Boss
Boss
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- Boss
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This is funny to me, cause other Survivors would probably say: "I can deal with anti-Exhaustion Add-ons, but Iridescent Hatchets are bull."
WHO DO WE BELIEVE?!?
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Wow.
I know she's there obviously, but all i can see is her shoes, the top of her left thigh & her right shoulder.
The rest is just clad in darkness.
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Devour Hope.
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@fcc2014 said:
Deja vu is such a garbage perk. Just make it so you see the aura of generators all the time not just after a generator is completed. It will be a really good noob perk.
I could agree to that.
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Such pictures always come along with announcements of new chapters.
Since there's no such announcement, i feel this is fake asf.
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No, i definitely prefer this guy.
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Ohhh, you're right.
The right part of the blade looks like the saw part that can extend on the Saw Cleaver.
Okay, now it's a bit cooler than before.
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Sorry that i didn't inform you, cause i have the same opinion. π
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Yay, more Wraith!
But...#########?
The body looks like Hallowed Blight, but without the hole and glowy liquid.
Head & weapon seem cool though, would still buy the whole outfit.
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We're not far away from the SURVIVORS asking for a Concede button instead of the KILLERS.
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@Tru3Lemon said:
Flip flop: directly you start 50% wiggle if you recover 95% the 75% will transfer to the wiggle bar
Lithe:same the current 1 but you can vault faster
Ds:since its an anti tunnel make it that you can use it alm the time until the cooldown goes off this make so killers will be lesss tunnelers
Head on: reduce the exhaustion make it 30s
The DS one stands out to me here, doesn't seem too much.
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@ba_tetsuo said:
Thrill of the hunt. I'd make it reveal survivor auras working on totems, as well as making it consume a token to bounce a hex to a different totem, regenerating a totem if all dull ones have been broken.
When would the bounce activate?
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It sure is a quirky Mori.
But too long for my taste.
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@Johnny_XMan said:
Why don't we talk about how killers can open the gates by tapping it once?
Whereas survivors have to wait for 20 seconds?
Open it yourself.
Oh cool, then we can also get rid of the Killer's long-ass Generator-kick animation!
Or make them have to interact with it longer than a tap.
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Passion can be expressed in multiple ways.
The one you describe is often the louder one.
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I just had a David go right through me right next to the Basement hook.
I suspect the hitbox is smaller everywhere, and WAY smaller than needed.
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Poor Doctor & Nightmare.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/465566#Comment_465566
I'll add that :)
Yuss! π€©
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Sure, it's not like i encounter this Perk anymore anyway.
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@Auron471 said:
Pebble:
Hold active ability button to aim the pebble. you will see a blue arc which will tell you the trajectory of the pebble. Release to throw the pebble. Also increase the maximum range to 20/25/30m
Also reduce the charge time for 45s to 30s
OR
Every 45s you gain a token, up to a max of 3/4/5 tokens. each token is a pebble, and throwing a pebble has a 10s CD
Dayum, that second one.
Machine gun Survivors. π
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@Endorb said:
With the whole endgame thing, definitely Left Behind needs love. I'm thinking that when you're the last survivor you gain a movement speed buff and a gate opening buff
You don't have to, but did you have any numbers in mind?
I'm secretly a fan of this Perk cause the concept is good for a lone wolf. π
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/465770#Comment_465770
That would have to be tested, but in principle, yes.
Sounds thousand times better than the current one, even if it was without the Exposed bonus.
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Well my Survivors were very happy to see the new Entity kill. π
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@brokedownpalace said:
Survivors 99% to avoid Blood Warden. Just open it yourself.
"Just open it yourself."
This pretty much.
If you wanna activate it, you can do it.
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@Orion said:
Monstrous Shrine. I was thinking about changing it so it'd buff killers if someone was hooked in the basement, as well as any time the killer is in the basement.
Since it'd still be highly situational, the buffs would have to be appropriately powerful. I'm thinking double damage within the basement if someone was hooked there, and increased movement speed, and hit and miss recovery speeds while outside the basement.
Just to make sure: If you chase someone down there and they unhook the only hooked one there just before you hit them, it'll do normal damage, correct?
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@Delfador said:
Dark Devotion
It should be token based and killers should have complete control over the perk.
2 regular hits on the obsession grants you 1 token up to 3 tokens. When you consume a token with the active ability button, your terror radius will swap with obsession for 20 seconds.
I know it's small, but thanks for not ignoring the "concept" rule on the very first comment. π
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Just like how collecting pieces of paper makes him stronger in his original game, completing Generators would make him stronger as well.
He'd start out as a basic Killer, but gains more and more speed with each Generator.
And i mean speed in everything: Walking, kicking, hooking, swinging, etc. etc.
Also, his Terror Radius is something you wouldn't hear unless he's both A: within 32 meters, and B: you're looking at him.
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But...mah Wraith...
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This is why i miss the LOL button.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/465458#Comment_465458
That's actually a good idea, Im tired of survivors escaping from my traps at their first try when I have the add-ons that decrease the escape probability...
Also, i've seen the idea fly around multiple times here to not allow someone to escape first try from an Reverse Bear Trap.
Maybe do that to Bear Traps?
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Adding Xenomorph's like adding a vicious animal.
Oh, i should mention i'm not against things like that, @AshleyWB
All i've said was simply from the fact that they were just against the idea last time they talked about it.
If they add Alien, Wendigo's or whatever, i wouldn't be against that decision.
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@moonlunn said:
https://forum.deadbydaylight.com/en/discussion/comment/465535#Comment_465535
You do realize youβre timed right
I certainly do. π
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If you speak for yourself, then can you not talk about how the game is doomed?
You speak for yourself, so you don't speak for others.
Not speaking for others means you also can't possibly say it's doomed, as that would require at least a majority of voices from one side.
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You can hide before they see you on the Switch.
If they don't leave that Switch, you can go to the other one.
If they think you go for that one and come for you, you can repeat step 1 again.
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@Taelance said:
@boss
You have taken a massive tangent. I never said my downvotes will lead to the demise of this game.
But said that it is due to people downvoting me as they don't want to increase user quality.
This will be the downfall of this game. People not wanting to make it better.
Fair enough.
Then i'll say this instead: The game should be dead already if the attitude you claim people generally have is what the game should and will be.
I think you have the wrong idea about the community's attitude.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/465458#Comment_465458
making it the same as the current DS skillcheck. and with add-ons u can make it harder
just because 20-10 ranks would have a hard time dealing with traps if they got trapped. and in rank 20-15s. they would take around 2 hours to get out of a trap.
i know very difficult skillchecks sounds nice in ranks 8-1. but in 20-10s. it's basically a gg for the survivor.
@Boss whatcha think ?
Then maybe make them considerably harder instead, and replace one of those "reduce chance to escape effects" with "increase Skill Check difficulty".
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@Taelance said:
Man I have never received soo many vote downs just for wanting to improve player quality.
Damn.
Guess this game is doomed.
Yup, you getting downvotes will doom the game after 3 years of only growing the average amount of players.
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@AshleyWB said:
I'm just wondering whether they would go crazy and make an exception if they did secure a massive license like Alien.
Could it be something they're thinking about until they are more capable of creating it and working the idea to its potential. Or could it be an idea thrown out completely because it doesn't fit dbd.
I'm sure they got a gigantic list of licenses they'd like to have as Killers.
But they also really like their established lore.
It's probably that, what Orion said or a combination.
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Mmm, i don't play Trapper a lot, so don't feel bad if you feel like this is bad, but reading @T0xicTyler 's comment made me think of something...
When trapped in a Bear Trap, instead of repeatedly trying to escape, would it be better if...
- You have to hold the Escape button until you get out
- Holding it doesn't fill up the interaction bar at all
- While you hold it, you will be faced with a tremendously difficult Skill Check
- Hitting it fills up the interaction bar by 1/3rd
- Hitting 3 makes you escape
- Failing one removes 1/3rd of the progress
The Add-ons would need reworks (again), but you can get ones like: "Increases the amount of Skill Checks needed".
Idk, just thought of it.
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https://www.youtube.com/watch?v=mF8b3dohxjo@tt_ivi_99 said:
Maybe take away his reduced ms while uncloaking? That would make him very strong.
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@Alithra said:
https://forum.deadbydaylight.com/en/discussion/comment/465411#Comment_465411
It's not false reports. It's not like saying "hey he called me something bad" while he did not even say a word. It's what I consider should be bannable (of course, if repeated) because it's toxic behaviour, plain and simple. It's not a fake report just because my opinion differs.
"What i consider bannable"
Fake or not, if your opinion differs from the support team's rules, it'll be ignored.
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No one ever got banned for slugging a Survivor to death.
This is the same, except cool.
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/465326#Comment_465326
That's unfair and you know that.
Recently I was talking about how an Alien chapter would work in the game and I would be hounded saying it's not true to dbds lore and non humanoid killers don't work.
There's no reason to support their claim yet I have to accept it's a bad idea when it's not.
Some people in this forum want to see the game die and I wonder why they contribute in something they don't care about.
Pretty sure devs said they don't want non-humans.
Yes, they went back on their word of "No clown Killer", but we can't go back on their words until they themselves do.
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Love it.
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/465140#Comment_465140
Oh. I think he needs more than that for Rank 1, but it's a start.
Same opinion here.
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@Visionmaker said:
You mean Trapper starts with ten traps? And what's the Wraith's add on again?
I don't know about the Trapper one and I don't think Nurse needs to be nerfed that hard, but the rest sound fine.
Wraith's Add-on that's mentioned is the weaker one of the 2 Add-ons that increase the speed at which you vault, break Pallets and kick Generators.
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@Hoodied said:
They are, have you seen the leaked animations, it is well made and everything works together, best part is that his mori is hilarious
Makes me jealous. *looks at the old Moris*
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@xChrisx said:
Impossible to escape because 80% of the time the gates are too close each other, and if the killer is:
The trapper can trap the gates
Wraith can be invisible on the hatch and close istantly when the survivor is there
Billy can run too fast to have time to open a gate
Nurse always playing with omegablink so nochance
Plague can infect the gates
Etc.
There is no chance now to escape. Just increase the distance between gates to at least 124m.
Since i play Wraith, i can tell you this...
If you know they're a Wraith (and by the time you're the only one left, you better know who you're playing against), then you should definitely expect this tactic and do Generators/Exit Gate Switches instead.
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I'm actually liking this list.
Like @Delfador said, TI seems bad though.
I think i'd even run Beast of Prey in my main build, which is something i thought i'd never say.