BigBrainMegMain
BigBrainMegMain
About
- Username
- BigBrainMegMain
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Console is poorly optimized.
I've always had 100% sensitivity on Console, I play a lot of Call of Duty and having slow Camera Movement speeds irks me.
You'll respond faster if your camera movement speed is faster too.
-
@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1213332#Comment_1213332
Already did, hopefully they will notice it
Careful of dropping down on survivors and hitting them from above.
(as you fall, they're grounded and you kind of hop on top of them while you hit them)
Your glitch happens when you do that too, but I just open and close a locker and the Wraith glitch stops.
You must have had a different simulation of the bug.
-
@inferjus said:
https://forum.deadbydaylight.com/en/discussion/comment/1213421#Comment_1213421
This. She was scrapped from Leatherface DLC and reused in Clown DLC, so it's very likely that she was supposed to be looking like one of Leatherface's victims.
Good, Kate is much prettier than the attempted actress. (Bojack Reference)
-
Submit this in the bug section.
(insert killer bugs take years to fix compared to survivor bugs joke here)
-
I would love to link my both accounts.
PS4 and PC and just combine everything.
-
@LALYTHIA said:
I always do a quick report and then submit a ticket with video evidence of the conversation if that happens. I also report their profile to steam, as I'm PC.
This. Always do this as well.
Always get screenshots, vids, anything.
-
@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1212786#Comment_1212786
Stop blaming ruin... Look at the numbers.. RUIN only lasted 30 seconds to 2 minutes max for a majority of games and not everyone ran ruin.
If Ruin appaeared in 80% of matches it means it was doing something right. Whether it lasted 30 seconds to 1 minute that means gens were being regressed and it kept at least 2 people off gens looking for the totem and 1 survivor in chase.
The game had a Starting Phase that doesn't exist anymore.
-
@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1212647#Comment_1212647
More balanced? The game is already completely imbalanced with the fact that 90% of your hits, shouldn't be hitting to begin with. You talk about survivors not having skill; but how can we when we vault a window walk 10 feet and still somehow get hit? How can we when hatches hit us behind a wall? Leatherface and Billy chainsaws go through walls, rocks and windows? Infinites and pallets are literally our only way to survive at this point.. and yet you guys still need a reason to nerf us more.
The game is completely unbearable with the amount of issues it has... but have fun enjoying your 4k in under 5 minutes every match.
This is such a hypocritical comment.
Games right now, after the Ruin nerf were finishing in 5 minutes. THAT'S fine?
But when a killer wants to finish his/her game in 5 minutes, that's where you draw the line?
My God, the hypocrisy.
-
@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1212318#Comment_1212318
Nurse is still seen as the best killer in the game. So why wait for rework when she's such a good killer already?
lol to who?
-
@Fear_source19 said:
https://forum.deadbydaylight.com/en/discussion/143947/how-is-this-even-fair
You’re bad. That’s why it’s fair
Okay, I'm reporting you for being a troll.
-
@ZoneDymo said:
You should know rank means nothing, and if you see a team of 4 bunny feng's all with flashlights...well its entirely your OPTION to play that match, you can just dodge that.
It does to some degree.
-
There was a patch a while ago that PREVENTED this!
I don't understand why this is allowed. It specifically stated, Red Ranks will go against Red Ranks, Purple with Purple and so on.
How on Earth is there not ONE Purple Ranked killer it could have paired them up with? Are you seriously telling me that there aren't any Red or Purple Ranked killers? This is ridiculous.
-
It's a terrible pip system.
Terrible rank system.
Terrible emblem system.
Survivors also don't pip if they don't engage the killer.
And survivors also don't pip if they're the only ones being chased, like they have to work on a gen during their chase.
-
@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1209637#Comment_1209637
Not the person you quoted but it’s more like... for example, if I’m trying to do a tome challenge for healing, and I bring a medkit with some add ons, and then I go against a Plague... I just get punished for not being psychic enough to know which killer I’d face. I can’t use my item or my add ons, which would be ok, except that I lose the add ons I couldn’t even use, meaning I have less for the next time I try.
As add on dependent as killers are, at least we can use the add ons we pick.
I like this response. Thank you for somewhat clarifying it. =]
-
@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1209602#Comment_1209602
So why does survivours at red rank always run, Adrenaline,DS,Borrowed and Deadhard or other exhaust perk? The first 3 never change the last exhaust that change only. Why? Because its working. Why would I use perks that does not help me? Use insidius? PWYF? NOED? HMT? or any other useless perk? Please tell me why change a build that works on him fine to a perk where i make myself suffer? Why not talk about the holy trinity of survivour perks? You cant call out a build on 1 end and say there is nothing on the other end.
I'm a survivor at Red Rank.
And I don't use Borrowed Time, Adrenaline, nor Deadhard.
I see 1 Adrenaline user.
Not 1 Borrowed Time user.
And not 1 Dead Hard user.
Your accusation is invalid.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1209613#Comment_1209613
Being Rank 1 does not mean that she is a good Nurse. Can be Rank 1 with a lot of other Killers and trying to learn Nurse. (However, if there ever will be a ranking for each Killer, Rank 1 Nurses will probably the most terrifying thing in this game)
@Topic:
Yes, 100% agreed, a really good Nurse Player is very hard to beat. But you dont find that many of them, you will find decent Nurses and they will be a threat, but not unbeatable. If you find someone who is really, really good with her, its gg. But this is quite rare. Before her Rework there were more unbeatable Nurses, because of the strong Add On Combos. There was one guy on EU who always either used Omegablink or 3 Blinks with Range Add On and was slugging with Infectious Fright. Havent seen this guy since the Rework.
You haven't seen the guy after her rework because no one plays her.
Hardly anyone plays Nurse.
That's why the OP's accusations are ludicrous. I keep hearing "A good Nurse."
Oh well, I haven't seen them since the rework, there aren't "Good Nurses" and if there are, they aren't played as much anymore.
Good Job devs, we get it. And going back to the match that I was in with her, no one in their right mind would pick a nerfed killer at Rank 1 without knowing how to use her. Being at Rank 1 does mean she's a good Nurse, or has had some experience with her but it's not enough.
Experience now, is just not enough to play her.
Bugs, on top of bugs, on top of fatigue, on top of fatigue.
-
Pink addons and Pink ANYTHING should be extremely rare in the Bloodweb, but they're not.
I picked up Huntress and she's been awesome, and really fun. I told myself never to use that Broken Addon.
I haven't used it once.
-
That's me, the Meg.
The day I was playing with Puppers, we went against a Rank 1 Nurse.
We all got out.
And don't say "Well, you're a SWF, or blah blah blah."
We have 0 comms. She got 2 hooks and that's it.
YOU'RE WRONG.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1209321#Comment_1209321
Yeah, just remove deathslinger tbh. I know he isn't op by any means but he is annoying and doesn't fit the game at all. Just venting, sorry. I hate him.
I'm not a fan of him either.
He's ANOTHER reason why I stopped playing the game a lot less than I used to.
Everyone uses the same build, Monitor and STBFL.
-
I honestly have no idea, it made me stop playing survivor even more.
-
@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1209420#Comment_1209420
I think because Deathslinger's gun is not an offensive ability, it cant hurt you so it cant reset Bloodlust like huntress hatchet which can hurt you and count as an offensive action. Of course if he hit you with it, reel you in and hit you thats another thing.
Nurse's Blink isn't lethal and it resets her Bloodlust.
Clown's Gas isn't lethal and it resets his Bloodlust and others.
I just don't understand why no one has pointed this out, why aren't survivor mains saying anything?
Is everyone okay with this? lol I'm genuinely asking.
-
2 DC's is a 15 minute wait time.
1 DC is a 5 minute wait time.
How many times have you DC'ed to get a 5 hour ban?
-
@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1209321#Comment_1209321
Bloodlust has always been a wonky mechanic to band-aid other wonky mechanics. Tbf, the one thing they could at least do right now to balance bloodlust a little bit more is that it should reset if you initiate to use your power. The purpose of bloodlust is to end the chase once it has being going on for a certain amount of time (by ending a chase I mean with a hit). The purpose of a killer power is the same (some killers have double powers that do different things, let's put that aside), i.e. to end chases. It should be either/or for all killers. You EITHER end the chase faster using your power, OR you bloodlust. It should never be both, as in 'I messed up my power, but I'm building bloodlust so I'm good anyway'. Even if you bait your power (examples, Billy feathering, Huntress winding up, Demo releasing right click, etc.) it should reset bloodlust, because you're effectively using your power to end the chase.
And I'm right there with you 100%.
Deathslinger doesn't reset his Bloodlust after missing his shot.
I believe every other killer does. I don't know what makes him so special though.
-
@OperationMintyHippo said:
So I understand why the devs have a hard time balancing loops. It's probably not easy to make loops mind-gameable while also making sure they aren't just wholly unsafe.
Seems like a fine line between unsafe and infinite.
But can we all agree that mind gaming and bloodlusting are different.
Like, yeah, I was caught at this loop but that's just because you blood lusted me. Not because you outplayed me.
I (personally) feel bloodlust needs looked at amidst all this loop/tile adjusting, yeah?
I honestly believe if you've looped the killer enough time to Bloodlust you, hit you twice then carry you to a hook and hook you, you've successfully wasted enough time for the rest of the team to get some of the objective done.
You've done your part.
But in regards to Bloodlust as a mechanic....it's a touchy subject. I'm a Nurse main so I've never benefited from Bloodlust and I've only been playing Huntress for about a month now and her Bloodlust disappears once she throws a Hatchet, so I don't really benefit from it either.
Some killers like Deathslinger's Bloodlust doesn't go away even if he misses a shot, he can just reload and continue his hunt WITH Bloodlust on. I would say some killer's Bloodlust should be looked at. It's not fair to have a killer that benefits from Bloodlust even after missing his shot.
-
Yeah, it's the PTB for PC.
For console, do your research on YouTube, Streamers, see if the playstyle is fit for you.
For past killers, no idea. Sorry. =/
-
lol what?
I'm all for killers believe me but Ebonies are a lot more broken
You can get all 4 kills at 5 gens, and with keys you have to have survivors do at least SOME gens for the key to be used.
-
Self Care because I have trust issues in other teammates.
Spine Chill because I can't stand getting jump scared.
Iron Will because of reasons.
And DS because killers in my region Love to tunnel.
-
@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1208578#Comment_1208578
Not all of the unwritten rules are balance issues, fun/unfun yes but balance not always. Camping has nothing to do with balance for example. I could argue that camping is actually the weakest way to play killer because if the players do what they should by the time that player dies the gates are getting opened. Yet we see calls for bans for camping...
Similarly teabagging annoys killers but is no way unbalanced, again if anything it hurts the survivors because they waste preschools time squatting.
Camping is just something they can't PHYSICALLY control you know? They can't grab the keys/controller from the killer and force him to leave the hooked survivors. So they implement perks to stop the regressing timer of the hooked person, Borrowed Time, Kindred, you know the deal.
Camping is staying unfortunately, but the devs have been making perks and changes to ease out the frustration it provides.
-
@KingOfBadRNG said:
The funniest part is that non of this matters the devs dont read any of these and take it seriously. unless it bugs they oversee the discussions to make sure that no one is using profanity they'll help community by answering questions or making a few jokes. I don't know why people come here tho is it to get some online fame or to tell their hatred of this game.
They actually got the idea of the End Game Collapse from ideas on the forums.
It was a discussion a while ago on how the Hatch can be fixed and someone literally pitched the exact same End Game Collapse scenario that you see today.
-
@Dehitay said:
Can we make it to where every time a survivor gets hooked for the first time, they get a 20 second timer going and if they reach the sacrifice state before that timer finishes they get a negative bloodpoint action like say -25,000 bloodpoints which gets subtracted from your account's bloodpoint pool if you didn't make more than that in the match? I can't think of any valid reason that a survivor would reach the sacrifice state from first hook in 20 seconds unless they blew through unhook chances to race to the 2nd state and just refused to struggle to race to the sacrifice state.
lol Um...
So when someone else is hooked and it's YOUR first time on the hook, and you 2 are the only survivors remaining.
Instead of hanging on the hook that entire time knowing everyone who could have saved you, CAN'T. Wouldn't you want to attempt a Hook Escape?
I'd like to attempt a hook escape without a penalty, wouldn't you?
-
Both sides want to have fun.
It's the reason for every nerf/buff.
If one side is having more fun than the other, then changes are made.
It is what it is. Unwritten rules yeah, but these "unwritten rules" kind of dominate the balance.
-
Nothing will happen to you unless you get reported more than once.
There was a guy on the forums who was appealing his ban because he would equip Franklin's, use it...then DC.
He would then be toxic in the after game chat, letting them know that their item is now gone, he was mass reported.
If you got reported once, you're fine, especially for something as vague as "Teaming."
Any new killer does this some times and they don't even know it.
-
@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1206864#Comment_1206864
for huntress is basically an infinite
@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1207019#Comment_1207019
You should also stop complaining about a lot of things you complain all day long. Also, infinites aren't health for the game. A 4 man swf with little skill will make the game hell just by running imediately to infinities EVERY SINGLE CHASE. This isn't cool.
Agreed with both of you.
-
@Kate_cx said:
Meg because she looks wrinkly and I hear she's only in her 20's.
EXCUSE ME?!?!
Meg is beautiful, do NOT go there.
-
@NursesBootie said:
Just a quick thought of little poor me.
Keys without addons just got two base stats: duration and range. You can't open the hatch with them anymore. As a tradeoff you can read survivor AND killer auras with the two stats you got on the key. For example:
|Green Key| 10 seconds duration, 8 metres range
|Purple Key| 15 seconds duration, 12 metres range
|Iridescent Key| 20 seconds duration , 16 metres range
Addons like Blood Amber and Gold Token now increase the aura reading range on either the killer or survivors.
And now the big one: The addons "Milky Glass" and "Weaved Ring" get a rework. They grant you the ability to open the hatch with the key.
The new addons:
|Weaved Ring| Removes the natural aura reading abilities of the key. Grants the ability to open the hatch with the key after channeling for 8 seconds with a map wide non directional sound queue.
|Milky Glass (New rarity, rare)| Removes the natural aura reading abilities of the key. Grants the ability to open the hatch with the key after channeling for 15 seconds with a map wide non directional sound queue.
And? What do you guys think about my idea, going in line with a mori change of course?
@BigBrainMegMain @GrootDude @Peanits @DepressedClownMain @SurviveByDaylight @Almo @Aven_Fallen @DepressedNurseMain @not_Queen
I do like the idea, but I Love my keys.
I'm a solo survivor and keys are one of the few items I have at my disposal to at least provide with SOME comfort that I might make it out alive.
I rarely, maybe once a month run a SWF so obviously the keys are left behind, but other than that, I run keys.
IF we were talking about an inevitable nerf to keys, then yes. Your idea is grand and I fully support it.
-
What in the actual freak was that?
She's gone from a frame to the next.
-
SWF is already known to be the most powerful type of way to play.
A good killer can't compete with a decent SWF. Best BHVR is doing for killers is changing map layouts, making smaller loops to cut chases quicker and nerfing 2+ Survivor gen speed.
Hopefully with these changes, some killers can have chance at more hooks and more ways to end chases.
-
@ironiron said:
It feels like the survivor queue is much longer than the killer queue to find a match, even though a match has 4 survivors to every killer. What's going on?
Most killers left after Ruin got nerfed.
The upcoming patch is hopefully bringing many back.
-
@MrMisanthropy66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1207119#Comment_1207119
Big brain Meg main indeed. I'm really enjoying your responses when I see them. It is usually close to what is running through my head lol.
Thanks =]
-
Thank you.
-
@ChosenPython46 said:
Please explain to me why killers get their needs and survivors don’t?
Oh, you're talking about this ONE patch that's going to make this game a bit more skill based rather than just mindlessly Hold W and dropping a pallet or two while 3 gens fly by?
Were you crying when Ruin got nerfed?
Did you make a thread saying "Please explain to me why survivors get their needs and killers don't?"
No? Why not?
-
Nice try.
The changes are going through whether you like it or not.
-
Of course it can be countered.
THIS can be countered right?
Explain to me how my team, 3 had Borrowed Time could have countered an Insidious FaceCamping Bubba.
Please, explain this to me. Keep in mind, Bubba can still activate Insidious while holding M2.
-
@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1205571#Comment_1205571
MYC is actually anti-tunnel because the killer will go for the off-hooker, not the off-hookie.
https://forum.deadbydaylight.com/en/discussion/comment/1205642#Comment_1205642
No, killers are not penalized for camping or tunneling unless, perhaps, it is a SWF team - which is not the majority of teams.
https://forum.deadbydaylight.com/en/discussion/comment/1205587#Comment_1205587
Isn't it a little ironic that the killer who provides and runs BBQ most, is the most renowned face camper? Go figure.
Yeah, I've been saying that for years lol
-
@MigrantTheGreat said:
Well you said killer's, but killer's do have a perk that highly encourages them to not camp, but to tunnel. It's called Make Your Choice (MYC), but the perk is underrated, and I see a lot of meta potential in the perks as well.
Make your Choice.
Devour Hope.
BBQ.
It'd be nice to get some more to further encourage killers that it's okay to leave your comfort zone.
-
It needs another wall to be broken in between that loop.
There's already a pallet, there's not excuse NOT to add another broken wall, or even a breakable wall in between.
-
I usually and always say
"Wow, I guess they're handing out Red Ranks to just anyone now huh."
Whenever they get pissed I out played them.
-
@Seanzu said:
The game is far from being as imbalanced as the people on the forum exclaim it to be, a lot of the people here are just terrible players, honestly.
Agreed.
I don't even think I belong in Red Ranks.
Purple and Green ranks suit me best but this game has been so easy for survivors lately.
-
@plunder said:
https://forum.deadbydaylight.com/en/discussion/comment/1205352#Comment_1205352
I remember it was mw3 it would prevent party chat in some game modes. Long time ago but it did.
It was Search and Destroy. PS3.
I remember.
-
@Dreamnomad said:
Door is on the wrong side. The loop is way too safe but I wouldn't call it a buff since the loop is smaller.
This! 100%.




