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Baphomett

Baphomett

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Baphomett
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  • The only things I love more than indecipherable word salad are off topic posts in all caps and "doing walkers."  Up-vote this post!
  • This is a great idea!  You should also add the bonus to Incidious and give 25% BP tokens for every surv you down in the basement.   Oh, and territorial imperative, same thing.  Then no one would EVER play anything except a LF basement camping build.  That was the point of this change, right?
  • So, to be clear, you think the killer should hook the survivor, then move away and not come back?  And once you unhook the surv, the killer should not be allowed to down him again? 

    What should the killer be doing, exactly?
  • Let's swap out camping for another competetive event.  This is liking asking an NBA player, "If you don't like it when someone dunks on you, then why do you do it others?"  Granted, someone who relies on being on top of the basket to score and can't make an actual shot is going to be a crap offensive player (cough Shaq cough) but *most* great players go for it when the timing and setup are right.
  • BBQ is the #1 BP farming perk.  You can add TOTH and Distressing for more BP, but distressing is pretty lame on Myers.  It's better on killers that it enhances, like Doc or Billy, or on killers where it doesnt matter like Pig and Wraith.

    Personally, for Myers, I'd run BBQ, M&A, TOTH and either Enduring or Brutal Strength for BP farming, but I'm not a Myers main so there may be better builds.  I'd run the same build on Billy except swap M&A for distressing.

    I'm told Doc is the best BP farmer but I have only played him once.
  • My feedback is I really dislike that we have to actually time pallets while running from the killer.  I hate this mod, can we have the vacuum back?  Or just have pallets automatically fall on a killer and stun them when they are chasing me?
  • powerbats 

    For me i'd love to see the devs make it a lock in timer at 15 seconds for survivors and the killer gets locked in at 5 seconds.

    +1

  • survivors are still humans though. or most are. why shouldnt they be able to jump too?

    For the same reason that being hacked up with a chainsaw and having a hook as big around as your arm shoved through thier chest doesn't kill them.  Game mechanics.
  • Progess is notnonly saved but advanced when you are dribbled.  Each pickup after the first adds to the wiggle meter.
  • As a rule having chat open as a killer is a recipe for disaster.  The last straw for me was carrying a surv to the hatch and dropping him instead of going for the 4k only to get a "gg ez" and "trash killer, git gud" in chat.

    No chat = no problems.
  • That woukd be the point of lightborn.  So your EZ mode got a counter that takes up a perk slot for killers and you are still crying?  Get over it.
  • Also, WGLF is nice, but I wouldnt encourage using it at first as you'll end up doing a lot unsafe saves while you're new and will piss off the other survs.  Unless you also unlock BT and run it.
  • For surv, I would get SC first, followed by UE and then your favorite exhaustion perk.  If you're new, DS is a solid pick (let the outpouring of salt begin) although the skill check might be rough at first.  I actually don't have DS unlocked (just bought Myers yesterday) so I havent seen it yet.
  • Seriously, though, despite the delivery disconnects really are becoming a problem.  I see one in literally half of the matches I play as Solo surv or killer.
  • YOU ARE NOT ENTITLED TO CAPITAL LETTERS
  • Lithe is basically useless on that map, too.  There are only a couple of vaults in the whole map: freezer, corner of the office... I think that's it...
  • ffs, another one of these?  Every few hours...
  • Counterplay is not an exploit.  Words mean things.
  • No, calling out a mod by name and repeatedly posting about a ban is grounds for a ban.  In fact, discussing your ban is specifically mentioned in the rules of the forum.

    Asking for clarification via the proper channels is very different from creating a public forum post.
  • I think this post is a pretty good reason to ban you, mate.
  • I like the idea in spirit, the intent it good.  Bit tbh, I think this would backfire and essentially just become another way to try and make killers give free saves, hatches, etc.

    The responses to this post should show you just how anxious some players are to be toxic.

    Unfortunately, carrots rarely work when it comes to influences online behavior.  Sticks are far more effective.

    If BHVR doesn't enforce their own rules about conduct, this will never change.  So many other games have learned this lesson and so many others have died on the vine because they didn't.  Blizzard had a real problem woth toxicity for a while and look at thier policies now - they use the ban hammer liberally when it comes to this kind of thing and the difference is night and day. I hope BHVR will eventually follow their example.
  • Why does this community have such a constant need to characterize "survivors" and "killers" as of there is hive mind for each role?  There are thousands and thousands of players at any given time.

    For every group of total asshats that flames me even when I'm nice, I get a group of survs that say nothing and a group that's polite.  I have several steam friends that started conversations after a match when I was killer.

    There is a serious problem with toxicity, but how much of that is caused by someone being turned toxic due to abuse because a killer or survivor is pissed off from the last match against totally different people?
  • Maybe that should allow solo players to see the other survivirs perks before the game, as part of the effort to level the playing field between solo and SWF.  The SWF already knows what perks everyone is running and this would be in line with the changes they made to the obsession in the HUD.
  • I tries to play nurse yesterday - maybe the 3rd or 4th time and I am terrible.   Granted, I wasnt in try hard mode and I actually wanted more blink practice more than I wanted kills, but the survs got 5 or 6 flashlight saves.  Two of them when I was facing a wall on pickup and they managed to get it from the side when they werent in my field of vision.  

    I'm not complaining, I'm just pointing out that the saves are still very possible and even facing a wall isn't a guaranteed counter.  I think it's safe to say that it is just more difficult now and requires better timing.
  • This is meant to be a challenge perk, so I don't think it should be buffed at all.  That said, it should have a BP reward for the challenge.  Maybe a guaranteed 50% bonus BP?
  • This is literally the only online multiplayer game I have ever played that has no timer penalty for a DC.  It seems really simple.  I wonder what the reasoning behind refusing to impliment this is?  A 5 min penalty for an honest DC is not a major hardship.
  • Lots of killers play multiple hex perks.  This would remove that option from the game. 
  • Agree that old BNP shouldn't be in the game, but new BNP is equally terrible. 

    So we all agree BNP should be removed completely?  Common ground at last!
  • Hold on, how does a killer exploit a flashlight save?
  • Killers also cant get items out of chests.  Fair is not the same as equal in a 4v1.
  • Until they fix the DC issue, it should be an automatic safety pip for any survivors left.  That doesnt give them anything for free that SWF groups would want to abuse and it would sting less to then have a bad match woth fewer BP.
  • The same as the emblem system - you lose the token if the surv you unhooked is downed right away.  I belive it's a 10 second window for the emblem.
  • I literally finished a gen from scratch while asleep a while ago without getting a skill check (granted, I was chased off of it 4 several times and kept coming back, because I didnt want to run too far and show him my aura).  I don't know how that is possible, even with add-ons, but it happens.

    I've also managed to SC at a pallet to wake up, then do it again DURING the 7 sec transition, before finishing healing and then pallet stunning Freddy to get away.  The RNG factor is just stupid and he needs a rework.
  • Jesus, this thread feelsbadman.  It's like seeing hecklers at the special olympics.
  • It seems like the wrong fix for a real problem, but I agree with the sentiment.
  • Flashlight saves still work.  They are not "impossible".  I've already done several since the patch.
  • I normally come down on the killer's side with these, but in this case... there are no more infinites (unless you are on nurse and your m2 is broken) and a 10 min chase with 2 minutes of EW 3 means you just plain got outplayed.  Maybe the deck was stacked in his/her favour, but you have to be god-tier to pull that off as a survivor unless the killer is a total potato, so I'd say give some props to the one in a million uber-skilled survivor and move on.
  • Give them a break guys, it's not that easy.  If it were, my grandmother could stream from her iphone with the click of button.  Oh, wait... she can...
  • I don't "literally means what you think it means".
  • Short answer to OP: No.  And rank 1 surv, btw.
  • This would make coordination a lot more necessary, which plays to SWF strengths amd solos' inherent weakness.  It would also make altruism actions have a much larger impact on the possibility of escape.  Finally, this all but forces survivors who are not well coordinated, or have players who are more interested in alrtuism, chasing and distracting, to wait for a snowball to start happening before being able to escape.  Remember also that one surv on a hook + one surv going for a rescue means that unless survs take turns unhooking (again, highly coordinated) this goes south for them very quickly.

    This would instantly swap the game balance to being dramatically on favor of the killer.

    TL:DR - I dont think its a viable solution, but it's a neat idea and kudos for taking the time to post it and share your thoughts.
  • I agree about rank being meaningless, but the new players stuck in the 16-20 tier with a bunch of bullies who DC to avoid pipping after ruining the experience for other players is a huge problem.  This is how you ensure that the influx of new players dies off, or at least slows to a trickle, and is the start of the death spiral for any online game.
  • Notice the rank 20s with meta-perks from different survs?  These are bullies trying not to pip so they can stay at high rank and continue to bully.  Apparently rank and BP are lessimportant to them than being @$$holes to newer players.

    This is not going to stop until the devs actually start to punish DCs.
  • I get why Lefty would do this, since he is essentially playing the game for profit and getting more views, but the survivor?  Was s/he also a streamer?  I can't last more than a minute or two tops on either side of a hatch standoff without just saying **** it and moving on.
  • On behalf of all serious players, I'd just like to take a moment to thank you for uninstalling.  It was the right thing to do.
  • REEEEEEE!  Remove all counters to MUH META PERKS!
  • Btw, I'm a rank 1 survivor now and it's ez-mode.  I'm a killer main and haven't hit rank 1 yet, but casually play gets you rank 1 easily on surv mode.  And I have never equipped SB or DS (don't even have that DLC).
  • 1.  I think you need to Google objectivity vs. subjectivity.  You "objective" areguments are entirely subjective.

    2. Everything you said is completely subjective and in many cases factually incorrect, i.e. objectively wrong.
  • HeroLives said:
    Baphomett said:
    What a stupid, petty thing for a mod to pick as the one example of them finally doing thier job.  How about the ad himinem attacks in every post here with more than 2 replies, or the various other, far more aggregious violations we see regularly?  It reeks of a personal issue to me.
    The first part was my thoughts exactly. Second part maybe it’s personal or maybe since they are new they are trying to do their job effectively. Idk. Hey are you the guy I was playing with the other day?
    Yeah, I recognize your name assuming it is the same handle you use in game.
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