BigBrainMegMain
BigBrainMegMain
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....these are the survivors the devs pandered to when they nerfed her.
So unfair what she's turned out to be.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/1281716#Comment_1281716
Lumen? Triangles? I feel like this confirms something...
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I hope that playing DbD on next gen means no more freezing when status effects are applied.
That 1 second lag spike is so annoying.
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Good to hear.
It's typically the famous toxic individuals that create these little monsters.
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I wish this game had a hitbox character model, the same one for everyone.
So hatchets can go through legs, can whiff by shoulders and not connect and feel much smoother and better when they connect.
Or MOVE THE PILL HITBOX A BIT FORWARD so hits on the back won't look so stupid!
Since we get hit through the back most of the time, moving the Hitbox forward will look better since Latency will drag the box backwards.
GOD!
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@razaluna said:
So I'm just going to throw this in here https://www.youtube.com/watch?v=jFUwKnlHEgI
it's a little roughly edited but hopefully it shows the addons effect clear enough,
The one on the right side, middle.
What addons are those?
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Here's a better idea....
Turn servers OFF and keep DC Penalties.
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lol
Your Extra Perk slot are your items.
You can run medkits instead of Self Care or Botany Knowledge. Lockers are a good counter to many aura reading buffs, that's a + for survivors.
Your best perk is SWF, hands down. There is no counter for comms, or for a SWF for killers.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1280147#Comment_1280147
Manna Grass Braid (and Flower Babushka) reduces the time it takes to raise a hatchet up and to charge the hatchet. Without add-ons, tapping the M2 button to throw a hatchet as fast as possible takes ~1.25 to throw it at minimum, and to raise it up and to fully charge it takes ~4.25 seconds.
Manna Braid reduces the time to raise and charge hatchets by 8%, and Flower Babushka reduces it by 12% (and they can stack for a total of 20%).
The Huntress wind-up has two steps to it, raising the hatchet, and charging the hatchet.
Time to raise hatchet:
No Add-ons = 1.25 seconds minimum to throw
With Manna Braid = 1.15 seconds minimum to throw
With Babushka = 1.10 seconds minimum to throw
With Both = 1.00 seconds minimum to throw
Charging the hatchet itself takes 3 seconds to be fully charged once the hatchet itself is raised and is ready to be thrown. Here is the time to fully charge a hatchet by itself with the add-ons.
Time to charge hatchet:
No Add-ons = 3.00 seconds to fully charge the hatchet
With Manna Braid = 2.76 seconds to fully charge the hatchet
With Babushka = 2.64 seconds to fully charge the hatchet
With Both = 2.40 seconds to fully charge a hatchet.
Then adding the total times of the two timers above together results in:
No Add-ons = 4.25 seconds to raise a hatchet and fully charge it
With Manna Braid = 3.91 seconds to raise a hatchet and fully charge it
With Babushka = 3.74 seconds to raise a hatchet and fully charge it
With Both = 3.40 seconds to raise a hatchet and fully charge it.
This is extremely helpful, thank you.
I main Huntress and I had no idea, I honestly just use More Hatchet Addons.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1278541#Comment_1278541
oh boy, a list to go through!
Spirit:
1) there is a warning sound. and her faking the phase isnt gonns help her a lot unless you start running at her. you can also check with a flashlight - and i believe there is a slight clue that reveals when she phases? dunno if that one is intended, ive heard of its existance but i myself never really went out of my way to check.
2) leave the terror radius then. in general, leave the tile and she will be forced to phase after you - then backtrack a bit and she is gonna be utterly confused. always assume she is phasing and play accordingly.
3) thats nothing she can control - she cant een see when she has passive phasing herself. if she passively phases at just the needed time to trick you at a loop, thats really just bad luck at that point.
4) the woosh is 24m, like her Terror Radius. and, just like her, you can track the footsteps to learn her position (works especially well on indoor maps)
5) Iron Will - and she is faster than Wraith. also "no downsides" is just going to ignore the fact that she can literally not see you? another thing: do you know why no one plays Nurse these days, even though she is easily the best killer in the game? its because she has a stun after using her power - combined with the reload time of her blinks it just makes her very unfun to play. And its not like Spirit could just use her power like Billy does - she does have a cooldown on it.
6) you still can. though, its definitely a lot harder when the spirit is decent, ill agree on this one.
=> Spirit is a big mindgame
Freddy:
1) false. 1) the Add On slow down doesnt even get close to full stacks Dying Light; 2) it ONLY applies to sleeping survivors. just stay awake.
2) his teleport cooldown is 90 seconds when everyone is awake. and even when all 4 are asleep, the cooldown is still 36 seconds - stay awake.
3) agreed. his snares basically take away clowns only reason of existing - plus, unlike clown, he can spam them during a chase all the time without having to ever reload. to avoid them, stop looping him on the same tile and run around different tiles. the snares arent active immediately after placement and he cant throw them ahead of you like clown could. or, ya know, stay awake.
4) he cant use them during chases though - he is forced to prepare a setup prior to the chase. remember which pallets are real and which have been used already. also: stay awake - and then destroy his setup when you did fall asleep.
5) this is simply false. every killer in the game has the exact same lunge range.
=> Freddy is only good when you are asleep
Sorry....just stay awake.
I'm sorry, I had to lol at that.
What a joke.
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It would for the 3 people who use it.
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@Entity_Hugs said:
Gotta love that Killers take 3 seconds to kick, Surivors take 0.06 seconds to tap. I've seen Survivors tap a gen without stopping their running animation.
But the devs thin 1/60th of a second is 'Giving up ground in a chase' so they won't do anything to change this lopsided mechanic.
And 'run overcharge' means nothing: Overcharge is actually designed to let Survivors run away with the skillcheck. That is working as intended because..Well, the only reason I can see why Survivors can 0.06 speed gen-tap & telekenetically hit Overcharge is survivor bias.
I mean, there's no reason other than 'Survivors would get mad' that make sense, because it's sure as hell not balanced.
Except survivors don't get 100 Bloodpoints for kicking, over and over again. And it doesn't take 3 seconds, it takes 1.8 to 2 seconds.
And use RUIN if you're so phobic about survivors passing the Overcharge skillcheck.
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Then use Ruin.
Done.
@zkelvln said:
maybe have them do a skill check point when they touch a gen? That would make any survivor thats being chased hard to “tap” it
Then USE OVERCHARGE.
Easy solution.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1280133#Comment_1280133
All good - it's all in the stream summary I posted, in case you missed it! (I only mention it because I know you were one of the people that specifically said you were waiting to see it.)
Yes! Thank you, my guy was sleeping during the stream and I couldn't really hear Not_Queen right and I didn't even think about wearing headphones for some reason.
Thanks!
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1280118#Comment_1280118
In short: nerfing it from 10% to 8% barely left an impact, most very skilled huntresses avoid it because its too easy to get hits and it leaves otherwise relatively unskilled huntresses, who can aim(I mean, that's literally 5 games of huntress to get adjusted to her aim) still getting a hit simply because the cooldown is fast enough to not be able to keep surroundings in check while also being forced to look backwards to see where the killer is aiming.
All it does is cooldown between throws right?
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As long as they know it's unfair for the survivor on hook, I hope they're planning something for it.
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1280112#Comment_1280112
What he said in full was that camping is intentionally balanced in such a way that it keeps the killer distracted while the survivors work on generators. In other words, camping as it stands now is supposed to be relatively unrewarding as a strategy as long as survivors punish it rather than feeding it. He also acknowledged that it's not much fun for the survivor on the hook, which is something that the developers aren't happy with and are looking into adjustments they could make to change that.
Thanks for the clarification.
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So...
What's wrong with Manna Braid?
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If you play on Steam, I recommend joining a SWF through the Dead by Daylight Discord.
It helps. =/
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On top of that, they can't prove who's VPN'ing. Your location is PINGED to that area, so any tracking system will say you're in that area.
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No.
VPN is to protect your identity, I don't think they've meddled in the VPN affairs.
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@Fibijean said:
So... should I still do my long version, or...?
Yes.
Most people on the forums were waiting for your version.
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@Waffleyumboy said:
I'm sure @Fibijean will release one soon enough.
This.
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Literally after Ruin nerf, it all went downhill.
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I'm not cringy so I call them....
Plague = Plague
Nurse = Nurse
Hillbilly = Billy
Leatherface = Leatherface
Wraith = Wraith
Ghostface = Ghostface
Huntress = Huntress
Deathslinger = Deathslinger
etc.
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@Dead_by_chrissy said:
https://forum.deadbydaylight.com/en/discussion/comment/1277632#Comment_1277632
You know something can be original and still be centered around a certain culture right? Also theres little to no 'cutesy' outfits so I think you're just mad buddy.
Yamaoka map is the closest thing you can get to it.
It's Japanese, not Chinese so........um.....
Yeah.
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Basekit is a disaster.
Revert her basekit back.
Keep addon changes.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1276546#Comment_1276546
Reading your comments/posts id excpect you to be rank 1 both sides. Suprised your rank 16 killer
As a killer, I like staying low ranked. I kind of stay low ranked by choice.
Also queue times are insanely long for killer on PC.
As a survivor, I'm Rank 1.
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Waste of time.
Why make extremely long loops and force killers to break the walls instead of just making the loops smaller and fairer on both sides.
I don't see a benefit to killers other than just waste their time during a chase.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1276604#Comment_1276604
No clue unfortunately, the devs are being pretty tight-lipped about it.
=/
Thank you.
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@DWolfAlpha said:
https://forum.deadbydaylight.com/en/discussion/comment/1276588#Comment_1276588
I could see this working, actually. It would need a counter balance, though. Like, any survivor that starts injured doesn't leave scratch marks until healed or hooked.
lol
I pictured the OP's statement as in like....
A last second you have to release the next day perk.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1276583#Comment_1276583
Are you using Nurse? And seems you're good at it, at least better than me. That's amazing!
Oh, I'm not showing off the kills.
Look at the chat lol
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I agree, it's useless and it either needs to be dropped down in rarity and she needs an addon rework.
Rule Set #2 should be Basekit and/or 3k Bloodpoints.
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iT's cAlLeD AiM drEsSinG
I vote to remove it, it's annoying. Sometimes I can't LUNGE, and it just whiffs and misses the attack.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1274154#Comment_1274154
It's not what they plan on doing, that's a conspiracy theory made up by players with no basis whatsoever. They're replacing ranks with an MMR system, which is planned to not only be a more accurate reflector of player skill, but also rewards or punishes players proportionally to the difference in skill between them and their opponents (for example, you will lose fewer MMR points if you lose to an opponent who is better than you are). You can find more information about the upcoming changes in this post: https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes
Any insight on what type of skill will it be based around?
Skill is so broad like...chases? Gens? Healing?
Stealth? I just don't understand the word "Skill" in this game. =/
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1/2/3 survivors start the trial injured.
DONE!
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Literally just now. 50 seconds ago.
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/1276383#Comment_1276383
thats... literally the one killer that can beat anything in the game
nurse ignores everything, and if youre good enough youll just win every match
Stop spreading this lie, please.
Like...seriously, not everyone can just pick up Nurse and 4k with her.
#########
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This was during the PTB, I just wanted to check out some of the reworks and I left.
DC penalties aren't set in the PTB, and these survivors got pretty mad.
@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1276529#Comment_1276529
Hopefully things change, dbd is way more fun on pc and well this is what I've noticed, people that swear to you just means that you were playing great, either that or you were camping (which I doubt, seen a few of your vids that you post here on the forums) so the next thing to assume is that you were playing great
Hell no I don't camp, let me post some screenshots with names blocked off.
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@Clueless said:
https://forum.deadbydaylight.com/en/discussion/comment/1276504#Comment_1276504
I'm just saying if the Devs are gonna change certain perks for a deisgn reason it makes sense that all perks would follow that mentality. I wouldn't be surprised if another DS rework is coming.
If they do, I hope they don't over do it.
It's literally the only weapon we have in our possession against killers who play like that.
I hope they think, rethink it over and over again and come to a decision that beneficial to both sides.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1276509#Comment_1276509
Sad to hear people are being dicks to you, I haven't had a single insult yet on pc, same to me, Insults and that don't get to me, it's the constant insults that do, match after match.
The mw2 part made me laugh hard
It's all good, I guess it's my region.
And yeah, Dead by Daylight's Choir Boy Swearing is nothing to me.
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@OniWantsYourMacaroni said:
Seems like a very odd build tbh.
Bbq and nurses is great but monitor abuse doesn't relly make that much sense because of the lullaby.
And Ruin is only really effective on highly aggressive killers that can dish out a lot of pressure in a short amount of time like oni or nurse.
But great if it works for you.
Ruin is so damn risky though, totem placements are really really bad or I'd continue to use it over Corrupt.
I wish it wasn't a totem perk.
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Lucky you, I have at least 10 screenshots of players I've reported because they've called me awful things.
It never gets to me though, I'm the generation that came from MW2 open mic lobbies.
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@Clueless said:
I think DS is an awful perk design. It feels like old ruin. It punishes new killers way to hard and is still used a majority of the time in higher ranks.
They'll learn and adapt just like every killer who doesn't complain about DS does now.
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Yeah, closing Hatch and initiating ECG should not grant Adrenaline or NOED.
The survivor didn't make it to the end game, and neither did the killer.
I don't understand how and why this works the way it does.
Adrenaline and NOED should both have a 5 Generator Completion Requirement.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1276404#Comment_1276404
Did you ever hear the tragedy of Herman Carter, the Doctor?
Okay, I'd rather have Passive Madness than Swing Chains, Jump Rope being a debuff for just being alive for 60 seconds.
=]
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@Timtom24 said:
sounds interesting. But im confused, the actors of Pinhead and Candyman got revealed in ImpD as voice actors for dead by daylight. Maybe we get instead of 1 killer, 3 killers. that would be amazing
It's a joke. =]
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1276389#Comment_1276389
Good lord that's a lot of yikes opinions. Perfect for this thread lol
Exactly.
Some are pretty understandable though. =]
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1276345#Comment_1276345
Agree with this sentiment.
been taking records of my games recently, a lot of Ghostfaces, Leatherfaces, and Myers that have been using NOED for one reason or another - or even Moris as if these killers can’t end games quickly enough lol
Same, if it's a Ghostface he has NOED.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1276389#Comment_1276389
7 - Freddy already puts survivors to sleep when he hits them.
10 - You have hundreds of thousands if not millions of euros stashed away?
Survivors shouldn't be put to sleep for no reason already. He's the only killer that gives survivors debuffs for doing absolutely nothing on his own.
Yes.
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- Nurse is not "still the best killer" and anyone who says that is either a survivor main or has never touched Nurse. EVER.
- DS needs a buff.
- Pop Needs A 5% buff.
- Ruin needs to be a Non-Hex Perk.
- Killer's lunge needs to be shortened.
- Pill hitboxes are not acceptable.
- Freddy needs to put survivors to sleep by his own account, either bring back the Hand Animation or hit them to put them a sleep.
- Plague needs the movement slowdown of her charge time to be removed, she's weak already as it is.
- Oni needs to be 110% movement speed during his Frenzy.
- Legion needs to be deleted for the good of the game. I'll pay for all refunds including cosmetic refunds.
- A Winged-Nurse outfit needs to be the winner of the Draw A Cosmetic contest.
- Jane needs to be Exhausted when climbing stairs.
- Billy needs to be 110% speed already with a Red Bar Cooldown to his chainsaw.
- Huntress needs different animated Hatchets.
- Myers should be able to walk through walls to break them.
- Everyone who plays Deathslinger with Monitor and Abuse and Save the Best for Last deserves a 24 hour ban for playing so boring.
- Doctor needs a stupid red bar to his shock every time it successfully hits a survivor. He should at least be punished for missing.
- Ghostface needs a shirtless outfit.
Thank you for coming to my Ted Talk.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1275481#Comment_1275481
In my last 10 games, I ran into three rank 1s that ran NOED even when playing instant knockdown killers lol.. people like easy and cheap tactics, and the devs aren’t doing anything to stop it
That's what I don't like!
I don't like seeing a Myers, Ghostface, Billy using NOED. I don't understand why they're allowed.
As if playing against a 1 Shot killer isn't stressful already....

