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Blueberry

Blueberry

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  • I mean common it's Trapper..he's one of the last killers we should be taking anything from right now.

  • It would kind of be cool if we could have our forum profile here attached to our game so all that kind of information was available. You could choose to have it hidden or displayed on your profile.

  • Ghostface is substantially better than Legion right now.

    Legion isn't the worst killer in the game but he's real close.

  • This has to be a troll attempt, OP can't be serious

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/731229#Comment_731229

    In its current stage it's less of a don't tunnel perk and more of a you can't hook me for a minute perk.

    Especially annoying when survivor A has the perk active and I go down survivor B and hook them and find survivor A again only to get decisive strike even though I didn't tunnel

    Exactly +1

    It isn't an anti-tunnel perk right now, it's a 1 minute immunity perk.

    I eat DS's many times where I did not tunnel at all but just found the same guy after going for someone else first.

  • We're only able to pick one but honestly he would need multiple things from that list to start catching up with other killers.

  • It really should have that extra control like Billy's, especially seeing as it's not a 1 shot. It's currently too easy to dodge.

  • @Derp said:

    https://forum.deadbydaylight.com/en/discussion/comment/731196#Comment_731196

    If DS is activating in 90% of your games, then that simply means you're tunneling in almost every game and should be punished for it since that is how DS was designed. If camping became meta then Kindred would be meta too since it's designed to punish that playstyle so killers would have to adapt.

    Just because a killer slugs doesn't always mean they can get punished for it. They can leave a downed survivor and then down another very quickly so the other 2 survivors won't get enough time to pick them up especially when they're on the other side of the map or if the killer is running perks that slow healing, not because they made a misplay. This doesn't just occur with Nurses, Spirits, or Billies, it can occur with any killer that's chasing an injured survivor while slugging.

    If DS is working against you in 90% of your games, then you probably need to change the way you play. I understand there are killers that are very underwhelming right now but tunneling shouldn't be the right way to make a killer viable in red ranks. Those killers need a buff to make them viable in general. Changing a perk because certain killers can't afford to play around it is just a band aid solution.

    "If DS is activating in 90% of your games, then that simply means you're tunneling in almost every game and should be punished for it since that is how DS was designed"

    I'm talking about me using it as a survivor...

    DS also procs many times when a killer isn't tunneling.

    "If camping became meta then Kindred would be meta too since it's designed to punish that playstyle so killers would have to adapt."

    No, because kindred doesn't counter camping.

    "Just because a killer slugs doesn't always mean they can get punished for it."

    They "can", whether your team does or not is up to them.

    "hey can leave a downed survivor and then down another very quickly so the other 2 survivors won't get enough time to pick them up especially when they're on the other side of the map or if the killer is running perks that slow healing, not because they made a misplay."

    If they're downing them that fast then you have a bad team. Most the healing slow down perks are lack luster which is also why they aren't used much.

    If you get your teammates up successfully then that killer just lost A LOT of time because he didn't get a hook out of his time spent and that whole time your team had at least a 4th person slamming a gen.

    "If DS is working against you in 90% of your games, then you probably need to change the way you play."

    Once again, I'm talking about as the survivor, not as the killer.

    "I understand there are killers that are very underwhelming right now but tunneling shouldn't be the right way to make a killer viable in red ranks."

    If you don't like it blame the devs and their balancing, the killers are just working with the hand they've been dealt. They didn't choose it.

    "Those killers need a buff to make them viable in general."

    I agree.

    "Changing a perk because certain killers can't afford to play around it is just a band aid solution."

    I agree. However, if it ONLY punished tunnelers I would agree with you. Currently though, it does not. 1 minute of immunity takes it way past anti-tunnel. I get hit with DS when I'm not tunneling simply because I found the same guy again after hooking a different guy and he stuck around. Make it either last 40 seconds OR deactivate if a different person is hooked. Then it would literally be just for anti-tunneling and I would agree with you.

  • Yeah I don't get how this still hasn't been fixed in 3 years, this should have been done on release. None of the secret offerings are really "secret" and it just makes people prematurely DC.

    It either needs to be hidden or we need more secret offerings added to the pool.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/732142#Comment_732142

    When I'm done I will post my numbers from leveling Demogorgon to P3-50 with all perks. I'm sitting at P3-1 atm.

    So far every 1-50 has been below 1.5 million bp, about the same as before. The change is at lvl 50 I have 62 perks instead of the previous 52. You have to be careful getting those two perks. Sometimes the Entity will grab the second before you can reach it. It takes some planning before grabing your first perk or risk another lvl 50 web.

    Getting Demo's perks on the other killers has average 6 bloodwebs. Sometimes you can get lucky with 5 webs. Takes about 270k to complete one. Before it was around 384k.

    I'm hoping to be done before Mid Chapter.

    I mean after hitting lvl 50 you are now getting 2 perks every bloodweb instead of 1 every time. I already got my Demi P3 lvl 50 with all perks and I've already updated every other killer with all the new perks as well. Previously I'd still be working on that with a lot to go still.

  • They reduced the grind tremendously. I don't know how anyone could say the change was slight. You are literally getting the perks at double the speed you were before and because it's multiple in a web you have a higher chance of getting the perks you want more, much sooner.

    The changes have cut my grinds in half.

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/732080#Comment_732080

    I think they are, because their scale of "slight" or "major" or "nerf" or "buff" isn't correct, in the Legion update by a lot.

    My point is that they can say" slightly" but it can turn "major", even tho they want it slightly.

    Like the "major buff" on Legion turned in a "major nerf".

    Just to make it clear, I don't agree with what the OP said but I think that they will mess up something, even tho they've been doing a great job lately. In my opinion of course.

    "My point is that they can say" slightly" but it can turn "major", even tho they want it slightly."

    Yeah that's happened with a lot of their changes. There's a lot of things they considered "slight" but were actually defining factors in the killers viability.

  • Oh wow now that I did not see.

    That's terrifying.

    Gonna be a lot of possibly angry people depending how that goes.

  • I think they know they need to be extremely careful touching nurse. That's a sensitive spot for a lot of the community and would have a large outrage.

  • I don't think they're planning on touching her base kit at all. That's what they had said in their last update. They specifically said it was just her addons.

  • Generally yeah it's true.

    That's why I'm more quick to prestige killers than survivors. The killer will always be used, but if a new survivor happens to come out that I like more then all those points put into the previous survivor are pretty much wasted.

  • Hag. Most would probably quit though.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/731493#Comment_731493

    *sigh* just watch what I suggested. You might learn a few things. Or don't and continue being a 4000 hour player who thinks you can only win with nurse.

    I'm trying to help you become a better player, that's why I linked a video.

    "player who thinks you can only win with nurse."

    That isn't something I ever said or what I think.

    You are very stuck in your opinion and refuse to believe you could be wrong.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/731463#Comment_731463

    4000 hours and still having trouble understanding how this game should be balanced. Yikes.

    Hours means literally nothing. If you don't have skill, you won't be good, regardless of how much you play. My friend has probably triple the time in overwatch that I do and he can never get past gold while I'm grandmaster. Doing the same thing poorly over and over again doesn't make you better than people with natural talent.

    Again, check out what I recommended. You'll be amazed at what is possible with Killer if you know how to play! Or keep thinking that killers are super underpowered when players better than you tell you otherwise. Whatever works!

    '4000 hours and still having trouble understanding how this game should be balanced. Yikes."

    You are sorely confused, that's understandable.

    "Hours means literally nothing."

    To someone who doesn't have them.

    "You'll be amazed at what is possible with Killer if you know how to play!"

    https://www.youtube.com/watch?v=MirsEPhMPgM

    Here's a video to help you out. It will teach you most the basics.

    "Or keep thinking that killers are super underpowered when players better than you tell you otherwise."

    Or you'll finally get to rank 1 on both sides and realize how lost you are. One day you'll learn :)

  • I don't think they get insulted.

    Any game developers know that players are extremely passionate about their games and will be heavily critical of them and their choices, this is to be expected. They know they have to have thick skin.

    They will compromise where they can and try to find a balance.

    They also probably appreciate that sometimes community opinion can sway them to reconsider something that they may have sworn off previously by mistake.

  • @not_Queen said:

    Hey guys! Just to be sure that there is no confusion, this is what we do when we want to share Community content on our social media, we ask permission. That doesn't mean the music is getting in the game. Sorry for being a party pooper. 😑

    Has the team considered incorporating player creations into the game or is that generally off the table?

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/731382#Comment_731382

    Oh dear. Not that hours mean a darned thing, but I'm at 2000+ hours.

    It is impressive that you have been hitting rank 1 for so long. Remember back then when it was Sooooooo difficult to rank up? Yup, so hard. But mate, if you can't hit rank 1 very soon into rank reset I'm not surprised you're having difficulties.

    Some players, no matter how long they play can't hang with the best survivors. Watch Sal-gu, the Korean streamer if you'd like some tips. I'd show you myself, but I don't stream.

    "Not that hours mean a darned thing"

    Hours represent experience.

    "but I'm at 2000+ hours."

    I'm at 4000

    "if you can't hit rank 1 very soon into rank reset I'm not surprised you're having difficulties."

    Who said I wasn't hitting rank 1 very soon after reset? I hit rank 1 right right after every reset

    "Some players, no matter how long they play can't hang with the best survivors"

    Which would explain why you're confused. If you'd like some tips there are quite a few beginners guides on youtube available.

  • I don't think it should be changed.

    I think Freddy's pretty good where he's at. If I was forcing any change on him, I'd be closer to a small buff than I would a nerf.

  • I would argue Iron Will is decently meta and Spine Chill is way more valuable against all killers than people give it credit for, but yeah I agree.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/731361#Comment_731361

    Rank 1 both sides within the first few days of rank reset. You just hitting rank 1 now?

    Of that I highly doubt.

    I've had rank 1 on both sides for years and probably have more hours than you and all your friends have combined.

  • Oh yeah the art and sound team are doing a phenomenal job for sure A+

  • I seriously hope this is a sign they are listening to the community and might incorporate it into the game!

  • I play both sides at rank 1 of which I'm sure you do not given your opinion.

  • It is literally intended game play.

  • Took 3 years to realize the terrible design in their maps. Gonna take years to correct it.

    The vast majority of their killers are still not rank 1 viable 3 years later. This is perpetuated by new killers still being released in a non rank 1 viable state so nothing has been learned. This does not mean we want another nurse.

    Game breaking bugs every patch.

    Killers not having enough time for their objective still an issue for ages now.

    Totems still awful in most maps.

  • If we can also get shirtless Kate, that sounds like a deal.

  • Because killers already don't have enough time for their main objective, much less time to open chests. That's why.

  • @Spooky13 said:

    I feel it could be possibly meta if the cooldown was shorter.

    Which could be said for a lot of the perks honestly. Many of them don't even need their cooldown.

  • Overall it looks alright even though I'd move around a couple.

    Some small nit picks. Huntress out of all killers is the epitome of inconsistent. She is heavily map dependent.

    I would also still drop Pig and Demi into M1 killers.

    Just my opinion though, good list.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/730517#Comment_730517

    DS by itself isnt S-Tier. Its more about B-Tier, cause its just useful if the killers tunnels, which is sadly common playstyle. If BHVR would do something against this horendous designfailure DS wouldnt be played much at all.

    The entire point of DS is to counter tunneling, what the perk isnt able to do like it is, cause killers dont let you get just because the get stunned, they just restart their tunneling. So the survivor itself doesnt gain anything, cuase its situation didnt change a bit.

    the perk would be with this change just far too easy counterable. Also such a perk shouldnt be counterable, cause its already a counter to cheap playstyles, whose just make the game unfair to play.

    "DS by itself isnt S-Tier. Its more about B-Tier"

    If it was B tier all rank 1's wouldn't be running it, it isn't B tier. Getting an extra life is game winning.

    "cause its just useful if the killers tunnels, which is sadly common playstyle. If BHVR would do something against this horendous designfailure DS wouldnt be played much at all."

    This is missing the point of WHY killers tunnel. Allowing tunneling isn't a design failure by BHVR. The reason killers tunnel for the most part is because of poor game balancing. Unless you're playing some of the few top tier killers you have to "tunnel" or "camp" to an extent to have a chance at winning. If you 4k'd without doing any of those at all with an M1 killer it's because they messed up A LOT. BHVR has made a mistake with game balance, not allowing those features.

    "'The entire point of DS is to counter tunneling, what the perk isnt able to do like it is, cause killers dont let you get just because the get stunned, they just restart their tunneling."

    Yes it does. It literally gives you an extra life. The point of the perk isn't to make tunneling impossible, it's to give you another chance if he is tunneling, of which it does. If he continues to chase you after the DS to another loop he is costing himself the game because that is a ton of time he's wasting just for you.

    "So the survivor itself doesnt gain anything, cuase its situation didnt change a bit."

    He gained an extra life where he otherwise would have been dead. If the survivors plays bad and goes down again at another loop then he's just playing terribly, but that still wasted a ton of the killers time and probably the game.

    "the perk would be with this change just far too easy counterable."

    Explain why you believe this. I disagree. With OP's proposed change the only time it's more counterable is if the killer literally hooked another survivor and that means you DIDN'T get tunneled. It literally means the perk did its job.

    "Also such a perk shouldnt be counterable, cause its already a counter to cheap playstyles, whose just make the game unfair to play."

    Unfair is simply not true. If you played killer at high rank you wouldn't agree with that statement. The killer doesn't want to tunnel but he feels forced to because of game balance.

  • @Derp said:

    https://forum.deadbydaylight.com/en/discussion/comment/730517#Comment_730517

    I agree with you except for the last part. DS only works in like a fifth of my games since killers always play around it, not because I "played terribly". The only time DS worked in almost every game was when the Stranger Things DLC came out and I'd play Steve.

    I'd still say that means your team is making a lot of misplays then. If they are slugging to play around it then that's a big risk play on his part that isn't getting punished.

    I'm just saying that for him to not tunnel a single person and still 4k he had to be outplaying your team a lot. Especially if he was playing an M1 killer. DS activates for me in 90% of my games at rank 1.

  • You don't punish camping, you fix the reason WHY killers camp.

    They camp because the game is terribly balanced. Balance the game, fix camping.

  • @MegsAreEvil said:

    DS isnt that strong at all. The stun time is laughable as long as you cant escape with it, cause killers wont lose you within such a short amount of time. With the change its just a dead perk when the unhooker gets downed immediately after unhook, which isnt that uncommon. Or when you get slugged so someone can be hooked before. Its too abusable for killers.

    "DS isnt that strong at all."

    It's literally an S tier perk right now, hence why every rank 1 game you have at least 3 if not all 4 survivors running it.

    "The stun time is laughable as long as you cant escape with it, cause killers wont lose you within such a short amount of time."

    The entire point isn't to lose the killer, it's to get to another loop.

    "With the change its just a dead perk when the unhooker gets downed immediately after unhook, which isnt that uncommon."

    If this is actually happening then that means it was a stupid save in the first place and your team is misplaying. That isn't the perk being bad, it's your team being bad.

    "Or when you get slugged so someone can be hooked before."

    If it forces a slug that is already a benefit to your team because slugging is a high risk move in the first place that is very easily punished.

    This perk activates almost every game and if it didn't then the killer was playing extremely "fair" and your team probably won quite hard. If you didn't then y'all either played terribly or it was a nurse.

  • @Aikanaro said:

    https://forum.deadbydaylight.com/en/discussion/comment/729967#Comment_729967

    Survivors who tunnel gens dont pip and in red ranks you are mostly depipping even if you manage to escape.

    Also, gens cant be hooked, cant be tunneled, cant be slugged, cant depip, dont have BBQ Ruin Noed etc.

    And killers who tunnel don't pip either because the gens get rushed.

    "Also, gens cant be hooked, cant be tunneled, cant be slugged, cant depip, dont have BBQ Ruin Noed etc."

    This has nothing to do with the topic. Should I mention all the perks and items survivors have to counter tunneling as well?

    And for the record, yes gens can be tunneled. IE ignoring a hooked survivor and letting him die to do gens.

  • I just feel like there are a lot worse perks that need buffs more

  • Wow! I seriously hope they ask if they can actually implement it in game.

    The community could make a lot of really cool things for them.

  • I think we're gonna get a load of information tomorrow with Comic Con

  • Kate, the butt and boobs.

  • You should've titled one, We Don't Heal, We Know How to Loop and Gen Rush

  • So survivors who tunnel gens lose 2 pips as well? You have to switch gens every 25% of progress. Deal? That's how terrible this idea is.

  • I actually think that's a fair trade and I'd take that deal.

    Although honestly the perk is so strong currently it doesn't even need the buff to it. Slugging to counter it is already very risky in itself, not to mention if they're actually running anti slug perks.

  • Umm..where's the not overpowered at all option?

  • An option for additional objectives should be added, but if those are my only choices I'll take gen time.

  • Poor Game Balance should be one of the choices.

  • @OMagic_ManO said:

    https://forum.deadbydaylight.com/en/discussion/comment/729299#Comment_729299

    I would love it and I get the Halloween thing is meant for it but she's got a bunch of puss looking bumps and sores, looks like she's lost weight super fast and got fat skin lumps left over.

    Yeah that's my only nit pick, the skin folds just make it look worse.

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