Bran
Bran
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- Bran
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Comments
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Cannibal comes to mind 🤔
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I disagree with the band aid opinion.
Don't like camping and want to stall the hook? Use this perk. Camaraderie is a staple on my build anyways and No one's calling it a band aid far as I know.
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It's true, I'm the small minority!
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It's just to signify they want to be tunnelled and camped.
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That's terrible. Just look at it from a casual, even a high mmr casual. It won't solve anything, but hurt people.
Going the way of giving solo more hud features is better than debugging survivors for playing with friends
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@Crowman said:
Adrenaline already ignores exhaustion and even waits for you to be unhooked or dropped from the killer's grasp to trigger.
A single killer perk hard countering an already good perk that already ignores things it shouldn't is not an issue.
All I hear is facts
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3120133#Comment_3120133
I don't think you get what I'm talking about.
Current scenario, if the killer gets a hook, a survivor needs to go in for the rescue. Let's assume this survivor didn't stalk the killer and is working on a gen that is currently safe to pressure. They need to get off that gen, carefully approach the hook, get the unhook, and then make their way to a gen to resume working. That's going to cost, what, 20-30 seconds at best to get the unhook, and another 5-10 seconds to get back to a gen?
Now imagine the killer gets a hook, and the survivor is teleported to a hook next to a safe gen that is being worked on. That survivor now has to let go for only 5 seconds to get the unhook, and is then back on the gen in another 5 seconds.
Yes, it's a worst case scenario, but you have to account for those when you play with randomised mechanisms. A killer could get screwed over that badly, losing effectively 30 seconds of a gen -not- being worked on, on a whim.
https://forum.deadbydaylight.com/en/discussion/comment/3120202#Comment_3120202
You don't, but you also don't need to say anything if you're not going to contribute anything meaningful. You could've just scrolled on by if you're not interested in looking for a camping/tunnelling solution.
In fact, why'd you even click on this topic?
Desperation: basekit DS. Not a big fan of it
OTF: not a fan of this perk anyways.
Disrupted: disabling killer powers? I don't think I need to explain why I wouldn't agree with that point.
Frustration: slowing the hook if a killers power is close to the hook and survs are doing gens? Also, don't need to say much, but no. That's eliminates some killers way of actually getting pressure.
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I don't even need a drawn out explanation to say "no."
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A ranged killer in always nice, let's just avoid the devs mess-up they refuse to acknowledge (deathslinger).
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I doubt Nem not hitting it would really be reportable towards him.
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It wasn't a problem before.
If the killer hadn't done well the entire game than it shouldn't be an insta win.
If the killer played well then they simply used it as it well.
The real endgame perk that needs a change is Adrenaline. It should simply not activate when hooked or being carried.
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Slender Man
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I think it was a silly idea and is quite unnecessary.
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I have a saying...I can't be playing more than 3 games of dbd in a single day.
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I don't know what I expected clicking on this post.
But congrats.
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Well, I'm not gonna buy it straight up.
I think it might be cool, so let's go with that.
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I agree, the skillcheck Is annoying
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/3107084#Comment_3107084
- Jacob: There are multiple steps that players will need across multiple chapters to take to infect Jacob as well. In Chapter 3, after Jacob is knocked down due to the tripwire, one of the hunters will approach him. It doesn't matter which of the decisions Jacob makes next, but what does matter is that he throws dirt in the hunter's face. Jacob doesn't die here in The Quarry, but rather he gets away and can become infected thanks to this decision. Assuming that Emma has survived to be in Chapter 6, she and Jacob will be reunited and encounter a werewolf. To infect Jacob, be sure to fail the first QTE on the wooden bridge. Although the werewolf will bite Jacob's neck, he will survive the attack thanks to Emma. To survive the rest of Chapter 6, however, players will need to select Run and succeed in the interruption. Lastly, after Jacob steps into the bear trap, pry it open and the hunters will take Jacob away.
- Jacob (Chapter 6): If players successfully complete the QTE on the bridge, they'll need to select the Run option to infect Jacob here as well. Fail the next QTE, and Jacob will be bitten by the werewolf. Jacob survives in The Quarry long enough for the infection to spread after Jedediah chases the werewolf away.
I hope this helps, I may need to do this game a 3rd time lol
You know thinking back now. I think I know way happened. I just remembered.
We failed the qte, but the game bugged out and just showed us a white screen with his severed head 🤣 at that part.
That's probably why we couldn't think of how he got infected. We got too distracted because of that.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/3102288#Comment_3102288
Who was it? Dylan turns when he gets his hand bitten when they try to get a message out, either he gets his hand bitten off or bitten I was confused at that one at first until saw his eyes and was like oohhh.
It was Jacob.
I even tried to look it up, to no avail.
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I took have had it blank out on me.
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@Yords said:
or just add kindred without the killer aura reading as base kit
Might as well.
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Killers should not have to go play perfectly to get a 4k.
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Some disagreements with their nerfs or buffs to some perks, but it isn't the worst I guess
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Someone turned and we have no idea how. Didn't even know the dude was infected.
All of the camp councilors survived at least. Though we did shoot 3 furry boys.
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Played it with ma buds. Wish it was more like the Dark Anthologies in terms of gameplay though.
Thought there was one part where we did get confused on an outcome 🤔
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Evolve was pretty nice.
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I can't say for certain, but I'll throw in Slinger's name.
If they hadn't murdered him he'd be well off.
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B main choice, with second being C?
E seems okay too
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All you gotta do is praise the update and you'll get your response
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Seems okay with me.
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I don't think I'll really get back into the game anytime soon.
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I read some of that, but yeah...the maps suck.
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It's entertainment.
What else is there?
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Nurse does in fact fit into modern dead by daylight
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@ThiccBudhha said:
We could do that, or we could just... Not. That is my vote, by the way. Let's not do that!
Yeah, what this guy said.
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Seeya man 😔
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I may be tired of playing some killers, but it mainly stems from the terrible maps than the killers themselves. So I'm not necessarily tired of playing Legion.
As for facing them. It's nice to see people play the main, I just hope it's because the like the killer and not because they jumped on the band wagon after the buffs.
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Allow him to carry all traps basekit.
When he uses them all, his power goes on cooldown and he recharges them over time.
He recycles the ones he has used from the earliest he placed to the last he placed.
He can still pick them up and re-arm them. Survivors can still disarm them.
Essentially the same, basically.
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NOED did in fact get a significant nerf.
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Dang, really remind ya the game has gotten worse over the years.
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Well I pressed x before the killer is started to swing and it still didn't work...so that's my life.
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I was just thinking of surveillance too on legion, but with the overcharge variety.
And instead of oppression (good choice) overcharge.
Thanks for the tip 👍
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Only thing I can think of is less loops and less loopability
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Nurse can't get m1's unless the survivor walks into her...
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I still don't ser much reason to 100% try in my matches because of the map design.
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I have no issue with them showing.
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It's so the survivors can't just get unhooked and get the free escape.
And going after or hitting a healthy survivor isn't the best choice either.
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Always gotta love these threads. Seeing people debate over an easily answered question.
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It makes sense. The killer only real objective is just secure any kill you can now. So no reason for a penalty.
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Very simple. I would not be completely opposed to this.