new idea for the wraith

what if you can pick up survivors while invisible and keep the speed, but you can still burn him while he is carrying a survivor and he will drop the survivor, and he is a bit more visible so it won't be confusing when you see a zooming dead survivor flying.

Comments

  • just give him his lunge back, imo. It gave him a bad, yet servicable, degree of anti-loop. Kinda silly how that alone was the thing that made him almost viable.

  • @Ryuhi said:

    just give him his lunge back, imo. It gave him a bad, yet servicable, degree of anti-loop. Kinda silly how that alone was the thing that made him almost viable.

    Even with his bigger lunge, he still was C tier at best. He needs more buffs than a bigger lunge to be "almost viable"

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942540#Comment_2942540

    Even with his bigger lunge, he still was C tier at best. He needs more buffs than a bigger lunge to be "almost viable"

    If they took his lunge away because they thought he didn't need it and it was "a wee bit op," do you think they'd give him a gun or something? Something that wasnt even enough to make him good was taken away because of how out of touch the devs are with balance. What makes you think asking for more would be realistic?

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942543#Comment_2942543

    If they took his lunge away because they thought he didn't need it and it was "a wee bit op," do you think they'd give him a gun or something? Something that wasnt even enough to make him good was taken away because of how out of touch the devs are with balance. What makes you think asking for more would be realistic?

    Wraith with a gun would be amazing

  • Instead of Wraith turning invisible he should be able to turn all objectives and survivors invisible to survivors.

    They can still see wraith but they will have to find the gens and each other by touch.

    Wraith can still see them and generators of course.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942543#Comment_2942543

    If they took his lunge away because they thought he didn't need it and it was "a wee bit op," do you think they'd give him a gun or something? Something that wasnt even enough to make him good was taken away because of how out of touch the devs are with balance. What makes you think asking for more would be realistic?

    At low skill level he was dominating, was a threat to the future of dbd, like he had close to 70% killrate.

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942551#Comment_2942551

    At low skill level he was dominating, was a threat to the future of dbd, like he had close to 70% killrate.

    You know what low skill level can do to counter that? its one of the few times the git gud meme is actually accurate. The more skilled you get at survivor, the worse every killer gets vs you. What makes killers high tier is how high you have to go in skill in order to shift the power away from the killer side. Low tier killers do well vs people who don't know the game, and then become extremely weak vs people who do.

    Why would you balance for low skill play when its supposed to be a starting point more than a permanent residence? This game has extremely low physical skill requirement, especially for survivor. 90% of what makes a survivor good is knowledge and understanding of the game. You don't get good by holding m1 harder, and its not exactly a fps or fighting game or anything.

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942551#Comment_2942551

    At low skill level he was dominating, was a threat to the future of dbd, like he had close to 70% killrate.

    He was a threat because Survivors didn't want to get good, that's what you're saying?

    Such amazing logic applies to EVERY SINGLE KILLER aside from Nurse, should we nerf every Killer aswell?