Bran
Bran
About
- Username
- Bran
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Comments
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I wouldn't. I'll take the last few patches as them wanting or trying to improve. I'll keep that hope.
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Apparently they didn't really think that through with the change.
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It sucks, but the skin is exclusive. I don't have it either way nor do I have a way of getting it.
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If I had to, then Susie.
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That's my whole thing, it's a game issue rather than a skill issue most of the time.
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I wouldn't be upset at that change at least. Seems ight
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3180123#Comment_3180123
Honey it was so bad before the perk overhaul literally no one used it.
You know sweet cheeks, I was actually getting it mixed up with lucky break.
But looking at the original, nah I'd stick with it.
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Its as I say, there is nothing wrong with re-downing and re-hooking and so there just isn't any reason to try and punish killers for survivors bad plays.
A change like this would just let survivors get even more safe unsafe hooks for no reason.
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@Xord said:
https://forum.deadbydaylight.com/en/discussion/comment/3179666#Comment_3179666
That's exactly because there are players like you that the game mechanics need to take care of this this kind of behavior.
survivors don't get special treatment just because they just got unhooked.
I'm not gonna be like "uh oh, he got unhooked and I can easily punish that, better go to the other side of the map and find another survivor." That's silly.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3179577#Comment_3179577
Than it would be useless again.
You lack imagination
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@Xord said:
https://forum.deadbydaylight.com/en/discussion/comment/3179611#Comment_3179611
Lol. Tunneling is the act of focusing one survivor right after being unhooked, purposefully ignoring other survivors. At the start of the game, nobody's been hooked...
It's a pathetic strategy, cause it's litterally an easy 100% guaranteed 4 kills. Funnily enough, although it's officially not reportable, it technically also is abusing a gameplay mechanic to get a competitive advantage, which is reportable.
I put a huge part of the blame on the developpers, which have stated they agree that it is a problem and needs to be fixed, but are doing an absolutely pathetic job at fixing. But waiting for the day they finally show some effort to fix this, we can only try to play fair as a community.
Punishing a rescue isn't abusing anything nor is it a problem.
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I could agree slugging could have some change, but the proposed changes seem more or less unnecessary.
I could be (possibly, not gauranteed) persuaded being slugged for a longer period could be given a free pick up though.
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Why would I be joking. People real deal be saying that kind of stuff.
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/3179578#Comment_3179578
Otherwise you wouldn't notice off the record. It's either that or the survivor has been running around for some time being absolutely useless just to preserve the endurance
I don't know man, tunnelling is such a vague term, the killer using lethal at the start of the match might as well be tunneling 🙄
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I wouldn't say removed, but put back to what it was before now.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/3177726#Comment_3177726
Do you really care about the charms when you have hundreds of them?
Do you really care about the addons and items when you have so much BP you can always afford to equip the best?
I do in fact not care about charms at all.
I do care about my bo though, gonna need a lot of it to never get the add on I want for mirror Myers 😔
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I might be a toxic person facecamping as Cannibal, but i hardly have a reason to try and play more legit as I don't like the current game
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I think it's just you man.
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@ShinobuSK said:
What challenge and why on forums
Idk some guy challenged some survivors to play against em as nurse. Actually I think 2 people made nurse challenge posts.
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Not being able to pick up a downed survivor that I downed on gate.
Seeing that as in feature on some other killers really bugs me.
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I wouldn't say most skins that have to be bought via real money in a game is truly worth buying. But it is up to the person buying it. I personally think the skin does look cool.
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@Etherelda said:
https://forum.deadbydaylight.com/en/discussion/345601/genderbend-killers
You expect BHVR to make over 70 skins for each killer then?
Ha, took me a second.
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Can't wait to hear the outcome 👍 lol
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Yes, he is good for controller. You can't do the cheesy flicks 🙄, but you can still get it going.
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I'd probably go Jeff.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/3177404#Comment_3177404
The game is already a little P2W. If you want reassurance for example you HAVE to pay or to wait until it pops out in the shop.
The charm shouldn't give you any direct advantage but maybe some minor and indirect ones.
Otherwise we are going to accumulate them and for survivors are useless if not negative, for killers the only positive one is the yellow bright ball, maybe the LGBT flag, the others are useless.
Survivor's charms usually are also barely visible from close distance.
It is true the game is slightly P2W, but I wouldn't say they should give any affects besides aesthetics.
As for the actual post however, I think they should downsize the charms or introduce yet another system to favorite and organize them.
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I'd pass on this idea.
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In my own opinion, hook grabbing needs to be more punishable. Simply forcing the survivor to be unable to cancel rapidly so if they try to bait the unhook, the just can't and get grabbed.
A lot of my grabs already break because they can cancel so quickly.
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Verdict is not tunnelling. Nem gained the advantage and played accordingly.
Re-downing and re-hooking like this isn't tunneling and there is nothing wrong with doing so. Both players were the easier targets and so he went after them.
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I don't like letting them go, but sometimes I'm just too lazy to let try and get them so I hook last and see who sees hatch first.
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That's a big pass.
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DS is just not it. Killer shouldn't always be punished for being able to re-down and re-hook a recently unhooked survivor.
Slugging is just what it is. A killer cannot reliably (situational for sure) get there 4 man by letting the other survivor run around, especially if uninjured. Slugging isnt as big as an issue anyway.
The teleporting hook is a PH unique ability and would really hurt killers who hooked someone in a specific place. Either a hard place to escape if unhooked or if they are 3 genned.
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Current Corrupt could fill the slot for basekit. Then revert for the perk.
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Sorry man, I'm on leave right now til the game reaches my expectations.
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Would not be op.
That would be my suggestion, letting him start with all of them.
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Its weird how a base speed increase wasn't included.
Anyway breaking this down.
If she couldn't see scratches or auras when charging with her current speed she wouldnt be able to really function. Survivors would literally be almost invincible on Lerys since she couldn't see where they went. One blink and they could simply disappear if not injured. Besides that, there's just no reason to .
If she can't blink until it's at max range or max blinks then her speed wouldn't be enough to compensate an old shed become really sluggish.
And simply no to special attack nurse.
And big terror redius and no scratches? Nurse would be able to find survivors how if she can't even see where the ran off to between her blink and fatigue?
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Despite being an obvious joke post. There is nothing wrong with tunneling a survivor put of the game to gain the upper hand.
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I think that's the beauty of bringing in bbq.
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The skins are ight.
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As an ex platinum overwatch player. It really do be like that sometimes.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3162446#Comment_3162446
So you wouldn't say that Nurse's extreme synergy with Exposed perks is a problem? It seems like a pretty questionable combo that she should get to instadown through walls, let alone with aura reading slapped on top of that.
She's the undisputed strongest killer for a reason, and that's not always a good thing.
I think it's fine for the time being.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3162396#Comment_3162396
What would be the nerfs you'd say she does need? I'm curious.
The only nerf I'd say is to nerf the range add-ons. But nothing more
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He isn't worth playing anymore.
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I could get behind that.
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The map isn't any better.
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Not at all. Nurse doesn't need those nerfs.
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I'd prefer removing the in-game voice lines.
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I see nothing wrong with them.
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It isn't useless, you just wanted too much out of it.
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Trust me, I won't be spending money on Trash By My Trash Bin until the game isn't garbage.