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KrosseKrabbePizza

KrosseKrabbePizza

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  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2192123#Comment_2192123

    Because I don't see Killers crying that Survivors should be punished with teleporting generators or losing BP if they hit too many skillchecks.

    Because I've had Survivors literally say it's my fault if Survivors DC against me. Like I somehow magically control their minds & make them pull the plug.

    Because I've watched Survivors cry about every mechanic & tool Killers have at their disposal (tactics, Killers, perks like NoED), then act like they are the victims here.

    Survivor mains are whiny babies that won't be happy until they are invincible in game, all under the guise of what's 'unfun'.

    Yeah if you only play killer, you will only find whiny survs, thats true.

    First of all, i never meant to cry about tunneling and camping in this thread. i was asking, how devs could change the game to decrease it, but you guys don´t read threads correctly, you only see the "crying" part in it.

    So i won´t discuss with you, because you clearly only play one side (which is perfectly fine). I play 80% survivor, i know i am more survivor sided on my discussions, but at least i can admit, that there are a lot of crybabies on survivor side.

    Also only because you upvote your posts doesen´t mean, that you are right, you know?

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2191968#Comment_2191968

    The Survivor Main mentality; Remove camping, slugging, and tunneling. Literally remove the Killer's ability to apply pressure & win. But gen speeds are fine.

    You know you can completely turn this dumb ######### around on killers who cry about every surv mechanic?

    Why are you so toxic about this? it was just a premonition, what could happen when you decrease gen speed.

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2189947#Comment_2189947

    " If Genrush is not a problem, I can play without the "Taking One survivor out of the Game faster" mindset and I dont Need to tunnel someone." - you don't, but others will. I've seen plenty of people who camp and tunnel right from the start. Some even continue doing after a DC.

    Camping will be even more effective with slower gen speeds.

    This! Because why stop camping, when the survivors will do less gens with decreased gen speed. I think it will bring out more campers, they can simply sit out the game, waiting for one survivor die after another.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2189465#Comment_2189465

    That's partly why there's so much frustration. They displace their faults onto others, but since that's not based on the reality of the situation, the problem doesn't get fixed. Since the problem doesn't get fixed, they become more frustrated.

    Since they don´t chase me or playing like they would try to, i assume, they think they are too bad to go for chases.

    What else should i do? I must not complain here and scream for changes, i must not try to not get angry as well? Is there anything in your opinion, what i could do instead? It was you or someone else here who said "get over it".

  • Ok guys, this escalated a LITTLE bit here :D

    I won´t repeat my intentional thread one more time since no one expect for one person here really cared for the idea.

    Thanks for the Otzdarva video, i think it really will help me after a few seconds after the game.

    Thank you for giving me ups and downs, if you "remove" camping or add other things to prevent it.


    I will now simply take it as a "the killer is not good enough for me, so he camps and i´ll be fine with it."

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188760#Comment_2188760

    It definitely isn't the most frustrating for Survivors.

    what is it then in your opinion? For me, getting tunneled out of the game is very frustrating, if it happens over and over again. Getting out of this sort of grab from the killer is nice too, but you don´t get out of it that often without any loss.


    Things, that i can´t control in the game can get very frustrating to me. if i just suck in the game, thats my problem, i will continue and work on it. But i can´t control a camping and tunneling killer.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188744#Comment_2188744

    No, I'm talking about where I suggest a game within a game, for the Survivor on the hook. Hrm. I wonder if that was in another thread.

    No you posted it here, i saw it and i liked the idea. Would love such thing but i guess it wouldn´t make the killer not camp and tunnel anymore. But it would make the game more fun for the camped person, that´s true.

  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/249903/how-could-devs-decrease-the-amount-of-tunnlers-and-campers-if-they-wanted-to

    I'm just going to say what I've always said. Make more killer perks that discourage these activities that way people don't run them have free will to do what they want and people who do run them will not camp or tunnel unless absolutely necessary. Anyways not all people do it be toxic. They do it because its the best strategy.

    And in my opinion it shouldn´t be the best strategy. it should be the last straw they can grab. But its the easiest way to play the game and also the most frustrating for survivors. If it would be the strategy, where you would need the most skill, it would be another thing because not everybody can do it. But you can simply run around the hook waiting for the depressed survivor on the hook to die.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188721#Comment_2188721

    Did you miss my post about a different approach to dealing with that?

    You mean the perks the survivor got to curve around tunneling and camping (named nerfed DS and 12 second Borrowed time aka Hookswitching?)

    again i am not talking about giving survivor super strength to get it all done with ease. I more likely meant to lead the killers into another way of playing by giving them bonus points or minus points for certain behaviour. Or making the rating system more viable by putting mean killers and mean survivor in lobbies together or something like that. I know it´s hard, this thread was meant like "in a perfect world, how would it be?"

    But most of you guys overread this part.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188711#Comment_2188711

    Inexperienced Killers do it to compensate for a lack of knowledge in the game. When they rank up, they stop doing these things because they no longer work. If they continue to work, then the Survivors are at fault for allowing it to work.

    You kinda just solved your own problem.

    we are running circles here and i will stop the discussion here for my site. You are definitely not wrong with that. Survivors are giving the killers reasons to camp and tunnel because it works when they don´t do gens instead. But as i wrote before, this situation sucks for the hooked teammate in both scenarios and he can´t do absolutely nothing against it.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188687#Comment_2188687

    Here's the problem.

    I don't see tunneling or camping as an issue.

    It happens so infrequently that it is a non-issue. I've played close to 100 Survivor games in the last month and I've seen ONE person be facecamped and two or three get hardcore tunneled. That's 1/100 Survivors. That's probably near the same ratio that Killers get deathsquad SWF.

    You just remember the unpleasant experiences more clearly because your brain is wired to.

    As i wrote before, we had like 20 games today, we got facecamped 3 times and tunneled like 6-7 times on top of that. I see, that many unexperienced killers in the lower ranks are there and they do this because the matchmaking is broken with the actual ranks. But it still sucks to get facecamped and tunneled in like 30% of the game.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188660#Comment_2188660

    We understand, far better than you know or do yourself. Game balance is a harsh mistress. A little research on your part will reveal to you the DEV have done all sorts of things, with extensive testing. There are things already in the game to encourage Killers to other behaviors and penalize them for staying too close to the hook. What there has been a drop in is Survivors who make safe rescues, take protection hits, steal chases, trade hooks, and all the painful hard choices it takes for a team to beat a an individual. I play both Survivor and Killer, so my views on this are not biased toward one or the other. I manage to get out of MORE games alive than dead playing Solo. I run into the same number of Campers and those that Tunnel as you do statistically. Why am I not in a rage and urging ridiculous punishments? Why is it I and countless others manage to rise to the occasion and get by in the face of adversity?

    The tone and language of your original post is rude and not constructive at all. What makes you think that the DEV would listen to you with an approach like that? Constructive, civil feedback is better. Accusing them of kissing asses is merely going to get them to stop reading and move on. At that point, they figure you are the Moderator's problem. I'm eating my dinner, so I'm not going to give you a long lesson on how to deal with your problems, other than to suggest that blaming YOUR problems and failures on other Players or the game is holding you back. You have to take responsibility for your part in every hook you sit on, and start to work on what YOU can do to mitigate the things you are having trouble with. There will be no Deus Ex Machina from the DEV. This is the game; it is YOUR job to figure out how to thrive here.

    According to my experience, it seems that no DEV ever read anything in this forum at all, because they did so many things in the opposite way of the actual needed things like:

    "hey the hitboxes are broken, could you please fix them?" - "no, but here are some overpriced skins, go buy them instead"

    or

    "hey there are some uncleansable totemspots, could you please take them out" - "no we leave them there for 6 months and you can get some perk nerfs and buffs literally no one asked for".

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188639#Comment_2188639

    What Rank do you play at?

    How many hours do you have?

    What perks do you think are OP?

    What characters do you think are OP?

    Rank 1 Survivor (not yet because of the funny resets :D)

    1,4 k of hours

    There are no op perks or killer, just some which need literally no skill or anything else like Noed. But that´s not the topic here.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188647#Comment_2188647

    And you make the assumption that the DEV haven't already looked into tested and tested again multiple strategies to that effect. In every test (time and time again) the methods were abused by Survivors, didn't really stop Camping or Tunneling and had the added problem of costing us Killers and making Queues unbearable. The DEV have gone a different route and accept those strategies are part of Player Agency, i.e. play style and put things in to reward Killers for other behaviors and to make doing so slightly less BP profit. In turn, they give Survivors a METRIC TON of things to use against Camping and Tunneling and all that jazz.

    What some Players seem to ignore (or perhaps are actually ignorant of) is that you have everything you need to deal with those tactics yourselves. They gave you the knives and forks, but it is up to you to tackle that steak.

    You mean all those perks, they nerfed into oblivion because Killers cried so much about them? Yeah tell me more about it.

    If they would try to balance camping and tunneling, they wouldn´t nerf the strongest perks against it.

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188607#Comment_2188607

    "Tunneling and camping are valid strategies and are not going anywhere." - So, allow me to explain what I think OP means. I think it's obvious to everyone that those are valid strategies right now. He is saying that perhaps developers could make those strategies INVALID. And replace them with other equally VALID strategies that would be more fun for everyone.

    That's like calling a plumber and saying:

    • (OP) my toiled is clogged and it stinks
    • (YOU) of course it's clogged and stinks because shot stinks and you popped in it.
    • (OP)...
    • (YOU) that shot is not going anywhere and so is stink
    • (OP) how about you fix it by unclogging it? maybe? just a thought...
    • (YOU) no! clogged toilets always stunk and so you should get used to it!

    Thank you! Finally someone understands. I was even writing it in the title, what they COULD do, if they wanted to.

    But hey lets bash the people and their ideas for no reason instead, right?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188635#Comment_2188635

    i wasn´t saying directly, that they try it on purpose, but they do ruin it for many people by facecamping and tunneling the [BAD WORD] out of them.

    And you ruin theirs by looping, but I'll bet you never considered not looping, nor did you ever consider making suggestions to stop looping, nor did you accuse the devs of "kissing loopers' asses by not punishing them".

    what should survivor do instead? Just die? Killers have many other ways to win a round, they can simply keep pressure on gens or being good in loops. Killers who have a lack of skill will camp and tunnel instead because it is easy and you get so much out of it.

    Survivors on the other hand can only do gens and loop to get out. Sorry but thats such a dumb comparison.

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188630#Comment_2188630

    Queue time are instant for me whole day except night time I really don't see where y'all see this obnoxious waiting for game what servers y'all use

    living in Germany, using their servers. Around 6pm to 10pm, we have to wait at least 10 minutes for a lobby. Killers get a lobby in instant.

    I know the problem is, that at that time most groups gather together to play SWF and some people of these would play killer instead without their friends. Every Killer who plays SWF instead is a massive addition to the waiting time.

  • @Pulsar said:

    Tunneling and camping are valid strategies and are not going anywhere.

    If you want tunneling removed, you need to massively slow down the game, which is a huge Survivor nerf. Is that worth it to you?

    You can't really stop camping, there are situations that call for it and there always will be.

    Why is that your opinion? In my experience, the best killer don´t need no Noed, Camping or Tunneling at all. They just beat the ######### out of every team. We are by the way a decent SWF, not top notch but we know what to do and 3/4 of us know how to loop a killer for some time.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188626#Comment_2188626

    It´s stupid, how such people can ruin this game for you so easily.

    The problem with that statement is that you're assuming they're trying to ruin your game. 99% of the time, they're not. The 1% are just #########. Your enjoyment doesn't factor into their decision-making process any more than their enjoyment factors into yours.

    i wasn´t saying directly, that they try it on purpose, but they do ruin it for many people by facecamping and tunneling the ######### out of them.

    We played like 20 rounds today, and in at least 10 rounds, someone got facecamped or tunneled into oblivion. And if the same person gets tunneled/camped in every frickin´ round, you will get tilted sooner or later.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2188626#Comment_2188626

    Do you know why there are enormous queue times for Survivor?

    I guess you want to give a hint, that no one wants to play killer because the game is survivor sided?

  • @WeenieDog said:

    Flashlight clicking / tea bag for more hook/ bleedout time seems like a really weird one sided trade.

    true, but i was wondering how you could prevent killers from doing that. I can understand why you get tilted as a killer when you get clicked and teabagged but getting facecamped and tunneled is frustrating because you can literally do nothing against it. Even IF the rest will do gens, you can only get 3 gens done in that time. It´s stupid, how such people can ruin this game for you so easily. Also with those enormous waiting time in lobbys, you are basically doing nothing while playing, when you are either waiting for a game or waiting for your death on hook.

  • @Clünge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2182922#Comment_2182922

    The whole forum is whiney & usually a whole lot more turd focused than the person who started this post

    I´ll take that as a compliment :D

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2183082#Comment_2183082

    It depends on the connection the killer has to the servers.

    It varies from killer to killer, that's why you can never know. And it's not EVERY. SINGLE. ROUND. at all. Its maybe 20% of games where the killer has a seemingly slightly longer attack range than they should, and maybe 5% where it's ridiculously out of sync that you just know the killer is playing on dial up.

    There may be some technical issues with the servers themselves, but it's not something the devs can completely fix in the game code. They can tweak the desync, but that just swings it the other way, where killers get cheated out of hits they should have made.

    You just need to learn to play safer, you can't rely on being 5 pixels out of range of the killer in a tight loop. Keep your distance away from the deadly killer who's trying to kill you.

    you don´t want to understand, that i am not against all killer hits but against those ridiculous "6meters away around a tree while you look in the opposite direction-hits". Thats stupid and the game wasn´t like that in like 2018.


    It sucks to get downed by such cheap hits, even the killers often say, that they were confused by some hits. But many killers are taking advantage out of it (why shouldn´t they seriously?) and this makes me mad because i am not that bad at looping actually.

  • @deckyr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2183152#Comment_2183152

    dbd is a game about fog.

    anyway, that's what reporting people is for!! like why are we discussing this as if the chat filter is the only thing stopping people saying racist things? automation prevents the blatant and obvious cases and then humans pick through the rest. an overzealous chat filter is a symptom of laziness, and makes me feel less protected than a nuanced but exploitable chatfilter, because i assume that the people in charge will assume that the chat filter will remove literally everything and then there's nothing left to report.

    It´s stupid because i want to chat with players in the after chat. But if i have to figure out how to write properly what i want to say, the people are long gone before i can even start the conversation. It was better without the censoring and i do agree, it´s a sign of laziness for me too.

  • @Steel_Eyed said:

    I don’t know how necessary it is to discuss players addresses but I don’t think it should be censored.

    i was asking, because i got hit through dimensions and thought since we have "dEdiCaTed sErvAArsss" it must have something to do with his connection or his location. But i couldn´t asked because of this really good working censoring application. Noiiice jooob dudes!

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2183056#Comment_2183056

    Conversely, if hit validation favoured the survivor, you'd be constantly swinging at survivors thinking you should be landing hits, and you'll miss. Every. Single. Time. You would have to try to run through the survivor, to make sure you land a hit where they're going to be in the next couple seconds, instead of where they are currently on your screen. Which is impossible, because of collision. You literally will not be able to gauge whether or not your hits will land, you will actually have to predict the future, and killer would be unplayable.

    Hit validation has to favour the killer in order for the game to work.

    Latency will always be a factor one way or another, because of physics, we don't all have super robust, instantaneous connections. The current system is the best one available.

    People will keep making these threads, because they don't understand this.

    Then please explain, why it was fine like 2 years ago or so? I played the game since august 16, and there was a time, where it was perfectly fine, because the killer really has to touch you in order to really hit you. Those airwaves hits look stupid AND are completely broken. And since it varies between months/weeks/days/hours/rounds, we can´t prepare ourselves to time the loops right. It´s just guessing, how long the hit range will be for EVERY. SINGLE. ROUND. Will it be 5 meters, 4 meters? 8 meters ? you´ll never know until you got hit.

  • @KrosseKrabbePizza said:

    I simply asked in the afterchat "Where are you from?" and i got ***** *** *** ****.

    Why do developers inplement such bullshit? Also words like ######### and other bad words work, its like they threw dices to get the words which will be censored...

    Funny enough, that the bad word got censored here, but not in the actual game :D

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2182918#Comment_2182918

    And probably would help them to make a post and a point in a structured way. Instead of coming off as whiney 🤷

    I posted structured posts in this forum various times, i either got ignored or my points were taken out with hilarious arguments.

    Being whiney is the most succesful way in this forum, as i learned there ;) It attracts the most people. But devs will ignore it anyway, so yeah, i should stop wasting my time here because i could play Civ 5 instead huh?

  • @RenDesune said:

    The Killer CAN hit you while vaulting, they can hit you after a vault too if you're close enough to the window.

    Also the killer can 360 m1 to hit a survivor. Everything you said is supposed to be in the game.

    sorry, it was unclear:

    • I was already running like 2 steps after vaulting the window.
    • The killer did not turn around while hitting, i was looking in his direction, he looked in mine and i was standing beneath him (do you understand what i mean?) We were standing shoulder on shoulder.
  • @Spill said:

    I think its fine as long as they untie it from terror radius and make it x amount meters.

    I had nurse who exposed us all around the map using a large terror radius at the pale rose

    We would run to get far away from the carry but then BBQ revealed us.

    She would be there within seconds. Having to run an insta down nurse with still a lot left on the timer. Rough...

    Just make it meters so its the same for every killer.

    But that´s basically what i just wrote. Its the same for blight and every other killer with high map pressure...

  • @Shadow_Da_Bagel said:

    https://forum.deadbydaylight.com/en/discussion/243926/starstruck-op

    1 makes the perk almost completely useless. You would have to dedicate your entire build to it if you wanted to get it to work or waste time picking up, dropping, and finding a new target which then makes it extremely risky to use. 2 is unnecessary because it doesn't get activated enough times in a match to justify making it a one time use. 3 is absolutely terrible since it already has a cooldown on it. It would be almost as bad as blood favor and it doesn't make sense for the survivors to be able to take out a perk that already has an extensive cooldown. Also I feel like I might have been this blight, any chance that it was on mother's dwelling? I feel like it could have been me since I had hooked a bill, downed a yui and someone else, and then the other person hid but eventually ran into me.

    Sorry for the late response. No it wasn't you, it was on Midwich, where this perks adds up because of the two levels.

  • then we are back on incapacity. Sorry but we pay a lot to play this game, so we can expect at least a minimum of effort and not only new skins (thats what we get actually). As i said before, i rather have them progressing on fixing bugs than pressuring new chapters every 3 months (which finally only result in new bugs). But i can understand, they want to milk that cashcow as long as possible.

  • @ShamelessPigMain said:

    Whenever you see a fix for breakdown.

    Bug fixes aren't as easy as pressing a few keys and hitting "post comment." First, you have to find what's causing the bug, which is often multiple factors. Fixing it without creating more glitches is an even more arduous task. Meanwhile, trying to make a mockery of BHVR out of spite and pettiness is getting us absolutely nowhere. So maybe don't.

    You are right but the problem is, they made an annoucement on twitter, that they fixed it and they didn´t. Why would you do that? They showed, that they are incapable of holding their word. And honestly: They brought this bug, i rather play without an update than with buggy hitboxes.

  • @danielmaster87 said:

    It's bad alright, but it's a big break for killers from "Okay I'm gonna step back to avoid the stun. Oh, I just get stunned anyway because the hitbox is huge." type situations.

    and sorry, but this is completely incomparable. On killer side it would be like a gen which will turn on just like that without a survivor touching a gen.

    For a survivor, if you get hit through pallets 2 times, you´re down, the chase is over + the pallet is gone.

  • Could we please get back to the whole problem? This ######### is unplayable because of how useless the dev team seems to be when it comes around fixing some real issues? But heeeey another tome -.-

  • Maybe someone can tell us something about this absolute bullshit? Will it take one year? 6 Months? 3 Months (my bet btw. because its killersided). I am so done with this game at the moment, i loved it but its so ridicolously stupid, i can´t even....

  • In my opinion, no perk stand alone should affect the playstyle of a whole team. An ability of a killer should, but not a perk. When you have to run to the other side of the map, everytime you get exposed by the killer (which happens A LOT), you will get slow downed too easy and often.


    But i see, many of you don´t struggle to much against it, so it should be fine and it is only my problem (sounds sarcastic but isn´t meant like that :D )

  • If redrank would be really only including the best 20% of players = hell no! I would see myself as a purple. I know what to do in mostly every situation but i have a lack of skill in looping some killers (huntress, spireeh, slinger).

    Also i hate the trapper, when i play against him i am rank 30.

    But when i see my solo queue mates, i sometimes think i am the only one with a brain.


    As a killer, i would love to only play in green ranks because i get bullied way to often, even by weaker survivors because i overthink mindgaming and end up mindgaming myself way too often.

  • I thought, i would find a thread like this. How can they make BIG NEWS about "fixed things" when they are indeed still broken? How useless can one team be?

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2080835#Comment_2080835

    pro tip: run a map with the addon that lets you see trap auras

    these tips with "run this, run that" are stupid. You never know which killer you face, you can´t run this map and addon every fricking time.

  • I mean i jump if i activate a hag trap but i am not scared to do so. I don´t even know why i have this constant feeling of fear while facing the trapper.

  • I play like a headless chicken against trapper. i just really try to do gens more than against others and i honestly don´t go for any unhooks except for the situation that i know exactly, that there is no trap around.

  • I stayed there like a minute (don´t know exactly, the time to recover + around 20 seconds because it looked funny), then i realized and went to the side.

    Just opened the game, not banned yet :D

  • i didn´t know about this bug until last round, where i got slammed into the exit gate. I recovered and wondered why the killer didn´t pick me up until i realized, that it might be rigged. Then i crawled a bit to the side and he picked me up and facecamped me. Afterwards he blamed me for bug abusing and told me he recorded it and will report me for it. Can i get banned for this? I didn´t know about it AND i even crawled away so he can pick me up. If he really recorded this AND reported me, he can simply cut out the part where i crawled to the side to blame me.

    Can i really get banned for this or will the devs take a look into the gamefile or something?

  • Ok thank you guys.

  • This issue still shows up, it´s nice to wait 10-15 minutes for a lobby and when the game should start, i get kicked out :) I like this lobby simulator so much.


    Is this issue at least known by the Devs?

  • And to clear things, yes i have a working and stable network, it´s only DBD which crashes over and over again.

  • But only the keys on survivor side (not even the addons, just the purple and pink keys) are the only crutch items, which can single handely turn a match in the complete opposite.

  • I know you didn´t say it directly, but do you really want to say, that these iri hatches are completely balanced?

    No killer should need a pink addon to win, on most killers they are a free 4k.


    Many killers have crutch pink addons (Clown, Huntress, etc.), while every pink survivor addon was completely destroyed (they were op, but now they are completely useless).


    And why tf is every one saying things like "you must not play killer that much, because you don´t understand": You guys know, that this is very stereotypical, huh? Just because i don´t have the same opinion as you, i don´t mean that i am not as good as you or other people. This is just a cheap way to "destroy" other opinions.


    "bUt YoU mUSt bE a kILleR mAiN, bEcAuSe yOu hAvE aNotHeR oPinIOn"...

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