BigBrainMegMain
BigBrainMegMain
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@Mistikus said:
so you will have a lot of fun with new rift
https://forum.deadbydaylight.com/en/discussion/comment/1232963#Comment_1232963
If it has people playing Legion a lot more, they're going to see a drop in player base for the time being.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1231761#Comment_1231761
That so?
Here's a key:
https://us.v-cdn.net/6030815/uploads/703/BEG9PYVANUY3.png
And here's a key -- after finding another key before this key in the same match:
And I can show you 2 pictures from my 100's of matches where I get brown toolboxes from boxes with Plunderer's and Ace in the Hole.
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Legion, just now it took a Legion match for me to go back to Call of Duty.
I was survivor.
I can't stand their boring games, can't do gens together because Discordance ruins that, which is fine but it's rinse and repeat.
Get hit, run away, mend, get hit again, run away. Such a boring design, Legion is the type of killer that needs to get deleted if we ever had a vote.
They're just so boring to go against.
So, I'll be on CoD for the rest of the day.
Thanks Legion.
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/1231017#Comment_1231017
Me too these forum posts about moris:
Jesus Christ, another Mori post.
Either dont get hooked by the killer with the mori, or genrush if you're so Phobic about it, my GOD!
Most killers get gen rushed anyways.
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1231017#Comment_1231017
Someone else would just pick up the key. #BigBrain
Then tunnel the person.
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I never liked NOED on Billy, Michael, Ghostface, anyone who can already do that.
Imagine spending the entire game, dodging, doing well when they get their 1 Shot ability just go do down by NOED.
It's so disheartening sometimes.
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@Squirrel_Thicc said:
Stream sniping almost always ruins the experience for the streamer. Even if they're a farming stream sniper it could be a waste of a match. I really think that stream snipers should be banned if reported but that's just my opinion.
If it ruins your experience, stop putting TTV on your name.
Easy solution.
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@LetsPlayTogether said:
Mostly those Q&As were fake participating. They want to make you to believe that you as Player could submit urgent questions, but its all about marketing and not about taking care of the community. But BHVR just does what every other company also does. Getting useful information is unlikely.
Most questions they answer are basically
"What hair will Nea get next?"
Or
"What eyebrow shape will Jane get on her next cosmetic?"
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@ImLeslieKetamine said:
https://us.v-cdn.net/6030815/uploads/672/POT6R1DUWSD5.png
For context this guy got mad because I didn't let him do all four gens and leave so I killed three and gave one the hatch, the one I gave hatch happened to not be in their SWF.
Anyways, people are very loving, and kind.
If you didn't know, PlayStation moderators are extremely strict with conduct like that.
You report, and you always get a follow up and that they've taken the appropriate action towards that player.
I Love PlayStation's follow up system.
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Slug them and move on to the next survivor. Someone will have to go and get them, that's 3 people off gens.
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Jesus Christ, another key post.
Either tunnel the survivor with the key, or bring Franklin's if you're so Phobic about it, my GOD!
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Do your gens and totems, and you'll black pip.
Next match. Don't punish them for wanting to derank because the game gets very difficult at higher ranks.
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You report them for Trolling.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1230120#Comment_1230120
If Behaviour said:
"To balance dead by daylight properly we need more money for new professional game designers/programmers, so to continue playing dead by daylight we need you to pay 10$/€"
I'd pay those money
I honestly wonder where all that money goes with the amount of bugs, lag, awful servers, this game has.
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/1229125#Comment_1229125
Or just buy them when they show up on the shrine?
That's all good, but Shrine resets every week.
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@Nazeef13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1229141#Comment_1229141
and yet survivors have perks like their meta which are completely game changing and far more impactful then many perks a killer could bring.
Obviously there is a range of good and bad perks for both sides, but if you really want to compare meta survivor perks to non meta killer perks, to push your narrative by all means go ahead.
As for your comment on sloppy butcher and adrenaline. Well if you really think sloppy butcher is hard countered by adrenaline, you are using both those perks incorrectly.
Good example, and they keep adding DEAD HARD TO THE SHRINE!
Over and over again, that's like adding BBQ every other week.
I've seen, Dead Hard, Adrenaline, Lithe more times than BBQ, Nurse's, etc.
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Wanna slow gen times?
Corrupt Intervention - Pay.
Dying Light - Pay.
Thrilling Tremors - Pay.
This game is pay to keep up with survivors.
Not pay to win.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1227861#Comment_1227861
That's not a rework, that's just a straight up nerf.
I feel like people say "Rework" because people hate saying/hearing NERF.
But I agree with you, it's a nerf, not a rework.
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That's as stupid as saying "NOED shouldn't work in the gates."
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1228989#Comment_1228989
But how can something optional be so impactful? Seems to me quite unbalanced or wrongly termed.
Because totem perks aren't always used. Typically survivors only cleanse when they know something is up.
Ruin, Huntress' Lullaby, Devour Hope. Cleansing totems because you think the killer has NOED is a waste of time and can be detrimental to the survivor game play during the match.
An optimal killer will destroy an optimal team if they cleanse totems.
The game is only focused around, gens and hooks. That's it. The power tilts when survivors are forced to cleanse, and it tilts to the killer's favor because if the killer can keep survivors off gens, that's good for him/her, if survivors stay on gens, that's good for them.
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Boring.
Everytime I see one I already assume he has the Save the Best for Last, Monitor and Abuse combination and it makes the match that much more tedius.
It's a damn bore.
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I hear everyone say "He's scary."
And...I'm here like....
I've rarely died to Onis.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1228299#Comment_1228299
If survivors are supposed to do gens AND totems every match then why is there still no totem counter in the HUD for solos?
Because everyone pretends totems are also part of the survivor objective when they're not.
They're completely optional, if they were part of the survivor objective then the killer would be at an advantage because that adds a SECOND objective on the survivor roster so it tilts the scales.
This is what I don't understand about killers when they say that totems are a second objective, and that's a straight up LIE.
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Adrenaline activates when survivors do all the gens, doing their objective.
NOED actives by the killer literally eating a burrito.
Both have counters though.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1226613#Comment_1226613
That is the worst excuse to anything. Imagine someone on Court being accused of a crime and responding to the Judge "C'mon man, don't act like I'm the first to do that." If you seriously think that 'if someone done it before' you are justified to do it too I'm actually afraid of you. Who knows what you could do following that logic.
No, but acting disgusted when everyone has done it is pretty hypocritical.
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You press space for skillchecks still
But survivors literally don't hold M1 if you press ESC while on a gen.
And people say survivors have it hard.
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@SnakeSound222 said:
Holy #########.
Holy ######### #########.
This many people are seriously DEFENDING disconnecting?! That's ######### pathetic, especially because slugging is a viable strategy accepted by the devs. The first page is a mess.
Don't act like you've never done it.
No one is holy here.
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@matchmakingworksfine said:
https://forum.deadbydaylight.com/en/discussion/comment/1225119#Comment_1225119
https://forum.deadbydaylight.com/en/discussion/comment/1225226#Comment_1225226
Old ds could be countered out by dribbling and enduring. This one has no counterplay whatsoever. What dont you guys understand about that? Old ds would extend a chase by like 3 seconds because of enduring. Not to mention the old skill check was alot smaller then this one.
@matchmakingworksfine said:
https://forum.deadbydaylight.com/en/discussion/comment/1225082#Comment_1225082
Is it that hard to believe that we would want a perk that can actually be countered by something? With tier 3 enduring it would extend the chase by less then 5 seconds. It had a counter play.
Getting hit with 4 Decisive Strikes before getting any hooks isn't a good thing.
Your objective would still be at 0.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1222718#Comment_1222718
And like the 100s of videos you see of it happening?
Hundreds? lol
Show me HUNDREDS.
It rarely happens. Relax.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1225086#Comment_1225086
With a DC to guarantee an escape without counterplay who is the one entitled? The Killer trying to kill all 4 by slugging (not a great experience but in the rules) or the Survivor abusing the fact a DC opens the Hatch instantaneously (something that isn't on the rules)?
The rules state when the last survivor is left alive the Hatch Opens
Those are the rules. No if, and, or buts.
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They did.
It's called a DC Penalty
Stop acting like you're entitled to 4ks each game
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@Seanzu said:
It was a nerf, I basically know 100% of the time when I'm going to get DSd, never could tell previously.
Thank you for pointing this out.
I'm glad I'm not the only one.
And I cannot believe people want Old DS back.
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@BlindMole said:
https://forum.deadbydaylight.com/en/discussion/comment/1224118#Comment_1224118
It IS true, the devs explained it thoroughly on the last Dec stream. Its also why killer grabs don't work for months now. Do you want me to tell you how many times i got denied of a grab?
They also said 150 Ping is good.
They're so detached from their playerbase it's insane
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It shouldn't be a Hex Perk.
There should be a way to make it fair for both sides without making it a Hex Perk.
Maybe make it work like Pop and Blood Echo when you hook someone is automatically does it to all gens for like...30 seconds or something.
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This game never has maintenance.
The servers never get maintenance.
I've seen nothing about an update, a fix, an upgrade on servers.
I'm wondering if this is it, are these the servers we're stuck with?
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@matchmakingworksfine said:
https://forum.deadbydaylight.com/en/discussion/comment/1224523#Comment_1224523
The same thing applies for current ds? I didnt know either of those guys had ds. And I'd rather fight the old ds with its 1 time use.
lol you have no idea what you're talking about.
You'd rather have Old DS than this new one?
You must be new to this game.
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Enduring, Spirit Fury, Save the Best for Last and Nurse's Calling.
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@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/1224492#Comment_1224492
Not disagreeing with your assessment of old vs new DS, but having an obsession is just about irrelevant these days in determining who has DS. Most low tier survivors run DS and some will deliberately run an obsession perk.
Still, the OP has a point. DS is more than just an anti-tunneling tool that is was supposed to be.
It does matter now, if someone is the Obsession it at least tells the killer "Someone might be running DS."
So the killer might play it more safely, might slug, might leave the person who got off the hook.
If you play survivor, you'll notice most games with no obsession the killer tunnels hardcore.
If you have an obsession, the killer is a bit more careful or might just tunnel like an idiot, but you'll notice some killers play a lot more careful when there is an obsession. ( I know I do, I don't tunnel regardless but I am a lot more careful)
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@matchmakingworksfine said:
https://forum.deadbydaylight.com/en/discussion/comment/1224492#Comment_1224492
Old ds had a 1 time use and it had its counters. Even though you could dribble it was an incredibly risky method because one more drop and your hook is gone.
You missed my point.
Yes, Old DS had its counter, you knew the OBSESSION had it.
You didn't know the other 3 had it. THAT'S why it was awful, that's why it was nerfed.
It had an unlimited amount of time usage for everyone, the obsession was the only one that could have used it after 2 seconds of being carried.
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No, it wasn't a buff it was a nerf.
The problem wasn't the person that had Decisive Strike, you could have dribbled them to the hook.
The problem was the other 3 Decisive Strikes that you didn't see because they weren't the obsession. There was no telling who had it, and imagine getting to a hook and getting DS'ed and losing all your momentum after that.
THIS time around you at least have an idea on who has it IF there is an obsession, and THIS time around there is an actual time limit.
Back in the day, it was unlimited amount of time. Imagine 4 Decisive Strikes in End Game with no time limit.
That's why old DS was awful.
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You're funny.
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@csandman1977 said:
The same way survivors try to justify tbagging at pallets and windows and dancing in the exit gates.
People are douches everywhere.
I for one only tunnel object of obsession users. I know thats what they want but i don't care. They will die.
This is understandable.
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@obamagaming99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1223128#Comment_1223128
i mean... he's not wrong
The phrase
I'm okay with doing totems, but that phrase makes me IIIRRK.
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Finally someone else has pointed out that your survivor stops moving after a vault.
It needs a fix!
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1222540#Comment_1222540
Why are you using self care at rank 1 lol
It's our strategy.
It's how we all made it to Rank 1 with only 1 match loss.
And maybe a lot of your have been told how to play that you've forgotten how good Self Care is. Sometimes you want others to focus on gens rather than heal you.
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@Raulillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1222718#Comment_1222718
Anyone that have played killer well enough can relate to this. It's not that hard down multiple survivors under a minute. With Billy, nurse, huntress... as I am writing this I have realised that pretty much any decent killer can (maybe clown, hag, trapper and legion can't). It's not that uncommon to be undocumented, there are video compilations of survivor mains escaping with this kind of DS uses.
As huntress I have downed 3 people after a hook chasing one healthy survivor, downing another in the process and finding the unhooked at some point. If i remember who was unhooked i just wait 30 extra seconds to pick him up just to be sure. How long takes to down a healthy survivor when the killer do an outplay? 10 seconds, maybe 20 depending of the killer. When you pick and hook a survivor you waste about 15 seconds assuming you had bad luck with hooks. 20+15=35 You still have half a minute to kill an injured survivor.
The scenario usually happens due to bad positioning of the DS survivor. You are chasing a healthy one, down him and find the injured at some point so when you end a chase immediatly start another chase against him. With huntress I can end this in 5 seconds if the survivor can't avoid the hatchets or if he is in an open area.
All of this is assuming every one is healthy except the one unhooked. But reality is not like that, you usually chase one injured and then find the unhooked. I would not believe that anyone trying to kill every survivor they see had not run into this kind of situations.
I would delete DS and make it a core mechanic in which the entity gives some kind of advantage to any survivor that is unhooked (no window block until another survivor is hooked or all/some gens are completed for example).
@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1222758#Comment_1222758
lmao. Imagne putting a perk like that to the game on purpose. It is meant for anti-tunnel, but at least you said it yourself. It overperforms now.
It only performs if the killer allows it to.
Don't blame the survivors for the actions of the killer.
It's the killers choice to go for the unhooker survivor.
It's the killers choice to open that locker.
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It's still fine. =]
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@Raulillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1223111#Comment_1223111
They have, at least I have never run out of addons/items (if you play in some certain ways you can run out of tho). The limit could be how often do you get them in the blood web. But in theory with the luck on your side, you could have top combinations endlessly. Maybe I am wrong tho, I don't know how the bloodweb is generated and the wiki don't show any useful data besides a "cost rule" that doesn't seem to be what I see in-game. Another example of lack of information in the wiki that is not a big of a deal.
I Love using Blood Amber and Prayer Beads. It's a free Object of Obsession without the drawback but I literally ran out of both.
=/
I had about 30-50 each.
I literally have about 2 or 3 after the addon patch.
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Am I the only one who cannot, absolutely cannot stand the phrase
"Do Bones."
It makes me cringe worse than "Boop the snoot."
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@Raulillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1222815#Comment_1222815
From devs perspective I think it's a good idea to don't show the exact numbers. People would abuse certain items more, and stop using other ones.
When numbers come in, an optimal result can be calculated. Devs know this, so they hide the numbers and add a description with the idea that you should be using the item/addon for.
Part of the horror aura of the game comes from the lack of information too. A newcomer in the fog is going to have a hard time until he figures out how all things work.
Let them abuse them, you lose addons regardless. So survivors don't have an infinite amount of addons anymore.