Barbarossa2020
Barbarossa2020
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- Username
- Barbarossa2020
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Comments
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Isn't it funny some of the least played killers are receiving nerfs.
God these devs are all clown mains irl.
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If Killer wasn't so head into desk atm more people would probably play it.
The current state of the game is horrible for old and new alike, Have some poor newbie running into CoH and deadhard teams, you can be sure they won't be playing killer for long.
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Could same the same for iri hatchet, awful, unless you're doing that challenge to down survs without any hatchets.
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And if you don't use a hex build?
Instead of messing with ruin, just make kicking gens meaningful. And/or so you cant 0.1 sec repair to stop the regression.
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@slunder said:
@OpenX you are basically talking about the best survivor teams here, so why not compare them to the best killers as well, like nurse?
@Barbarossa2020 one broken item does not mean the game is survivor sided.
I agree was more so the other reasons i stated. They were both flagged as requiring changes, however 1 was given little notice of the change so thus it felt they became useless overnight, however keys were touched a year after the Mori "fix" and notice was given.
That to me shows the bias.
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Civilization 6 is isn't bad, bought it on Steam last month.
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@Superyoshiegg said:
That's what daily rituals already do, no?
I'm fairly sure that its tailored to primarily give you rituals to the side you play less, seeing as 90% of my rituals are always Killer ones.
I'm lucky to get a Survivor ritual a week.
And if you're a killer main you get surv ones, when Killer is the less played side.
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@Marigoria said:
Just because something is used a lot doesn't mean it's OP and needs a nerf.
I see BBQ and ruin on 99% of my matches and I dont think they need to be nerfed.
Pinky Finger was an issue, but I do agree that clown needs another rework, because the one they gave him a while ago didn't really improve anything at all. He still lacks map pressure and is still one of the weakest killers in the game.
Bbq is either free bp so for people farming its mandatory, or its free information one of the limited ways killers get it.
Ruin because Killer gen regression is so crap it's needed for alot of killers.
I don't use it as totems are trash, id rather regress gens by camping and tunneling.
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Stream Sniping.
Cheers for the free perma bbq.
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The easiest example i can cite is Mori vs Keys.
A year to change the survivor addon with notice given were as Mori's were a overnight ghost snipe.
Then you can just take the whole swf arguement, i get people want to play with their friends, but its horrible for balance for both sides.
Their needs to be limits on the amount of people in a swf, i.e a duo only, or % handicaps given to Killers to make up for the swf.
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Camping is camping when survivors lose, and they need an excuse to justify their own crappy play.
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Still find it amusing that for all the things that get complained about on the forums, you go and change things based upon small amounts of data rather than pressing issues.
I.e a clown addon change? a killer that you never hear about on the forums get's a "fix" which affects 1% of the player base yet major issues like Coh, Swfs, dead hard, that get mentioned daily get put on the back burner.
P.S Civilization is fun, thanks Matt.
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/2731938#Comment_2731938
Are you suggesting that when people of color experience targeted harassment made easier by a cosmetic, they should simply no longer stream because it is instead racist for them to show people the racism they encounter? Rather than Behaviour removing a cosmetic that was unnecessary and often used for harassment, instead, black content creators should be silenced when people behave poorly towards them in racist manners using cosmetics that can instead be removed as to not be used as a tool that way?
Im suggesting that in a match that if someone is doing something against various t.o.s that they stop streaming until that is fixed.
I'll give you a uniquely Australian example, when streakers run onto a sports field, they dont film it, the cameras don't broadcast the streaker, they look at the ground, the stands anything else.
Why to stop it being glorified. If a streamer is getting racist abuse directed to them yeah it's horrible, but the onus is on the streamer to not broadcast it. Why not just stop streaming that match? and broadcast the next.
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Isn't it on the streamer to moderate the content on their stream?
If racism is taking place isn't the onus on them to stop broadcasting it?
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@OnryosTapeRentals said:
As has been pointed out a number of times.
No-one is accusing the character of LF of racism, but rather removing a tool that racist players are abusing to harass POC streamers.
Leatherface isn't being punished, nor are the masks an "important" feature - they're purely cosmetic. I'm sure the fictional character of The Cannibal won't care as much as you're making it out he will.
Turn stream off?
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Why can't streamers turn their stream off when this is happening?
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@Mandy said:
So because you can't "stop" something means you should allow it to continue and continue to provide the tools for people to carry out this abhorrent behaviour? I really don't think so.
And streamers can't self moderate?
Someone is being racist on stream they turn it off? Like how the news has to regulate?
Can I be suspended for hateful or harassing content that viewers put on my stream?
You are responsible for ensuring that content that appears on your stream abides by our Terms of Service and Community Guidelines. If harassing or hateful content does appear on your stream, we expect that you take the necessary steps to mitigate this behavior and ensure that it does not occur again. We will not suspend broadcasters that we find to be acting in good-faith to remove abuse appearing from third parties and external sources, such as by using AutoMod, timeouts, and channel bans. Conversely, we encourage you to report users who attempt to put hateful or harassing content on your channel, as this will lead to a suspension of their Twitch account(s).
https://www.twitch.tv/p/en/legal/community-guidelines/harassment/
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Could always remove streamers, then there wouldnt be any forum for the racists.
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Does it at least summon a banjo player?
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The best regression i've found is killing survivors.
Can't repair when your dead.
There is little value in kicking a gen unless you can be 100% certain no one is around to insta fix it.
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I don't have an issue with it really, except for when its used to negate a hit that lands, i.e a hatchet in the back.
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When is it ok?
Whenever the situation calls for it.
Being behind on gens, proxy camp a hook and catch the fish that come in.
Many games ive gone from a 1k to a 3/4k from survs being greedy instead of leaving. You can't save everyone.
"but that's not fun for the person on the hook" You're right it isn't but sometimes games can't always be fun, and everyone has their own defintion of what fun is.
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Every game has meta or fotm or whatever you want to call it.
Just so happens dbd has a meta that favours killers with movement boosting powers etc.
Until the game is slowed down via gen progression/regression it will always be a race, and in a race very rarely the tortoise wins.
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As a killer main i think b/t should almost be baseline provided it cant be used for a protection hit.
Nothing worse than getting unhooked without b/t.
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Killer either Haddon just because hedges block so much and the building loops for hatchets are meh.
And any of the Cornfield maps, Red/green colourbliness here, so it really affects me trying to see survivor outlines in all the orange, even generator outlines at times are bad.
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Huntress main so information is everything.
Discordance = cheeky snipe shot, same with Bbq.
Iron maiden for faster reloads.
Corrupt for early game pressure.
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Swf's need to be limited to duo only.
And/or handicaps given based upon swf numbers.
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@Hex_Llama said:
When you have a three-gen like that, one side basically has to be willing to lose, or else you're all stuck there forever. Either they have to let themselves get hooked or you have to let them do the gens.
No one wants to have to choose between losing or staying in a stalemate forever -- it's a really un-fun scenario in the game.
Well the survs put themselves in that position so they should die.
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Killer main but generally only Bill, unless i have a challenge or a daily i feel like doing.
Grumpy old man with a fag in his gob describes me nicely .
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Im in Australia, and bought dbd via steam, but i'd wager that Epic games has little or no presence here.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/301378/killer-service-announcement
Another absolutely brilliant game to pick up is The Riftbreaker. It's my contender for GOTY and one of the most fun, innovative and cool games I've played in ages.
I'd consider it if Mathieu endorses it.
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Well it only proves that in a region that had a free giveaway the sbmm maybe be skewed.
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With CoH i camp more, why chase wounded survs with their o.p self care when i can make you come to me.
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Easy.
Solo vs Swf.
Some perks that are good, are god like when used in a swf.
There will never be any form of balance and therefore even gameplay well gameplay is balanced around solo queue when swfs exist.
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@JPLongstreet said:
I like the idea of diminishing returns for COH, much like Built to Last has. First blessing is normal, but once snuffed it has reduced range and healing % each time it goes back up. Don't have to change anything else about it imo.
Makes it worth the killer's time to find it and stomp.
Or add a cooldown to the amount of times you can use the boon, so that one just cant keep taking hits running off and healing.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2703142#Comment_2703142
When did CoH come back into the equation? I specifically said Ruin was more powerful than the two perks we were discussing, which are Shadow Step and Exponential. Remember that "boon totem" is a perk type, and only one of them is actually OP.
Now, regarding the rest of your points, it seems insane to me that you're capable of acknowledging what the actual problems with boon totems as a mechanic are, but you still cling to a bad solution that won't fix those things. Maybe we should be looking at the range and verticality first, since those are the things actually causing problems?
If Boon's could be removed or have a lifespam, i.e being able to stomp the bones, it wouldn't matter as much if they covered 2 floors.
It would mean that using the boon/placement was meaningful.
And when you have 2 CoH's you wouldn't just getting bounced around trying to snuff 2.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2702863#Comment_2702863
Would you like me to call a physician to take a look at that chip in your shoulder?
If how they nerfed keys a year after Mori's is anything to go by, i wouldnt say his arguement is that unfounded.
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@Mandy said:
I honestly feel that the word "toxicity" has lost it's meaning completely. Pretty much the only toxic thing is insults/slurs in the after game chat.
Camping/tunnelling/tbagging/flashlight clicking is not toxic...these are things in the game.
And whilst you don't believe people are banned, if you saw how many messages that moderators get, and how many posts we have to delete due to people trying to appeal or complain about their game ban publicly, you wouldn't say that. Hate speech is bannable - they are temporary bans that do not show on their profiles (referring to Steam profiles here), consoles have their own methods for dealing with hate speech, as there's no in-game chat for these platforms. We do allow a certain amount of "smack talk" which is inevitable in only games, things like "gg ez" "baby killer" "noob" "learn to play" as well as swear words are not bannable, these are part of online multiplayer games (and yes people do report these type of comments).
But yet camping and tunneling you implement perks to attempt to stop it.
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It would be good if devs actually posted on complaint threads, might give some idea about what they are working on.
i.e Yes we are working on this, No this is fine we don't see it as a issue etc.
Then the community could see where the "development" is, only posts i see mods/devs post in are happy cuddle fests rather than concerns.
The last development post was in February.
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Some challenges just require luck.
Like trying to get 4 dead in the basement.
And the hatch change is fine, it was god awful horribad to do everything right in a game and be cheated by a key.
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Huntress: Pallets and windows can provide easy hatchet shots.
Dont be afraid to long range snipe when you know survs are on a gen, via discordance, bbq etc.
try to predict where a survivor will run into when chasing, not where they are.
Survs don't just drop pallets in my face i can throw a hatcet in your back.
Survs can counter sometimes by ducking at windows and pallets.
Survs don't just run left to right, (dont be predictable)
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@NOEDENJOYER said:
https://forum.deadbydaylight.com/en/discussion/comment/2701385#Comment_2701385
Agreed, COH is absolutely busted and is the most powerful survivor perk ATM, and makes playing killer extremely difficult. You're basically forced to commit to every chase, which isn't how killers win because it doesn't create adequate pressure.
Or just hardcore tunnel and camp, gets me 1-2 kills if I see a boon go up, no mercy.
This, Anytime CoH is up or multiple CoH, don't try an wound then leave them, Wound, Tunnel, or else they will just be off for there free uber self care.
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None.
Only newbie players really regardless of the "skin" the choose to wear.
I don't see survivors, only victims i haven't met.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/300482/solo-queue-is-not-unplayable
No, it's the proxy-tunneling making the game miserable for solo-survivors. I feel like I have to play sprint burst and decisive strike just to make sure the killer looses the game by proxy-tunneling me out of the game. 1st game I played yesterday, was tunneled out immediately (wasn't running sprint burst and decisive strike). 2nd game I wised up and ran both, which allowed me to run the killer 5 gens. He still tunneled me out of the game, but he lost at least.
It's the state of game play for killers.
CoH means wounded survs have little value. On hook or dying is useful, you running off to a boon or in some games multiple CoH's mean hitting someone else is pointless when i can remove one person.
Kicking gens gives little regression, when you can insta tap and stop it.
Killer's only get competitive when its 1v3, Ill eat d.h and d.s if i can bring the pressure back to your team.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2699795#Comment_2699795
WHERE DID YOU GET THAT PICTURE OF ME FROM???
Stop spying on me Mooks!
Seriousness for a minute - as I already know which way this thread will go otherwise. We're having representation in DbD, it's being worked on with GaymerX, representation is important to many, many people, and if it's not important to you - great, am happy for you. But nobody doubt why representation is important to others on this thread - you can read back through the many threads we've had on this forum and that will help you understand why representation is so important - and also the link put by Mooks, that explains it better than I can.
And people care about development and balance as well, but the last post on what's in development was in February.
Only ever see posts about nice family friendly care bear issues, but nothing when people have complaints.
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Kicking needs to do more as does surv insta tap to stop regression.
Coconuts new video is pretty good, Survivors have more tools to stay alive for longer i.e Boons, but killers have been given nothing to deal with it, i.e toning down gen repair speed.
https://www.youtube.com/watch?v=JzeblKQSYN4 -
@Ripley said:
Aimbot? Are we playing the same game? Is not an FPS.
Huntress says hello?
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I've started doing it more with Coh around alot, wounded survs have little value with the free healing avaliable. Even worse with multiple CoH and little counter play other than to tunnel.
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@KingFieldShipper said:
https://forum.deadbydaylight.com/en/discussion/comment/2698330#Comment_2698330
Is Pingu going to be the survivor or killer? Either way, it will be the scariest chapter to date.
Obviously the Killer with his NOOT NOOT.
https://www.youtube.com/watch?v=xzSP50TX5Lg -
I like 1 side of it.
As a Huntress main get hooks on the library side of the map, lots of long narrow corridors to funnel survs into hatchets.