Bran
Bran
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- Username
- Bran
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I didnt know that...yeah make them red
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They need to bring it back fr fr
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Pretty lame if you ask me.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2991192#Comment_2991192
We got a Maurice charm in the Tome 5 rift, but I'd totally take another.
https://us.v-cdn.net/6030815/uploads/VNC3JU7FAWOL/20220609-222936-jpg.jpg
https://forum.deadbydaylight.com/en/discussion/comment/2991251#Comment_2991251
There already is a decapitated horse head charm from Tome 3 rift, I don't want any more. ๐ฌ
https://us.v-cdn.net/6030815/uploads/GVF39I53LK0D/20220609-222950-jpg.jpg
dang
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@deKlaw_04 said:
These threads alway get all the replies lmao. When are we gonna get a charm of Maurice tho?
Dont give them that idea or we'll see a charm of his decapitated head ๐
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2990172#Comment_2990172
The thing is they had to approve of the design of it and they OWN that design. So reskining it is a no go because of the design itself. If they made a whole new map then that's a different story but the map would be totally different all around including the layout.
Ehhhh, who is to say honestly. Either way, use the map (or only a partial use of it) switch it up a bit and a new original map. Wouldn't matter even if they used some inspiration from it.
At that point it'd be like saying the drop in The Game is essentially the drop in Hawkins. Or the hallways are those of Midwich.
Legal loopholes I say.
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this isnt a competitive game like that
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i wouldn't mind either way. games are not blind to exclusive content that were only available to those who played or done said action during said time period.
legacy shows those who had played during the early games. i dont know when those times were, but i can tell you i've played since even before the doctor rework. i dont mind i dont have them even if i could have gotten them, i didnt even know about them after all.
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it's as i've been saying
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unnecessary, wastes of space, idiotic...what's the point? don't put long loops or infinites in game and there wouldn't be a need for them.
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for sure, it's supposed to be a horror game after all
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none of those really aligned with me, but both are okay, but dead hard only needs a slight change.
i shoulda gone with just the results not that i think about it, but it be like that sometimes.
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pretty sure i have not personally played any of the games.
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not a chance
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I am more or less unconcerned.
I like that their taking a look into the game and also making some small game changes, but im not really either one more than the other.
i just hope their more good than bad.
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I don't know how I'd answer this, but essentially they shouldn't be able to run a lot of gens considering a equal skill level.
But that doesn't matter for some killers. Ghost face will be ran around loops unless he leaves said survivor or if they run into the open.
I just don't think a killer should be locked into having to loop around the same pallet or tile that long.
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They definitely could if they chose to.
I don't think Netflix is winning the "well the map was originally licensed to them and all they did was take inspiration from it and make it an original map" arguement.
Netflix definitely doesn't own the rights to spooky sci-fi labs ๐. Doesn't even have to be the map, but reskinned, just a similar design.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2990158#Comment_2990158
Other games also have different customization options.
The charms are already small enough that you can't even see them half the time. So I consider "hiding" them an unnecessary option.
It'd probably feel unnecessary to some people, but it's still something of an idea.
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Dredge is still countered by looping. As most other killers are.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2989346#Comment_2989346
Can't think of a more unnecessary change. What's next, disable hats and backpacks?
You do realize that there is currently nothing that can get disabled like that? Like not even items, and there is a reason for it.
it's not unheard of for some games to allow players to disable other players cosmetics. Town of Salem allows it.
I think it's be cool to be able to turn them off. Also the ability to adjust an extended sound settings.
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@Mandy said:
A reminder - inclusivity is something important to us and something that we are proud of.
Hiding charms because someone doesn't want to see a pride charm is not now, or ever will be an option.
Must not be proud of Freddy though ๐ญ
(I'm just messing around don't mind me too much)
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It's better than a plain pin I'll give them that. I like the model.
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Both of those options seem bad
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Yes
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Well when I started playing there was barely a game. This was years ago...trapper was even op back then!
But no seriously, pre rework doctor was a mess ๐.
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Yeah, but at least their acknowledging the fact they removed Maurice right ๐
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@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/2988446#Comment_2988446
Yes, lockers near hooked survivors are blocked by the entity.
That's lame then
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Definitely needs less counterplay for everything and less counter play added just so something counters something. Especially if it's a counter towards a killer
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I played Bill and Feng when I really started playing. Bill because he's Bill and Feng partly because she's Chinese, but also because she has the bunny fit.
Now Id usually play Jeff or Jonathan skin Steve. Both are just cool characters.
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I'd hate for the current passive to go, but that's kinda cool
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Won't catch me wasting my hard earned money for this
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It'd be a good way to bring the kill back into killers. So it's fine
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True that, I saw the scratchies leave the area one game. Thought "well they don't go any further so they must of ran back"
Nope. They ran that way but the scratchies just didn't exist.
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Sucks how they've killed someone off already this season ๐
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Testing and the such sure.
But it's fair to think they don't when changes that have needed to be done have not been done and many things have not been addressed.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2984810#Comment_2984810
They said it's a bug and he's meant to glow when in chase or in m1 distance
That seems more reasonable to say the least.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2958213#Comment_2958213
So we can deduce a few things from this:
1) Nightfall will obscure no less than 12m of distance for the survivors. My bet is 16m, but maybe we'll actually get 12.
2) The glow's brightness is not only bugged, but there is supposed to be a distance check, likely in line with the obscured vision's distance.
3) Nightfall is not explicitly the main focus of the power, it's more along the lines of Trickster's Main Event or Pinhead's box. Dredge is not first and foremost a traditional stealth killer, it is a killer with a mixed bag of abilities that all serves to synergize with each other. I see Nightfall as being primarily useful for the faster teleporting & undetectable effect, while the vision reduction effect is more of a "hey maybe you can do some cool plays by abandoning chase/teleporting if you're smart about it and lucky enough, even against people on comms". It really hinges on the distance at which you can see the Dredge, though.
As for "bringing horror back to DbD"...not possible. Just like you can't force someone to genuinely laugh at your jokes if you're just naturally unfunny, you can't force someone to experience horror in a PvP game. At least, not after they've put thousands of hours into it and have gotten so good at the mechanics that everything plays about the same to them. I'm sure Dredge is going to scare the hell out of newcomers and more casual players though.
Interesting to say the least, but this pile of pudding really could've been a horror killer just to bring some fun into the game with hold fashion jump scares.
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@GoodBoyKaru said:
It's been confirmed as a bug and should be fixed from PTB to live.
Which comes out tomorrow, in fact. So we'll see.
I heard he's supposed to glow, just not as bright. Which if that is the case...would still be garbage.
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@Wampirita said:
https://us.v-cdn.net/6030815/uploads/2851JAXK57XE/image.png
So basically Fiddlesticks but with changes made to fit dbd.
I dig it, but I don't know if i would want him in dbd, he's too terrifying
Best support there is fr fr
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Seems okay, probably need tweaks, but what doesn't.
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It's a real cop out that it doesn't make them a lot more blind. The power should be renamed to darkness and not nightfall.
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You can add deathslinger on the list I guess
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I think I got you:
The only changes is you'll keep all of your items/perks when you prestige and you'll receive the perks based on prestige instantly on all characters.
Besides that, the perks will still be in the bloodweb. You'll just need to prestige those characters to receive them instantly.
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The game is in fact not fun to play and it is annoying to play. I play sometimes, but not very seriously.
I just don't have the energy to try for the most part
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It's something ๐ less gooooo
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2980946#Comment_2980946
I couldโve sworn it was you! But I am wrong, unless itโs in a different thread somewhere back there. I was thinking of this one: https://forum.deadbydaylight.com/en/discussion/320303/perk-rework-iron-grasp
Sorry! ๐
The chances of me saying that aren't very
But aren't very high either ๐ฉ
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2980939#Comment_2980939
Add that to enduring
Aw yeah...I be mixing those 2 up. That makes MORE sense
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They've essentially said they have nothing for a reward then if they've said it's none of those 3 ๐
I've already said they had no idea what they'd do for a reward when they announced it anyway
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2980939#Comment_2980939
I've already disagreed with you on this suggestion prior.. ๐ But thanks for viewing and contributing! ๐
Dang, I don't even recall having said this anytime recently if at all ๐ค
You either have a great memory for a guy named Josh
Or
Maybe my great ideas do actually just materialize...
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Yeah it's pretty garbage so far.