Basement_Bubba420
Basement_Bubba420
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- Basement_Bubba420
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@ThiccBudhha said:
Big surprise, but the game is basically not even a competitor to DBD. I wasn't expecting much, but I didn't expect it to feel like that big of a cash grab.
yeah I agree bigly. DBD is just a cash grab at this point with all the bugs, lack of QoL, spamming new killers/survivors that are bugged, and mtx.
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better dev team
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bhvr has united people across the world. incredible.
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shirtless david is for any season
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ITS HERE
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/323134/accused-of-tunneling-is-it-really
What platform do you play on?
Steam
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congrats !!!!!!!!!!!!!!!!!!!!!!!!!!!
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this would be cool except i think the survivor should be anyone the player chooses
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They are selling the game to devs who care
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2947689#Comment_2947689
Damn.
I don't think that kind of evil can be captured in just 4 perks and a power. (:P)
Wanna take a swing at it?
Dr. Evil - The Mastermind
Primary Power: Ray Gun- After standing still and charging for 1.5 seconds fire a ray beam at the target location. Just before the beam is activated (.4 seconds) a loud sound effect is triggered. The beam has a range of 8m. If a survivor is hit directly they are put into the wounded state. If a pallet, vault, locker, chest, or totem is hit it is effected by radiation for 45 seconds. Interacting with the object triggers radiation sickness which causes the survivor to take a full damage state after 60 seconds. Survivors may cleanse radiation at any locker via an antidote and animation (3 sec). Has a cooldown of 20 seconds upon usage in a chase and can be canceled up to 1 sec in the animation.
Secondary Power: Mastermind of Evil - Interact with a uncompleted generator for one second to activate. Upon activation trigger the following effects for 90 seconds. Can only be active on two generators at any given time, 40 second cooldown per generator upon expiration.
- Summon a henchperson (similar to zombies) to guard the generator. The henchperson will guard the generator, interfering with any survivors that come within 16m of the generator and chasing the survivor up to 40m away from the generator. Any survivor that comes within range of the generator will trigger the henchperson. The henchperson will yell triggering a noise effect and attempt to throw a bola at the survivor. If the bola connects the survivor will be immobile for 5 seconds and the henchperson will despawn (exit the map via chest or locker).
- Regression speed is boosted by 100%.
- If the generator is interacted with while the henchperson still exists the henchperson will go for a damaging hit instead of the bola on the survivor who interacted with the generator.
- Henchpersons move at 4.4m/s.
Perk 1 - One Million Dollars - You have the finest generators money can buy. At 50% progress survivors will need to acquire a discombobulator to continue repairs. A discombobulator will spawn on the ground 32m away from the generator and the aura can be seen by the survivor when they are within 8m. Attaching the discombobulator to the generator will trigger a loud sound effect and cause any nearby survivor who is not the one who attached the discombobulator to scream. Repair speed is reduced by 10%.
Perk 2 - Scourge Hook: Some Quiet Please - After placing a survivor on a scourge hook, that survivor will suffer from Deafness (heavily muted sound effects from all nearby sources, TR can still be heard) and blindness until they unhook another survivor.
Perk 3 - Number Two - All objects in the trial have a new interactable action in addition to any current interactable action if they have one. Upon interacting with any object (totems, deployed/undeployed pallets, vaults, gens, chests, etc...) that object will emit a fluctuating terror radius for 40 seconds. Survivors who are within 6m of this object have their auras revealed.
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Dr. Evil from Austin Powers
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no. bhvr doesn't care. already lost almost another 1k players this month anyway.
if u want to reduce the grind help bhvr out and recruit people to play
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@Pulsar said:
At this point, the hacking couldn't get any worse...right?
Devs can get around this, here's how.
Every game the player has 10% chance of having cheats.
If everyone has cheats depending on RNG, then no one is cheating.
BHVR I sent you my invoice.
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Dope skin.
Likely some law changed or the legal department didn't have time to review Spain's laws this year. Anytime a company has a contest internationally they open themselves up to a multitude of legal problems.
We all know how their Westworld lawsuit went.
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BHvR has done a pretty good job so far.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2945262#Comment_2945262
lol sorry for derailing the thread. But i just can’t stand those ‚I am not homophobic but let me make homophobic statements and don’t you dare label me‘ crowd.
Deathslinger would at least not be your stereotypical gay villain so I guess if part of his future tome story’s reveal him as gay then it wouldn’t feel harmful. But they should definitely make it the way they did for David and tell a story that makes sense without just slapping on a label
What's David's story and where can I find it?
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/322806/deathslinger-should-be-the-first-gay-killer
Or...he can just stab people? I really don't think killers care about sexuality, they just feel anger, and will kill anyone who gets in the way
That's survivor centric. The surv-normative mentality that players have needs to be reconsidered.
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@Chaos999 said:
Erh. Someone should probably lock this thread soon. Like, what was the topic again?
DEATHSLINGER SHOULD BE THE FIRST GAY KILLER
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/322678/if-bt-is-basekit-then-no-mither-is-basekit
Making No Mither basekit would render:
- Self Care useless
- Medkits almost useless
- Botany almost useless
- Fixated Useless
- Autodidact useless
- Pharmacy useless
- Syringe and Agent useless
- CoH would massively be nerfed and would only be used for anti-slugging (which another perk already exists for this)
- Dead Hard would become mandatory
- Mettle Of Man would become almost impossible to activate
- Empathy would become a better Bond
This list can continue, I just don't want to be here for atleast an hour
This is good for the game though.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2944877#Comment_2944877
Oh please don't come me with that topic.
I don't care which kind of LGBTQ+ orientation gets represented in media.
The only gripe i personally have with this topic is that bhvr presents it as a revolutionary achievement of them and celebrate it instead of take it as a given (which it should be in these modern times).
The self promoting aspect of "look how cool and liberal and whatnot we are" when it should be "took you long enough to go with the times".
Of course they celebrate it.
These guys love to celebrate inclusion WHEN IT SUITS THEM.
Where was the inclusion for colorblind people?
It took a media frenzy and lots of negative coverage for them to do anything. They then lied about it and said it had been in the works for a while, yet they only had screenshots (WHICH ARE EASILY PHOTOSHOPPED) and it still took them months to implement it.
Never trust BHvR. They've already proven themselves to be liars when it comes to inclusion.
They only care about $$$.
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make bt and no mither base kit to solve tunneling
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Almo plays facecamp Bubba so that's pretty cool
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2943786#Comment_2943786
Hooking yourself grants you 100 % more Bloodpoints.
good idea. for synergy, healing yourself while under the effect of no mither should give 100% bp as well.
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@Skarlaxion said:
https://forum.deadbydaylight.com/en/discussion/comment/2942457#Comment_2942457
I know this too, but... it is fact that i can't deny, because of that i did not said to "buff killers" and suggested the method of giving something for playing the opposite side if the scales of matchmaking is unbalanced
BHvR has talked about doing this months ago.
Knowing how long they take to make the simplest of changes it will be sometime next year and killers will get 100 bonus BP.
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Its like this on the west coast USA as well.
I guess that explains why I see so many south americans and asian players.
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@D3spair said:
Not the full function, at least make the 4 Hooks/Saves = Double BP gain be basekit. There is no reason BHVR should keep the BP Economy the way it is...
don't forget no mither
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@Dwight_Fairfield said:
Really? More so than Trickster?
Trickster is bi in my head canon.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2944486#Comment_2944486
I'm completely honest here. I want to verse you and 3 of your friends. You can run BT + no mither + whatever other perks you want. And I will verse you. If you can get all gens done, I'll concede that you have a point.
but i should have 6 perks
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"You're right!"
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2943756#Comment_2943756
You're right they don't. I only meant that if tunneling was a rare thing in DBD then something like this wouldn't even need to be considered. In all fairness if safe unhooking was more common also then there may be less tunneling too.
You're right.
What's worse is that unsafe saves encourages tunneling. Even with BT. With BT basekit, more unsafe saves will result.
At least if no mither is basekit then the killer can instantly go for the fool who unsafe saved because they don't have BT. This is what will discourage tunneling imo.
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@_AdamFrancis_ said:
"He took the dead body and placed it into a box, only to find out he had been caught by the police."
This sounds like a 40s noir detective story. please write the rest of the book.
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@brokedownpalace said:
Fine but also make WGLF, Unbreakable, Iron Will, DS and Dead Hard basekit.
And just for balance sake, cause I know a lot of killers are gonna cry about devs favoring survivors, we can make Unrelenting basekit.
good idea. survivors can have these as base kit and devs can remove survivor perks
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In classic BHvR fashion it is completely broken.
Really makes you wonder ######### is going on in those offices.
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but but but sprint burst is more op
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Survivors will now spawn in the new Haddonfield unaccessible room and be stuck there forever.
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ok but what if they use a vpn
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Honestly No Way Out should just disable the hatch from being closed.
If the survivor jumps into the hatch they instantly die like in the bed scene from Nightmare on Elm Street 1.
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Instead of Wraith turning invisible he should be able to turn all objectives and survivors invisible to survivors.
They can still see wraith but they will have to find the gens and each other by touch.
Wraith can still see them and generators of course.
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its not worth coming back to.
sadako the new killer sucks.
coh is still meta and hit and run killers still suck.
legion has been reworked to be at least okayish instead of awful.
gf has been reworked to be even worse.
wait for the anniversary stream to decide if you want to come back. not worth it imo.
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@Aven_Fallen said:
You are 4k hours in and STILL care about toxicity?
No, I care about the emote.
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Why
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2940729#Comment_2940729
Because it would help the game.
How much money would this "help" make?
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It doesn't make BHvR money so why should they care about the report system?
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@WesCravenFan said:
Jesus, you just decided they weren't allowed to play the game. 6K blood? How much game time did that poor Survivor get?
They got to play the game though.
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I think she should have an addon where if she blinks through the survivor it inflicts damage.
She can still basic attack as normal after a blink as an additional attack or a primary attack if she wiffs the blink.
To balance this, I think she should have her movement speed lowered by 0.2 m/s.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/2940128#Comment_2940128
While I won't condemn your playstyle, I can't condone it either, here's a link to the rules I play by, and Surprise, your playstyle fits with it:
I updated it when the RE chapter released, and continue to do so, but... while it is basically a summary of "all is fair as long as it's a legal mechanic in the game", I only disagree with your bitter stance of ruining other players fun, especially when you gain nothing from it. If you want to be a Dick, go ahead, but as with rule 9, just know that doing so constantly will only earn you ire from the community, and may eventually earn you a ban from the game. I get wanting to be toxic against those who are being toxic against you, but 2 wrongs don't make a right, no matter the reason. In my games example, everything was fair, and challenging me to my wits end, but in yours, you just come across as someone who wasn't enjoying the game, and just went out of your way to make sure the survivors didn't either, and that felt very petty to me.
If you have the time, read my rules, maybe follow them or at least comment on them, and above all, try to be a better player others can respect, even if they don't show it.
thank you for the rules. i have book marked them and will read them every morning after i wake up.
oh i forgot to mention that i was tea bagged by bill after he dropped a pallet on my head. so not only was i trying to win i was roleplaying as well.
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One step forward and three steps back.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2940003#Comment_2940003
Most people who camp and tunnel to begin with are permanently butthurt and enjoy the reactions they get for playing that way. They feel as if they actually had some skill for increasing the kill count. No amount of rewards will change those people's playstyle. Only way to prevent camping and tunnelling is to severely punish it. Make the Steve hook perk basekit as long as the killer stays within X meters of the hook, make kindred basekit, and of course make BT basekit as well.
BHVR tells them they have skill. If you get 8 hooks and no kills was it really a skilled play?
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/2939408#Comment_2939408
that.... that's not at all a similar experience. That's just mean, and didn't even earn you any extra BP or give them a chance to play. Sigh Do I have to break out my rulebook again? Because I will if you force me! Look, I believe you are free to play this game how you will and enjoy it, but you also have to consider everyone else's enjoyment too. Ruthlessly punishing 3 other survivors for 1's "asshatedness" (not really a word but feel it should be in this context) is just being an asshat yourself, even worse, you gain nothing from doing it, so the only conclusion is that you did it out of spite... we are NOT on the same page here.
I had a Genuinely Good Game wherein the remaining survivors kept me on the ropes the whole match, and I respected them for it, Whereas you were just an asshat against all the remaining survivors because 1 survivor DC'd? BIG Difference between my experience and yours.
If that's how you play, so be it, but More and More, it's comments like this that make me want to break out my unbiased rules for playing this game, which I hoped I'd never have to do again, but buddy... you are pushing it!
i play to win the game. not gonna risk a hatch when slippery meat, soul guard, unbreakable + ds, etc... exist. three slugs is easier to deny hatch to.