Bran
Bran
About
- Username
- Bran
- Joined
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Comments
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A new character.
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@tofurkey_jerky said:
https://forum.deadbydaylight.com/en/discussion/comment/3044333#Comment_3044333
Does this really seem like a good response to you? Europeans play Counter Strike, even with language differences and they still have fun and do well.
If having no communication makes such a difference why is it possible to SWF? If not having voice communication puts survivors at a disadvantage against a killer, wouldn't the presence of voice communication put the killer at a disadvantage against a squad of survivors who can communicate?
BHVR doesn't want to add voip, and their staff are defending the decision of the company. It doesn't really matter what BHVR employees actually say in the threads themselves, it would be incredibly unprofessional to side with a forum poster against the company. However, if the fanbase wants voip enough the devs might just add it, they did the same thing with grind reduction, they said it was fine then people wanted change enough and they took grind reduction more seriously.
Pretty good to put it i suppose
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3044139#Comment_3044139
All I hear is blah blah blah
No point in having a discussion with someone that's not even trying to listen
Keep being clowned for your ideas, since apparently you like that π€·π»ββοΈ
Oh I listen, but hearing the same ol' it's not for killers, gets old when I never say it is for killers π
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/3044142#Comment_3044142
Point NOT made. They literally don't make $ off the charms. The charms are just filler items we either GET FOR FREE or are INCLUDED with the reason people ACTUALLY buy Rift-pass. It's like getting a bunch of packing peanuts in your delivery. Maybe you'll use them, probably not. It's not why you bought ____.
I guarantee you no one has ever bought a RIFT PASS just for the charms. So no they've never made $ off the charms. Outside of COLLAB ones with games.
Might as well admit your game doesn't have the content for things like rifts than to fill it with random stuff.
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Maybe I'll try and play normally, but I think I'll just keep camping honestly.
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Charms are really just one of the things game companies have done to hop on a ban wagon to either gain more popularity or money.
I
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3043857#Comment_3043857
It doesn't extend 2 minutes.
It slows down to 50% speed, and it goes back to 100% as soon as everyone is up.
If it didn't slow down, survivor would have no reason to try and go back for the last unhook, risking to be killed in the process.
EGC makes sure the match ends. That's its job. It doesn't favor killers, it doesn't favor survivors.
All I hear is blah blah blah
All I'm saying is, egc makes game end. If it didn't slow down/extend. No problem.
Then both sides will have to end asap. No more swimming in the match for longer than ya need π€·ββοΈ
2 minutes is more than enough time. Because your either going to go for the save or your going to stand around for 2 minutes and wait anyways.
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Maybe if the egc didn't extend 2 minutes. Which makes the survivor pretty safe.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3043815#Comment_3043815
Downing or hooking someone would guarantee the kill at that point solely because of EGC, and that's not why EGC exists.
Potato potato.
Same can be said a out the survivors getting the escape because of the same reason.
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All I'm saying is, don't extend the timer another 2 minutes π€·ββοΈ
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/3043784#Comment_3043784
If that's true, then you're rightfully clowned for it.
EGC is not meant to be a support mechanic for killers to get more kills, even though it can already be weaponized.
People always trying to put killers down, but they don't admit the egc give them more escapes since it slows down for survivors, giving them an advantage π.
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I've been saying the egc needed a change, but I'm always clowned for it.
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I agree on something that.
Im also starting to think sometimes devs shouldnt reply on these posts π
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Because it's as I said. They didn't even have the reward when they announced it. They probably don't even take it serious themselves, just laughing at how they hyped people up when they knew all they did was slap a filter on the portraits.
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I'll agree. It should not cost bp
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/3042131#Comment_3042131
Same
I'm bad at the game but I mostly do it for fun and die in chase
Nice
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Oh yeah, I t-bag often as survivor just to be toxic.
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All they did was change the meta. Should've done more perk changes being real.
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All I can say is, they wanted to change the meta, but didn't want to change most perks. Even with the ones that were changed, they weren't the best changes.
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Those all seem like bad things π
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I've had the same idea so yeah, I'm with it.
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They probably should. 80 seconds is a long time. Even DS is only 60.
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Majority of people I've seen have said they were bad. Even I, am not going to say they were good.
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Nurse is okay.
Dare I say more okay than some other killers?
But on a serious note, nurse isn't the Boogeyman and not everyone is apparently the best in the world.
She do be strong for, just remove her breathing or something.
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In that case the survivor being deep wounded is the better case that a normal hit, so it wouldn't make since even if it was solely for otr.
Would make sense for ds though.
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The point was just to change the mets perks to something else. That's all
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@Camonna said:
https://forum.deadbydaylight.com/en/discussion/comment/3034381#Comment_3034381
what about new RE chapter ?
Probably the same. Shrouded in secrecy because...well they themselves don't know...that's not even a insult this time. They probably just genuinely don't know.
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Sure, probably. Still keep em off and it's fine still.
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Throwing only some shade. Not worth it for any reason.
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I don't think I have the will to continue after seeing this.
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@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3033224#Comment_3033224
Yes a perk that can carry a really bad killer up to an mmr where they clearly dont belong is "fine".
Could say that about a lot of things.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3033227#Comment_3033227
It wouldn't allow any distance to be made for the survivor who is rescued from the killer's grasp. Same problem we're going to have with the upcoming DS nerf on a lot of killers. So basically a wasted pallet.
Your probably right π
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I'll go out on a limb and say it's simply "survivors that escaped".
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It's why I said bhvr should've just said what it was when they announced it.
But, I'm not surprised. They had nothing else to give.
Should've been cosmetics.
The legacy prestige icon, as I like to call it.
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Now that it's being said out loud, maybe it should work while carrying survivors π€
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Noed is fine where it is. The change coming to it is like the change to thrill, garbage.
Then again, many do the perk changes are probably not that good. (Corrupt Intervention)
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Classic.
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Well I got the challenges I wanted done and got Haddie's top and bottom, so for the most part I'm satisfied
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I'm starting to think they might not have known why the meta perks were meta, but ya know...
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2770430#Comment_2770430
In the contest rules they stated that when you submit your design you automatically give all its rights to BHVR even if the design didn't win
That sounds a little weird.
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Sadako does need buffs. She sucks, even if the devs won't come out and admit it.
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I just don't play very often.
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I already knew not to be hyped for a reward. I just knew it was going to be something rather underwhelming.
New legacy prestiged cosmetic > prestiged legacy icon
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Might as well put corrupt basekit. Devs thought BT basekit was a good idea after all.
Especially after what they did too it.
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Too brutal for me.
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Same thing with removing healthy grabs. No.
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I thought these changes were made because the devs don't know what else to do.
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@Mandy said:
Looping is an integral part of the game and it does take some skill which is where newer players tend to struggle.
As a killer, you also get bloodlust plus perks to help you to shut down loops if you're struggling. I completely understand when you are new it can be hard to learn how to play around a survivor who is good at looping and learning specific tiles, there are quite a few YouTube videos out there that explains tiles in more detail and how to play them. But I can definitely say, looping is not going anywhere - chases are one of the main parts of the game.
Looping isn't going anywhere.....darn...and here I had so much hope that it would change.
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Idk what bhvr was thinking with the legacy prestige icon.
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I don't know what I expected, but dang.