A Survivor Mains 2 CRAZY Ideas to Buff Killers
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Considering the design is mostly pretty awesome-looking, i'm really curious as to what an Entity Eye would look like.
Anyway, it's something else to do than Generators, so i'd choose #2.
Maybe, instead of a regular interaction bar, it has 3 weak points on it.
You can only interact with 1 at a time.
You do gotta hold it like on a Generator, but instead of making progress, you'll be constantly faced with slightly difficult Skill Checks.
Each successful Skill Check fills the bar with 20% and failed ones remove 20% progress.
And of course, failing a Skill Check makes the Entity Eye give a notification to the Killer.
After clearing a weak point, you can do the next one, but the Skill Checks are now moderately difficult.
Then the last one has considerably difficult ones.
Working together is, by DbD standards, encouraged, so if 2 Survivors do the first 2 weak points at the same time, they'll both only have slightly difficult ones.
But once they're both finished, the last one will have considerably difficult ones still.
Doing it with 3 at once together will mean they only face slightly difficult ones.
Just an idea added to yours. 😋
If you think killers need a mori or purple/pink add-ons then you aren’t good and need to put more time into killer. I don’t like either of your ideas but I don’t have an idea myself.
I disagree with these buffs, they seem extreme. A much better solution is to buff solo to SWF level, and buff killers accordingly.
if solos were at SWF level then survivors would need to be gutted incredibly hard, like insanely so
@yeet and @DeadByMoonlight we could gut survivors, or we could simply buff all the killers to a level of Nurse. Naturally Spirit is the only other killer who'd be able to win, so they can buff Hag, and Billy slightly, and buff the others a LOT.
The title does give away these are crazy buffs. 😉
I agree with the aura blindness suggestion, but that's it.
The terror radius ideas have something going there.