Bravo0413
Bravo0413
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- Bravo0413
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Comments
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/868605#Comment_868605
They said the Nurse will get her addons updated.
We all know what "addon update" means now lol.
The team confirmed that base kit changes were coming on stream... if changes are coming to the base kit of one of the OG's and favorite, bhvr will announce em... Doc should be next... the list from the Q&A shows Doc, chainsaw killers and then Mikey
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/866434#Comment_866434
Wasn't he mentioned a lot of times on streams that he will be changed? All that talk about balance with addons?
No... the team actually sees Billy as the balance standard for the killers. The only thing that's going to happen to Billy is his addons will be updated.
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I don't understand why players don't wake up when going against Freddy... obviously he's strong so why not respect that? after waking up he's just an M1 killer....
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Why is that I keep seeing "nurse got a rework"
Rework example-----> freddy, a whole new killer prettymuch.... actually is a completely new killer...
Nerf example-----> Nurse... added an additional few seconds before blinking again... the power is the same... she was not reworked.
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Shes still queen in the right hands.
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@SilentSpectre said:
He just needs a slight nerf, nothing more.
He needs no nerf... other killers need to be brought up...
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As stated... this looks like it worked as intended... the rank 15 is out of their realm, it's a 7 rank difference... and the reds are in their area of matchmaking.
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Oh yeah.....uh huh..... I see....
Freddy: what about the alarm clock that rewards more time before falling asleep, this you don't have to worry about any of freddy's abilities.... hes just a trapless trapper that can teleport every 45secs
Ghostface: what your ability to look around and pay attention and handle him again like a trapless trapper?
No counterplay ..the stupidest argument ever
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@Azgard12 said:
https://forum.deadbydaylight.com/en/discussion/comment/864562#Comment_864562
I think with 3 gens being left at the end (like normal) and 2 killers, that could be problematic.
10 gens, complete 7?
It's not really problematic... survivors who don't think/look around at the gen placements end up giving a 3 gen strat that could have been avoided... now 2 killers it would be more difficult ofcourse but they have to commit to a chase and with 8 survivors it would be more difficult to defend..
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/864604#Comment_864604
That sounds like it could be implemented without it being a new mode.
You check a checkbox in your options menu and it'll make your lobby either wait for the other lobby to also be ready to start, or you're the 2nd lobby and start immediately like usual.
Then you start playing.
- If Killer #1 wins / If Survivors #1 lose in Trial #1 before T#2 ends, K#1 gets 50% more BP.
- If K#1 loses / If S#1 win in T#1 before T#2 ends, S#1 all get 50% more BP.
- If K#2 wins / If S#2 lose in T#2 before T#1 ends, K#2 gets 50% more BP.
- If K#2 loses / If S#2 win in T#2 before T#1 ends, S#2 all get 50% more BP.
Winning/Losing would depend on the average the devs want: 2 Survivors dead, 2 escaped.
Meaning if that's the result, both the Killer & Survivors who finished the trial first get 25% more BP, and then like i said before, more dead means the Killer 50% and more escapes is Survivors 50%.
Just of the top of my head. 😅
This sounds awesome lol..
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@LegionOfDumb right I think the idea of it is quite interesting.
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@PistolTimb said:
It would be nice for big maps like red forest. 9 gens, 7 need to be done, 2 killers and more loops. I'd love to play Twin Trappers with a buddy, but having duplicate killers might be OP as hell (just imagine 2 nurses, spirits, Freddys, etc)
Yeah mothers dwelling, the family residence would be kind of a good size for this type of game play... but even then maybe the maps would have to be bigger in order for it to work.
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@Boss said:
I kinda hope they'll find a better idea than 8v2.
One reason i prefer Killer is to not have to depend on my fellow's skills.
A no-equipment mode is more of my taste.
see I would like a vs mode... 2 teams of survivors pinned against each other and 2 killers trying to out perform each other in attempt to win the entities favor. this would be kinda dope.
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@PolarBear said:
I'm excited for this chapter because this opens up the possibility of going back to other chapters and continuing them and their lore.
this is what I am excited about as well... I wonder if there could be a return to the Lullaby chapter? I'll have to re-read huntress's lore but was there a mention of her father?
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@PistolTimb said:
Nurse was demoted to Dutchess. Spirit is Queen now, as she deserves.
I don't agree... the nurse can still make plays that other killers can only wish to make.. as long as the player is aware..
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I wonder if the game will crash when the Oni goes into demon mode........ :O
Okay in all seriousness they have mentioned that console is going to be receiving love in the near future, including higher sensitivity love, this stuff was mentioned in the most recent stream by Mclean... with that said it is annoying we haven't seen much improvement in optimization up to now.
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I'm excited with merging the whole community...... at least to an extent..... Imo this could be a positive affect on the community
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the thing is..... When the killer is in an animation they can't do anything.... this idea of removing the timing of flashlight and pallet saves was tried during the howling grounds event and it was a very poor choice... thankfully the change was reverted within a few days..
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@MrsPiggyIsSoSneaky said:
https://forum.deadbydaylight.com/en/discussion/comment/861172#Comment_861172
It's really on any killers, and happens pretty often, you find someone, you get close to them, and then you try to land your first hit but the game ends up freezing for a second and you miss your hit which is really bs and cost you a lot.
So true... I'm sorta excited to see players on PC mentioning that they are getting better frames on the PTB... Hopefully this is a sign that console is going to be getting a bunch of love with this update.
I really wanna get a switch but.............. If PS4 is in this sort of condition what I am to expect with the switch!
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@Spirez oh I agree things have gotten worse across the game... it's just I have noticed that I have noticed disturbed ward and badham are the absolute worst out of the all the maps... especially when playing demogorgon... everything is just so blurry whenever I open the mouth... I stopped playing it..
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Whenever I hit someone while in shroud it seems like the frames drop incredibly... this again happens mainly on disturbed ward and badham.
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@Hoodied said:
"This update to For Honor is different than before..."
LMAO!
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@Creepingcam1070 said:
https://forum.deadbydaylight.com/en/discussion/comment/859724#Comment_859724
I don't think its dying anytime soon, but I'm just curious what they will do when DBD doesn't make them that much money anymore.
If BHVR has their way DBD wont die for another 5 years... which should give plenty of time to develop a new game.... honestly I'm hoping that DBD evolves into something else... I want a new HUB... I either want the campsite/bonfire or something else out of the lore.... I'd like to run around with my friends in the hub/lobby rather then sitting and in lobby waiting.
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No.... and please don't listen to the content creators that are already advocating for change.... the killer is so bloody new that no one really understands him fully yet....
I hope the devs let him launch live as is. I may actually consider not buying if they give him the first Freddy treatment.
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Happy this person was wrong.
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This is IF they come out in good condition.... already content creators are advocating for change to the Oni because of "no counterplay" and "overpowered".... i would level Oni first... but most likely I'd be left with a shell of what he once was so... I wont be buying this chapter...... assuming the content creators force a knee jerk to happen.
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I let myself get chainsawed by Billy while standing on hatch thinking I'm going to get out anyways..
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@Pokerface303 said:
These are only first impressions obviously but I do think coming out of dash is too quick. Right now if your dashing towards a survivor and they have good movement and know how to dodge your dash flick combo it doesn't matter because you can come out of dash in half a second and just smack them down. It just feels like you could outplay him but it really doesn't matter in the end because of how fast he gets out of dash. Other than that I think he's perfect but maybe could use a buff that makes lockers not deplete your power cus that's really annoying.
I feel like he should stay as is.... bhvr out did themselves with this one.... locker cancelling is perfect tbh.... think about it.... 1 person is slugged and the onis is about to get you too... you jump in locker hes, forced to leave or cancel his power... I like it because it is counter with payment..
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Then you haven't been here that long.... all NOED posts, Billy threads, being able to get get hit when you're too close to the fences.... its bloody annoying how many threads can pop up at once..... just here recently there was a thread complaining about insidious, one of the worse perks in the game that can be used to viability only by LF... and that's a meme honestly..
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The nurses fatigue has the head bob.. so your screen moves as if you're actually doing that..... legion doesnt so they dont put off the same affect.
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@Scal3r said:
https://forum.deadbydaylight.com/en/discussion/comment/852944#Comment_852944
Then why does barbecue have aura reading and we're gonna live forever has nothing....
Barbecue was implemented to encourage killers not too camp... hence the aura reading ability and the blood points... survivors dont need aura reading.
Also this a bit off topic ones a killer perk which is supposed to be stronger in general... this is about an exhaustion perk...
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It's going to be such a good change for the game tbh... no reason 1 perk should have something good and the other 3 dont...... 4 if you count head on.
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@YaiPa said:
The best counter are sprint burst, to avoid the first hit (of course you shouldn’t run dh), jumping in lockers while he has the power (in the grand scheme of things, you trade 1 down to avoid slugging), running unbreakable.
The locker is awesome... that just lowered his tier lol....
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@S_Panda that too... hes going to struggle very hard early game for sure...
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This perk is not bad at all... you run empathy or maybe even WoO to see where pallets are down and you've got can pallet repair... obviously its situational but empathy can make it where you can maybe repair pallets mid chase..
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People are incapable of learning what the killer has..... why on earth would they decide to play around the perk when they can cry "No CouNtEr PlaaaaaYyy"
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This chapter/update seems fooking solid yeah?
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Heres an idea..... break the chase---> heartbeat comes back.... killer needs to chase to gain bloodlust again.... if a killer chases like this, they're wasting too much time anyways.... everything is going to be fine, let's see how it pans out.
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@Peanits said:
Has anyone asked for a shirtless Oni yet?
Will there be battle scars??? :O
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/848431#Comment_848431
Just imagine vaulting a window lol or lerys
Watch him be able to dolphin dive through the window into a roll and back on to his feet right back into the chase!
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Fooking killer looks so fooking good!
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No u!!
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I'd like to here about this myself.
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/844879#Comment_844879
You don't get immunity. You can still get slugged, and DS will expire while being in the dying state. Please don't spread misinformation.
It's not really misinformation though... yes the killer can slug the person with DS but that survivor can be on death and the killer cant pick that person up and the other survivors can...that is a form of immunity..
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Strode house, asylum, ironworks........ and I think its rotten fields with the stupid god window... grim pantry window is also stupid strong.
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The tokens would be gone instantly though...
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Hes not getting nerfed... hes a killer that has a power in the hands of the survivors.. as Marcus stated, hes addon reliant as well..
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@Dehitay said:
You have 2 weeks to complete a tome before the next one comes out. What the hell is the point in making it so ridiculously easy that you can complete it in a day or two? Stop being so lazy to put forth such minor effort into completing something in a quarter of the time they gave you to complete it.
This /\ there not meant to be completed in a matter of hours...
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Negative once you learn to play around the pallets without dropping them it's much more fun...
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/842965#Comment_842965
is the tell there, though... :)?
Or maybe you're talking about the sound bug?
What sound bug?.... the shards glow and that's proven here....