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KrosseKrabbePizza

KrosseKrabbePizza

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  • "Lads there was this one cheater... survivors should spawn on hook and killers should be able to slap on 8 slowdown perks at base kit, game is so unfair"


    The game was never more killer sided and killer mains just complain about the slightes things.

  • I barely get him revealed, only in really wide open places.

  • I understand that. But the fact that you can´t interrupt the stalking because of smallest obstacles is just stupid.

    Or that he can stalk me from like 5000 Meters away but i can´t reveal him. Who thought about this nonsense.

  • How long do we have to beg for the removal of this stupid nonsense feature?

    But BHVR often made some questionable choices.


    If you don´t want to read slurs, why don´t we have the option to opt out the chat instead of bringing a broken blurr mechanic?

    If you are affected by flashlight clickers, why don´t you get an option to opt out the sounds and lights instead of removing it for everyone (which affects also 360 and other things)

  • I wasn´t up to date with the PTB - did they change the reveal-mechanic? Does it work better now?

  • @FrostyEyesSusie said:

    https://forum.deadbydaylight.com/en/discussion/315747/prediction-with-the-upcoming-twins-tome-many-mainsurvs-will-stop-playing

    I can't believe people are actually complaining about Twins of all killers now. What's next, Legion is OP? Ghostface? Geez.

    BTW Victor is screwed big time by the new DH validation. If the survivor DHs his pounce he will inflict no damage but still fall right next to the survivor, who can then stomp on him for free.

    so i am more or less forced to play DH for the win, then killer will again complain. "gEeZ"

    I just say that they are unfun, not OP (but yeah IF you will call a killer OP, they are right after Nurse in my opinion). Why do people always try to missunderstand written texts? Also i am not people, i am just myself.

    Funny thing, Ghostface is f**cked up because of the ######### registration when you try to reveal him, do you think it´s fine? (AGAIN, i am not saying he´s op, he´s just broken because it shouldn´t "work" like that.

  • @Mooks said:

    @OP do you have a clip of that? Or -if you had gotten it 4 times on one day already- could you do a clip the next time?

    that way it’s easier to comment if there is a bug/latency issue going on or if you missed the timing,

    Unfortunately not, my GForce Recorder doesen´t work properly, but i will try to fix it and come back. I mean, of course it could be, that i was wrong, but if you hear the stun bump, there should also be the stun. I wouldn´t be surprised, if i even got the stun points then

  • I really hope they will fix it, but as i know the devs they will prolly f*ck it up even more.

    About the stretched res, yeah i saw that it can help a lot but i am

    a) more appealed to good graphics than abusing mechanics

    b) it shouldn´t be a thing, that only abusing something can fix things.


    It really would help a lot, if the devs at least would state, that they are aware of the problems (if they aren´t it´s even worse, they can´t be that blind). If everyone would know, that they are on fixing bugs (like a to do list), it really would calm down a lot of people. But at the moment, it just looks like they don´t care about anything except making money and it sucks. The hit validation thing for dead hard for example came out of no where (at least for me), if they would have stated it before, people would have been calmer about it, because broken dead hard was a thing for at least a year.

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513458#Comment_2513458

    Why do some CS GO/Valorant players go pro if it's to be punished with headshots for that ?

    There is a difference between getting better opponents because you improve and getting punished by the game itself with less pallets / movement speed etc.

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513360#Comment_2513360

    Expecting the devs to balance the game for both side to be enjoyable.

    Look, they have released a SBMM system, it worked as intended at start high mmr with/against high mmr.

    But you know what ? They have capped the MMR.

    So now what is happening, 2 weeks later only ? You have potatoes survivors that reached the highest MMR and survivor games in soloQ start to be terrible once again.

    Developpers mostly take bad design decision, from map design to perks design, to balance design to SBMM design, anticheat design is crap. Everytime they do something, they fail it somewhere, there is nothing, absolutely nothing about what you can say : "they implemented a new feature and it's great".

    So going after that logic, you are not one od the best players since its capped and you are playing against better Survivors. That would mean (after your previous logic), that your opinion is irrelevant since you are not one of the best players)??

  • And where do we draw the line and how do we reward the better players for their nerf? Why would any survivor want to play in higher MMR when they gst punished for that.

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513339#Comment_2513339

    Nope it's not made for the best players but a game has to be balanced for high level. It's the only way.

    For a survivor to counter getting hit by a killer ? it's the thread subject, Hold W.

    Ok you really are serious about this. What is your expectation from the devs? Nerfing survivor speed? Nerfing pallets, better removing them? Buffing killer speed?


    The thing is, yes holding Shift W is strong in such situation. Tunneling, Camping and slugging is strong for killers in many situations as well but it is a known strategy and killers will do it and sometimes abuse it.


    Do you expect survivor to stand still? Because i heard many killers often cry about looping. Standing still is the last thing survs can do instead, so i assume that you want survivors to stand still. You like challenges, huh?

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513191#Comment_2513191

    Then you are not allowed to talk about balance. You play at low MMR, you don't know what is the balance of this game.

    How can you be seriously with this? Is this game only made for the best players? All other opinions don't matter anymore?


    "hey mom look at me i am the best of all gamers and their opinions are worthless because of that"


    You can't be seriously that entitled.

    But if yes, let me ask you a question : how can survivor counter getting hits from killers? They can't do anything against its soooooo unfair

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2511488#Comment_2511488

    Why are you so upset that I'm imploring players who have the skill to run without perks to take it upon themselves to rebalance the game for the sake of killers' enjoyment? I have just as much right to "tell people what to do" as you have a right to respond to this post and provide a counter argument. But its hard to see why anyone would take issue with me asking survivors to be good sports and nerf themselves if they're winning with such ease.

    You can fundamentally disagree with the idea, but I'm hardly being malicious with my post.

    https://forum.deadbydaylight.com/en/discussion/comment/2511881#Comment_2511881

    And do you feel that you can 4k 70% of your games as Killer without perks & add-ons? If so, I'd implore you to challenge yourself and do just that. If not, then Killer must not be as easy as you'd like me to believe.

    If I thought Killer was easy, I'd be making the same exact post but about Killer. I don't think Killer is easy, therefor I'll continue to run whatever I so choose as Killer. I ran Speed Limiter Bubba the game before my screenshot, and was given Lerys & some top notch solo survivors. Needless to say, I didn't get a single sacrifice.

    Would you have prefered I post that screenshot as well, so that you're not under the impression that all I do is run "meta" perks?

    You're talking to me like I'm some sort of hypocrite, when what I play as Killer is completely irrelevant to this post. I never tried to claim that Killer was easy, so why in the world would I run Killer perkless?

    If I had a full meta survivor load-out, and I was screaming from the roof tops "SURVIVOR IS EASY," call me a ######### hypocrite. But I'm not doing that. So yeah, I have plenty of grounds to stand on for this post.

    ---

    As a completely seperate argument, BBQ & Chili is not a crutch perk. Most people run it because of the bloodpoint bonus, and I'd argue its one of the healthiest killer perks in the game. It provides killers with the information they need to leave the hook and chase another survivor. How can anyone hate a perk that incentivizes killers to not camp?

    I don't have any strong opinions about NOED either way. I seldom run it. This was the first game I ran NOED in roughly 6 months. The meta at high MMR is shifting away from gen regression perks, because gens are getting done quickly even through ruin & pop, and moving to end-game builds. I see No Way Out, NOED, & Bloodwarden every other game now. Its no longer a perk that only baby killers run because they can't apply pressure. It is mathmatically impossible for killers to apply enough pressure to 4k against a coordinated team (let alone one that knows how to loop). And as I stated in OP, I knew I was going up against a comp team before the match began.

    Fair point - but most people will ignore your post anyway since they don't care about this.

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2511436#Comment_2511436

    There is nothing to show off. The game is easy. Period.

    Is it easy for everyone? No. Its not going to be easy for the person who just started playing this week, this month, or even earlier this year.

    But for the players I explicitly adressed at the end of my post, and featured in my screenshot, Survivor is a joke.

    If you're not that audience, awesome. Go find a forum post you can relate to.

    This post isn't showing off. If you think it is, you've evidently not invested the time and effort into this game that I and many others have.

    Its not my job to make sure my post speaks on behalf of everyone who has ever played DBD.

    I can have literally thousands of hours ingame and still have no clue of it. If you are that good, that you don't have to rely on perks - fine for you. But who gave you the right to tell other people what they should do?

  • Imagine being so narrow-minded to think every survivor has the same skill cap AND the intention to play like you do.


    With that aspect (hey buddy, not everyone is a progamerrr like you), why should newbies or casuals play perkless? Because you told them so? Because you did it successfully?


    Sorry but it really sounds like you just want to show off.

  • It's so sad, that they literally killed off my boy billy with these nerfs. For me he is the most fun killer to play against, the chases are so intense.


    Would love to see that they bring him back to old strength

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2509266#Comment_2509266

    Here's a problem. Being swf is fun, but playing against isn't. Swf needs to be nerfed.

    I didn't have much fun in my most recent matches in SWF since the MMR - As i said we are the Squad which don't take the game that seriously (sweating) and we keep getting sweaty Killer. If the killer can see a SWF he will most likely dodge the lobny or sweat the hell out of the game.


    Once again :

    Killer is mostly hard/not fun in the high ranks

    Survivor is mostly hard/not fun in the lower ranks OR in solo Q.


    I agree, that playing killer against high tier SWF groups can be a pain in the ass but its also crap for survivors who are not top tier to play against sweaty killer with the same killer / builds every round.

  • 1. Would improve Solo Q a bit since you can kind of prepare but i see a lot of people dodging lobbies since you can determine if there are newbies (having only bad perks etc.)

    2. I nearly never use offerings - i would turn that notification off.

    3. No please no - it would make so many killers dodge the lobbies. My SWF groups are not that strong, we play for fun - and we would get dodged so often just because we are a SWF-Group (not even a good one)

  • I still often get hit through pallet drops (where i stun the killer).

  • @fitch said:

    https://forum.deadbydaylight.com/en/discussion/comment/2508453#Comment_2508453

    You one hundred persent is baby survivors.

    I think you put down the bullet faint killers feel survs god.

    Sorry i didn't understand anything besides you calling me a baby survivor (which is fine, i play ridiculously bad at the moment).


    But what has that to do with the fact, that these perks are very situational AND boring to see in every single game? I like to switch up my perks instead of hardsweating every single round. These sweaters are one of the current problem of the MMR - it makes no difference between casuals and sweaters AND imo they turn the opposite side (killer or survivor) more and more into sweaty players (since you have to do so to succeed).

    I rather lose constantly (which sucks) than using these boring perks.

  • @NerfedFreddy said:

    You aren't wrong. BBQ absolutely encourages camping/tunneling and rewards killer for doing it that's why it needs rework. You should get token only if all survivors are alive. Each token gives 30% instead of 25% like now. BBQ fixed

    Or the gained token will get erased, when the surv on the hook gets into the second stage.

  • wow i will never understand, how Unbreakable, Adrenaline and DS are meta. They are so hardstuck to a situation and they all only give you advantage in one scenario each. I know Unbreakable + DS is a strong combo - but god they are so lame. If i get downed, i get downed. I don´t want a second chance. BT though is good since many killers will come back for the hook and its very effective in endgame. Prove thyself is also very strong with SWF.


    On the other hand since the MMR it seems like 50% of the killers now don´t use only one slowdown perk but 2 or 3. It is so boring, i don´t really understand where the fun is when the round takes 20 minutes because survivors are hiding and searching for totems instead of doing their objective. I nearly never use Slowdown perks at all (ok i don´t play in high ranks tbf) but i never needed them.

  • i played like 50 hours since the new MMR - and like 20 of them since the reset. There were a handfull of games where i had a decent group of mates and a killer which didn´t sweat like a "pRo". Other games either had complete braindead survivor or killer with pink addons and 2-3 slowdown perks. God they really killed the game for me as a casual player.


    Edit: i have to say - before they resetted the ranks, it was really nice to play. Nearly no rounds like described above were to be seen. Mostly good survivors against decent killers. I didn´t care if died, it was awesome. After the reset, the tables have completely turned around. I know it shouldn´t be possible since it has no effect on the MMR but it seems like it. And i lost so many rounds since then, that i should play against baby killers by now - but no, only the same sweating (same perk using) killers every fricking round.

  • @C3Tooth said:

    Oh hey its the Doctor, everyone equip Calm Spirit now

    I guess this is enough explanation.

    Bro i even said, that it would be unfair, if the survivor would see it. It´s the damn same thing for the Survivor.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471237#Comment_2471237

    The risk of bringing your own items into trial has always been that you can lose the item.

    What is this stupid argument? The risk of getting your Hex:Ruin destroyed within 20 seconds into the trial is also there, yet so many killermains complain about it. It´s a risk.

    But why should the killer know about the items while he can choose his perks? Maybe make the game, so he can´t change the perks anymore after he is in the prelobby?

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471225#Comment_2471225

    I am always for displaying this information post-game, but I feel that many Killers will lose their excuse for losing the game. But overall, yeah, it would be nice.

    When I took statistics of my games (I stopped doing it, because in the end, I dont care that much and just want to play), I also tried to check if I went against SWFs, just out of interest.

    https://forum.deadbydaylight.com/en/discussion/comment/2471221#Comment_2471221

    Nah. I dont think there should be more information going out for players to dodge Lobbies.

    If the Killer is a Streamer, the Survivors might streamsnipe or simply dodge.

    If the Killer has lots of hours, the Survivors might dodge.

    If the Killer has a lot of -reps in the profile because of Salty Survivors, the Survivors might dodge.

    If the Killer has lots of Screenshots of Spirit-plays on their profile, the Survivors might dodge, expecting a Spirit.

    The goal should be less information before a game, not more information IMO. And certainly there should not be any reason for Survivors to start cherry-picking their games.

    Just like it should be for the killer. All these points can be projected on the killer´s perspective. He is able to dodge the lobby because all of the reasons you named before. It´s just stupid.

  • @PoweroSymbols3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471227#Comment_2471227

    Ok, u don't see my perspective, and it's another broken record person

    And you don´t seem to see my perspective. Bringing a Purple medkit with syringe but losing it after first chase because the killer decided to bring Franklin´s just doesen´t feel right (he might have brought it anyway because it´s in his perkbuild - yet he can simply destroy 4 items with one blow or just don´t bring franklins into the game, because he knew beforehand, that there would be no items. Stupid balancing.

  • @PoweroSymbols3 said:

    https://forum.deadbydaylight.com/en/discussion/277195/why-can-killers-see-everything-from-the-survivors-but-they-can-t-see-anything-from-him

    ... because there's only one killer and four survivors, literally the ONLY thing allowing the killer to see the survivors is like you mentioned, the items, and I can only assume that's so u can plan accordingly depending on what they bring, 4 toolboxes? Gotta apply LOTS of gen pressure, 4 medkits? Hit and run style probably, 4 maps...why u would bring 4 maps, I have no clue, but u can probably guess they will go totem hunting

    Yeah but these are legit strats, just like camping / tunneling etc. Killer should not be able to see the strat beforehand AND having the ability to take the strat completely out. It´s just unfair. If i would know for example, that the killer will be a Plague, i would take out my medkit and my We´ll make it because they are useless. And i would bring Calm Spirit for it. Sounds unfair, right? It is.

  • @Header said:

    Just make the killers name visible

    problem solved

    Would be ok for, like i´ve said.

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/277195/why-can-killers-see-everything-from-the-survivors-but-they-can-t-see-anything-from-him

    You may think the killer have an unfair qdvantage but you could just last sec swich like most of the survivor who bring a key do. If you last second swich you just ######### the killer over so this is in your advantage not the killer.

    Dont forget the game is heavily in the survivor favor for the only reason its a 4v1 and every survivor have the ability to 1v1 the killer and the majority of the map are in the survivor favor.

    The ability to see the name of the survivor i believe is there in case you have multiple survivor with the same cosmetics but i may be wrong about that.

    If the killer wouldn´t see the items at all, this problem wouldn´t exist ;)


    The killer can kill, he can take them out of the game. Should be enough advantage. He can tunnel, he can camp, he can slug. He decides how the game will turn out to be. If it´s gonna be sweaty or chill. He is like a referee. Only in the toptier of the game, the survivors are really able to use the map for their own advantage or have you ever seen a rank 20 looping properly around the map (without beeing a smurf) ?

    Imo it´s harder to master Survivor than KIller, because there are too many things Survivor have to have an eye on. Killer just kills, they have some strats for it (like Camping / Tunneling) and they need to master the ability. They need somewhat of understanding, what the survivor will do, but they don´t need it in lower ranks.

    Survivors on the other hand need to know everything what´s going on on the map. If not, they are screwed. They will fail skillchecks, they will go down in chases really quick and they will die very fast. Killers can just M1 everything, if they don´t master the killer´s ability. I´ve done it myself, i am a terrible Blight but still i got the adept by just using M1 and the ability for mapcontrol.


    Anyway, i don´t want to discuss anymore, because i am alone with my opinion. It´s fine, i just don´t understand it.

  • @Crowman said:

    I remember when survivors were using a tool to see who the killer was in the lobby and made it some killers much more difficult to play because survivors would just equip counter perks like calm spirit vs doctor.

    There's 4 survivors vs a single killer. The killer deserves to have some kind of advantage before going into the match.

    Just because some idiots use third party programs or cheats or whatever doesen´t make a reason, to affect every normal-playing survivor.

    Imo the killer doesen´t need additional information ( i am a casual red rank survivor, clearly not the best but not garbage imo) and i play mostly with randoms. Since Randoms in Redranks can be everything (a literal god or a trashbag), it´s pretty unfair imo to give the killer any more information. Maybe i play with 3 other redranks which absolutely have no clue about the game (because ranking up in DBD as Survivor is literal cakewalk) and then it´s over before it began. Because the killer goes full nuts with all the information he got and this is just bullshit in my eyes.


    What i want to say - for all you professional gamers (it may sound like sarcasm but it´s not meant like that) it might be possible, that killers are in an disadvantage in the top tier of ranks. But for casual gamers like me, it´s a sweatfest and mostly impossible to escape, if the killer has more than 3 braincells. There is no difference between good and bad players in red ranks (thats why i am rooting for the new MMR) and Survivors shouldn´t be put in a disadvantage from the beginning.

  • Maybe i slept under a rock or i missed something but i really have no clue what you mean.

    Also the guy above me, why can´t people just normally discuss about an issue instead of insulting people or claiming that they know you or your reason to write texts. What is this general toxicity? Do this sort of guys feel good after posting such crap?

  • @[Deleted User] said:

    Do you want another fishing rod as backup?

    I don´t have no clue, what you mean?

  • Ok i see the stalking thing with the campfire, you want to go the realistic way. Did the killer find their driver´s licenses or where did he get all theat informations? If he can see them, its fine (thats what i said before). You can argue like that with the items, ok. But he definetly gets no information by stalking them at the campfire.


    Still it´s unfair imo, because you can literally prepare yourself. Taking 4 unique perks into this game is kind of a Roulette. You can have luck and completely counter everything OR your perkbuild doesen´t count anything. Seeing the items is like seeing the cards of your opponent in a Pokergame. It´s stupid and people would say it´s cheating (not in DBD of course because it´s a mechanic). I don´t see why the killer should get that much information.


    And yes i agree, SWF is a completely different thing, while 4 randoms barely have chances against a good Killer in Redranks. There is definetly more potential in balancing this. At least give the killer more points, if he faces a SWF-Group.

  • @NomiNomad said:

    Well, I mean, DbD isn't a FPS. Even the guy with an actual gun doesn't really operate like an FPS. There's no comparison to be made here.

    And in general, most of the hitboxes are fine. Huntress hotboxes aside, of course. It's all just latency + BHVR's rash servers.

    Then why would you add FPS-content? Because Shooting is FPS content and Huntress and Slinger shoot. So you should be able to fix your game so the FPS-Content will work (which doesen´t)

  • @[Deleted User] said:

    "He shot me through the corner!!! WHAT?!? GAYEEEEMMMMM!!!! Ugh, lag!"

    Short TTK + relatively invisible bullets for shooters makes it much easier to mask latency Issues.

    DBD is up close and personal.

    You'd be wanting to compare DBD to For Honor or Dark Souls multiplayer. And while I can't recall how For Honor looked, I know that Dark Souls can be jank incarnate.

    I know what you mean - But i played PUBG for a long long time and it´s hilariously buggy. But it was not like ALL Shots were stupid or lag or "through walls" or whatever. In DBD - Everytime the killer aims behind me (when i am running around a corner for example) i will get hit. I will even see the blood which will come out of the "invisible bag" which i reffered to earlier. It simply looks stupid every. fricking. time. Same goes for Victor and Demo hits.

  • As a surv main, i don´t like both but i really hate RPD. Haddonfield is okaish for me (not so strong as many people say in my opinion)

  • @Patrick1088 said:

    https://forum.deadbydaylight.com/en/discussion/268400/starstruck-bug

    Which killer were you playing against when it happened? Has to be Myers only in EW1. Other killers are undetectable but still have TR.

    sorry for the late reply. the killer was a nurse - which made it basically worse.

    There was literally no heartbeat because i was like 40 meters away. I only heard the sound you get, when you are affected my starstruck / noed / etc.

  • I did, there is no Felix on his screen when he starts the attack. He turns in his direction with the jump but thats simply not possible. It looks like auto aim for me like the Autoaim for Nurse.

  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/2209664#Comment_2209664

    You can't face wherever you want and still get the hit. That statement is false. You have to be reasonably close for the hit to connect.

    in the video, it´s clear to see, that he was not facing towards the survivor and still got the hit. The Felix was not on his screen. I can understand a wide hitangle for blight, but for victor?

  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/2209280#Comment_2209280

    This is totally okay. I slowed the video down to .25 playback speed so I could see the pounce in slow motion. Victor's hitbox reminds me of Blight's hitbox. Both are quite wide. That's why Blight can land lethal rushes when the survivor is not on their screen.

    I'm glad you show me this. A number of people were complaining about Victor's hitbox, so I was starting to wonder if there was something wrong with it. But the video you linked reassured me that Victor's hitbox is fine. Thanks. Now that I look at, that was a very impressive pounce by Dousey. Those pounces are not easy to pull off.

    i have a different opinion here. Killer should get no hit, when they can´t even see the survivor on their screen. You can basically stand right behind the survivor, facing where you want, you will get the hit. This is just broken. I often think: "ok i will get victor out, he will handle this with ease". I hit 90% of the hits, when i don´t hit, victor only get crushed like 10% of the time, so i have another try. This should not be the case, in midgame with everyone injured, these are pretty easy downs and slugs.

  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/2209236#Comment_2209236

    The hitbox is perfectly fine. Try to pounce on a survivor that's really good at 360ing and you'll see the hitbox is not as busted as people think.

    https://youtu.be/JfCWJVv8DsU?t=241


    in this clip, you can see, that victor pounce looks like he can swing like killers, when they hold M1. The Felix was not on his screen, when he let the pounce go. As a survivor, you can often see Victor flying past you, but then he flys against an invisible wall behind you (your actual hitbox) and you go down. This is not ok and it´s the same exact thing for Huntress Hitbox.

  • also kicking Victor is basically stupid because she gets him back after 6 seconds. survivors should benefit from kicking victor, not getting punished.

    Also the notification charlotte gets when someone is around victor is stupid, when he´s standing beside a hook. this should simply not work around a hooked person.

  • @Mister_Holdout said:

    Victor's hitbox is fine. The pounce is definitely not easy to land like people think.

    Watch an actual Twins main play the killer and you'll see the killer is not as bad as people believe.

    i play him myself. I am not the best killer but i hit almost every pounce because it´s hitbox is so big.

  • my only problem is the ridiculous victor hitbox. You can´t juke him in open field and in structures he can catch up to easy.

    A good change might be, that he can be kicked while is charging his pounce, because then, he just can´t stand 1 meter behind the survivor while the survivor can´t do anything about it.

  • @konochivu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188639#Comment_2188639

    I don't know where you find those killers but at a high level and in some tournaments, killers are going to camp and slugg and tunnel if given the opportunity they will do it.

    Yeah because the gens will pop like nothing, the players in tournament will memorize maps, they know exactly what to do. I am talking about casual players. We often get destroyed by players who don´t camp and tunnel, and i am totally fine with that. They are simply better.


    I am also fine with getting tunneled and camped. I mean it sucks but i got used to it. Once again, i was talking about a special scenario where the devs would care about it as a problem.

  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/comment/2192519#Comment_2192519

    well one other thing is they'll come back to the hook because it garuntees there's another person at the hook. and another thing is some people don't know the difference between tunneling and the killer running into you again by sheer dumb luck.

    But i am talking about the often seen scenario, where the killer goes for the unhooked person, often even waits for borrowed to run out, completely ignoring the person who unhooked, even when they are sandbagging or other things. Thats tunneling and that happens a lot.

    You as the unhooked person mostly can´t do anything against it, you can go for a loop but if you suck at looping, you will get downed again. We have some mates in our group, who are not good in looping, they constantly get tunneled out of the game and depip after that.

    I know, they should just git gud, but that doesen´t change the fact, that the killer could have gone for the person who unhooked or completely ignoring them both, if he is already on the other site of the map.

  • @konochivu said:

    https://forum.deadbydaylight.com/en/discussion/249903/how-could-devs-decrease-the-amount-of-tunnlers-and-campers-if-they-wanted-to

    Survivors are the ones who must punish killer's mistakes. Killer is tunneling? - don't unhook too early, trade hooks, take agro. Killer is camping - work on generators. There's nothing more, nothing less. Developers already fixed Freddy and wraith camping powers.

    You know that there are many killers, who will come back for the unhooked person from the other site of the map (which will take a lot of time) just to get them downed and hooked again? Of course if i unhook right infront of their face, it´s my fault. But if i wait and the killer still comes back, there is nothing you can really do.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2192348#Comment_2192348

    'Also only because you upvote your posts doesen´t mean, that you are right, you know?'

    Did you accuse me of upvoting my own posts? Because people can't upvote their own posts on here. But grats on accusing me of something I can't actually do. That's up there with the person who said it's my fault as Killer if Survivors DC.

    And if other people upvote my posts, it's clear they agree with me.

    Didn´t know that actually (never tried it ;) ), i was just curious because you got an upvote right after you posted it. I thought it had to be a self upvote. Sorry for that.

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