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@Attackfrog said:
https://forum.deadbydaylight.com/en/discussion/comment/685880#Comment_685880
also weather irl. We had a thunderstorm the other night the thunder was so loud I made it hard to hear things in game.
BhVR plz nerd asap.
I actually had a thunderclap here a month ago.
First one I ever had and dear god was that something to experience.
Let's just say: It's a good alarm clock.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/685946#Comment_685946
Fair enough. Wiki doesn't specify a duration tho so I can't properly evaluate how useful it is.
Other than the addon thing you like the suggestion?
I believe it's a minute.
But its problem isn't the duration or how many Aura Perks it removes.
Its problem is what Blindness is.
Say what you want on how to make it a good Status Effect, and I'll believe you, but it's, as of right now, a very unpopular SE.
Putting a timer on the Add-on makes sense: You don't want an Add-on that disables Perks for the entire match from one slap.
Blindness just needs to blind in some more ways, like the Red Stain, the flames on Hex Totems to view them as Dull Totems, stuff like that.
...That actually had little to do with Wraith I guess. 😆
So, since getting stunned isn't the same as being burned, yes, it'd make sense to not make it a longer duration.
No one likes being stunned, so you shorten the duration, yet still punish for going straight for Survivors instead of using cover to surprise attack from, very good.
More map pressure, an absolute vital buff for any Killer, I dig it.
I'm not certain on the extra speed for interactions while cloaked.
I mean I love it: Less time spent on chores.
But I'm just wondering if that's needed, especially a meager 15%.
I'd still take it, of course.
I think I'd at most double the numbers on total invisibility.
But I also think I can't truly judge this mechanic without actually testing it.
The concept itself would help him tremendously though.
NOT warning Survivors way ahead of time you're there?
Uhmm, yes please.
What do you think of his sounds btw, the footsteps and grunts?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/685933#Comment_685933
Preferably it would be the same in terms of absolute speed increase rather than %.
The description of the addon doesn't say the value so it doesn't need to be changed. And since the value isn't changing I don't feel the need to write an entire section in the OP just to specify that.
Same goes for the clown fix I made and the relevant addons for him.
Understood.
Poor "Blind Warrior" - Mud. 😜
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/685922#Comment_685922
Satisfied. Wraith has good but not OP addons.
If I'd change any of them it would be all seeing, but even then it's fine.
I'm ok with Windstorm stacking ontop of the increased base MS, and none of the fundamental mechanics were removed which is what caused a lot of the addon changes on my other fix threads.
From a purely neutral standpoint, i ask:
You'd be okay with equipping the 2 best Windstorms, which add the same total % as before, but result in more movement speed than before due to the higher base movement speed you suggest?
Because as we all know: The slightest improvements can make all the difference in this type of game.
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Considering your other discussions, you're either satisfied with Wraith's Add-ons, or you're writing in Add-on changes at the time i post this comment, in which case: Awkward. 😅
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From memory, to me it looks like they've been simplified.
Maybe some unnecessary rules were removed too, idk.
Probably good though, don't wanna overload (new) people with 100 rules.
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@AshleyWB said:
I just see very little reason to look up at the sky in some maps. I want to see stars sparking, a raging eye of sauron, a DreamWorks moon or a the northern lights or something interesting.
The only thing i ever look up for is when i happen to see a Glass Bead being used.
I don't even look at the ones i make, as i simply remember where i put it down.
Nor do i even look for Generator lights, i usually just go around and find one quickly/eventually.
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Y'know, i think i'll definitely love just spooping the crap out of them with my loud bell and just appearing right there next to them.
They probably won't even realize Wraith grunts a LOT.
can we remove that btw, devs, not very stealthy...
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clears throat
Anyway, let's not speak too much about characters, this is a map discussion. 😋
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@AshleyWB said:
I mean that's basically a cross between the hag and the demogorgan by the looks of it. Bloodborne was a great game.
All those tentacles would make this guy WAY too messy for this game, he'd clip them through all walls on indoor maps. 🤣
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@AshleyWB said:
I want to look up at the moon and for the sky to be a blood red colour. It's not weather but I love the variation between maps however subtle.
So a blood moon.
Moon Presence Killer confirmed.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/87043/what-was-your-most-memerable-im-dead-moment
https://xboxclips.com/NMCKE/8ccab0da-dc39-45a1-afeb-6a796fee4f7c
This was my dead moment, like I shouldn't even be alive right now! 😂
Entity: https://i.imgur.com/E1K3l4p.gif
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I would like a thunderstorm on one, where the thunder sound is the same as a Hex Totem being cleansed.
It could turn into a second of screwing with people's minds: "Hey, someone finally cleansed Rui- Oh wait, that was the weather." 😁
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Killer.
Nothing enjoys me more to actually sneak up on repairing Survs and suddenly going BING BONG, HERE COMES THE- Let's end the joke there. 😝
Anyway, even better if you have Devour Hope on 3 Tokens: No time wasted on chasing AT ALL. 🤩
...
Except those pesky Sprint Burst users! 🤬
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Btw, Undetectable description here, just in case:
@PatBrutal said:
https://us.v-cdn.net/6030815/uploads/405/Y3MIPJ2KY5SJ.png
Welcome to our first Designer Notes, a blogpost presenting the fine details of upcoming design changes. We are ready to share the details of two new status effects—one for Killers, one for Survivors— that will be making their debut alongside the next chapter, as well as a much-anticipated change to the bloodweb.
UNDETECTABLE
The first Killer status effect since Bloodlust, Undetectable consolidates our Killer stealth mechanics into one easily understandable status that can be applied through Killer powers, perks, and add-ons.
When a Killer is Undetectable, the following effects are applied:
- The Killer’s terror radius is removed.
- The Killer’s red stain is removed.
- The Killer will not have their aura revealed.
- The Killer does not trigger the jumpscare sound effect.
- The Killer sees the smoky screen visual effect.
As with most of our status effects, the Undetectable icon will appear on the right side of the screen.
When the new chapter releases, players will have an opportunity to experience this status effect for the first time with the new Killer. We intend to roll out this status effect to other existing powers, perks and add-ons, where relevant, in upcoming chapter / mid-chapter releases.
OBLIVIOUS
Oblivious is a status effect applied to unfortunate Survivors that have no understanding that a Killer is nearby.
When a Survivor is Oblivious, the following effects are applied:
- The Survivor does not hear The Killer’s terror radius.
- The Survivor is not affected by any effects that are conditional to being inside of a terror radius.
Being Oblivious makes a Survivor completely ignorant of a Killer in close proximity, but at the same time, they also ignore the effects of Coulrophobia, Unnerving Presence, Infectious Fright, and other terror radius perks.
As with the Undetectable status, Survivors will have the opportunity to experience this effect when playing against the new Killer in the upcoming chapter release. Following this, we will include Oblivious in other powers, perks, and add-ons in later patches.
BLOODWEB CHANGES
This update will also see a change to the bloodweb which significantly cuts down the amount of time taken to unlock perks.
From level 40 and beyond, more perks will appear in each bloodweb, giving you more choice between which perks you take, increasing the odds of finding the perk you want, and potentially allowing you to take two perks per level. The exact details are as follows:
- Levels 1-39: Unchanged
- Levels 40-49: Three perks appear, up to two can be purchased.
- Level 50: Four perks appear, up to two can be purchased.
The other rules of the bloodweb remain the same; when you take a perk, The Entity consumes another perk at random. If you are efficient at acquiring nodes on the bloodweb, this change means that you could earn up to two perks per level, although you will be racing against The Entity.
With the total number of perks growing with each chapter release, getting the perks you wanted could be challenging. With this change, the odds of finding the perk you want are doubled and the amount of time taken to unlock all perks is dramatically reduced.
All the changes mentioned above will first be available in the 3.2.0 update. We look forward to hearing what you think once you’ve gotten a chance to try them out!
See you in The Fog,
The Dead by Daylight Design team
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No, you just hunt Survivors.
if they keep getting caught there and they don't like that, they easily could've gone to another one.
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I like you.
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An Add-on that removes the looking-down part of the stun?
Idk, i don't really got any cool ideas for her.
I was thinking that maybe she could get an Add-on that would allow her to Blink back to where she Blinked away from last Blink.
(Simply said: You Blink from location #1 to #2, then press LCTRL, and you move from #2 to #1.
Must be done before you get fatigued.)
But then i thought: "Lol, this ain't useful", so i scrapped it. 😋
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She lived with her parents, but it's stated she was gone for multiple days in a row sometimes, so she'd probably have clothes prepared for nights out.
Her dressing as a homeless person is probably accurate.
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- Get 8 Tokens by hitting non-Obsessions
- Keep 8 Tokens by only using the Chainsaw on the Obsession
- Kill the Obsession when at 8 Tokens to keep it at 8
- https://i.imgur.com/nEoYJju.gif
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Yes, really.
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That's the spirit! 😊
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You can always have hope, but i don't see anything substantial here.
The best thing you have is Morf saying "Nothing is impossible", but that was him just not wanting to say no, since the future can always change.
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Following Trappers, disabling their Bear Traps, hiding after disabling one, and repeat that until the Generators are done or i die.
As Killer, i've tunneled once.
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Btw, i assume it's just a typing mistake, but i like that you have MEMErable in the title.
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I know...one pretty terrifying legend.
Let me go find it...
Here we are...
https://www.youtube.com/watch?v=WejTV7r3tkU -
Btw, do you have anything to go on for this?
Cause as of right now, literally any slasher or creepy Killer is "more likely" thanks to Mcote's words.
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Oh boy, i was on a lil break. 😱
I'm gonna be crushing indeed...
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I want that cul-de-sac map for the urban-style already.
Mathieu once addressed it during the stream, but i WON'T STOP, MCOTE! 😈
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It's funny cause I do very well with him. 🙌
That doesn't mean I'm against this though, he still wouldn't beat the top 2 at least.
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People currently load in at different times due to some simply taking longer to load.
There is no "waiting for the last one", the Survivors are already chosen once the lobby is created, that only happens if someone leaves the lobby.
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Nope, have fun filling your campsite with Med-Kits! 😆
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If that's not happening already, then yes.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/684265#Comment_684265
No, that wasn't the point I meant though.
The fact you need to remove an entire contraption from your arm to the other is kinda odd... If I knew how much is under the sleeve than I could cement that argument, but I really don't know lmao.
It could be for the whole forearm, or it could just be for the wrist. Idk, all I know is this post is mostly just for the goofs and laughs.
Well, i can provide a general answer as to why she switches it.
It's not actually her doing it...
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/684244#Comment_684244
Yeah but, for example if its something like Pigs hidden blade, why does she remove the entire contraption to her other arm for the lobby menu.
The only Killers that doesn't do this is Hag, and Freddy, cause if they did that wouldn't make sense...
Like, I get it for a blade, or Myers knife, but Pigs hidden blade attached to her arm?
Is it attached to her arm in a permanent manner according to the movies?
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/thread
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Don't Killers always switch hands for their main weapon for that?
To look cool.
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Not really, Survivors will always DC more than me.
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/684014#Comment_684014
We are kinda late to this i'm afraid....Bill came out a really long time ago, but i would be so hype if a left 4 dead killer and map are announced!!!!
Late won't be an excuse, since Hillbilly was pretty much their version for Cannibal.
Also, if we can go BIG, then being late should be countered by the BIG. 😜
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@Ihatelife said:
Anytime when I hear nurse and spirit... I know I'm dead.
Nurse AND Spirit?!
Wow yeah, that must be a tough match! 😝
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No difference.
I got that with Nightmare though: Like playing him when i don't play Wraith, but god i can't stand playing against him.
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Mine was when 4 bloody Claudettes joined together with 3 Toolboxes and a Flashlight, with their names making a 4-sentence insult towards the Killer.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/683692#Comment_683692
for vaulting i'd say its because the animation is not long enough to require a progress bar.
pallet breaking could indeed use one though...
I don't think any of those animations need it at all. 😅
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@Mister_xD said:
i think its just an indicator on how long the animation will take.
its a little confusing, i agree. i think i would be more confused without the bar though, just because i have gotten used to it xD
Well then why don't we get an indicator for Pallet breaks & vaulting? 🤔
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Tank from L4D pls.
I need to destroy Pallets with M1 & snipe with rocks.
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Uh no, that's not bad.
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Very nice, though i'd love it more if it had Hag's skin color.
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Even though he has that insta-down, he has to charge it up which takes time, unlike regular hits, which isn't good in loops.
He has no map pressure, which Wraith can have with the right Add-ons.
He's also a very regular Killer, with which i mean he has a Terror Radius, giving them ample time to run away, while with Wraith you can sneak up to people, which is especially good on indoor maps & in cornfields.
If you land the Surprise Hit with Wraith, you have successfully cut down half of the chase right there, practically making it a 1-hit chase now.
Wraith is indeed weak when IN a loop, definitely can't deny that.
Wraith simply has more tools than Cannibal.
Him being able to hit multiple Survivors is something that's just not useful once the Survivors know how to deal with him.
Well yeah, it's good for camping, but that's just no fun to me.
It might also cost you the entire match because you'll get genrushed for camping.
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Ehh, i kinda like them crawling, crawling, cra-
https://www.youtube.com/watch?v=HoBa2SyvtpE -
Taking breaks from a game that (currently) doesn't make you have fun usually helps.


