BigBrainMegMain
BigBrainMegMain
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1285995#Comment_1285995
There is no way to “deal” with a key. Franklin’s demise would require 10 hits to destroy the key, which is unrealistic. The only solution is to tunnel the hell out of the survivor carrying it and hope that he is using the addon to keep it on death.
He did, he tunneled the survivor and he DID have an addon that he kept it after death.
Look at the OP's picture.
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The survivor had a Weaved Ring, meaning he kept the key after he died.
How did you manage to let everyone escape?
Did they do their objective and escape?
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1287621#Comment_1287621
Bloody hell, as killer (I still did play it, cause Myers was bae) I think 20 mins then I let her go lol.
The survivor one was because I was petty back in the day, and I hid for 40 minutes as Claudette at 5 gens, then stood at the hatch for about an hour.
Would I do that now?
Not at all.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1287613#Comment_1287613
I used to be a console gamer, and on XBOX, it was just 5 mins as survivor (was a diehard survivor main) until the killers just let me go lol.
@KettleWettle said:
https://forum.deadbydaylight.com/en/discussion/comment/1287613#Comment_1287613
Yeah, I have had a hatch standoff that had lasted around 10 minutes, yes it was possible believe or not.
My longest as killer was about 50 minutes.
My longest as survivor was easily like....almost 2 hours.
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@KettleWettle said:
I used to love and hate Hatch Standoffs. They could be annoying as hell cause you'd be standing there for 10 minutes, but they were also hilarious sometimes for both sides, whether you get grabbed or you do jump in 😂
10 minutes?
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Okay.
You have to imagine them as hitboxes, not as people.
Imagine them as Pills, not as people, try aiming for their invisible tail.
https://www.youtube.com/watch?v=ngksQMnI2M8Skip to 5:35 and you'll see what I mean.
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/1287513#Comment_1287513
Because it's easier to complain about it.
This 100%.
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@coppersly said:
So we all saw how it shook down the last few times: Nurse and Spirit threads every day non-stop and eventually they're changed.
Freddy already got changed (for the better imo fight me about it later) but now the threads are coming out of the woodwork. Is his time on the chopping block coming? I have heard next to nothing about the chainsaw boi
addonpassrework since Nurse got hers so who knows at this rate.That's how it works on the forums.
Cry loud enough and they'll change it.
Legion, Nurse, Spirit, Spirit Beads, Insta-Heals, Toolboxes, DS, Old DS,
I'm not saying some of these changes were for the better, but there's an obvious equation on getting things nerfed here.
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And then I start wondering...
"Why the hell are survivor queue time so long on PS4."
This is why.
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Ah yes, the Classic "I'm reporting you for being a killer."
Beautiful.
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Good, they're learning.
I don' mind being slugged, it's the consequences of the perk.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1286611#Comment_1286611
then how do you feel about people dcing to give others the hatch? or keys? because if used correctly they can prevent the killer from getting a 4k. just like using a mori can prevent a survivor from having the chance to escape.
Keys don't bother me 1 bit.
DC'ing for hatch is a scummy, petty move, I don't agree with it. Playing fair is my way to go.
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@calem said:
https://forum.deadbydaylight.com/en/discussion/comment/1286615#Comment_1286615
Regardless what rank you are, you're still ignoring what everyone is telling you about Overcharge. It does NOT counter gen-tapping. The skill check still appears while you are RUNNING. Ruin does also NOT outright counter gen-tapping, because 90% of the time it BREAKS after the first or second gen pops.
Your whole argument is just "haha baby killers should get better", which just shows you are too ignorant and immature to have a proper discussion about the gen-tapping mechanic. Do everyone a favour and stop posting useless posts that provide nothing to the original topic.
@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1286610#Comment_1286610
https://us.v-cdn.net/6030815/uploads/537/Picture of my killer .jpg
https://us.v-cdn.net/6030815/uploads/044/picture of my survivor .jpg
Red Rank on both, have been since last august. i started playing back in 2018 when it became free for ps plus.
lol I cannot even believe it's come to this.
https://us.v-cdn.net/6030815/uploads/079/Rank 1 Killer.PNG.png There was an error displaying this embed. https://us.v-cdn.net/6030815/uploads/580/Rank 1 Survivor.PNG.png There was an error displaying this embed.yoU'Re nOt a rEd rAnK kiLler
yoU doNT kNoW whAt uR tAlkIng aBouT
Rank 1 Survivor - PS4.
Rank 1 Killer - PS4.
Rank 1 Survivor - PC.
But no, I don't know what I'm talking about.
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@calem said:
https://forum.deadbydaylight.com/en/discussion/comment/1286221#Comment_1286221
Ah yeah, let's waste 2 whole perk slots to counter 1 thing survivors can do without the need for perks! Ruin is always cleansed pretty early, and if not, gen-tapping is not even an issue, since you as a killer should be thriving off Ruin value. Overcharge, like people have told you time and time again, DOES NOT COUNTER GEN-TAPPING. Can you read? Survivors literally perform the skill check WHILE THEY ARE RUNNING.
Saying Ruin is a "gen-tapping counter" perk though is fundamentally incorrect. The point of Ruin is for you, the killer, to constantly pressure gens and force survivors off of them. This is why current Ruin is really strong on Billy, Nurse, Spirit (any killer that has map pressure). Other than that, gens still pop quickly because while you're chasing someone, 2 other survivors are on different gens and the other is cleansing your totem.
But at the moment, gen-tapping is unfair when compared to kicking the generator. For you to not realise that makes me think YOU are the baby killer that you seem to make fun of. And like someone else has pointed out, you aren't even a red rank killer? If true, you still have a lot to learn.
I've been Rank 1 on PS4 as a killer for almost a full year. I take it a lot easier on PC than I do on PS4.
And somehow Red Ranks and Ranks matter now? Fixing gen tapping is a waste of resources when you already have Ruin and Overcharge to play around with. Baby killers fine 1 thing and jump in on the whine wagon and spend an entire week complaining about it.
LAST week it was DS, for an entire week, non stop Anti-DS posts. I'm a killer main that's FINE with DS, baby killers hate it.
THIS week it's Gen Tapping and Hatch.
Next week it'll be Adrenaline and so on.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1286266#Comment_1286266
Question, if a team only gets one gen done, do you think they deserve hatch? please answer in a non bias way
Non Bias?
I'm a killer main, they deserve a CHANCE at an escape.
The killer deserves a CHANCE at his 4k.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1286032#Comment_1286032
lmao and survivors want killers to not camp nor tunnel. also youre the baby killer here, i saw you post your gameplay earlier last week of you playing huntress. you arent even in red ranks yet.
lol I'm Rank 1 Killer PS4, I'm purple Ranks on PC.
I can post pics any time you want.
And I'm Rank 1 Survivor.
You?
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1285288#Comment_1285288
If it takes you an hour to find a survivor, then you have bigger issues. Even when my friends and I play "Blendette Hide & Seek", our matches don't last an hour.
I've done it, I've hid for an hour or so and forced the killer to DC.
Back when Hatch Standoff was a thing and the Hatch wouldn't spawn at 5 gens.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1286266#Comment_1286266
That long? I'd give it half an hour of the change and they'd all flood the forums.
lol
@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1286291#Comment_1286291
Wait, are you complaining about SWF too now? Why've you gone so far off topic?
Because they're finding literally anything to whine about.
Gen Tapping is a complain now.
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This answers your question.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1286238#Comment_1286238
Yes, I agree wholeheartedly with you!
https://forum.deadbydaylight.com/en/discussion/comment/1286236#Comment_1286236
:P I wonder how long it'd take until they're begging for the current hatches to be brought back.
lol see how they'll like being t-bagged for 2 hours and not being able to do anything but just watch.
I'll give them, literally from sun down to sun up.
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Then bring a key......................
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1286215#Comment_1286215
That would make stealth killers the perfect tunnelers.
You are absolutely correct, thank you.
Then a 12 or 24 Meter Radius.
I'll make it a 36 Meter Radius, then wait for killers to complain, nerf it to 24 and they'll be forced to be satisfied.
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@Poweas said:
How 'bout the devs bring back hatch standoffs, so these newer players can see how imbalanced hatch WAS and what detrimental impact it had on games, because these newer players seem to think hatch is 'bs' in its current state, when it really isn't.
It isn't a 'free escape'. Hatch is there to prevent the survivor hiding forever, and also to give survivors a chance if they were stuck with a bad team.
I'm genuinely disgusted at the entitlement being shown. I'm grateful (as both sides) that hatch standoffs were removed, and I think hatch is balanced.
I'm not trying to shove my opinion down people's throat, but these hatch complaints are showing a whole new level of entitlement.
Yes, for the Love of God.
YES! Bring it back so they can know what 1 or 2 hour hatch stand offs really mean.
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@Ghostwithaface said:
https://forum.deadbydaylight.com/en/discussion/comment/1286032#Comment_1286032
How is explaining how a perk works, excuses? When that is the truth? It works just like that, the devs have even said so.
MadArtillery is right. Overcharge works in a different way from a normal skill check. You don't fail it from letting go of the gen. Which would of been the case for a normal skill check. You can let go of the gen and still pass the check skill. Like you didn't even offer a counter point at all, all you have done is acted like you are in the right and superior to someone else. While failing to offer any counter point to prove overcharge is good at counting gen tapping, which i believe was your point. Like maybe if you explained your point as to why overcharge is good for counting gen tapping. Maybe it would make more see your point. For you have not given one single point as to why overcharge is good for counting gen tapping. You don't seem interested in debate but rather seem to want to relay on the logic of listen and believe.
That and Mad never brought up ruin, only overcharge in both of their posts in this thread. This is called deflection. Rather than admitting you are factual wrong about the way the perk overcharge works, you try and bring the focus onto something else. Which i personal think gen tapping is something minor next to bigger issues, like ghostface reveal being buggy sometimes, nurse bugs. Yet the way you treat others, is what lead me to make this post. Maybe if you treat the person not as part all some sort of hive mind by going oh my gosh killers but rather as an Individual, since that what Mad is, a individual who doesn't agree with you, you might have people more willing to hear you out rather than being turn off right off the bad, due to the way you act. You catch more flies with honey than vinegar.
Deflection when all I'm doing is providing 2 methods to counter gen tapping.
But no one has given me a definition as to WHY Ruin isn't an answer?
The outcry, and whining about gen tapping is beyond me. Overcharge and Ruin.
I brought up Ruin because it's another method to counter gen tapping, but no one wants to use it, no one wants to talk about it. They just come to the forums, complain to the devs in hopes they'll do something about it.
I hope they do fix Overcharge, so they can let you know that your answer to your gen tapping issue is now fixed, and leave it at that.
And I can bet money, killers will still complain about it.
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I'd change DS - 2 Stacks instead of a 1 time usage. Only if unhooked in the killer's terror radius will it become activated. Killer has to hook another survivor in order for the Perk to disable. Survivor cannot be slugged, perk will remain active if survivor is slugged.
NOED - Remove the Hex Perk and gain a stack after 3 hooks. Can only be used during End Game. Stacks will not drop if killer downs an injured survivor.
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/1285310#Comment_1285310
Yeah but he's not being entitled. He won. Or was about to win. The hatch negates all of the work he did to get to that point. Yes it is chance. But it's still throwing the survivor an unearned bone. Sets the scoreboard back to 0. Resets the match. However you want to say it. For no reason except for the benefit of the survivor. Resetting the scoreboard benefits the killer in zero ways.
"Winning" is a broad term in this game.
There are many aspects that define "winning."
A 3k is already considered a WIN.
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@MadArtillery said:
https://forum.deadbydaylight.com/en/discussion/comment/1285797#Comment_1285797
Ignorance is bliss right? Overcharge gives survivors telekinesis to do the skill check from as far away as they want. Doesn't work for antigen tap at all. It's an issue unique to overcharge.
Excuses, excuses.
Killers want a skillcheck completion in order to stop the generator from regressing, there's Overcharge.
Want to give me an excuse for Ruin as well?
iTs a hEx pErk?
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/comment/1285297#Comment_1285297
has nothing to do with points. for you to even say that just shows how biased you are.
Biased ha haaa!
Then use Ruin, or Overcharge and stop your complaining.
Killers get 100 Bloodpoints for breaking a generator and survivors get nothing for tapping it.
Don't wanna use Ruin or Overcharge? Then that's your fault, that just means YOU want things handed to you and no use the perks at your disposal.
Baby killers, I swear.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1285313#Comment_1285313
I'd just be happy with it slowly recharging while holding a blink so you don't 99% yourself and waste 3 blinks worth of charge in a single go.
That and bug fixes so she is actually playable a majority of the time.
@Esparza The cooldown doesn't add any level of skill to using Nurse, it just punishes you extra hard for everything you do. What skill is there in sitting by watching survivors run in straight lines because that's all it takes to run a Nurse around for a long time if they aren't using the range/cd addons. There are just so many fundamental problems with adding a cooldown to her power, and it shows very very much just how janky it makes her kit.
You nailed it.
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@Esperiae said:
@BigBrainMegMain @coppersly I guess I'm not apart of the popular opinion with her cool down. Honestly I am pretty content with her cooldown and number of blinks. One Blink usually charges up during the time you are fatigued and the second usually finishes when they are in one blink range still.
With the nurse the first blink is usually to cover distance where as the second is to reposition if needed. I think if recall with every blink increases fatigue time? If you want to cover distance one blink is usually enough.
It has always been a game of prediction with with the nurse. Even if you lose line of sight of them there are only a couple probable outcomes they can do. For example, if they create distance during fatigue and go around a corner and hide until the nurse thinks they went ahead or they slip through a vault to avoid notice. If this happens often with a particular survivor it's best to blink along corners so that even if you go past them you still can get visual if you go by.
It's the servers and the dead zones that make it extremely unfair to have a Red Bar.
The game is far from perfect, and an increase in Dead Zones makes me wonder WHY give her a Red Bar on top of the servers, bugs and dead zone hindrance. It's a waste of a good blink and time when you port in place, and/or can't port at all.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1284950#Comment_1284950
Well, you're a bit rude, but i'll do it, although there are already many posts in the bug forum and examples on youtube&reddit.
First come the gamebreaking bugs:
- not being able to perform your second/third blink for the duration of the match
- not being able to blink AT ALL for the duration of the match
Now the hindering bugs:
- not being able to perform your second/third blink sometimes
- random blink distance reduction
- various deadzones on many maps (too many to count, the middle of sanctum; the space around the center of lery's and a few parts of hawkins are just examples)
- after getting stunned by a pallet (most times, sometimes random), nurse gets a double/triple fatigue
At last the annoying, but not hindering bugs:
- the hand of the nurse performs a slowed/speeded version of the blink charge animation when charging your blink
- the sensivity in fatigue is greatly reduced sometimes
There you go, that are the ones i see quite often, i think my fellow nurse mains got a bunch to add.
And the servers.
You blink in place sometimes because servers don't register your M2 ability. You can't QUICK blink sometimes because you'll just blink in place, you have to hold it down longer which wastes more time.
The Red Bar makes this increasingly infuriating because SERVERS were the worst aspect that Nurse could have received.
Remove the Red Bar and I'll stop bitching about their servers affecting her because at least, my blinks won't go to waste and I won't have so much time wasted waiting for a stupid red bar to fill because of their incompetent servers.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/1285387#Comment_1285387
Sounds good to me.
@Tiersis said:
https://forum.deadbydaylight.com/en/discussion/comment/1285387#Comment_1285387
I like this better, as then they at least need to have a key to open the thing. There is a cost, and counterplay.
You can take perks to make them drop the key, you can see which survivor has it and make sure they aren't the last alive, etc.
This is a step in the right direction.
As a survivor, I like this idea as well.
I don't leave with a free escape, and the killer has a chance for his 4k as well.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/1285288#Comment_1285288
https://forum.deadbydaylight.com/en/discussion/comment/1285302#Comment_1285302
Remove hatch, EGC happens as soon as the last survivor is sacrificed, oh look hatch is no longer and issue and neither is holding the game hostage. Your welcome :)
So keys are useless end game.
How about...
Hatch spawns, unopened, ECG timer is activated once the 3rd survivor is sacrificed.
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I'd Love a fake vaulting feature for killer and survivor.
It would make mind gaming much more interesting.
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@Dolls said:
https://forum.deadbydaylight.com/en/discussion/comment/1285034#Comment_1285034
I know right. It's the new fad.
I'm thankful everyone moved their target away from "you know what."
Now the Topic is Gen Tapping and Freddy.
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@Revzi100 said:
https://forum.deadbydaylight.com/en/discussion/comment/1285310#Comment_1285310
this almost stopped me playing killer so im happy with hatch and egc
It happened to me twice.
It's so boring.
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@Tiersis said:
https://forum.deadbydaylight.com/en/discussion/comment/1285310#Comment_1285310
I don't feel entitled to a 4k, thats not it. I felt like I earned a 4k, and it was taken away by a free escape mechanic. This person clearly found and camped the hatch well ahead of me hooking the 3rd, as soon as the sacrifice was complete it was over.
We couldn't come up with a better mechanic than this for them to make sure the game didn't last hours? it seems lame.
Hatch doesn't spawn at 5 gens with 2 survivors alive.
Hatch always spawns with 1 survivor.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1285282#Comment_1285282
Exactly this. From my perspective it's like the addon pass didn't even happen because I'm just locked to 2 addons. I never bother with any of the others, at any time, ever. There is no point when you can double the amount of blinks you can do in a match. Nothing else in any of the other addons comes even remotely close to that.
I wish they would remove the cooldown or remove the addons and force me to use one of the trash things they came up with. At least I would have variety at that point.
No one asked for the Red Bar, it's not a nice feeling having survivors flee to safety just because I'm waiting for 2 Blinks to recharge while already being the slowest killer.
Her Movement speed should increase dramatically while recharging her blinks and decrease once she has 2.
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@Tiersis said:
https://forum.deadbydaylight.com/en/discussion/comment/1285288#Comment_1285288
So basically the killer gets hosed out of a 4k, because survivors were petty and annoying?
It's a chance.
You're not entitled to a 4k, and they're not entitled to an escape.. But the whole Hatch situation was made because survivors would literally hide for hours until the killer DC'ed at 5 gens.
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Jane and David would be able to Dead Hard through them and break them.
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@Tiersis said:
https://forum.deadbydaylight.com/en/discussion/comment/1285290#Comment_1285290
7 or 8 months, a long time for sure. Edit, I quoted the wrong post.
https://forum.deadbydaylight.com/en/discussion/comment/1285290#Comment_1285290
Wait, so with no gens done, EVEN IF I CLOSE THE HATCH, they still get to escape without doing gens?
I mean.... I guess the entity has a real soft spot and doesn't want sacrifices????
No, the Entity has a soft spot for your sanity.
Survivors can easily take the game hostage if the Hatch situation wasn't there. You go to the Hatch, you close it and it starts the End Game Collapse Timer so it forces the survivor to open a door, or do something.
If they don't do anything, they die and you get your Sacrificial Points.
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Sure, if we can get 100 Bloodpoints as well.
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@Tiersis said:
So I'm having a great game, not tunneling, not camping, not slugging, running a damned marathon across the map to let these guys unhook, hitting my axe throws, its a ton of fun.
I hook the third survivor for the third time. Great, still 5 Gens left, I'm going for the perfect game.
And then..... the last one escapes. For free.
No key, nothing, just.... gone.
You used to have to get 2 gens done to open the hatch.
What the heck is this god awful survivor pity party that we've got now?
I'd rather have the last survivor leave than spend 1 hour looking for 1 person who isn't going to touch 1 gen.
As a survivor as well, I'd be petty and hide for 1 hour to make the killer DC.
That's why.
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@Esperiae said:
I used to play her a lot when she first was released for about two to four months. Recently though I've picked her up again and honestly she doesn't feel all that bad, mind you she has a lot of teleport issues such as unable to blink through certain objects no matter how hard you charge, for example the tall side corners of hills or randomly the some beds in the Lerys map.
Overall she is still quite effective even with the two blinks and cool down, however I find a lot of her add ons just add handicaps. The disable blink, blink back, or situational double blink just feel horrible to use. I don't really use her matchbox or torn bookmark to comment on their effectiveness. I love her undetectable add on and nurses calling add on for free. I wonder if they could change an add on to add on-it blindness,hindered or mangled?
You made great points!
I wouldn't mind using a variety of her addons if she didn't have a red bar already to hinder her. The Red bar causes players like myself to use Recharge Addons, completely negating any other use for every other addon they reworked.
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@Speshul_Kitten said:
It gets in the way a bit when you become more experienced because it’s something else on the screen that you have to pay attention to/focus on. I played Nurse back in 2017 and have a few thousand hours on her for Xbox now. With that being said, the real problems with Nurse are:
1.) Dead zones
2.) dead zones
3.) 99% charged blinks
4.) dead zones
5.) the damned recharge bar no one asked for
You literally summed up the Nurse 2020 Experience.
Well done.
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We need more Nurse players?
Nurse players need some Nurse Love.
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I'm sure because of servers and latency it looks even larger.
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Yeah, after 3.7 it's gotten worse.
I haven't been hooked on the hook since the patch came out.
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Monitor & Abuse with Save the Best for Last.
I honestly just want to DC every time I see a Deathslinger. He's not fun to vs at all.
But I suck it up and wade through the bs. Even though he has no penalty for missing shots, his Aim Down the Sight speed is ridiculous.
Plague gets her power completely removed when someone stuns her on a pallet and she has a major debuff to her speed when charging her vomit, Huntress has a windup and needs to reload her hatchets on a locker.
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They've been really quiet about this perk for some reason. =/
Since it's release many players have been wondering the same thing.

