Brimp
Brimp
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Comments
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@InvadeGames said:
its not BHVR who made the anti cheat. its probably more on EAC to add updates to their code to stop the current cheats system.
Its also partly on BHVR for still using an outdated and compromised version of EAC
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Right now it has a bug where it can spawn 3/4 pallets. 1 inside top floor, 2 downstairs, 1 outside in the back.
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Ehhh listening idk. They've been talking about legion and gf reworks/changes for months and finally got around to it. Idk apparently deathslinger took more priority over those 2.
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Lets just say people don't like going against someone that are better than them or else they could actually last in chase by mindgaming the nurse.
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I want balance but you can't just balance survivor at the same time as killer. It's a 1v4 so killer is always at an inherent disadvantage in theory but can swing things around. Now if you wanted to balance weak killers I would say look at everything else before buffing them out right. So that means things like heal speeds mixed with maps and gen spread.
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Depending on the map you can and all maps should be like that. Also if someone started walking you immediately stop phasing at the end of the scratch marks.
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Honestly iron will would be a problem if footstep audio actually worked.
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- You cant have sprint burst on demand 100% of the time you want to use it
- If you wanted to have a sprint burst ready for in the middle of every chase you would need to throw the game and force a chase with the killer
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Exhaustion overall is an outdated mechanic for game health.
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TF2 electric boogaloo
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Wrong, it's supposed to prevent you from making a loud noise notification which it does. Not "prevent a generator from blowing up".
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@GoodBoyKaru said:
and what happens when this is abused and anyone that's actually good at the game cant get games because people are salty they lost and insta-block?
I assume the block option he is talking about would be similar to Overwatches where you have a limit to how many people you can block which would be maybe 2-3 killers and 4 survivors.
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Oh no they acknowledged it back in early 2021 but apparently that flew past their minds. Thats how we got curving dead hard in either the trickster ptb or his mid chapter ptb which no matter who tells me was definitely not a "bug".
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Noed is fine in its current state. If the majority of maps were fair then I would go ahead and say change it in some way.
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@egg_ said:
Ok but rekindling takes 14 seconds like cleansing/booning
I'd say 8-10 because of killers time being much more valuable than survivors.
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@boomrain14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2877656#Comment_2877656
Haha yeah I’m not the greatest at looping. It’s not that I can’t. I’ve ran many killers while gens got done and players escaped. But even in matches where I’ve ran good, I’m then tunneled! And I don’t actually like running DH or DS but clearly I need to. Meanwhile killers cry and think you’re sweaty when you do run these perks and yet I have no choice! I honestly just want to play how I want to play. I’m not saying that I should advance in the game. Far too many people are acting like I’m asking to be rewarded for dying. I’m really just asking not to be penalized for being camped and tunneled.
Well that's pretty much impossible when it's a pvp game where the killer has a large control over hooks.
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@boomrain14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2877656#Comment_2877656
where Did I say I should pip without being able to loop?!? 🙄🤦🏾♀️
You said you weren't the best at running which usually leads to getting tunneled more. That means if you get better even if you were to get tunneled you would last long enough to get boldness points to at least get a saftey pip. Also I don't really see the appeal to getting pips anymore since there's no grades to lose so there's not this inherit feeling of "I don't wanna de-grade"
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@boomrain14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2877388#Comment_2877388
🙄🤦🏾♀️ Easy down or not, I shouldn’t be losing a pip for it.
Wait so you are bad at looping but still be able to pip? That is kinda weird and not how it works in other games with that kind of system.... Usually, you have to learn and get better to get those kinds of challenges/objectives done.
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Hes got map pressure but only with slowdown. Cause his puddles are basically worse clown bottles as you can just be awake to not get affected by them and having that 30 second sleep immunity from clocks now just makes him even worse. So in total if you survive that long you get 90 seconds of no puddles or fake pallets so it should be really easy to loop him.
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if they're positioned slightl behind your model then no. But if they're in the direct center/more near your camera and you look down and swing will make you hit them.
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@Dorkhum said:
Is that how the hitboxes are supposed to work? xD. That's literally a prank, teasing us.
I've taken some screenshots from a couple of games I've played the last few days, hitboxes are humiliating, they don't make any sense. By establishing strong hitboxes (or more realistic ones) many problems would be fixed. What the hell about hitting you through windows when you are far from it? With a knife (Like Legion or Clown)? Any excuse is just a way of accepting we are eating sh1t and saying thank you for it because you could be eating something worse. You cannot either justify hitboxes by desync unless there is desync on any single game
https://us.v-cdn.net/6030815/uploads/PQVI62JSFH5O/this-is-a-hit-png.png
https://us.v-cdn.net/6030815/uploads/L3389DCARUSR/this-is-a-hit2-png.png
https://us.v-cdn.net/6030815/uploads/QC0WMUBUGMTX/this-is-a-hit3-png.png
Those hits looks like it's because of latency. If you were standing still behind the wall and it hit you then you could call it a hitbox issue. Also the fact that uh no matter the internet, consoles always seem to be laggy. I have not had a single match where a console person hasn't ice skated or abruptly turned.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/316074/again-with-no-change-in-dead-hard
Sprint Burst is coming to get you more frustrated if they hard nerf DH. A good SB usage is way more efficient than DH. Be prepared.
Can't wait for the SB nerf threads. We all know killer mains forum strategy.
Nerf nerf nerf!!!
Exhaustion as a whole needs a revamp.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2870330#Comment_2870330
Can you give me a hint on where to find this?
Some may call him a well known lore man.
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I'd just like to point out the program they use is for each server so NA east and west arent mixed but even for split servers the numbers are embarrassingly low.
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@supersonic853 said:
You mean the heal tech? (I personally hate it as well)
thats not the heal tech.
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As much as I don't like it that holding the game hostage is a thing... I don't like how this will still be an indirect nerf as you hook someone in a bad spot for the survivors then you can body block 1 way forcing the survivors to take the long way wasting more time for them and possibly causing the survivor on hook to run out of time.
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@KrosseKrabbePizza said:
They are super unfun to play against, if the killer has more than 2 braincells, it´s most likely an easy 4k.
Victor can jump 1 Meter in each direction (above, beneath and behind) you, you will get hit. I know it´s because of the ######### hitboxes from DBD in it´s current state.
Maybe you guys can give me some advice but in my opinion, they have little to no counterplay (with the miserable hitboxes etc.). I played them some rounds (i barely play killer at all), and i had only 4k´s, because it was super easy.
I like the concept of this killer, but the implementation is a dreadful catastrophe. With the upcoming tome and the many killers trying to do the rift challenges, this killer will pop up even more often, and it will suck a lot.
I will once again inform people that it is not hitboxes. It is BHVRs bad servers.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2862564#Comment_2862564
So when you get banned for camping you mean? The devs have put incentives into the game to chase but that doesn’t matter since a lot of killers will just be like “I’m not good enough to win so I’m just gonna camp one guy to secure one kill”.
Its not possible to get banned for camping? It has been said in a past Q&A that they wont ban for camping or tunneling. Also I don't see these so called "incentives" to go for chases other than bp which I already get more of when I play killer compared to survivor.
Funny how people always say "well you're not good" its more like... the amount of effort I put into chases to be out perked in most of them where it makes my skill irrelevant is what happens most of the time. And after that it's just no worth it to keep going for chases as they bought enough time to get a gen to complete before you get to it (excluding the obvious killers) to use pop.
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Only if legion and ghost face actually get a rework to their power and not a numbers/addons change like "reduced feral frenzy fatigue by 1 seconds" or "reduced ghost faces power cooldown to 20 seconds".
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2867322#Comment_2867322
Thanks i read all that when you took up more examples <3... You can still chase them away from the main buildings cant you?
do you know who fungoose is? watch him playing killer dudes IQ is ours combined x10 https://www.youtube.com/c/Fungoose
videos are old (he has started playing dbd again but not posted videos about it) but eitherway the principle is the same :)
Idk who fungoose is but i used to watch TheMightyRoq
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2867255#Comment_2867255
ur taking up 2 maps i didnt say EVERY MAP did i? no exactly end of discussion im not gonna read a troll comment like urs
Troll? Ok lets talk other maps which I did not include as examples for other maps. And for the record I never claimed that you said every map.
Cowshed: you get a free path basically anywhere other than inside the corn field to main building
Father Cambells: same issue, can get to main building even though you might get hit in the process
Swamp: do I even have to mention anything here?
Storehouse: can very easily get to main building since all the loops around it have a pallet most of the time
Badham 1-5: That entire map is just a main building
Coal Tower: That map is so small main building is just another loop and even if you zone away from that they will most likely make it to shack
Dead Dawg: If you dont make it to dead dawgs main building idk what to say to you
Iron works: can most of the time get to main easily
Blood Lodge: is just huge so going for chases is already really de-incentivized
Gas Heaven: has those giant car walls.
Rancid Abattoir: you run they window to entity block everytime and is in basically the middle of the map
Red Forest: Do I even have to say anything about mothers dwelling or temple?
Eyrie of crows: maps just ormond 2.0
So far I've been able to pick at least 2 maps out of every non-liscensed realm. Which is a MAJORITY of the maps. Funny how I got labeled as a troll just because I used 3 maps as examples
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2865899#Comment_2865899
You can chase people away from good building LMAO how many hours do you have? You need to cut them off and chase them AWAY RROM THE STRONG LOOPS... you need to choose your chases you can't just chase like a bot... if they are good leave them... if they are at a strong loop leave them
That is not right in the slightest. Can you really chase people away from the disturbed ward main building or ormond main building or even swamp main buildings? Even then spending that much time zoning takes just as much time as if I were to let them get to main. And it doesn't matter if "don't chase the better person" when someone can just easily run to a main that plays itself/
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2865725#Comment_2865725
Ok I misread.
Then let me answer. Because that’s how you lose gens, and ultimately how you lose the match.
Sticking around just because you think there is someone there is a bad strategy and you only fall into the Camping that is complained about which is you camp without reason. That is where it is unbalanced and it is the version they are going to fix.
Still better to get a kill and possibly get a 2nd than to chase someone that's just gonna dh for distance to the strongest buildings in the game.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2864328#Comment_2864328
That’s not the Camping I am talking about.
I am talking about the people who refuse to leave the hook even when there is no one even remotely close.
Thats the camping I was talking about?
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Hits look fine on the killers end most of the time. It's just bhvrs wacky servers
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2865544#Comment_2865544
Because camping totally won't become a bigger problem if it gets an indirect buff.
What I'm saying is make maps more fair and perks more fair then it would be reasonable to touch camping. As of right now there really isn't and incentive if you got mothers dwelling as trapper to go and chase someone compared to getting a single kill and taking it.
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In the best of the best (or even people with brains) versing each other is enough to prove if one killer is weak or not. Not just because nurse is this really good killer, maps play a big role into it as well. A lot of people would agree that killers like trapper and clown are weak because they're just anti loop with no decent mobility that only become decent on small maps.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2862564#Comment_2862564
That's gonna take some camping nerfs.
Or you know... fixing everything else first before they touch camping.
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Forgot to equip one in queue
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2864078#Comment_2864078
All I am saying is that the excuse of "chases not incentivizing" enough doesn't warrant a playstyle remaining unbalanced.
I mean why would I go leave the hook knowing that the moment i leave they're gonna get ripped off and healed in 8 seconds while 2 gens pop with a 3rd at 80.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2862564#Comment_2862564
You’ll still do it even if it was incentivized.
They could give a million BP to anyone who doesn’t camp and killers would still do it.
The game isn’t suppose to hand you a kill, it is usually why the killers who don’t face camp tend to get more kills consistently than a 1k per match.
idk ive seen plenty of killers get an average of 2 kills per match. Especially as leatherface or blight.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2862572#Comment_2862572
COH hasn't even been out for 6 months, camping has always been there
https://forum.deadbydaylight.com/en/discussion/comment/2862564#Comment_2862564
So what would incentivize one to go for chases?
Smaller maps reducing the ridiculous gen spread and not having exhaustion perks being a thing.
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When it's actually incentivized to go for chases instead of camping hooks.
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@eloise said:
The Nurse is the strongest killer, why don't you nerf her You have Nerf Spirit.
PS: nerf or removed just on pc because on PlayStation she are not stronge like that
Ive seen console nurses do just as well on console..
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A legion and ghost face "rework" when its prob just gonna be an addon pass.
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@firedaflareforhelp said:
https://forum.deadbydaylight.com/en/discussion/comment/2859946#Comment_2859946
just want to point out what do you expect when killers are tunneling camping lmao... just think about it maybe play survivor idk what else to tell you solo queue not with a swf btw
Killer meta is more heavily influenced by survivor meta. There's not really any killer perks where you don't have to earn something to get rewarded. Meanwhile You can run Ds, unbreakable, dh and no matter how badly your team fails with decent IQ survivors you will come back.
Like sure say the game isn't survivor sided, it's swf sided when in the reality a 4 solo q team can do almost just as well if they're actually good at the game then further get increased by the perks they almost always run.
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Bored of survivors...
Running the same 4 perks.
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Let go of the gen before the hook, wait for the artist to release the crows and get back on it.
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2857879#Comment_2857879
i see but doesn't he hiss like a snake when is going for a lunge? Thats what i use as a warning.
That's exactly what they use for zoning. They do the hiss so you dodge away from the window or pallet then they cancel the shred then m1 you.
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@BlackRabies said:
I'm certain it was always like that. You have to listen, the moment demo starts making its hissing sound is when you can lunge. If you try to lunge before it starts hissing it'll just cancel and it'll be a basic M1.
It always m1'd until now I guess. Idk I havent played demo in months but it being cancelled instead of m1'ing so you lose distance is so much better.