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@AshleyWB said:
Dbd could create it's own Predator killer rip off with more customisation shortly after the initial Predator HG hype settles to resnatch players back.
Idea- if there are multiple license owners for Predator, get a different one to the Predator HG license then we have Predator in dbd.
Tbf, Wraith is pretty much a Predator rip off.
I think all 3 original Killers were based off of an existing one actually.
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I know it's a small earning, even if you get ALL available Auras, but there's something cool about seeing all those BPs get added.
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@AshleyWB said:
Whatever you think, I think the Devs will keep their eyes peeled on how Predator HG pans out.
Could even steal a few of their ideas to improve dbd. Dbd needs a new game mode at the bare minimum before 2020. I believe they are probably working on it now. It's just makes the games health so much better having that extra chunk of something to do.
It's always good to learn. :)
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Kinda cool as a back-up idea, but i'd prefer a Prestige buff that reduces the grind.
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I know almost nothing about JoJo, but what i do know is that i now want a Killer who can do The World and freeze everyone in place for like 5 seconds.
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/470436#Comment_470436
I actually thought deathgarden was a good game but it didn't get any traction so no one knew it even existed.
If you think a game is great, then hey: Good for you! Not even being sarcastic.
But the fact remains it really went from DeathGarden to DeadGarden.
If it had some singleplayer aspect, at least you could still play it then... (Or, y'know, get friends to play with you.)
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/470406#Comment_470406
Most killer want to survivor use this build
Deja vu, left behind, sole survivor and no mither
against they omega blink nurse, ruin, bbq, noed and nurse calling/spirit fury
Really?
And who are these most Killers you speak of?
Can i see a poll or something?
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@SlinkyJinky said:
@I cant quote your name for some reason ^
A bit like the trend of every Killer running BBQCheese / Ruin / Nurses Calling (and whatever the hell else they want for the 4th slot because at that point it doesn't matter as the three previous perks are just that powerful) on Billy / Nurse?
People use what works on both sides. For Survivor it's DH / MoM / Borrowed Time / DS (or swap out DS for Self Care)
@SlinkyJinky Yes i agree, both sides have boring metas.
I want to see many Perks buffed.
This is the way i see it...
The positive thing about buffing is that it'll quickly be nerfed if it's too strong.
Anything that's weak will be weak for a long time because it's not causing imbalance.
Yes, you could say it's unbalanced that something's too weak to use, and i'd agree with you.
But what they see is that you don't use it, and thus it's more balanced.
If you have something OP, of course people will use it.
Then they'll see that it's OP and address it.
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Well i immediately see 2 downsides to it. (At least, they're downsides to me personally.)
- It's completely based on 1 license. There's no room for originality besides within the license's own lore, and there's not gonna be any other licenses involved.
- It's a shooter. I'm soooo incredibly bored of those. My favorite one is Left 4 Dead 2 with mods, but i haven't played that in months.
I hope the absolute best for them, but i'm not a fan.
I'm actually scared for them it'll be another F13, or worse, DeadGarden.
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I am aware you'd still be at a disadvantage, but the least i'd like to see happen is that the number of Generators on the field AND required go down by 1 IF the amount needed to repair is still 5.
Disconnecting, in my opinion, does need to be punished more harsh, more frequently, and there needs to be a bigger incentive to not do that, but even if all those are added, there'd still be enough cases where'd they DC anyway, and therefore i proposed that change.
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Because disconnecting for such reasons is not why they implemented it?
And camping is specifically stated to be allowed?
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Pretty sure they don't care about the BP.
It's an awesome asf animation.
And i get the feeling quite a few are trying to get payback for the "We don't leave until you hit us out" fiasco.
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HAHA, IT HAPPENED!
A complaint about Devour Hope!
*laughs eardrum-fracturingly loud in Devour Hope-main*
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They removed Basement collision.
So naturally, Killers adapt and find other means.
Also: "Dipshit Survivor friends"
Uhmm, if they didn't open the door, they would've been stuck there until either party loses patience and disconnects.
Frankly, the Survivors triggering EGC is the solution to not waste either party's time.
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Well i'm glad you and some others don't run it.
Meanwhile, i'm maining my pure M1 Killer and encounter this Perk 1-2 times per match.
Not trying to complain, not trying to convince anyone my point, just stating the trend in my trials...
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Aren't some of these numbers impossible?
Like how Coal Tower is simply too small for Hillbilly & Nurse's numbers.
Or how The Game only allows the top floor to have Exit Gates, removing half of its total size.
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@FayeZahara said:
https://forum.deadbydaylight.com/en/discussion/comment/469798#Comment_469798
Well if check out the movies sometime. Won't regret it since it was the base of alot of horror to come. Tv series isn't bad except for protagonist. Kinda wish she be survivor of chapter cause love for ghostface to kill her. Movie series also has ultimate final girl title among many horror fans. Supporting cast is better in tv series but movies better cause protagonist is strong. Very good watch to see where all the horror tropes and cliches really came from. Ghostface is kinda an icon not because best killer but he inspired so many movies to try to copy him.
Once Pig released, i decided i would watch the first movie of licensed Killers.
So Ghostface is on the list, but i'm waiting for the release.
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@Decarcassor said:
https://forum.deadbydaylight.com/en/discussion/comment/469644#Comment_469644
You use 2 perks slots to inflict a 50% healing speed debuff on 1 survivor for 20 seconds ? I don't call that good.
The sad truth is that Dark Devotion is just plain bad. Its awkward to use, as you have to find your obsession, hit them, then let them go and find someone else to take by surprise within 20 seconds.
Its a gimmick that might confuse the survivors a little bit if you manage to make it work, wich you won't be able to do consistently.
Was talking about the effect, not the build occupation.
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@FayeZahara said:
https://forum.deadbydaylight.com/en/discussion/comment/469792#Comment_469792
Nah its rabbid peach a selfie queen like ghostface.
Don't your remember from the movies
I haven't seen Ghost actually.
I think i remember seeing him chase someone twice when switching channels a few years ago, but that's it.
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It's probably just happening more.
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Btw, are there any Perks that you do consider meh, but didn't put on here for whatever reason?
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That's a Raving Rabbit.
You can't fool me, i see the monstrosity that ruined Rayman's good name.
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@Poweas said:
I disagree with these buffs, they seem extreme. A much better solution is to buff solo to SWF level, and buff killers accordingly.
The title does give away these are crazy buffs. 😉
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I hate the Dream Transition.
I'd remove it completely.
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Wraith, Hillbilly, Nightmare
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Considering the design is mostly pretty awesome-looking, i'm really curious as to what an Entity Eye would look like.
Anyway, it's something else to do than Generators, so i'd choose #2.
Maybe, instead of a regular interaction bar, it has 3 weak points on it.
You can only interact with 1 at a time.
You do gotta hold it like on a Generator, but instead of making progress, you'll be constantly faced with slightly difficult Skill Checks.
Each successful Skill Check fills the bar with 20% and failed ones remove 20% progress.
And of course, failing a Skill Check makes the Entity Eye give a notification to the Killer.
After clearing a weak point, you can do the next one, but the Skill Checks are now moderately difficult.
Then the last one has considerably difficult ones.
Working together is, by DbD standards, encouraged, so if 2 Survivors do the first 2 weak points at the same time, they'll both only have slightly difficult ones.
But once they're both finished, the last one will have considerably difficult ones still.
Doing it with 3 at once together will mean they only face slightly difficult ones.
Just an idea added to yours. 😋
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Devour Hope.
The odd part of it is that you care 0% about your score and set your primary goal to get kills.
Only after it's cleansed do you continue playing as normal.
Insert Perks & Add-ons to sync with DH.
Also, any Oak Offering is neat, as you always want to be able to hook them.
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You can see him anyway, but Spine Chill against a Wraith destroys any kind of stealth approach he tries to make, unless you happen to hide exactly where he comes from/passes by.
I personally never worry about this Perk cause everyone runs the boring meta.
Sprint Burst is also very good against his uncloak movement speed, but be sure to run earlier than usual, cause he can actually catch up and lunge-hit if he doesn't run "Windstorm" Add-ons.
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@LordziPL said:
No - no!
Quick time for killer.
Example the Legion:
Turning mouse left when legion try to hit you, M1 when he hit your hand, turn mouse down and click m1 to hit leg and you can end this yourself.
Surv do not need it.
And Mori will be just failed when not hit button. You can try again.
"You can try again"
Then this sounds like an incredibly pointless addition.
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I wouldn't mind a minimum amount of tiles between each.
But i kinda wish they could code in a maximum distance based on what Killer you play.
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Because you don't kick those, duh.
/sarcasm of course.
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Including DCs?
I hope some new Killer out there gets:
- 1 DCs because it's a map they don't want
- 2nd DCs because they don't want to play with only 3 from the get-go
- 3rd DCs because they think it's lost anyway
- 4th DCs because it's faster than getting the few BPs from Hatch
- Killer gets achievement
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Killers can't see you if you crouch in grass.
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It's good if you use Coulrophobia & play a Killer they wanna heal against.
Other than that though, i've yet to even use it.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/469581#Comment_469581
I feel like this would mostly just be used by SWF groups to props each other and get a massive amount of points. Outside of that, I can see people asking each other for props after the match.
We would like to do something more with props in the future, but we don't have any solid plans for them right now. If you've got ideas, we'd love to hear them.
Make SWF unable to give props to eachother.
That's the benefit they'll have to give up for gaining the benefit of working together.
And i don't view asking for props as anything bad.
They're underused as is, and asking for props probably wouldn't trigger most to do so anyway.
And even if they did manage to convince them to give props, it's ONLY a few extra thousands.
It's not gonna make the BP economy collapse.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/469576#Comment_469576
Sure, but those are not accompanied by the gong sound and don't always happen right as the Survivor goes down.
True.
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Make props just give a few thousand Bloodpoints.
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Aren't frequent crashes still a thing?
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Nothing is happening to it because everyone forgets about it.
This is the only Perk that's so bad that no one even acknowledges it exists in the first place.
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No.
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But this isn't BS.
This is "Wow. Really, Nea?"
There's 2 things about jokes btw, one of them is: A joke being funny is completely subjective.
And the other thing is: While they are subjective, a comedian not getting many laughs will generally have failed.
You made like 1 person laugh? Yeah, i'd say it's a failed joke.
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They're a good thing, but they addressed that interactions will really need changes due to Killers normally having 0 ping.
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It's the only thing he's got going for him, unfortunately.
I'd much rather see a change than a nerf.
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83
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@GenSim12345 said:
https://forum.deadbydaylight.com/en/discussion/comment/468412#Comment_468412
I am more suprised that it doesn't counter powers tbh. If it could, i could see it being useful against things like nurse/billy's powers.
I SUSPECT it doesn't for the same reason they completely changed Tinkerer.
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@Delfador said:
And I thought you liked toxicity, I guess it is not that nice to be tbagged after all.
Oh snap son!
RIP Awesome button.
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I find it sad that they thought M1 attacks specifically were attacks that needed a counter.
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The Survivor Concede button is coming...
(Not an announcement btw.)
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I think people misunderstand.
The horror in DbD is facing 4 SWF Survivors, genrushing and doing loops perfectly.
/sarcasm