Bravo0413
Bravo0413
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- Bravo0413
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@Boosted_Dwight said:
I hated The Last Jedi so I'll probably skip it but knowing my brother he'll probably drag me with him π
Unfortunate lol... hey if its better then what I expect... come back here and let me know
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The trailer did not hype me up one bit.. as if they didn't try at all tbh..
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/786788#Comment_786788
You kinda do though. Without Iron Will if you're injured you're as good as dead against most spirit players.
Then waste a bunch of her time while at full health.
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Imagine playing the game and then you get in a lobby with a person who's annoying AF, screaming, overall obnoxious because this is DBD and imagine the killer in the voice chat as well some survivors would most likely be annoyingly loud just for the competitive advantage..... I support the devs decision of not including voice chat in game
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I'm going to say that either the addon may need a drawback.... or a complete overhaul....
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@Mochan said:
"Nurse isn't even that strong"
Oh wow, really, wow. How can anyone be playing this game and think this? On my very first match as killer I played Nurse and got an easy 4K. No perks and no add-ons. That was about a year ago and survivors were a lot stronger back then.
And how are you playing basekit nurse when you are using up all her stuff? If you are using up all your add-ons surely you aren't playing basekit nurse.
Well... on console nurse doesnt exist at all.... I get one maybe every 3 months... and then it's a free 4man escape... shes terrible on console....
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@Freudentrauma said:
Devs shouldn't have mentioned the balancing around 50% kill rate thing too much, I think. While kill rate is an important part in the statistic stuff like variety is important as well. (You can have 50% killrate with each game beeing either a 4k or 0k).
And other aspects are important as well. Main goal is to keep the game exciting and fair as good as possible through balancing. And I#m pretty sure, Devs have that in mind already.
That and kill rate is hindered by so much..... DC, suicideing and other BS just ruins statistic trust imo...
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The shattered bloodline chapter is amazing overall.. the best work by bhvr imo..
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Nothing is going to be happening soon to spirit... theres a list of killers in the Q&A that the devs wanna revisit... Doc, Michael, the chainsaw killers are all on the radar before spirit.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/781279#Comment_781279
What you are saying is true but survivors don't have any other reliable game mechanic other than looping. Stealth is dead with the amount of aura revealing perks and the maps are way too bright unless you play blendette
I'm perfectly fine going against base nurse and she isnt loopable but going against her is fun. She is one of my favourite killers to go against. Spirit on the other hand is just coin toss chases and they aren't enjoyable. Just play some spirit against solos, every chase lasts 20 seconds if they dont have iron will ( which is also useless if you have stridor).
Old legion ignored everything survivors had and required no skill from both sides even without exploits. It wasn't about them being non loopable
Nothing should ever be 100% reliable and different tactics do come into play for spirit..... now the "coin toss" that you refer too has always been in the game for killers and survivors.. everytime a wraith or any killer attempts a mind game, thier flipping a coin...
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@Kycer said:
If you complain about Ghostface youβre just a bad survivor tbh.. he is just an M1 killer that can hide his terror radius.. Just look around you while working on gens and loop him if you get spotted.
Exactly /\ Michael has been in the game long enough, wraith, pig <---- all for years before GF was thought of... you dont even need perks to go against them but between perks and SWF... undetectable isn't going to be that bad
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All the aura reading perks are going to be fine.... OoO is still going to be useful against all of the stealth killers, same with alert and etc..... GF has a punishing cooldown where his aura will be revealed, everytime pig uncrouches her aura will be revealed and uncloaked wraith will be revealed as well..... the stealth killers are finally going to have an identity....
Gf will still be just strong, in no way, no way can GF break the balance of the game... GF is prettymuch wraith without the speed boost..
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The issue that I have with the gens is what you stated.... it's my only objective..... the gameplay doesnt change (no matter the killer), doesnt keep me interested, I find myself ending up having to throw myself at the killer just get some excitement (this shouldnt be the case)..... I'm in a realm ruled by an evil entity and I find myself just not tense unless it's GF or prayer beeds spirit....
I want more dangers... I want to be pressed as survivor I dislike that I get more of the rush as killer that I would like from survivor....
It's a plauge.... well let's negate her power as long as we can.... it's a doc.... well, let's work gens till tier3, snap out of it and continue working.....
Survivor life is boring easy with how gens are atm.
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@lunaticlifter , If any changes were to be made to her I'd rather see bhvr make her more dependent on her power, reduce her base movement speed to where if the player doesn't make a grudge hit theyll be punished harder then now, increase the phase duration, reduce the cooldown since she'd be slower she'll need to have her phase more often.... and since those changes come in they could rework the cooldown addons and duration addons (maybe keep the amulet)..
I'm all for adding a trail that provides feedback to the survivors after she comes out of phase, shoot I'm all for adding her sparkle back, only apply to her when shes on cooldown and then when cooldown is up have the sparkle go away letting survivors know that they need to watch for her telltales....
For the "good players" argument----> any good huntress, billy, nurse, hag, prettymuch any good player applying their skill to any of the top tier killers can inflict their will and make a survivor feel like theres no hope....that's the benefit of playing a killer that can actually do something against a decent team... your argument for "a good spirit" is the same for a "good huntress" .... shoot a good huntress can take better advantage of someone hiding in a corner then a spirit can.
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@lunaticlifter said:
@Rin_is_my_waifu GiT GuD... bruh, i played spirit since her release and she is fun to play but less to deal with, you can't deny that when you meet a really good spirit it's all about luck.. that's not how a chase should work just sayin'..
The chase is all about manipulating/mindgaming the other player... and even then theres tell tales for the survivors... some of them maybe bugs because they look sheity but there in the game for now.... her hair stands up when going into phase, her glass shards glow, and her animation resets... again these are not in your face, screaming at you " shes phasing!!!!" And they shouldnt be because then every match will just consist of walking and that's bloody boring! and she'd prolly be weak AF... survivors have to be observant and manipulative to succeed......
Also everytime for this whole luck/coin toss crap..... everytime a wraith, doc, trapper, etc..... attempts a moonwalk or hiding the red stain mind game, they flip a coin in Hope's for the survivors to fall for it .... this luck/coin toss style of design has always been in the game.
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@UlvenDagoth said:
Umm...
DS, flashlight, pallets, loops, Head on... Saboteur to an extent.
Yeah, no. This isn't balanced at all, and is likely NEVER gonna be a thing.
The game would need a complete overhaul for something like this to work.... killers would need some sort of defensive mechanic to block attacks... but even then if you had 4 bats around... yeah this just couldn't work...
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They're busy with everything going on this time of year why cant people understand a bit... plus when they have stuff that's supposed to be a surprise for everyone I can imagine that they would wanna close doors because some how stuff always gets leaked.... maybe they have something big cooking up for us...
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Is this OP trolling guys?
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/779178#Comment_779178
But how did I match with you? I was rank 7 or 6
Matchmaking broken again
You can match with players 6ranks +/- your rank.. so you're actually in the green there.
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Wraith and wraith..... boring is boring
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@rd_dex said:
Just make it you recover from exhausted while running and maybe have 3 tokens and when you recover 3 times perk becomes inactive.
Recovering while running was changed for a reason.... a lot of players found that it was way too strong and extraordinarily unfun to play against... that shouldn't be brought back imo....
I would like a different approach to the perk that changes up the game.. if just a little bit.... like adding 1 or 2 seconds on too the sprintburst you get from exhaustion perks.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/778723#Comment_778723
Yeah, but these are in more niche scenarios. It isn't exactly reliable because his power could be cancelled with a pallet or by another survivor if they see him.
Yeah but when you're use to him and being aware of your surroundings he can be devastating... you can end a game in such a short time when get used to him....
I was one of the group saying hes weak.... but I've learned my ways....
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/776483#Comment_776483
Is this a troll post or...
If not, how about a challenge? If his mind-games are so strong, how about getting a 4K without exposing a single survivor? Send a video of how his mind-games are strong. I'm legitimately curious as to how it'll help him in a chase where a survivor Sprint Bursts away into a loop they can see over.
Shroud helps him in a chase because he has no red stain and no heart beat.... so the survivors cant tell how close he is without seeing him.... even some of the more experienced survivors have trouble looping him when shroud is up....
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"Turns head" someone say riot?
Grab your pitchforks!! We're going to fooking Canada!!
No no... in all seriousness let's just allow them to fix whatever is needed of fixing so we can have a pleasant gaming experience................................"clears throat"
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@Mochan said:
It doesn't make sense to me that Vigil affects movement speed, but since it only activates on SPrint Burst wouldn't that make it too narrow a use for the perk?
I'll have to change the wording lol... when I said "sprint burst" I didnt just mean the one particular perk, I meant it for all of the exhaustion perks... I was also thinking maybe it could increase the duration of the "sprintburst" (<---- isn't it called haste?)
For no.2 I was thinking an increase in speed when someone is injured or downed would increase the chances of getting a pallet or flashlight save...
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/97716/the-sad-survivor-perk
Qusetion: what is MS%?
Movement speed percentage...
@Mochan said:
If the status effects it affects actually wore off with time, Vigil wouldn't be a trash perk.
You gotta love the moron who designed this perk to reduce the duration of status effects like Mangled, etc. but almost all of the Mangle effects in the game are permanent.
If this perk allowed status effects that are normally permanent (like Sloppy Butcher) to be healed then it would actually be worth using. I don't understand why nobody recommends this.
I'd be fine with it not working on things like Seal of the Third Eye, because that's only supposed to be removed if the Totem is blown. But it definitely should affect other permanent duration effects like Sloppy Butcher.
Yeah even if vigil reduced the effects of mangled and maybe even hindered it would be quite useful.
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Indeed... I'm happy that it's not a push... heres to hoping that the experience on console is much better after the update. πΊ
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@Rex_Huin said:
If you close your eyes when cleansing a totem you can pretend your milking a canker like last year. That's what I'll be doing tomorrow.
I'll do that for about 12 hours then buy an outfit I dont really want to recreate the experience in full.
(My best guess for the delay is that the guy who adds the pumpkins to the bonfire scene called in sick today.)
Reading this breaks my heart </3
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Normally updates go live between 11am-3pm EST.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/776575#Comment_776575
Still pretty epic because all the mods are epic :P
Yeah even left a fun comment in the thread before moving it π
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I watched the game for awhile in 2016 and continued to follow DBD throughout the years until it dropped on PS4... I watched tru3, noob3, hybrid, monto.. etc.... and those guys motivated me to play DBD.
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@AshleyWB said:
Remember to stay hydrated and to eat yo greens.
I wonder if the entity fattens the Survivors up sometimes before feasting.
I love this thread π
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@AshleyWB said:
Remember to stay hydrated and to eat yo greens.
I wonder if the entity fattens the Survivors up sometimes before feasting.
I love this thread π
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@Walker_of_the_fog_96 said:
Helpπ
Sshhhh.... everything will be okay.
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SEEEE!!! ππ«
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/776261#Comment_776261
Woahwoahwoah how many forms does peanits have?!
Like 8... but at that point peanits is a dragon with 8 legs..... π±
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@OMagic_ManO said:
https://us.v-cdn.net/6030815/uploads/461/2ZK12HVZEOHC.png
Community Managers are coming for you, run and don't look back, don't stop, don't lose and ignore your body begging you to stop, the pain in your gut from running will vanish eventually, don't stop moving, if you don't want to die.
Gasp! Is that peanits 2nd form!!? π±π«
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While we're on the topics of camera..... can we also include adjusting the FOV for killer.......... please?.... along with the survivors camera...
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/776222#Comment_776222
Entityβs Hangout
This would have been perfect actually for the entity's hangout π missed opportunity....... DARN!
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@KillermainBTWm8 said:
P.S.. this may be off topic. π¬
Theres not enough traffic in that section π
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/97499/do-you-ever-wonder
Bravo, you might need the artifact the guy uses in the archives
Do you think he'll let me borrow it for a day or two π
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@GrootDude said:
You know too much
π ah shiet!
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I play Pig, ghostface, Demo and spirit....
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/776018#Comment_776018
Wait Mcote mentioned secondary objectives? Where!? That's a big deal!
He said "yes (to the question of will we ever see secondary objectives) but not in the way that we expect" ........ Theking got to interview Mcote for his bday at....... comicon I think it was... it's up on YouTube.... some interesting stuff actually.
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I'm going to play devils advocate....
Atm the devs are hard at work with the dedicated servers, they've already missed their goal for release with it being previously the end of summer and here we are nearing the the end of October and so far the players here on the forumns have only mentioned the same poor performance that dedicated servers have had. So I can imagine the devs wanting to focus down on the dedicated servers to get that project out of the way asap...
on top of the dedicated servers it the busiest time of year for them, being that its Halloween, you have contests, another chapter in the works, ranking is being reworked (which I'd like to hear a status on that) and during an interview Mcote mentioned secondary objectives ----> I can only imagine the sort of work this is...
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@KeeperReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/775939#Comment_775939
Need I remind you that you're seem to be always assuming that the injured survivor is there and you can phase through him, but without collision how are you so certain that the survivor is there? To go with your hypothesis, ill be also assuming that people could be body blocking with their collision, which is also typically not the case plus you won't tell if they are or not since your only option is footprints and screaming (iron will) you're also not taking into consideration that they can preventively drop the pallet, giving collision either way.
Simply through tracking, grunts, footsteps, grass etc... it's not always a guess and as I said this would hinder her for a short period of time but after awhile the players will get better... those close call pallet drops of her coming out of phase because of the stun would be no more because she'll just go straight through you and meet you on the other side... on top of that theres those players who dont even need to track, it's just them predicting because they play the game so much which....
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@KeeperReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/775894#Comment_775894
How would removal of collision be a buff rather than a nerf? It removes one of her options to get a cheeky kill for hitting your collision. Granted, in my eyes, prayer beads should not exist to begin with but saying collision removal is a buff when i had multiple times where i got downed due to being hit by an invisible collision doesn't add up imo.
It would hinder the players for a short period of time.... right now survivors can body block their injured, reach "safe zones" because spirit has collision... without collision the spirit will be able to phase right through an get the injured survivor no worries, phase through the survivors and meet them on the other side of the pallet.... it would be much more annoying to deal with then now... at least theres tell tales and counterplay to her in her current state..
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/775771#Comment_775771
I feel like the collision part would also help with the big reason why people HATE prayer beads, which is the gen grabs. If you cant use collision to determine which position a survivor is at around a gen, it becomes alot more of a gamble to pick the right spot to try to yank someone off of a gen. Of course, single person gens exists, but... it would definitely help on other gens.
Okay.... what if prayer beeds took away collision for an additional affect?.... Imo the removal of collision at base would be a buff rather then a nerf or "QOL change" this would make her more "annoying" then less...
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@Freudentrauma said:
https://forum.deadbydaylight.com/en/discussion/comment/775501#Comment_775501
- No Collision: Fine, it would raise the skill cap of spirit. I know the concerns that experienced Spirit players might use it to run through them and block safe spots, but that's fine as well. We don't want to gut Spirit, we want it be fun for both sides. Making smart plays is fun. If it gets annoying the player could even get a short visual indication, when she runs through you, if that isn't too much.
- Omnidirectional grunts: Hard to say. The way she can track through grunts is problematic, because how inconsistent it is, when you consider perks like Iron Will, Stridor etc. On the other hand using audio cues to track survivors is what makes her unique and fun to play. It's an important part of the game feel for the killer. So messing with it is tough. Something should be done for grunt-detection, but not too much I think.
- AddOn-Rarity-Changes: Mother-Daughter-Ring is a good AddOn and it should stay ultra rare. And changing Prayer Breads rarity doesn't change anything about the AddOn at all. Or why it's annoying. The entire AddOn needs to be rethought in some way.
- Power-Recharge-Delay: Not sure about that either. There was a good reason why people wanted her power cooldown buffed in the first place and that's because it wasn't fun to wait for your power to recharge. A killer wants to use their power. And her base-kit recharge and cooldown is fine honestly. It's mostly her other AddOns which push these things too much in my opinion.
So in general I have to disagree with his proposed changes. He don't even adress the main issues with the killer, why survivors complain. It's the lack of feedback she gives. As much as this effect is wanted, it's problematic and frustrating to some degree. And let's not start talking about passive phasing, which serves none of both sides to make the game exciting for them.
No collision with survivors: I agree that after awhile spirits will just get stronger in the long run.... theyll solidify their own "spirit tier".... itll be a nerf in just for just a short period and then the buff willhit like a freight train...
Omnidirectional audio: this one I found the most interesting... but with the audio is in this game.... how it consistently gets broken every 6weeks or so I dont see how this could happen either... plus for whatever reason whenever there is an adjustment in the audio it effects EVERYONE.. like this wouldnt just effect spirit it would be trapper, doc, etc... so this I dont see happening....
Imo: make a nurse like kit for her.... maybe slightly faster at base movement, like 105% and adjust the cooldown and duration of her phase so that she can depend on her power more. This I feel is the way to make her more difficult yet not gut her..
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Its because the perk* is so OP....................... KAPPA
