Bravo0413
Bravo0413
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Comments
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@Usui said:
Wow it's almost like you copy pasted my reply on this the other day. The only counterplay is a SPECIFIC set of perks. Why should I have to run certain perks to be able to play against an overpowered (and abuseable) killer?
Notices only the perks stated..... completely ignores every other comment that lists multiple counters and tactics to use against the killer that is difficult for you.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/754990#Comment_754990
Yeah, it would be a weird TDM instead of what you see with games such as COD,HALO, etc...
I think this would be dope AF tbh.
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@PolarBear said:
Wait... Did you use a splinter as Spirit (for another killer) and you still ended up playing Spirit?
Yeah it shows that he was supposed to be Freddy. Shows level 46 The nightmare
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Manipulating scratchmarks by running towards loops but then going away from loops the scratchmarks do have a slight delay to them as well
Running by pallets not through pallets (as op stated staying unpredictable is key so sometimes run through the pallet and sometimes run into the loop as well)
*Make the first hit difficult* now this is a tip a bit hard to pull off because sometimes the first is a give (finishing a gen that's close to be 100%, attempting stealth play but you get found) but the reason why IW is being stated as a requirement is because spirits job made so much easier while you're injured, when you can waste and sometimes force a spirit to give up if you make that first hit difficult enough for her.. IW is not required learning how to manipulate your opponent is though.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/754608#Comment_754608
I mean spirit is guaranteed next on the chopping block so ehh its temporary
Last I heard from a community manager that there were no plans for her and in a QA with horvath and Mcote they mentioned Doc and Michael and they wanted to get too the chainsaw killers as well .. I dont see them making the decision to go back to a killer that they invested a lot of resources into and is still quite new being only out a year and not continue to bring the older killers up to date and up to par..... this imo is the same reason legion wont being getting TLC that they desperately need...
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/754645#Comment_754645
well the only reason why people 360 on console is usually autoaim messing up
On ps4 360 is possible because the the killer sensitivity isnt as fast as the survivor doing* the 360...
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/754656#Comment_754656
Contrary, I want other killers to be on Nurses level. She makes you change the way you play the game. I think that's what all killers should do. Depending on the killer you have to do stuff differently? that keeps the game fresh and interesting match to match.
Right now it's: Hag? loop. Pig? loop. Leatherface? loop. Nurse? play differently break los. Trapper? loop.
I would much rather the game have more diverse ways of dealing with killers other than running around a god damn pallet and L-wall for 2 minutes.
Couldn't agree with you more
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@terumisan said:
No one would be upset if they buffed low end killers first then brought down the high tier but now the devs might tear down the top tier then slightly buff the low end killers to where it doesn't matter and they'll call it a job well done. notice with all these changes gen times still aren't changed but hunch got a buff
The high tier does not need to be brought down though... when you look at the top 3 with upcoming nurse changes they're all about the same power level now...
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@ArksnaVixone said:
https://forum.deadbydaylight.com/en/discussion/comment/754351#Comment_754351
I mean, when the demogorgon come out to console the game just feels laggy and sometimes its horrible to play killer. And thank you i will keep up with news.
Yeah after stranger things it seems like the game tanked optimization wise on console..... I just wish the improvements were more consistent, we got that one nice update that improved the game greatly and nothing has happened since then.
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@OmegaXII said:
I'm so tired of people crying to nerf strong killers like spirit... but there are way more killers that needs help like bubba, wraith, legion, etc.
So my fellow survivors, if you escape too easy from these killers, shouldn't you realize that something is wrong with them? Because i don't see people crying for buffing these killers like how they ask for nerfs
Along with the issue of variety at in the red ranks.... survivors/players say "everyone just plays spirit... or "I just went 3 matches in a row playing against a Billy"
Like if you want variety you have to understand that players are going to play what works against their opponents....
#makelowtierkillersstrong
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I do agree with you...... I attempt to play demogorgon in red ranks and survivors are nothing but pricks, which drives me to seek out revenge..... ala spirit.... and then ask myself after a very fun match (because survivors actually play like survivors) why would I play any other killer that's not the top 3 or 4?.....
Bhvr needs to close the gap by bringing the lower tier up to the power level that is Billy and spirit..
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They can't... they need to continue testing on live...
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@Skittlesthehusky said:
not only would it buff good spirits, but it'll also horribly damage her play-style for those who are still trying to get used to her, or cannot use audio to their advantage. it greatly harms her tracking abilities, as they may also need to feel for a survivor if they're counting her via. sound by a perk like iron will.
Exactly... removing collision would only effect prayer beeds gen grabs..... this would ultimately buff the shiet out of her to a disgusting level.... body blocking/ attempting to take a hit for someone wouldnt matter anymore, where in the current state it does. Survivors standing at pallets (which is not a good idea anyways) looking for the bump to land a pallet stun on her wont be able to do that anymore.....
Here is what I would propose because eventually this will happen... as of now there is nothing planned for her.... survivors want more feedback about on her, now they cant have the feedback when she uses her power because thatll initiate the most boring gameplay ever.. everyone will just start walking and it's a 50/50 toss up where as it's not now a survivor has to still win a mind game/manipulate the spirit... I suggest after the spirit comes out of phase the sparkle covers her body until the cooldown is done then the sparkle is removed. This prevents stand still mind games when the survivors dont have to worry about them and it gives the survivors a heads up that her power is ready to be used....along with not crippling her.
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@harry14141414 said:
the only fair nerf to spirit would be adding 5 extra seconds for her power recovery .
it was like that anyways, I don't know why they kept buffing her upon and after her release
The cooldown was reduced because shes a 110% that has no other way to apply pressure but her power...20 seconds was too long.... that's 1/4 of a gen... 3 people working on separate gens would be 1/4 of the way complete before shes able to phase again...
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@Mookywolf damn! they gave Julie some justice! ... I'll have fun playing with......... I mean against her for sure hehe
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@Peanits said:
Some of the rewards will stay exclusive, others will be available in the store later on. Exclusive stuff always comes at the cost of leaving out anyone who wasn't there at the time, so we try not to do too much exclusive stuff. You'll get way more value out of earning them through The Rift than you would by buying them individually, though, and that's without even considering that you can make your cells back.
But there will be some exclusive stuff... now is there any indication to that reward will be? If and when there is an exclusive in the archives/rift?
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Will the updated engine perform better on console then the current engine?
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@Regionlock said:
https://forum.deadbydaylight.com/en/discussion/comment/749333#Comment_749333
You mean that same video where he uses an overkill build just for spirit, and found Hex-ruin at the very start of the match? A cherry picked match out of many where he names himself " play spirit" and finally found a mediocre spirit? k
That guy which you are trying to use as justification proceeds later in the video to propose Nerf ideas when he isn't running a cherry picked build. k
Yeah, I saw that silly video.
Salty? I didnt do anything to you but state those perks are still very usable when not against spirit.... he showcased like 3 or 4 matches of the same strats that worked nearly every time and the same stuff that I do in game work for me as well.... i dont even use IW... spine chill I've always used because it's just too damn good.... it's too EZ make her work for the first hit and waste as much time as possible then....
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@JakeMainForLife said:
NOPE. She's inevitably next on the chopping board. Give her what she deserves. ;)
Gonna pop your bubble..... Doc is the one getting work done next and he needs the help for sure.... I'm excited to see what they do for him...... nothing is planned for spirit... this was confirmed by a community manager a little bit ago.... I dont remember which one... whether it was peanits or Patricia
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/749290#Comment_749290
Spirit does not move grass
Spirit does not move grass that's inside the radius around her husk. outside that radius she moves grass, you can hear footsteps etc...
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Honestly all 3..... I voted for "i like how she looks" just for fun..... spirit is arguably bhvrs best work.
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@Regionlock said:
https://forum.deadbydaylight.com/en/discussion/comment/749081#Comment_749081
Exactly. I find her super annoying, btw. Every spirit main also loves to tell us how we should run spine chill as if we know were facing a spirit before the match starts.
This guy above insults everyone with the counters as if nobody is using their brain versus spirit as well, lol. Then he proceeds to use an analogy which doesn't apply the same to survivor because we don't have the same info before the match starts that killers do. They can visibly see 4 toolboxes or w/e items people are running before the match starts.
You do realize it's nothing like calm spirit and doc relation right?..... every perk that the survivors have that hinders her performance (spine chill, IW, light weight, Q&Q, DWM, premonition etc....) they all work against all other killers too... and even then you dont need perks or anything of that sort to go against spirit the key is to make her work harder for the first hit...ussylis put out a vid of him going against the spirit multiple times and he one with an overkill build and he demolished her.... and in that vid as well he performed the same damn strats that I have told multiple players to use that you can perform without IW and with spine chill. ..
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/749075#Comment_749075
grass doesnt make sound nor does it move when spirit goes through it thats a fact.There was a post here on the forums in which someone showed a vid in which spirit going through grass didnt make sound/nor did it move.Birds arent everywhere,i agree with the rest of the post except i dont gen tap but can just tell when the killer is coming somehow
@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/749075#Comment_749075
grass doesnt make sound nor does it move when spirit goes through it thats a fact.There was a post here on the forums in which someone showed a vid in which spirit going through grass didnt make sound/nor did it move.Birds arent everywhere,i agree with the rest of the post except i dont gen tap but can just tell when the killer is coming somehow
Didnt mean to quote you 2 times.....
You're not completely wrong.... but yea spirit does move grass and make footsteps sounds etc.... theres a radius around her husk and while the spirit is inside that radius she doesnt move grass, make footstep sounds etc....
A lot of people dont remember that or know about since shes been out so long..
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/748555#Comment_748555
Please spare me your wrong stories ok? I paid for the game, all dlc and bought several skins. This game has multiple ways of income for BHVR, your statement is that you get your money back is completely wrong. 10€/$ whatever you don't get that back you can earn another 1000 AC back that is if you devote your time to playin dbd. It is a free2play mechanic in a game that costs money and is heavy on the dlc part. The fact that you do not understand why people do have an issue with that is cause you do not know about free2play and where it originates from and how it does affect game design. I recommend that you read up on the subject and than you will have less and less trouble to understand why there is an issue.
I get what you're saying but it still boils down to the option... it's not like we're buying BP or IS and we have the choice to spend the money for a cosmetic, it's prettymuch am expansion on the store imo because it doesn't do anything to the gameplay... ifthere were options of boosting bp income or anything insane like that I'd be right by your side not supporting this but.... all of this is harmless fun...
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/748509#Comment_748509
Thats what I think too.
I was being unecessarily sarcastic towards OP because i misinterpreted the thread title and didnt read ^^
Off topic but:
In my opinion
- Buff the weaker killers to close the gap towards the higher tiers
grant the survivors all that unecessary information buffs they want because swf get those by cheating. Implement the Solo-Cwf buff concepts, be it ping tools, message systems, "current action icons" and maybe show the average emblem score of every other survivor for the last 10 trials to survivors and optionally VC.- Buff the basic killer/game mechanics (and maybe some slight buffs to killer abilitites) to compensate the huge boost in power the survivors got by the hyperbuff of point 2. (by "killer mechanics" i mean gen regression, totems, map size might count too, etc). Inspired by IdV's terror shock, I personally fancy adding a small animationlock-hitstun/mini-slow when hitting survivors that are performing an action)
Yes this.... give solo the buffs they need..... buff the lower tier and you wont have everyone complaining that "oh Billy OP" or "spirit is op" because there will be variety and players who wanna compete wont feel compelled to play certain killers...
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/748485#Comment_748485
Devs also said that they wouldn't touch Nurse's base kit, but they lied.
You can't trust anything the devs say anymore about the killer, the killer community shouldn't be like Billy is safe, cause we said the same thing about Base nurse. "Oh the devs won't touch Base Nurse cause she is balanced and really the only thing that can prevent rank 1 swf, and that they would lose a portion of the killer community", and look what happened.
After spirit, mostly likely Billy will be next on the nerf list.
The team said straight from the beginning that changes were coming to the base kit of nurse horvath said it on stream.....Spirits not on the list atm Doc is next.... theres way too many characters that are in need that prevents them from looking at a character that bhvr just invested a decent amount of resources into just last year, that's the same reason why legion isnt going to be touched for awhile....
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/748574#Comment_748574
It certainly wouldn't help with it, the goal is always to do generators and escape. Though if you did decide to do only generators, you wouldn't be making any progress on your Archives challenges, and so you wouldn't actually get anything from the event.
Yess!! <3
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Theres no way the pig made it through with no nerfs........"scratches chin" or did she??
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This is interesting!!! So we go through the archives in order to earn the serum? I love this approach if this is the case!!
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/746426#Comment_746426
Why did you opt for free2play mechanics in a game that already costs money and where the dlcs cost money? I don't get it and how many more free2play mechanics can we expect?
If you're going to complain about something that is purely cosmetic and doesnr effect gameplay at all I dont know what to tell you, this is optional.... strictly optional..... and even then if you do pay for it you earn the money back----> no other game does that, from what I've seen anyways.... the challenges and lore are NOT included in the premium---> the premium is completely avoidable if you dont want it... I dont understand what's so wrong about this...
Imo it's good for the game and team...
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Until optimization finally happens no... with the sensitivity and fps issues that the game has for whatever reason on console... it makes her borderline unplayable...
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@Raptorrotas said:
*already has a cooldown that also prevents normal attacks*
ermAgheeerrrrd he needs a longer cooldooooooowwwwwwwnnnn....
Shouldnt you be talking about spirit before targeting hillbilly?
Shouldnt we be targeting the lower tiers to boost variety so there's no complaints about 1 specific character... like if more killers had the same power level that freddy, Billy and spirit have then there would be more of them...
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The devs have already stated that billy is their balance point... I can see them reworking his addons but I think his power is going to be staying as is...
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Here we go again...... 10 days is plenty of time..... the team has a bunch of stuff that is going on atm and I imagine we're lucky to recieve what we're getting..
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When you hear people talk about that stuff, they're normally talking about going against those teams that intend to end the game as fast as possible, which leads to the "genrush" issue.... blah blah blah.... I do feel current nurse, billy and spirit are the ones that can actually hang with those groups simply because of their chase potential and map mobility, potentially a hag can be up there because she can deny loops and get around fast as well but her power is easily countered... freddy is o easily looped and when you go against a team that focuses on gens a chase needs to be a matter of seconds otherwise the first mistake could be your last....
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@THEghostface said:
https://forum.deadbydaylight.com/en/discussion/comment/745516#Comment_745516
Spine Chill is categorized as a detection perk. For example, tier 1 Michael is basically what the status effect even is before it was introduced, and you never see Spine Chill activate against him until he wasn't tier 1 anymore.
Spine chill is not affected by undetectable.... this was confirmed by peanits.
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Considering she is the only challenging killer I have to go against I love going against her.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/744995#Comment_744995
Nurse not requiring skill
*pinches self*
Yep, I'm awake
Considering she takes skill just to hit someone makes their comment all the more funny... like if you mess up especially with the changes you punish yourself hard.... and like 70% of the noobies maybe even more get discouraged and stop playing her because it can be so difficult to learn...... shes non existent on ps4.... been 2 going on 3 months since I've gone against a nurse
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Why cant cant we expcept that maybe someone wants to run around and look silly?..... some people wanna look silly because a hoodie wouldnt match or look good isnt a good excuse as too why hoodies haven't been implemented in the game... tis the season for hoodies.... Susie looks good in her baggy hoodie...
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@ad19970 said:
What a post, really. Survivor mains haven't shot theirself in the knee just because they wanted fairer counterplay against Nurse. Spirit will most likely receive a nerf as well, especially if this will be the case.
All killers need to be brought to a similar power level, not just the weak ones. And Nurse was just a bit too good. If people will only play Spirit at red ranks after the Nurse nerf, than I feel like that will only be because she will be the last remaining killer with who you can 4k almost every game, as the chances to win as Spirit are much higher than the chances to win as the opposing survivor team.
All Spirit needs are tweaks to her power so counterplay becomes less luck based and more skill based.
Ah yes.... screw the lower tier killers that could be brought up to the level of play.... "if the nurse players move to spirit, just nerf spirit" let's not increase the viability to the others so more people play them in the red ranks..... fool that sheit man, all killers need to be weak AF....
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@CashelP14 said:
I thought it was absolutely brilliant. I was worried that I'd leave the cinema disappointed because I hyped up the movie so much. Btw anyone reading this be careful of spoilers.
I love how even though it's an origin story for the Joker, you can't believe everything you've seen. Everything the Joker said about his past in the other movies and comics were all surrounded in doubt, this movie is the exact same.
Phoenix was excellent. I felt truely sorry for him at times like the scene in the comedy club, desperate to try and stop himself laughing. I also wasn't able to read what he would do at any given time. Nothing expresses this more than the moment when he's in his apartment with the midget and the other guy. We really had no idea what was going to happen.
I hope he wins an oscar because he definitely deserves it.
Same Phoenix poured his soul into this movie... not too many actors today perform in EVERY scene of a movie... as you said you cant read what's going to happen making for amazing shock moments omg. it's such a beautiful piece of art that I'm going to support again in theaters.
Music was amazing too!
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/742455#Comment_742455
You're aware thread bumping is bannable, right?
I didnt know that... maybe I need to look over those rules geez 😬
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@TLP_Legion said:
These are the same devs who tried to implement flashlight and pallet stuns in the pickup animation. Everyone remember that?
Do you actually think they thought this out?
I think they thought it through.... I think atm they went a bit far but theyll tweak her before live...
Maybe I'll be pleasantly surprised and this will be effective and rewarding... let's watch and see.
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I'm stoked for them! ... I want Nea lore!!!!!
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/742497#Comment_742497
There's probably 2 things I would change with Spirit's base.
- Make the phase audio louder (loud enough to not hear footsteps but still hear injured survivors)
- Give survivors a 'tell' that she is using her power (like an animation or something)
One of these would probably make her less frustrating for survivor players.
About the only thing that could be done is to give notification that her power is on cooldown that way the stand still doesnt work all the time... if notification is given that shes using her power itll be the most boring gameplay ever.... everyone will stop and walk around instantly.... right now it's fun and intense at least for a lot of players...
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I hope they took a meat hammer to the insta heals..... but also added new awesome creative addons that can change the gameplay up a bit.
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@UlvenDagoth said:
I would like to see Doc illusions follow or Lunge at the survivors, give them the paranoia of if it's the Killer or not.
I would like to see him get an addon that's like the fake pallets but push it further.... gens that haven't been worked on appear completed and vice versa!
That's to start anyways..
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@NuclearBurrito said:
It was already best to use just 1 blink while patrolling. In a chase the best Nurses will be able to get super quick downs anyways, just with a reduced margin of error.
You always make good points.
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Shes safe for now..... if you look in to a Q&A horvath mentions Doc and Myers after stating that they wanna give nurse the overhaul.... itll be good touching on either doc or Myers tbh.... both need help... with what the team knows and is capable of I bet they could do some really good shiet with Doc now...
Freddy lives now let's see Doc breathe and exhale RED.