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Bravo0413

Bravo0413

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Bravo0413
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  • @suli033 said:

    https://forum.deadbydaylight.com/en/discussion/comment/810065#Comment_810065

    I guess but if there is a nurf in the future then we will know that the vast majority of players called for it because developers don't just wake up one day and be like I'm going to nurf this to annoy killers.

    Again that's not actually the case... look at how many newer players hate the doctor, how many threads there are for NOED... and then how many threads there are for gen times... before spirit countless threads of hate towards Billy... it's not majority rules.... BHVR has to take into consideration of something else before making a decision.... nearly 3 years before nurse was touched and look how many people whined about her.

  • @suli033 said:

    https://forum.deadbydaylight.com/en/discussion/comment/810027#Comment_810027

    And that's fine that's your opinion however the reason for the nurfs would be the vast majority of players do not find her fun to play against.

    I really wouldnt say that it's a vast majority that feel shes unfun.... every poll, post that comes up about her seems to end near 50/50..

    Its nowhere near old legion where it was like 99.9% of the forumns saying that Legion is awful..

  • @xEa said:

    SWF has to somehow get nerfed a bit. And so is Spirit. Same with keys, red moris, op addons like Prayer beads etc...

    Why cant players accept, that ballancing is important?

    Why nerf and hinder fun when the team should buff other things to that "fun" level.... what's so wrong with solo survivor being as strong as SWF when the team can also buff the lower tier killers up to the performance level of spirit and Billy... imo theres nothing wrong with the team doing something like this.

    This whole nerf, nerd, nerf bs needs to stop.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/808024#Comment_808024

    Really? Please show me where you see people demanding that.

    Most suggestions I've seen have been small things like her being able to move grass and corn (which she doesn't), her not having collision when she's phasing, and giving her a proper vault animation, which all seem like fairly reasonable things to me.

    Then I had my own suggestion that she leaves behind "ectoplasm marks" that the survivor can see but only AFTER she reappears from phasing, which wouldn't hurt her power at all but would merely serve as feedback for the survivor to know what path she took and why they may have either gotten hit by her, or why they avoided her.

    I'm sorry but playing "spot the difference" with VERY subtle signs that probably aren't even intentional in the first place and can be even harder to spot based on the cosmetics she's wearing, let alone if she begins phasing just behind a rock or something, is not valid counterplay. It's woefully skewed in the Spirit's favor and expecting people to just be able to know this, especially newer players, is simply being unreasonable.

    Most people I've conversed with want more indication of her using her power... which tells me that they want the sparkle on her husk again... or something of that sort...

  • @humanbeing1704 said:

    https://forum.deadbydaylight.com/en/discussion/comment/807907#Comment_807907

    I will never like going against spirit don't care if you tell me to get good I'll never find it fun

    Never said git gud... I stated she has counterplay and that its counterplay that a particular group doesnt like.... this particular group would rather her be a lighthouse while shes using her power or have a giant sign above her head saying "I'm using power guys!!" And then because that doesnt affect her MS or charge times they think this isnt a nerf....

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/806436#Comment_806436

    That explains it. PS4 killer is harder than PC killer. Nurse isn't nearly as easy to find success with and thus it seems like Spirit is the only "viable" killer at red ranks.

    Billy can 100% dominate most SWF teams with slugging alone on console w/o Ruin (I'd argue Infectious Fright is worth more than Ruin on him anyway). Don't even need add-ons, and if you want to be really oppressive, run cooldown instasaw. Or double engravings. God I love double engravings.

    Spirit needs counterplay.

    E: As for the topic-

    1. The issue isn't inherently gen times, it's the fact that you can get a really big map and have a gen done immediately because 3 people are stacked on it and you don't have enough time to get to it before it gets significant progress, or otherwise get unlucky with your patrolling.
    2. See above. The biggest issue is 100% the maps.
    3. Accept that you have to play dirty against SWF and you'll be fine.
    4. Toolboxes are 100% the strongest items in the game right now and are oppressive when there's 2-4 of them, yeah. Speed add-ons need to be reworked and they need to be slowed down across the board. Otherwise, they could give each kind of toolbox differing special effects, like built-in Technician, Better Together, Deja Vu, and so on and so forth. Either remove the speed bonus or make it the same for all toolboxes.

    Spirit has counterplay... it's just the counterplay a particular group doesnt want... here on console she is queen but I've yet to find a console pleb that doesn't enjoy going against her.

  • Same.... I want a blight ghostface skin as well.

  • @arslaN said:

    Doesn't survivor dcing already show the problem?

    People don't want to play against her, because she isn't enjoyable to go against (for many people).

    You aren't the only that can have fun in the game you know.

    If someone is stomping their feet because they dont like something about a video, the behavior shouldnt be rewarded...

    Dcing is a bannable offense and shouldnt be rewarded...

  • @Mandy said:

    The skins are incredible that came out today, the Art Team does some absolutely incredible work 😍

    The art team is always on point for sure... I wanted my friend to do cosplay of julie this year......... she unfortunately did not :(

  • @PigMainClaudette said:

    Just to clarify my above comment though, it's not that Leatherface is in a bad place, it's mainly the people who play him for me.

    I feel hes in a spot for some tlc... updating for sure, especially addons... you can make good plays with him but I guess hes just not my cup of tea.

  • @PigMainClaudette said:

    You want him to charge his chainsaw faster when all Leatherfaces ever do is lovingly caress my inner thigh with the chain before swinging? Are you mad?

    Also, the throw and the dash attacks are basically I-Heads from Huntress and Exposed Pig Ambush, both of which would seemingly require MORE WORK to pull off. Not to mention the use of Black Wards or near infinite Bloodweb grinding for the Huntress.

    I've said before in my own discussion thread about how I don't like base instant downs within kits, especially when 15/17 killers have to run specific perks, add-ons or use certain powers in particular ways. Too many Hillbillies and Bubbas just wait until their within basic attack range, and use their chainsaw as their only attack and I hate it.

    For the 1 handed chainsaw yes with a miss he'd be punished harder and if he runs into something itd be the same punishment...

    Hes throwing his chainsaw not his hammer, if he threw his hammer he'd be a huntress on steroids. Throwing his chainsaw he'd have to go pick it up... and for the bear hug grab itd need work... 9x out of 10 things always need tweaking...

    Itd make 0 sense if ya get hit by a chainsaw and not go down...

  • @Star99er said:

    Buff him so that he’s more effective in a chase and make him less of a hook camper.

    I'm all for this.

  • What real/rough man shaves his legs?

  • @indieeden7 said:

    There's a chance that if licensed character customization proves successful, fully licensed characters could get blight skins. Obviously this is highly unlikely seeing as companies want to keep their characters as recognizable as possible, but it could happen if we're lucky.

    Oh I'd love seeing a blight Michael and freddy, thatd be amazing... but the thing that peaks my interest with ghostface is that only the mask is liscienced... so technically the team could make a blight skin and leave the mask alone...

    I could be wrong..but that's my understanding.

  • When survivors who focus down on their objective can end the game in less then 5 minutes...... I'm fairly certain that survivors are at the advantage.

  • @xRem said:

    https://forum.deadbydaylight.com/en/discussion/comment/796558#Comment_796558

    Could always hear her phasing and it was directional

    Along with the sparkly husk, along with footsteps, along with grass moving, along with hearing her moans while she phased, a 20 second cooldown, chase music still played during her phasewalk... and more

  • @FregglesFred said:

    Why nerf her? She's a strong killer. Nurse still over performs better, anyways. It's a bad decision to keep nerfing what's strong.

    Her add-ons is something that need to be addressed, such as prayer beads.

    She's fine. Fix the killers that are weak. Leatherface Is in a horrible spot.

    This /\ ... the team needs to focus down on boosting variety in the red ranks not "nerfing" a killer who is performing well...

    Bhvr: nerfs spirit

    Killers: go back to playing Billy a ton

    Survivors: "so sick of Billy!"


    Bhvr needs to work on the list of underwhelming, boring killers that have been sitting in the same spot for over 2 years, they need updating/upgrading

  • @Galklife said:

    @Bravo0413 "you need to know how to play the game" but you need that for every killer, and we're talking about mysterious high skill lvl, but now you told us "you just need to know same thing as every other killer and nothing more" "High skill lvl" LuL

    we're talking about m2 not about just "being a killer", and headphones + crosshair helps you crap ton when you start playing those killers, and mysterious skill lvl is dropping (well as huntress you still need to know how to aim tho)

    When did I say you needed anything else?... I said the logic behind only needing headphones is crap and that is all... a day 1 noob is never going to be red rank status immediately if they buy headphones and play spirit....

  • @Galklife said:

    @Bravo0413 ok i will give you comparison, imagine youre playing huntress will getting crosshair make playing her easier? hell yea!! same with headset, change my mind

    Bravo i can tell it for 100% do you know why? because i started playing killer with good headset but i didnt had directional sound(i knew range but not direction) after fixing that issue after month games started to be easy (im not talking about spirit but overall) sound change a lot in this game, and if there was a killer that mostly rely on sound oh wait we have one she's called spirit hmmmm and you wont tell me you can clearly hear footsteps(distance, direction) with 5$ in-ear headphones. Turn off directional sound and play spirit, then we can talk ok?

    Cross hair is a tool and I stated that tools make life easier, they do not make you a god tier player or a god tier whatever.. ya cant have the best cnc machine in the world and automatically be the best machinist or machine shop..

    Inexperience is inexperience... and like @arslaN said ya still need to know how to play the game in order to succeed with spirit.. this whole "alls you need is headphones" crap is stupid.

  • @Galklife said:

    https://forum.deadbydaylight.com/en/discussion/comment/802068#Comment_802068

    When you play spirit it does mean that

    Spirit made killer main from me, and no not because i wanted to play as her, because there was so many her in Que and i didnt wanted to play vs her over and over and over but i wanted to play dbd. And after almost year of pretty much maining killers (yes i played some Spirit when i was wasting BPS and puddings while i was doing P3 on her) she is too op, now i have her maxed out waiting for nerf/rework so i wont feel bad after playing her

    edit because of some typos

    No that statement is false AF... that's like saying "get a nice set of tools and your a mechanic" and that's just not how shiet works.... technology/tools make life easier, it does not improve your own skill..

  • @THEghostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/801909#Comment_801909

    The Shape's terror radius is pretty much his biggest gimmick, because unlike Trapper, he can get close enough while your guard is down.

    I agree

  • @S_Panda said:

    "T2 is like a trapless trapper" is quite a funny comment - this situation can be created by a team of immersed saboteurs but michael has a faster vault in T2 over trapper so even in T2 he's a better than a trapless trapper

    Myers only has a faster vault speed in T3, he also breaks pallets slightly faster... but these speed boosts are next to non existent... the only thing he has is a smaller terror radius which is to give him a better chance to catch survivors off guard... so his counter is simply being on alert..

  • @shards said:

    spirit is not hard to learn. you just need headphones.

    Just because you get a nice pair of headphones doesn't mean you get better at a game... your comment is illogical..

  • Some chill does not tell you which way the killer is coming from, it only tells them the killer is coming.. the survivor has to be quite observant still...

  • @Kaiju said:

    https://forum.deadbydaylight.com/en/discussion/comment/801538#Comment_801538

    Yep i try it with a friend and making a specific build you can get a 2 or 3 seconds heal over time with the syringe :B

    Yeah and this is why they most "nerfed" them... because insta heal would have been achievable still if they didnt... I mean that's okay imo, we would have had to dedicate a build just to get the insta heal again, same for this healing speed with the medkits... a player has to dedicate a build in order to get this..

  • Myers was never actually "viable" at red ranks. T1 without a small map hes the weakest killer in the game, T2 hes a trapless trapper, which is better then a hatchetless huntress but is still very weak, with only a smaller terror radius to help him, T3.... again an increased lunge distance trapless trapper----> litterally... the only way myers t3 can work is if you bunch up, then he can snow ball.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/799674#Comment_799674

    Like give her 96 m/s and force her to move around with her power?

    Also keep the cool down, don't want her to be too powerful.

    Not quite nurse speed I think t1 myers would be good... increase the duration of the phasewalk and decrease the cooldown just a bit.

    That is what I'd like to see anyways.... rather then making her a lighthouse to where I know exactly what she's doing..

  • @HatCreature said:

    Completely repair 4 Generators in a single trial, yeah I can see that happening if you're SWF but ######### every solo player. Search 4 Chests, this is impossible because everyone loots chests, especially everyone with this challenge. Unhook 3 Survivors during the EGC, right like this is even remotely possible for a solo player. Break 8 pallets in a single trial, as easy as that sounds it could actually be difficult if you get good Survivors who just don't drop them because they're greedy. Sacrifice 3 Survivors during the EGC, so lose the entire match just so you can kill them at the very end IF they don't immediately run out the Exit because you have NOED.

    Yeah this isn't going to happen.

    For the noed challenge youd prettymuch have to tunnel the 1st guy, let the other 3 complete the gens, bittermurmur the survivors, open the gates, bloodwarden with noed and hope you can find the other 2.... atleast its worth 60k

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/799008#Comment_799008

    Well, what I get from "outperforming" is very high kill ratios. They are apparently going to release new stats in a few weeks. I really hope we get some kill ratios in red ranks, not just overall kill ratios.

    Honestly I'd like if they made spirit more dependent on her power.. . I feel if she couldn't just chase for the first hit and then connect the phase afterwards she'd be more difficult to play itll feel more rewarding for landing grudge hits... I hope they reduce her movement speed.

  • @arslaN said:

    Devs basically said that her kill ratio was too high and you guys are still crying lmao. Keep denying it all you want but she does need changing.

    Stated by notqueen in the latest stream that Freddy has the highest kill percentage...

  • They did not confirm that shes next. If they do go with the poor decision of working on her next then I hope they make her more dependent on her power.... reduce her movement so that its even more punishing to chase for the first hit which makes it easier using her power. This would also require a duration increase and a cooldown decrease---> maybe... they could possibly take this further by reworking some of the duration addons and cooldown addons into some of the more interesting ideas that the team is capable of.


    Personally I'd enjoy them helping out Doc first.

  • I Respect the devs for these changes tbh... outstanding.

  • @Raccoon said:

    The cooldown starting AFTER an attack was not present at all during the PTB.

    There will be a huge wave of complaints incoming soon.

    Are you saying the cooldown timer starts after a regular attack? As in the cooldown resets?

  • Atm he is my main.... before it was waifu Rin

  • Map wide bing bongs wraith.... some players can be obnoxious with this addon and just sit there going in and out of stealth just torcher players.

  • @WolfPad06 said:

    I would simply add a visual or sound effect to when she is using her power. Not channeling it (since that can be cancelled), but using it.

    Every other killer in the game has an indicator that the power is being used:

    Wraith - Bing bongs

    Hillbilly - Chainsaw rev

    Trapper - Bend down animation

    Nurse - Inhale and raising her fist

    Myers - Slow walk

    Hag - Bending down animation

    Doctor - Raising first and sound effect

    Huntress - Raising hatchet

    Bubba - Chainsaw rev

    Freddy - Raising fist

    Pig - Roar sound effect

    Clown - Raises bottle and grunts

    Legion - Run animation change

    Plague - Fills her mouth with vomit animation

    GF - Smoke effect and proximity sfx

    Demogorgon - Opens mouth

    Spirit is the only one without a tell that she is using her power while in a chase. She can wait at a loop and see what the survivor does. As survivor you are put into a lose-lose situation because you have no idea when/if the spirit is phasing, so dropping or vaulting is complete guesswork that the spirit has full control over.

    Just make it so the whoosh sound plays even inside the TR, or give her husk an animation showing it's a husk. It'll still be really hard to juke a good spirit even if you know she's phasing, but at least there will be some counter-play from both sides.

    This has already been proven to be bad... she had tell tales in the ptb, her husk sparkled while in phase, she had directional audio, you could hear her footsteps and more... it got to the point where no one wanted to play her on the ptb because she was soo bad.... if I remember correctly bhvr spent around 30k just making the spirit.

    She does have tell tales there just subtle.... her glass shards glow while shes phasing... all the other killers are not blind to their opponents and their opponents can see them, therefore obvious telltales are neccessary.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/792603#Comment_792603

    Spirit doesn't move the grass now. Don't even remember if she ever did .

    Spirit doesnt move grass in a certain radius of her husk... the radius was tiny like 4 or 6 meters on the ptb and then they increased it, inside this radius survivors cant hear her footsteps, spirit doesnt move grass, nor will they hear her moans etc.. .. outside of that radius footsteps are heard, grass is moved etc....

  • Again fun is subjective... I find going against her to be fun and challenging. I play on ps4 so nurse doesnt exist at all, seriously I may run into someone who is attempting a daily every 3 months with nurse and 9 times out of 10 it's a 4 man escape with 1 person going down the whole game... the rest of the killers are same counter, run in a circle at the pallet and win.... spirit actually changes that up for us...

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/791245#Comment_791245

    Pre nerf Legion was fun for those playing as them. Not many survivors can say it was fun to play against them. I get where you're coming from. But I do think there needs to some reliable way to tell if Spirit is phasing. I don't count your examples as reliable as her cosmetics effect them.

    https://forum.deadbydaylight.com/en/discussion/comment/791252#Comment_791252

    She doesn't though. Spirit instills a sense of frustration for many. I don't think I know anybody who gets frightened by her.

    There already is a reliable way of telling and I listed multiple... the hair may be a bug and I stated because it looks quite crappy... but the glass shards glow and now it's obvious and cannot be obvious because itll be a walkathon and everymatch will boring AF.... this is logic... if the player is blind to you and as long as you stay as quiet as possible and leave no trail, that's the plan for success against a spirit... why would you do anything other then walk away if you knew for certain that spirit was phasing?

  • This has something to do with the health of the game, I don't see why this should not happen... I'm a console pleb so I am in full support for this as well..

  • The thing with spirit is that if she has a noticeable indication that shes phasing is every game will turn into a walkathon.... itll even more boring then it is now for some players..... also it's not as if she doesnt give indication in her current state (glass shards glow when she phases, her hair spikes up when she phases, this kinda looks ugly so it may be a bug), she also brings a completely different way of performing a chase, this is good for the game since the game has to keep changing if the devs wanna get another 5 years out of DBD..

    Fun is subjective, just because there's a group of players saying such and such isnt fun doesnt mean theres another group saying that samething is really fun. Me personally, I find map wide Bing bongs to be the most annoying/unfun thing in the game..

  • @Bongbingbing said:

    https://forum.deadbydaylight.com/en/discussion/comment/776255#Comment_776255

    3rd Person Killer Identity V style would be amazing but would probably bring a lot of problems balance wise so doubt we'll ever get that :(

    If you mean an FOV Slider like shadowborn, The Devs said a long long time ago they were thinking of increasing the FOV but that's as far as that went. It would be nice tho.

    Yes to the increase in the killers Fov like shadowborn

  • @Monlyth said:

    You know, after watching both The Last Jedi and The Force Awakens, it occurs to me that we still know almost nothing about MaRey Sue's motivations or goals.

    Why does Rey fight for the Resistance? Why does she want to become a Jedi? The best answer I've come up with is "Because the plot needs her to".

    What is Rey's goal? What does she hope to accomplish in life? As far as I can tell, the closest thing she has to a goal is "Helping the Resistance and becoming a Jedi seems cool, I guess".

    Say what you will about the prequels, but at least Anakin has an actual motivation for turning to the dark side, and an actual goal to pursue in Revenge of the Sith.

    Litterally no character background or progression... shes the same character as she was when we first met her.... just more powerful and it makes 0 sense

  • @Boosted_Dwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/787378#Comment_787378

    Will do 👍

    I'll try to stay spoilers free when I do.

    I'm praying they somehow make it good

    An actual good star wars movie will be welcome by many for sure :) ... but Disney holds that back I feel.

  • @SpaceCoconut said:

    I'll watch reviews before I spend money on it lol spoilers or no.

    Same... and even then I don't think I'll see it... itll have to be the best Star wars movie ever... that is not possible imo... not with Disney in charge anyways.

  • @PhantomMask20763 said:

    I'll probably go just cause I never really have anything better to do :/

    :( I'm sorry

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