BigBrainMegMain
BigBrainMegMain
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- BigBrainMegMain
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Comments
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It's not just Deliverance.
I think it's Sprint Burst, it's an annoying bug after you 4%.
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On console?
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I can't stand the....
Slightly.
Moderately.
Considerably.
Tremendously.
It makes 0 sense, just add times and/or percentages. After 3 years of playing I still cannot stand it.
Slightly should say, shaves off 3 seconds off a gen time, or whatever.
Moderately, shortens healing time by 10 seconds.
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@Star99er said:
https://forum.deadbydaylight.com/en/discussion/comment/1221053#Comment_1221053
You should’ve heard Kate’s Original Voice. 😂
I've heard it once or twice on YouTube, her original voice clips are still there xD
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No video, no proof.
Didn't happen.
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@Thatbrownmonster said:
Killers would 100% dodge or bring horrible builds against swf
everyone knows that
This is my build.
Imagine this x4.
Is THIS fair? (and yes, we were all running a similar build)
We died to a Rank 12 Hag, we didn't escape 1 match out of our possible 30 or 40 Rank 1 Push matches.
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1222460#Comment_1222460
Yes but on second thought no. Killers should only see when someones in an swf after the match because if they see in lobby they will dodge increasing lobby times for survs and even so they would be extremly toxic to swf members even going to mori spamming(before mid chapter) this woild be extremely unfair to the casual swf.
You also have the killers on here stating that facing a SWF knowingly would be a challenge for them, some even say "fun."
But there is also a group of killers that want casual gameplay and don't want to play sweaty, where's their fun?
Why can't killers want the casual experience as well?
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Killers should have the right to see who's in a SWF and who isn't.
The game wasn't made with comms in mind, and the developers said in a stream before the addition of SWF that a SWF implementation would counter balance that gameplay.
If killers dodge, then that's their right. Because there is no preparation for a killer to have, there is no notification that a killer has when a SWF has entered the lobby, as opposed to a SWF that come fully prepared beforehand.
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@Fear_source19 said:
https://forum.deadbydaylight.com/en/discussion/comment/1221428#Comment_1221428
this is news to me for sure.
Believe me, there's a majority of players here that are just fed up with the hitboxes and the unreliable servers.
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@Fear_source19 said:
I’m pretty much done with this game. The community is so blind to it, this game needs to just end it’s existence, I only continue to play cause of how much money I’ve spent, but whatever. The pillbox hitbox isn’t for accuracy is a bullshit excuse, ######### you devs give me all my money back you limp #########
How is the community blind to it when the MAJORITY agrees with you.
There's a hitbox/latency issue.
Many of us can't stand getting hit 2 steps after a vault, we can't stand getting hit after a pallet slide.
Can't juke the killer anymore because my invisible hitbox is the size of Clown's fat ass.
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@xCarrie said:
God I wish that happened to Nancy.
Her scream is literal ear rapeage.
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1. Yes.
2. Not really.
3. Situational.
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I'm only going to point out that it'll eliminate Borrowed Time and DS.
I'm only pointing this out. That's a +.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1219558#Comment_1219558
A killer that can end a game in 1 minute is not the best. okay then bud
You can say that about literally any killer.
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No, we are NOT happy with her current state.
She loses her second blink at ANY point of the match.
Dead Zones haven't been addressed.
Dedicated Servers make her blink in place.
A single Dead Hard can cost you much needed momentum.
Her cooldowns on top of cooldowns make her just a pain in the ass to even pick up.
And I cannot stand the players who don't even play her that say "She's still the best killer in the game."
No.....she's not.
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They got what they wanted.
Hardly anyone plays Nurse anymore.
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@Mistikus said:
no legacy are never coming back, you could see legacy pc players there were a "bug" where consol players could play with pc
This. 100%.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1218239#Comment_1218239
It would be a noobstomper killer
Against inexperienced survivors they would be really good
Against experienced ones he would be useless
Plague with no fountains is bassicly this at 115% movement speed with the added benefit that hiding is harder against her
Now how many plague's do you see?
I'm honestly done responding to someone who clearly has hardly any killer knowledge/experience.
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1218229#Comment_1218229
You do realize Nurse gets free hits because of her power, right? She's slower then survivors, how does she get free hits without it?
Jesus Christ....
YouTube
"No Blink Nurse"
You'd be surprised how many people get a 4k at red Ranks.
And typically, you want to use your power as Nurse as soon as you SEE someone, but you can literally walk to a survivor and they'll get caught either way.
Spirit gets hits without the use of her power.
Hag gets hits without the use of her power.
Huntress gets hits without the use of her power.
Deathslinger gets hits without the use of his power.
All 110% speed killers. Making a 110% killer with a 1 hit ability would be insanely overpowered.
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It would be way too overpowered.
A Nurse at 94% speed can already get a free hit.
Pop on some Infectious Fright, BBQ, Enduring+Spirit Fury and call it a day.
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@Hunter__ said:
Nurse is still the best killer in the game. Even with all the bugs.
You just haven't run into a good nurse. I'm not talking about a nurse player that was decent with her before her nerf. I'm talking about the player that could 4k half asleep using only shadowborne against almost any good swf. B/c they exist.
lol your statement would have been valid before her nerfs.
She is NOT the best killer in the game. Have you tried her?
If you haven't, try her. I CHALLENGE YOU to at least make it to Red Ranks using her and they'll see your statement is complete and utter bull.
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@Jholla31 said:
I have a better idea. Stop giving survivors a glaring, "HEY YOU ARE BEING AFFECTED BY THIS" notification for everything. If a killer starts one shotting people, he has Devour Hope. If your healing takes longer, Sloppy Butcher. If your skillchecks seem faster, Lullaby. If a gen starts regressing when you leave it, Ruin. Make survivors use half their brain to understand the killer's loadout instead of just straight up telling them.
@Giraffee said:
Remove the notification when a survivor succeeds a skill check until 3 tokens, just like with Hex: Devour Hope. This would make it so survivors don’t start the game basically knowing there is a hex totem. It should somewhat be a “surprise” like Devour. This way, you get some value out of it before it is cleansed by survivors.
I agree with both of these ideas.
I don't think it's fair to be notified after ONE skillcheck, "HEY HUNTRESS HAS THIS ALREADY USELESS TOTEM LIT MAKE SURE TO GO FIND IT WHEN IT BECOMES INCONVENIENT FOR YOU TO HIT YOUR SKILLCHECKS!"
I'd would Love if while the totem stayed active the skillchecks wouldn't notify at all.
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Every 24 hours.
Tested.
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Wow!
I hope you reported them and sent a ticket. This is out of hand.
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That is awful.
Console? They need to optimize the hell out of it.
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I get a 10 minute solo queue.
I don't even want to think what a SWF goes through.
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No.
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Wait until Quarantine is over.
I want to see the numbers that.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1215358#Comment_1215358
Username checks out.
Makes absolutely no sense.
My user name is Survivor sided.
My post was killer sided.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1215439#Comment_1215439
I don't think people just forget where you slapped them and pick up their key back in the endgame. Or do they? Damn now i'm confused!
I offered you a counter and there you go. If you let the survivor pick it up and take off with it, that's on you.
End chases. I gave you a counter.
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1215439#Comment_1215439
Right back at you with Plunderer's and chests. Besides, as long as one exists in the game, the possibility of a free escape for any survivor (even all of them) is available for no effort (you can't call dedicating to gens effort, especially not right now).
Sacrificing a perk slot for a CHANCE at getting a rare item in a chest sounds like a good tradeoff.
Remember, Plunderer's also gives brown toolboxes. So please, don't assume because a survivor has Plunderer's they receive an instant key.
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@NursesBootie said:
Moris got no counter. Keys got no counter. Why don't we change both and be happy again? :(
lol keys have no Counter?
I'm guessing Franklin's doesn't exist?
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/144477/get-rid-of-mori-or-make-it-counterable
is it counterable which is why it was alrdy nerf'd a while back. nice bait tho/.
Can you even English?
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Because they literally think map sizes, gen times, infinites, God pallets, God windows are completely fine.
Delusional.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1215269#Comment_1215269
The counter could be when a head on gamer is in a locker the doors expand to reflect the hitbox making the locker a strange triangle shape that takes up half the killer shack
Edit: like so
lol what the eff?
Ha haa!
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1215238#Comment_1215238
There's also faking coming towards the locker to bait it out but I swear I get hit by head on when I'm on the other side of the map sometimes.
It has a huge stun hitbox after they fixed/reworked/buffed it.
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Why hasn't this discussion been moved to the "Feedback and Suggestions" page yet?
I've seen BETTER discussions moved in seconds.
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Head On is weird.
- It gives the survivor invincibility for the entire time the Perk is activated.
- There's no counter to Head On if the killer couldn't make it to the survivor within those 3 seconds.
- The counter is either to wait 30 seconds for a Crow to appear, or do your best to down the survivor.
- It's not OVERpowered, but there is no counter to the unsuspecting killer.
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I'm not going to say "It's killers turn."
But, it's finally killer's turn to sort of fully benefit from a patch.
I can't wait until the patch it out.
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@Bambooozled said:
https://forum.deadbydaylight.com/en/discussion/comment/1215144#Comment_1215144
Thanks, that sucks though. It's rough to play against all red survivor teams. The skill gap is a huge jump, I do reasonable when faced against people my own rank, but a higher 8+ ranks sometimes is brutal. Maybe that's why no one wants to play killer.
I'm a Rank 1 killer on PS4 but I've left it because PC is a bit better on queue times for both sides, so my rank dropped.
I can't imagine, nor I do not want to imagine what less experienced killers have to go through when facing these Red Rank teams.
And I agree with you, it's a reason why no one wants to play killer.
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lol yes.
PS4 queue times for solo survivor is 10 minutes +.
There is a severe lack of killers on PS4.
Let me give you an example.
Sometimes I don't want to go against Sweaty SWF teams, so I hop on PC and queue up as killer where there's a BIT more balance in the Matchmaking system.
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I've always hated NOED. Always, I've always loathed it, hate it, absolutely abhor it.
But...it's okay if killers have it, because they took a lot from them already.
So, it's bittersweet, but I still hate it, but...it's okay if they have it.
I don't know.
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If you can absolutely guarantee me that everyone playing this game can consistently hit their Heal Skill Checks, I'll vote for the removal of Self Care.
'Til then, it's staying.
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Thanataphobia needs a buff.
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I've said it various times....
Your first ban within 24 hours is 5 minutes.
Second ban within 24 hours is 15 minutes.
What did you do to get a 6 hour ban?
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@Mikey4Hire said:
How to play spirit.
Chase survivor
Get to loop and wait for pallet to be dropped
Stare at them
Teleport to the other side or wait
Get a down.
Boom.
Hook survivor.
Wait for survivor to get unhooked.
Tunnel.
Or use Make Your Choice.
Phase back.
Get your easy 1 hit down.
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@Hopesfall said:
Takes plenty of skill..scratch marks are random and near invisible on some maps. Couple that with sound issues and Iron will.. yeah.. not skill-less. I get lots of salt when I play Spirit.. guess survivors just don't like her :(
Were you those Spirit that uses Make Your Choice, leaves and phases back to get your easy Make Your Choice kill?
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Ormond, besides Haddonfield, is the biggest survivor sided map on this game.
It has safe pallets, safe loops, loops leading into t-walls and L-walls.
A killer shack pallet and a God pallet upstairs on the resort.
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@Strangerwithbigiron said:
https://forum.deadbydaylight.com/en/discussion/comment/1213530#Comment_1213530
What type of shampoo does the entity use?
@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1213530#Comment_1213530
I always dislike those questions.. we don’t care what the devs think about bunny fang or what killers you ship and stuff we wanna know stats,buff changes that will happen
Exactly.
I'd Love more hard hitting questions with actual answers.
"Give us escape rates based on Rank and SWF/Solo."
"I'd like to see the Solo escape rate."
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It's useless.
It's not accurate when you're injured.
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They want questions like.
"What do you guys think the cutest cosmetic is?"
"What color of nails will Kate have next patch?"
Mine also got deleted as soon as I suspected you saying something.
All I asked was for Perk Stats.
Kill rates.
Death rates.
Perk usage.
Typical stuff like that, that we get but we haven't in a while.
"Can you see Meg dating Chris Hemsworth? It'll be cute!"
And mine wasn't even a duplicate.





