Barbarossa2020
Barbarossa2020
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- Barbarossa2020
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Another reason this game will never have any semblance of balance.
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Because we need a numerical value in order to grade ourselves.
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The only thing op about a flashlight is the click.
That will earn you a swift tunnel back to the lobby.
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Not sure im liking some of these changes.
With CoH and wiggle survivors are staying alive longer, which is good.
But yet things that benefit killers all round i.e gen regression hasn't been improved to compensate.
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/2792578#Comment_2792578
I played her Abit in the past she is good but slow and easy to miss hatchets especially with good survivors
Playing Huntress is about prediction.
if a surv is zig zaging you have to throw the axe so they run into it. When you get a bbq proc, throw a hatchet at the survs. try your luck.
Watch Coconut_rts vids on youtube he is god like and has newbie vids.
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New Meta slug and camp.
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Camping can be used depends on how survs react.
Stupid survs will feed a camper rewarding it. It depends on the use of it really, i had survs blocking and sabotaging hooks, so i slugged and camped.
They werent going to let me get a hook and move on so i reacted to how they were playing.
Good survs will ignore the camped surv do gens and leave.
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Cause and effect?
Had survs sabotaging hooks and blocking me so i slug and camp.
Do your gens and leave or come and be a hero.
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If forum accounts were linked to game accounts the forums would be even cleaner.
But that said, some of the stuff said in post game chat is disgusting and he perma ban hammer really needs to be applied more often.
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Swf's wont ever change, not all of them are cringey sweatlords who abuse and stomp everything insight but a fair few are.
It's just about dollars, Behaviour could do something to limit the power of swfs but they won't, It's good for money making, you invite your friends to play, they spend money, streamers showcase the game with their friends more people spend cash.
I found dbd by seeing it on special on steam then watching it via twitch to see how it is.
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I've done it just for the basement hook challenge really.
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Dbd is very unnewbie friendly.
Killers require meta perks to be viable and you wont get them straight off unless you sink alot of dollars into the game.
Hence why i think perks need to be purchasable with bp rather than waiting on random shrine/bloodweb.
But sbmm can be very wide, if no players are around her sbmm then the reach extends to those who have been waiting the longest, so inc 5k hour rank 1 survs.
Had it last night playing pig with around 4 hours play time get swf squads get stomped no hooks. Go on Huntress after get newbies who i 4k after finishing 1 gen.
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The bloodweb i find the most monotonous, rng on when perks show up is not fun or interactive. Dump a million into someone just to get some prestige and its a endless chase for cheapest bp options to get through 50 levels.
Then when you get to p3 it's rng out of your 50+ perks to get the ones you want.
Just give the entity a alter you can offer bp as an offering that lets you buy "x" perk/addon/offering you want.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2792059#Comment_2792059
3v1 is not really balanced. If the killer is downing the survivor relatively quickly then the survivors don't have time to heal up if they want to do gens.
If it was even skill it should be balanced. 1 Running 2 on gens.
Granted that depends on many variables, health states, gen numbers even tokens for hexes.
Say if the game started with 3 v 1 and only 4 gens to do would you think that was balanced?
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@ThatOneDemoPlayer said:
You don't buff Killer stuff to overpowered levels to counteract the overpowered stuff Survivors have, you just nerf the overpowered stuff Survivors have
That doesn't help. All that does it keep the Meta.
Why not fix busted characters/perks/addons to make them appealing.
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So it's like a Pig addon that survs hate?
It's a part of the game.
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Its basically about pressure.
I get more pressure from chasing you, and hopefully drawing survs to block for you, than i do to running and kicking a gen.
4v1 hard on Killer
3v1 balanced
2v1 hard on survs.
Until gen regression becomes meaningful there is more value in removing someone from the game than kicking.
Then add CoH into the mix, even though nerfed CoH means you can free heal where as before survs would potentially have to do it for you.
So again more value from you on hook than running to a gen or letting you heal.
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Don't know anything about it other than its a Japanese Horror.
I'd rather they actually had some Saw cosmetics in the "Saw chapter" other than those behind a pay wall.
Seems silly to have free stuff for Billy, but not whom the chapter is about.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2787590#Comment_2787590
Less abusable for sure. 33% of the current wiggle progress is a very healthy change - it means that in the most instances, the wiggle when the drop occurs will be a smaller amount. But you still have the other benefits of the perk as well...so definitely not a dead perk.
So what perks do you define as dead?
Any chance to re animate them then? Or get rid of them.
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Try Killing 4 survs before 2 gens are done and getting nothing because so little points were gained.
If you want points/ranks you have to give the other side something so you can farm points.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2791668#Comment_2791668
https://forum.deadbydaylight.com/en/discussion/comment/2791657#Comment_2791657
Oh, I’ve already seen people defend it on these forums. It’s sad.
And with the current boil over changes, Survs are more so toxic rather than Pig rng. So this Survivor Holier than though attitude is amusing. But you being calm and balanced have surely registered your distaste in those threads about Boil over right?
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@Real_RUBB3R said:
I never really do understand why people complain about BT in general. If you don't tunnel survivors, it completely nullifies the perk. And if they bodyblock you with BT, just wait it out and then down them, or hit them and get it over with, simple.
But lets suppose BT does become baskit. Killers should absolutely not have a 5th perk slot, that would kill the game instantly because everyone would start running Ruin/Undying/Pop/Pain Res/Tinkerer or some other nasty perk combo like that, that 5th perk slot would have so much more value than BT being basekit. Instead, make a killer perk basekit, like Agitation or something. Something not overly powerful but still decent enough, similar to BT.
And if a perk was chosen to be basekit, maybe make the equippable version of said perk extend or increase the effects of said perk, like make BT basekit for 6 seconds or something, and equipping the perk extends it back to it's normal 12 or whatever, and the same would go for the killer's perk.
All in all, I personally couldn't care less if BT was made basekit. Obviously weaken its effect a little bit but I'm the kind of person who actively avoids tunneling, so BT doesn't affect me whatsoever.
In solo queue b/t base would be great. For swf's who could rotate charges of it not so much.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2789569#Comment_2789569
You mean like the killers who couldn't bring perks of their own to counter Boil Over? Or slug?
So one of your solutions is to lay face down for 4 minutes.
Great game play.
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Even though they said no to b/t being base, my trade off would be the unhooker takes the hit instead.
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LoL does it well, you get a mark, they add up over time for rewards.
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If you've become god tier with any killer you can play without addons.
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@xxshyguyxx said:
Killer just sucks period if you take it seriously. It's a joke role. The maps are have so many pallets and dirty window loops to carry survivors every game as long as they just do the gens.
You can't keep up. Most of your time is spent walking and breaking pallets.
It's broken. Yet for some reason people act like there's any real competition here. Just sit on gens. Done. It only takes 1 or 2 decent loopers to take up enough time for the gens to pop.
The thing that rages me most is the ######### point system. You can win every Chace as killer, get 7 or 8 hooks, and if the survivors just gen rush the game in 5 minutes you'll still depip despite playing well bc God forbid you can't be everywhere at once to slow down the gens.
Devout and gen slowdown points are correlated with one another. Gens flying is 5 minutes wreck your score and the devs act like killers can do something about it.
I cant tell you how many matches I've walked out of feeling good even tho 3 or all escaped because I got so many downs and hooks and get entity displeased and depip.
Agreed, the game believes you've done better if you farm survivors for points by letting them do objectives than to stomp when there are 4 gens up and you've 4k'd them.
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I stream snipe, i camp, i slug, i tunnel.
Why? Caedite eos. Novit enim Dominus qui sunt eius.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2789946#Comment_2789946
I think it's nowhere like NOED as there is no situation NOED is free kill?
But Noed is a second chance skill isn't it?
and yet it can be countered.
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If he had blocked the wrong box he would have looked like a fool.
The box is an objective, and however he chooses to defend it is his business, how is it different from a trap?
I consider that playing the game, he chose the right box and was rewarded for it. If it was wrong he would have lost.
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@Krimbar said:
It's called "second chance" for a reason, you're not supposed to "counter" these perks
Like Noed?
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Survivors body blocking = strategy.
Killers Body blocking = abusing mechanics.
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You could also go the other way and not touch it but give gen regression a meaningful % after kicking it, and/or faster regression that requires more than 0.1 sec to stop it.
It might even slow down tunnelling.
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If it's one try to remove that person, and stomp it if you find it.
If it's multiple, camp and tunnel like hell, because you haven't got a chance of getting both CoH's down.
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Nothing.
Play to win.
I don't play to make friends, i only play to find victims.
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Huntress has a addon that can remove her terror radius after reloading.
Wooden Fox is a Very Rare Hunting Hatchets Add-on . Descriptions may vary from their in-game version for reasons explained here.Wiki Descriptions support Mouse-over in Desktop View: hover your mouse cursor over the modifier words (or highlight them) to have a tool-tip reveal their values.Mobile View displays the values in small print after the modifier words. Buff: increased the Status Effect duration from 10 seconds to 15 seconds. Quality of Life: now applies the Status Effect at the beginningEven though it shouldn't affect lullaby, Because it's non directional she can be on you before you realise Anna is there though.
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Im of the opnion that the devs do most of their balancing based upon stats, and for 90% of her games Nurse is a 2k killer which is what the devs think is fair.
But she is fairly popular so you see her often.
Where as someone like Clown which is a low played and low tier killer, has a "op" addon so even if Clown is only in 1/100 games with that addon, he can 4k so therefore that's against the 2k 2 survive balance.
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Make the bones breakable.
Gives it a lifespan, Also a internal cd so it can't be used every 30 secs.
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Anna.
She is pretty well balanced, High skill high reward.
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My pet hate with it is, if i catch you in a grab you can still use it.
I.e Lockers or Windows.
You're caught and you still get out of jail free.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2739268#Comment_2739268
What do you “plan” about NOeD? You don’t control anything about it. It could not even activate at all. It activates, or it doesn’t.
So you can't protect that totem to enable it for ecg?
How is it different to just farming for vip room?
Or the Freddy block the gate perk?
Or bringing a key?
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The game will never achieve any sort of balance.
To many variables, Some perks are fine for solo, but are busted when a swf comes into play.
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@Xendritch said:
https://forum.deadbydaylight.com/en/discussion/comment/2739871#Comment_2739871
The colourblind thing probably happened as it was in development and the civ comment was good advice given by the wrong person I don't really see your point or why anyone would deserve abuse.
Because when people have raised legmitate concerns in a constructive way they are treated with disdain?
A player is giving feedback on colorblind in a constructive manner and gets treated like shite.
https://www.youtube.com/watch?v=KNwnlCJI2LUAnd again with the killer question
https://www.youtube.com/watch?v=tvRMd7aQ5v4Even Queen laughs at his answer.
Now you tell me why players who ask clear non abusive questions about the state of the game, get just treated like trash.
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The community maybe unpleasant to deal with, but thats the joy of being in a service industry.
It might not be the fault of the person at the checkout that there isn't any toilet paper, but you can be sure he is the one going to cop the abuse.
Behaviour has done nothing to help themselves. With the we don't care about colourblind, to go play civilzation, i'd say the developers have just as much at fault as to why they cop it.
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Survs got their own version of totems.
One of totems is op.
Play a few games of dbd then go back to Cod.
I do the same but with Civilization
Why am i typing like this?
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Everyone has their own idea of what is "fun"
Some enjoy tunneling, some enjoy holding m1 and pressing space every 10 secs.
Some enjoy camping, some enjoy tea bagging.
Some enjoy sweating, some enjoy picking flowers.
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@Xendritch said:
Probably because the community keeps making threads like this fill of strawmen and false equivalencies and that's when they're not doing conspiracy theories and taking everything the devs say in bad faith.
So the things that the community feel are busted just should be ignored?
How many threads you seen about Clown being op?
How many have you seen about CoH?
And yet a Killer that is mained by 3 people gets his 1 addon that might make him viable to play nerfed.
To some of us, it feels like 90% of the issues that the players on the forums complain about get ignored, yet extremely small issues, i.e Clown and Twins nerfs get dealt with.
Why would people not feel they get ignored? There is no community consulting. We get patch notes, dropped on us, Boom this is what we are fixing, nevermind what the players think.
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Wasn't in Dbd but in Diablo 2, even after 15 years it still sticks with me.
A Necromancer called Negromancer.