BigBrainMegMain
BigBrainMegMain
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- BigBrainMegMain
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Comments
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I wish the game rewarded stealth.
Sucks you can't really pip in red ranks if you don't engage the killer.
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Never.
Players shouldn't be further rewarded for playing like jerks. Doing anything, and everything at their disposal to get those rewards. Imagine the amount of keys, and moris you'll be seeing? It'll most likely jump.
The amount of toxicity will skyrocket if any rewards would be implemented. Your rewards are gathered through the Rift.
I believe that's enough.
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@domai36 said:
https://forum.deadbydaylight.com/en/discussion/comment/1200297#Comment_1200297
We should be thankful you are not a developer - this is bad design 101 - especially from a financial perspective. New player experience is a big deal in modern game design, and Behaviour is aware of this and in more recent times they have started finally making changes that show they are not forgetting new players.
There's no reason any group of players should have a bad experience just because they didn't design it properly back in the day. The removal of Hex : Ruin was a massive change and is something I am glad every new player does not have to experience. I do agree with you that there's nothing wrong with killers having an above .500 rate as they should feel dangerous - especially at the start - but it's still not great, even if it's not as bad as it was a year ago.
The "new player experience" is the reason this game lost so many killers to begin with.
The "new player experience" catered to survivors, it's the very plague that runs through survivor queue times on console.
The "new player experience" is the reason why so many people left.
This patch, these reworks are good. It's the reason why so many killer mains will return.
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@mutante said:
Hello @BigBrainMegMain how are you going? Thank you for your post.
I love how you can finally punish them for their mistakes: (1) The first dwight run into your face, (2) Claudette is camping a pallet against a Huntress and the (3) last guy choose to run to a open area instead of running to the line-of-sight-breaker main structure.
We're finally dopping the absurd-and-non-justificable 80% rank1-win-rate boys! (data from before Hex:Ruin nerf)! 😁
Thank you.
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I'm also curious about the stats.
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Are you serious?
We were ALL new players at some point, I adapted, many others before you adapted.
EVERYONE adapted. Get over it, the game shouldn't cater to new players, you have to adapt.
I had to look up looping videos, when to drop the pallet, how to work the killer shack 3 years ago when I started.
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@GirlbossRaptor said:
https://forum.deadbydaylight.com/en/discussion/comment/1198665#Comment_1198665
He isn't talking about the stun after frenzy. You lose some of his power gauge when hitting someone outside of frenzy.
I never understood this, when I do my Legion dailies this always boggles my mind.
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@Angelicus23 said:
Pls if you are in ptb and have any footage of that billy's new weird animation please send to my discord Angelicus23#3964
What animation?
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Just slug them.
I doubt it takes 60 seconds to get from a hook to the doors.
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Is that the top layer of the Thompson House?
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1198638#Comment_1198638
dont bring keys and i wont have to play like that.
its up to you whether i have a normal and fun round with you or if you're gonna have a camping, tunneling and slugging killer.
might actually work in your favor aswell - you have a better chance at making it out yourself when i only focus down the key user after all. i dont really mind you other 3 honestly, ill play normal with you / outright ignore you. im just making sure that dude loses his key - i have already thrown games just so that one key guy doesnt make it out.
is that fun for me? no. but as long as i got that key to stay in the trial with me, its damn worth it.
the only thing thats gonna suck for you is when i decide to bring a mori for him - cause thats gonna be red (mainly cause i dont have many green ones).
when its active i might aswell go through with it and use it properly.
I bring keys 9 out of my 10 survivor matches.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1198401#Comment_1198401
why work on gens when you can just wait for your team to die so the game meets the needed gen / survivor quote and you get your free escape?
at the very least the killer has to do something to get his mori to work. keys literally just reward failure on the survivors part while simultaneously punishing the killer for doing well.
if i see a key in my lobby, that person dies first. If you want to leave my game early, i can help you with that - you may not like it, but i also dont like that key in your hand.
i dont see why i should lose because i played fair and well.
lol and then killers complain about BT.
Decisive.
Dead Hard.
And a whole lot of other perks that killers are still whining about to this day and wonder why these perks exist.
Oh Jesus....
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@DWolfAlpha said:
https://forum.deadbydaylight.com/en/discussion/comment/1197292#Comment_1197292
Prove Thyself didn't get a buff. It got adjusted to match the nerf to repairing a generator with multiple people. Currently, for each other survivor repairing a gen, you get a -10% speed penalty. The +10% prove thyself currently has cancels that to +0. They're increasing the penalty to -15%, so prove thyself is getting increased to +15%, so it's still going to be +0.
It's still a buff.
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I never even seen 4/5ths of the perks you mentioned.
I don't even know ######### they are to be honest.
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Yeah, because bringing a key means a guaranteed free escape.
You do know that keys only work if survivors work on gens, right?
And it's killers like you that are going to get all moris nerfed really soon.
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@ClickyClicky said:
“You won't have an easy game that takes no skill anymore”
But killers still have that and nobody seems to have an issue with killers having the easy game.
You’re such hypocrites.
Are you kidding me?
Everyone, since the ruin nerf has been complaining that gen times are too fast.
Games aren't lasting long, survivors and killers have been depipping because the matches end way too fast.
It was a major complain from both sides.
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@Rin_is_my_waifu said:
Remove DS. I hate getting stunned even though I don't tunnel
lol literally not the same at all.
As a killer, you have to keep aware on who you've hooked.
Do you have a 1 minute memory span?
You honestly don't remember who you hooked 1 minute ago?
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One side will always be right, regardless of the issue.
The truth will always be the truth.
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They're listening, you can at least give them credit for that.
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@Hsizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/1196972#Comment_1196972
“youre meant to die” my god the cringe. NO YOU ARENT LOL if youre good enough to run someone and live your deserve to live what kind of silly single player fantasy is this
Yeah, that's why the game is called
"Survive by Daylight."
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Killer buffs?
That's funny, I just read the part where Prove Thyself got a 5% buff in gen repair speed.
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And who are these people that agree with you?
Reddit seems to be praising the changes, where are you getting your "support" from?
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Oh, how cute.
A survivor throwing a pity party.
Woe is you.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1196972#Comment_1196972
What actions are we going to be able to do at this point? Survivors aren't meant to die, they're meant to escape.
You're meant to die, the killer's purpose to to sacrifice you.
It's the reasoning behind Bloodlust, the killer is meant to catch you.
What YOU do, also decides that.
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1195947#Comment_1195947
yeah, we'll see how healthy these changes are when we don't even get to use our brains just bloodlust every unsafe pallet, no mindgames nothing just mindlessly 4k every match. sounds like so much fun.
until they balance this game correctly without any stupid bias i'm out. can't have fun as survivor and can't have fun as killer neither. for some people easy 4ks might be fun but i prefer a real game instead of a killing simulator on it's easiest mode. uninstalled. hope they fix their damn game and learn to think further than this moment.
Mindlessly? Do you know how long it takes for bloodlust to activate? Do you know how long it takes for Bloodlust to activate 3 times?
If you've bloodlusted a killer, you shouldn't be upset at yourself, you've bought your team a lot of time already.
You're not meant to live forever dude, you're meant to die. The actions you do during the chase decide that.
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It's a healthy change.
I have the most fun in smaller maps anyways.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1194020#Comment_1194020
If you downed 2 survivors in 60 seconds then i dont think a ds will hurt that much
This is amazing.
You are amazing.
The logic in your sentence literally speaks for me.
I'm not being sarcastic. Thank you for this.
You have my upvote.
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Rewards for Rank 1 would be a bad idea.
It would reward even worse gameplay, it would reward both sides for playing their sweatiest, jerkiest, key using, mori using, slugging, camping, tunneling way possible.
Not that it happens already, but you it'll make it okay and it'll make it common.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1195056#Comment_1195056
You are actually the first one I see that says cooldown is fine.
https://forum.deadbydaylight.com/en/discussion/comment/1195058#Comment_1195058
She already had a huge learning curve that now even got incredibly harder. I would even say she is currently not playable.
https://forum.deadbydaylight.com/en/discussion/comment/1195116#Comment_1195116
Definitely not comparable. She was already on top and now got boosted into the heavens, regarding learning time. And Freddy is the easiest of the strong killers. Good snare placement is learned within hours
I meant, her ceiling is all of their floors.
Why bother learning her when there are other killers that reward you for more without the stress and work you put into her.
Get me?
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/1195116#Comment_1195116
Freddy is the most easy killer to play as what?
As what, what?
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Nurse is such a high ceiling killer, getting to the ceiling is equal to Ghostface's, Demogorgon's, Oni's, Billy's, Hutnress', Doctor's, Freddy's floor.
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If you're really tired of Ebonies, get DS and hop in a locker when he/she's tunneling you.
It's at least a big old middle finger in their face before you die, or if you loop them for more time.
DS is great against Ebonies.
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Hey, do you know how much I'm discouraged when I spawn in at Hawkins or Lery's as Nurse?
I just plow through man and I typically do very well.
And remember, queue times for survivors on console are atrocious, it wouldn't be fair for them. =/
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@Vampire said:
https://forum.deadbydaylight.com/en/discussion/comment/1195007#Comment_1195007
I experiance it all the time, you said you havent see anyone post it so I gave you an example
So besides the .00000000001% of all killers that play this game, any personal experience?
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@Vampire said:
https://forum.deadbydaylight.com/en/discussion/comment/1194511#Comment_1194511
Its not rare at all, watch not otz for a few highlights
You watch Otz?
And you think watching OTZ is equivalent to ALL killers?
Please re-read what you just posted, then read what I posted.
You're saying, Otz is the equivalent to all killers. And because Otz does it, that makes it common.
Otz.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1194968#Comment_1194968
Could you imagine how much killers would rage if the hatch was always spawned and Survivors could use a key after they finished repairing the equivalent of 1 complete gen?
Or if there was an offering that let 1 survivor escape after 1 gen is completed.
My Lord.
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@Rey_512 said:
It has already been reworked. Next.
Thank you.
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@BigTimeGamer said:
just try harder 4head
moris and keys should be retired, the game does not suffer at all without them and nothing will change my mind
Except keys need generators to be completed for keys to actually function.
Moris you need to hook once, and tunnel. That's all.
A key doesn't guarantee a win, a Mori certainly can.
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@Spirit_Hag said:
So what you are saying is you basically want people to just get pulled off gens and hit for free with no warning? You do remember that all killers (except nurse) Run significantly faster than survivors so if you take away something that’s gives a small warning, what are survivors supposed to do??
@Respectfulnancymain said:
Imagine complaing about spine chill. Yikes
They want easier 4ks.
Easy answer.
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This will fix your issue.
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It's Sunday.
No one usually replies on Sundays. =/
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Self Care and Shadowborne.
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- Constant Map pressure,
- no cooldown on chainsaw,
- 1 hit kills,
- can still get chainsaw hits after a vault,
- 115% speed even with the best mobility in game,
- Holds M2 to chainsaw while other killers have to build up a 1hit meter.
Yeah, balanced. That's a funny way to describe him.
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@Vampire said:
https://forum.deadbydaylight.com/en/discussion/comment/1193591#Comment_1193591
Its not fine
If a survivor rushes a hook knowing they have DS and will get a free escape or slugged for 60 and get a free heal how is that fair?
Also 60 seconds after unhook? You know how much happens in 60 seconds?
How is it fair if you unhook someone, I chase, knock, hook you and they go for the rescue or a gen and I down them only OH ITS BEEN 59 SECONDS GET DS'ED.
Well if the killer chooses to open the locker than I guess NOED is fine cause a survivor chooses not to do bones.
No one's debating whether or not NOED is fair, I find it okay after the Ruin nerf.
But this whole "I down another survivor while another is on the hook and I still get DS'ed" is very rare, I haven't seen anyone post it on the forums and I doubt it happens often. It's the killer typical excuse, "I wasn't even tunneling, someone else was on hook and I still got DS'ed."
Bull.
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@Nurgling7 said:
Yeah, and in that one minute:
-At least one person wasnt on a gen.
-Great skill checks didnt give progress.
-I've found someone else and now possibly two people are off gens.
-The occasional screw up bought me a few more seconds of time on a gen. Time I could use to find said gen and apply pressure to it.
The devs made a huge mistake ignoring the reason so many killers used Ruin. Openly admitting there was a problem and telling killers to just expect Survivors to complete 40-60% of their objective before you even see them was pathetic. Survivor is piss EZ now. Most of my matches usually have the killer at 2 or 3 hooks by the time we finish the gens.
This. 100%.
ALL of this is correct.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1193791#Comment_1193791
I see
Stuck at Rank 15 are we?
And before you say, "You go against low ranked players."
No, this was last night, and I got top player, as you can see from the same build on both pics.
Excuse you, when I speak about any survivor game play it means I experience it first hand.
I always have DS in hand because I know what killers do, and how they take advantage of a game when there isn't an Obsession.
Not all killers are the same, but I always take that precaution.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1193149#Comment_1193149
I was playing against a Doctor last night and as I was running to the shack this Nancy thought it'd be smart to throw down the pallet which pushed me back outside the shack and got me smacked down.
I get the smartest teammates sometimes.
That would make my blood boil.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1193771#Comment_1193771
Devour Hope and Furyive Chase to support what @BigBrainMegMain said.
And Make Your Choice.
Thank you. =]
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1193590#Comment_1193590
lol you're cute
You aren't being tunneled if you're repairing gens, have time to fully heal or another survivor gets hit.
That's a flat out lie.
Haven't you had games where the killer completely drops chase and goes back for the survivor who just got unhooked?
I have, happens all the damn time.
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@ArseNBalls said:
https://forum.deadbydaylight.com/en/discussion/comment/1193741#Comment_1193741
"There are already plenty of counters to Borrowed Time, Decisive Strike and others."
Name one for each than.
Also OP survivor perks needs to be straight up nerfed. Totems are dumb.
- Borrowed Time: Stop being around the hooked survivor. Get out of your comfort zone and circle generators and look for others.
- Decisive Strike: Go for the unhooker, the survivor who unhooked the hooked survivor.
There, 1 each.



