Bran
Bran
About
- Username
- Bran
- Joined
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Comments
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There's always at least 1 Hacker I'm my games. Literally in everyone of em 🤗
Havent seen any hackers though lately. Which is good
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It is a mistake
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No. They are bad.
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That'd be a cool idea. Only issue is the fact you can also easily take a protection hit even if you don't mean to.
Killer can just line themselves up and get it easily. That issue would need to be looked at.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3026047#Comment_3026047
did the killer get you again?
I am the killer.
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Not changing it is the one thing it needs.
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Better map design
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Bhvr tried, but they still fell short.
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Yeah, im definitely not going to focus on getting the legacy icon.
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Well....I got bored of actually playing the game, so I decided just to facecamp.
I've been roped into have some normal op lay, but I've really just tunneled and stuff. Trying not take the game too seriously.
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It's kind of as I said. If you've already grinded, your grind has been reduced.
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Here's hoping for crowd control becoming a regular perk
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3024381#Comment_3024381
By standing still and not moving the killer controls two hook states (of the survivor on the hook) and two health states (of the survivor trying to save). How is this healthy against solo queue?
Doing nothing should not be the best available strategy.
I think you don't know what free means, as well...it is not a free unhook. The unhooker is choosing to rely on solo queue team members to come save them, with no guarantee that first hook won't be their last, because if you were camping that first hook there is a good chance you will be camping the next one, too.
Removing hook grabs on healthy survivors has no negative impact on killers who don't spend most of their time camping. The devs themselves said they want to reduce the amount of camping and tunneling.
Lastly, I would say that if you wanted to protect that hook so much, you would have injured the other survivors as well, so they wouldn't be tempted to go for the save. No? Too busy camping the hook? Then you don't deserve a free 2nd stage.
As a killer main I don't concern myself whether it's a solo or a swf. If they run me towards that hooked survivor, I don't want to have to let the person get unhooked just because the other is healthy. If I can grab them and prevent the unhook altogether, that's best case.
Even if I'm camping, the same applies. They shouldn't get a free unhook because they are healthy.
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Definitely not. Playing the game for more than 2 matches is already pushing it.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3023918#Comment_3023918
And that is exactly the kind of skilless play that needs to be stamped out.
That sort of play should not be rewarded more than consistently winning chases. You don't deserve to win the game simply because you stood there.
And survivors don't deserve a free unhook because their healthy
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3022716#Comment_3022716
SWF players benefit regardless of whether the killer is camping or not. They can organize a safe unhook.
Solo players can not do that if the killer is playing in the way described above.
However, with this change the killer still benefits (through a trade, or even hit and grab with the new quicker hit recovery), but it is through skill rather than just sitting at the hook waiting.
Also, it is not "free" or "unsafe" for the survivor. They must make a trade in solo queue.
Thing is, I don't wanna hit the grabbing survivor just because they are healthy, I want to grab them and keep the guy hooked. I'd really rather not have a trade if I can avoid it
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@dednark said:
https://forum.deadbydaylight.com/en/discussion/comment/3021784#Comment_3021784
If you can't perform actions, dh would become useless. We'll see in ptb I guess
I mean...I could definitely change my mind on that. But just thinking of totally safe vaults is...not something I wanna think about
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3022629#Comment_3022629
The majority of survivors have a rhythm of tapping that they do, so look for that and it should be quite easy to time it right.
If you aren't confident enough to do that yet, you can simply wait them out, especially if the timer to second hook is getting closer. The survivor will keep tapping, and all you have to do is wait. The survivor knows you are the one in control of that situation, so you can just wait until struggle phase. If they hold for too long, just grab then. It is a rather long unhook animation, after all.
One survivor trying to unhook with the killer next to them is always in the killer's advantage.
https://forum.deadbydaylight.com/en/discussion/comment/3022686#Comment_3022686
Great reasoning. It's like some of these players aren't even interested in a more balanced game for ALL sides.
The reasoning is pretty simple. What's the need? Even if I'm not camping, they'd just get free unsafe unhooks.
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No.
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Cannibal
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Best of both worlds.
Also the last 2. Just downed the last guy. Take em away and see the aura of the slugged one.
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Ehhhhh no idea...Ruin? I guess
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No.
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Most of what was given was geared towards killers. The perks were really weird which could make it not toward killers, but overall the changes go for killer.
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I already tunnel survivors to get rid of their ds. This at best rewards me for doing so now.
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Saw the totem count and already can say no. Shouldn't even have been touched.
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Not in their buff killer budget. Spent almost all of it in adding regression to gens on kick. They almost went bankrupt doing that.
But they should add regression to the gates
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It's reduced for people who have prestiged or have those levels.
The grind is still relatively the same. It's weird they took away the BBQ from bbq and wglf
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It should be deactivated on the vaulting actions.
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I mean...playing killer...I really don't have a problem with iron will as is.
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@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/3021724#Comment_3021724
Do you see a reason against it?
Any valid one? No.
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As a fellow killer main, I really am not interested in that change.
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Good point. It deactivates on vault actions. Problem solved.
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I don't think anyone fully agrees with this.
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That body blocking gotta go. They also need to allow killers to pick up in exit gates before they can crawl out.
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With ya their pal. I knew it wasn't going to be a sought after reward.
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@lav3 said:
I think Otz missed there will be animation for changed DH.
That is what I'm wondering. What it's gonna look like.
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@Lycidas said:
An icon in the endgame screen that we don't even know how it looks and 3 charms that you can obtain anyway after they release the new prestige system.
No.
Give me the compensation that was promised.
Bloodpoints
Iridescent Shards
Auric Cells (yeah, as if)
THAT'S compensation.
They said it was not going to be anything cosmetic, but isn't a stupid icon something cosmetic? FFS
It would be in fact cosmetic, just not in the way they'd think. But the definition would still, I'm pretty sure, call the icon a cosmetic.
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Idk but I know they shouldn't get a speed boost
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Yeah, I did have hope these changes would be good. Killer got some nice changes, they for some reason gave survivors haste and endurance off hook and made some bad perk decisions.
Overall these of course were probably it what people expected
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Corrupt was dumb change.
Sabo is just naturally annoying
And botany is just like why?
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Yes it should be changed. The survivor should be able to grabbed more easily. Even if they cancel they should still be grabbed.
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They wanted to move forward, but moved back.
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Put it on the boon totems too.
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@neb said:
Why in the world did they nerf the stun?? That's just incentivizing killers to go after the person that just DSed them.
I already let them use their ds as is so I guess I'll be eating better now
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The perk changed were definitely disappointing in some aspects
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Yep, new or newer players don't benefit from this. For them it's still a grind.
They removed the bo from bbq and that other perk for no reason.
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It's also as I said, they didn't have a reward.
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Safe unhooks are now basekit for one 🤔
One way to look at it.
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/3018590#Comment_3018590
My first thought was that it's gonna be a stupid charm.But this is even worse than a charm since at least I can see charms for more than 5 secs during the endgame screen.
Yep, the one other thing people has said it'd be. A useless icon or whatever.