily enough, they can feel a bit more like a secondary objective for killers more often than not. If you're a Plague, then you can just laugh. If you're a poor little Wraith that relies on hit-and-run, you can't ignore the boons or they'll recover too fast, especially if they also have a medkit (a very common item with 4 variants) or other perks.
Forgetting one?
No, I'm not. Exponential is the weakest of the 3, imho. It requires the killer to slug (already circumstantial), lacks the surprise of UB since the killer will hear a totem has been blessed, the killer can hear the totem, and is all-around inferior to its Non-boon counterpart. Twins do get hit pretty hard though.
Conclusion
I don't fault the devs for trying this. It's a new mechanic for survivors, and that's something both sides have been begging for, for a long time. But I think this needs tweaks. I don't agree with blessing being objectively better than cleansing in almost every circumstance except maybe a hex totem. Ultimately, I think this is an idea that has kinks that are detrimental to my enjoyment, but I don't view them as a reason for "OMFG, DEVS ARE SO SURVIVOR SIDED! KILLER IS DEAD!"
Maybe in a few months, they'll make a few tweaks as they did with Undying. Until then, Plague Mains rejoice.
I do say Exponential is the weakest of the 3 but that doesn't make it bad. Just the threat of exponential being up makes the killer either pick in a slug situation where there's 2 injured survivors so if you down and chase the first one picks themself up or you can go look for the boon (which got a decreased noise radius when they fully launched) giving the survivor distance and the rest working on gens to get even more progress.
Now that doesn't really affect mobile killers that much if they see the boon in their los so they down, snuff, snowball but I do think that it can definitely impact Oni slightly cause of the threat of it possibly being Exponential. Overall Exponential ######### over twins because you can be at 1 end of the map, m1 a survivor, send victor after them and they can just hold W to the boon and by the time your 8 second fatigue is over and you slowly walk to them, they already picked themselves up on victor and crushed him before you could switch back in time.
-
twins obv needs the victor cool down for pounce reduced to 3 seconds and charlottes need to be reduced to 1.5 seconds max. That or make it so if you down someone with victor you can immediately switch to charlotte. I don't know why victor got a 5 second cooldown which makes the twins' full fatigue 8 seconds since it takes charlotte 3 seconds to "fully wake up" (to start moving at full killer speed/attack).
-
Obviously the standard meta build of ds unbreakable dh with a 4th perk thats either deliverance, CoH, or bt and having god medkits.
-
@[Deleted User] said:
If you're going against a hacker isn't dying instantly to the traps a good thing?
Well it sounds like you have a 80% chance to go against a cheater where they're from so its not as good as you make it sound.
-
@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2673256#Comment_2673256
if you are getting looped around 2 pallets and lose the whole match that is on you I'm sorry lol you can most definitely be that scary threat you want to be
Hmm yes "scary threat" when its the same exact thing for every survivor. Lets say i leave chase to go for someone else. The person I was just chasing goes to work on a gen as I walk towards something else. And with this games generous tile spawns most likely they'll get 2 pallets into a jungle gym/shack/main building. Guess I should have just played better? I don't know every time someone says "well if you lost because you got looped around 2 pallets" with this games tile generation really makes me question them.
-
@jesterkind said:
It'll taper off. Getting copies of DBD for cheaters is apparently already super easy, so this'll just make them stick around a little longer until they run out of backups.
well unless they have a super generous source at least it still costed a small amount of money per account. With this they dont need to spend a dime.
-
Its because you're playing this role that should be this all powerful killer vs survivors but nah they can just loop around 2 things drop a piece of wood and win
-
@Fobbo said:
https://forum.deadbydaylight.com/en/discussion/comment/2671747#Comment_2671747
I play them sometimes. I just hate the 5 second cooldown
You mean 8 second? 5 seconds with victor and then 3 for waking up as charlotte.
-
@FreshCoal said:
https://forum.deadbydaylight.com/en/discussion/comment/2672168#Comment_2672168
So I went against 99% of the twins players? What twins player even prefers to use Charlotte?
Using charlotte as in a body block
-
@FreshCoal said:
Im very glad this perk destroys twins. Twins is the most unfun killer to go against, they just slug and face camp someone with victor. Incredibly annoying.
Then you went agains better than average twins that rarely use charlotte for interesting plays.