Boss
Boss
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- Boss
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/739219#Comment_739219
Ace in The Hole is a luck perk, correct? I don't play Ace at all hes the only Survivor I don't play ๐
Correct, though its luck factor only works on searching Chests.
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I use them...when there's no Offerings left in my inventory that interest me.
They are helpful in a way, technically.
You might deny someone finding a Key and escaping after you close the Hatch.
You might deny Chest builds, y'know, people running Plunderer's Instinct & Ace In The Hole to get cool stuff.
But you will also push them to do Generators.
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Hmmm, i actually find this community a tad less salty than other PvP games.
If i didn't pick the exact character they wanted me to in League of Legends, there'd already be votes to kick me.
In Team Fortress 2, if they don't see that i land at least 3 headshots every minute as Sniper, same as with LoL.
In Dark Souls, it's WAY worse in terms of "following the rules": God forbid you use a healing item to survive them invading your world.
In this game, at least i don't encounter much salt from Survivors if i'm Survivor too.
As far as i can remember, i got salt from other Survivors maybe twice.
Not to say there's no salt in here though.
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@HellCatJane said:
@Boss But in that situation if a killer comes along, if I let go, then I get hit and lose progress? But if I stayed on it, I would just get grabbed and wouldn't get a chance to finish opening the door, (and also lose progress).
The ability to grab from the door makes it seem kinda unbalanced that way.
Well Killers can no longer grab from Hatch.
Maybe that could be applied there? ๐คทโโ๏ธ
Idk, i never really cared if it would be implemented or not, i just like the idea.
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@Awakey said:
It always shows 2 killer and 2 Survivor teachables.
Hmm, it's not in any patch notes, but it does seem evenly split in gamepedia's archives ever since the 21st week of 2018, which is mid-May.
Since it's like that consistently, i'll state to not choose that option. (I can't remove selections.)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/738608#Comment_738608
Agreed, but there is still a question as to why some of us face some killers more than others, I see tons of Demo and GF almost never see Nurse and Spirit, while others apparently have the exact opposite experience. Why? What is being done to cause this?
Idk, maybe people in your area like those Killers way more.
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There's probably multiple reasons.
But i figure one of them is that there's still 16 other Killers to play.
The hype for anything, even licenses, quickly goes down once it's actually here.
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I always thought it'd be kinda neat if the lights on the Exit Gate Switches are more than just markers of how far it has opened.
What if letting go of the Switch instantly regresses progress to the last light?
- 0 lights on = If let go of Switch, instant regress to 0%
- 1 lights on = If let go of Switch, instant regress to 25%
- 2 lights on = If let go of Switch, instant regress to 50%
- 3 lights on = If let go of Switch, instant regress to 75%
- And obviously, there's no "letting go" at 100%
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Wraith & Trapper are very beginner-friendly.
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@Raven014 said:
You forgot Legion! They all need Hallowed blight, since they're the only unlicensed killer to not get one yet! :' (
I didn't.
This is a poll just about licensed Killers.
Also, Nurse doesn't have one yet. ๐
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Never had any real trouble finding people, not any different now.
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- Straight
- White
- Healthy as can be
- 24
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@PeenutsButt3r said:
I don't think licensed killers/survivors will ever get the cosmetic for the menioned event.
That's why there's the "imagine" part. ๐
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Nightmare & Demogorgon.
I think all deserve their own version, but i choose these 2 cause i have some neat ideas for them.
Probably not possible, but when wearing the full Hallowed Blight outfit on Nightmare, his blood effects on Generators when teleporting would be yellow liquids instead of blood.
And Demogorgon could leak a ton of that liquid from its head.
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Not a true yes, but i lean more towards a yes than a no.
Basically: I don't really care.
Yes, i can wait.
But i also don't care if they don't do it.
The basic chase music doesn't bother me one bit.
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Pulling off Devour Hope
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It'd be great to get them away from Generators, but any Survivor who's aware you're around will still have the same kind of safety once they're at a loop.
Again, great, but he'll still be lacking in a way to cut loops down more efficiently, and with loops being such a big part of the gameplay now, he needs more.
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Hillbilly.
Leaving aside the actual infinites back then, i found it relatively easy to control his movement.
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Is Wraith bland?
Cause they DC against him too.
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Well I waited 2 years for them to start pllacement improvements, so it might be a while.
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@UlvenDagoth said:
I use both, though a word of warning. You see that blood in front of the locker? They prolly have Head-on. Approach with care.
Apparently you can smack them if you hit just before they use it.
You'll still get stunned, but they go down.
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Uhh i find it pretty easy.
Scratchmarks just stand out more.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/732097#Comment_732097
Some games also make sure new players and veteran players are separated so the disparity between "investment" doesn't impact either group of players negatively.
Yup.
A different issue, but yup.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/730234#Comment_730234
Of this year's event.
None.
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@Xboned said:
https://forum.deadbydaylight.com/en/discussion/92640/so-did-they-ease-up-the-grind-or
Not for new players, sadly. Only kicks in at 40+ on killers, after the range at which you unlock teachables.
https://forum.deadbydaylight.com/en/discussion/comment/732097#Comment_732097
Does investment happen only at 40+?
There are 17 killers, it's about 1 million BP to get level 40 on 1 killer, so we're talking about 17 million BP -- a conservative estimate -- to unlock all teachables.
Regardless of our individual opinions about the grind, I think (or at least hope)we can all agree that 17 million bloodpoints represents a significant investment.
https://forum.deadbydaylight.com/en/discussion/comment/732160#Comment_732160
This would be great.
Yes, it is indeed significant.
Which is why i wanted to stop my argument with OP.
Because it's based on opinion on whether that's good or not.
And i think it's more than fine that a game that is updated regularly for years asks you to invest a lot.
If you disagree, cool, i don't mind one bit.
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@Ukonvasara said:
@thrawn3054 Same, like those useless 3k Bp offerings, amirite?
Oh, btw, yes: I'd love to see BP Offerings buffed some more.
It's always nice to get some more, but it's just weird to have Escape! Cake & Survivor Pudding at the same rarity as those weaker BP-category Offerings.
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@Ukonvasara said:
@Boss Not like I ever asked you to, but whatever. You're right on that one. Guess we'll leave it at that, cool?
Well usually it's nice to be able to agree on something, so that's what i normally strife for, whether the other person asked for it or not.
And sure, no hard feelings, not agreeing on something is perfectly normal. ๐
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@Ukonvasara said:
@Boss sure i get it. But 200+ hours of investment? Isn't that bit of an overkill?
I don't think we'll ever agree on this, because no, i don't think it's overkill.
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@BLYNDCYDE00 said:
Ummm...ok boss so,what would you to virtue reality games which is based close to realism?
Dumb give me a dumb answer give me a logical one if you can't remain silent
Are you asking me about virtual reality games?
Because they're completely fine by me.
I don't like them, but to each their own.
Just because videogames can go beyond reality doesn't mean they always should.
Also, it's never really a choice of: You either keep realism or you abandon it.
Dead by Daylight still has human models, grass, trees, gravity, metal, dirt, whatever, it's all realistic.
But then you have them leaking pools of blood infinitely, dying but not staying dead, most Killer Powers are not realistic, etc. etc.
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@Ukonvasara said:
So it does nothing to new players, gotcha.
That's right, games usually reward investment.
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From level 40 and on, you'll be able to buy 2 Perks, meaning getting all of those on one character is a lot faster.
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You seem to be one of the very few to be in the know that Wraith's pretty much god.
Good on you! ๐๏ธ
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You don't know what those boots are made of. ๐
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/728930#Comment_728930
But cool enough to replace what Jenner's Last Breath does currently? I think not. The developers would have been benefited to have messed with Kavanagh's Last Breath instead.
Yeah, I think it is.
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I love my Hatch denials as Wraith.
I also can just browse here with some music once the timer starts. (I tend to give up as Killer once the timer appears.)
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A buff would mean an increase in numbers.
And I don't see that align well with their "Incentivize non-camping" policy.
A QoL update would probably add an ability to it which is better than the original power, in which case you could just make the QoL addition to be Monstrous Shrine.
And it's absolutely not fine, this has been at the bottom of the trash can, not even good enough to be memed.
It needs a big change!
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Because videogames are not bound to realism.
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Campers. ๐คญ
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Wraith, best Windstorms, Make Your Choice.
You'll always have someone on the hook.
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Thankfully they're normal now, but anything above 5 minutes very quickly demotivates me.
I came to play after all, not to wait.
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Goals.
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This time i used my bias 100%.
I mean, i only play him and enjoy him greatly, so naturally i want him to be even better ASAP. ๐
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Wraith's. ๐
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None.
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I dislike having to depend on my friends' availability.
Plus they'd just demand me to play more altruistic than i want to.
I'm a lone wolf basically.
I'm not stupid btw, i know having others alive will help me.
But in the beginning, whenever i wanted to go for the unhook, woops!
Someone beat me to it.
Meanwhile, neither of us made progress.
So i said screw it, i'll let others worry about hookings.
So i slapped on Kindred & Spine Chill and just enjoyed my singleplayer experience since. ๐
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I really dislike the current lack of goals.
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I'd sure like to see Wraith turn interactables invisible by bumping into them.
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Well one can both love their main and still think they need a nerf.
