BACKSTABBER
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@DexyIV said:
Are you proposing the only problem with the hatch is the standoffs it tends to introduce? That isn't really it. It's a survivor sided mechanic that rewards bad survivor teams. Killers that would have otherwise gotten a 4k don't because one escaped through the hatch with 2 gens done. I personally don't care much about this, but some people do.
As for DS, juggling is only possible if you're close enough to a hook. You can't juggle to every hook, especially when they intentionally lead you to the corner where there are no hooks. Unnerving helps, but people are still able to hit the skillcheck as it's barely any different from hitting a great one. Unnerving isn't really worth the perk slot anyway except for meme builds. Enduring is better, but even that doesn't stop DS from being a broken tier perkYou guys lost completely the perspective
this game has players (aka customers), and there will be also BAD players that need easy win methods and broken feats to give them some advantage due to their laziness or skillness for casual gaming, not always extremely skilled hardcore competitive!
a game with satisfied BAD players is profitable, no need that everyone becomes a pro!
DBD with no hatch + no DS would have more frustrated survs = less players = less profit

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@Bongbingbing said:
DS is not easily countered, It's completely broken. It really should be an end game perk once gens are completed.you can also be the clown and throw a bottle to urself before getting DSed
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SWF is more competitive, more fun, more intense, more risky, more emotion... BETTER
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7.01
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@ToxicFengM1n said:
This is kinda funnyis too much funny but I would like to be the surv to explore behind the map, any killer volunteer? lol
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@twistedmonkey said:
BACKSTABBER said:@twistedmonkey said:
BACKSTABBER said:
@twistedmonkey said: Never state how to force a bug or exploit, it's against the rules. there is no unfair advantage, I did that on purpose for fun and as a gentleman
Doesn't matter as it's against the rules to state how to do any bug or exploit and for good reason.
telling about the bug is to have it fixed, right?
You report it in game or pm a dev/mod with the info on how to do it, showing the bug is fine but you never post "how" to do any on an open forum.
alright I edited the "how to", if any mod need my help to fix it, PM me #kappa
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@twistedmonkey said:
BACKSTABBER said:@twistedmonkey said:
Never state how to force a bug or exploit, it's against the rules.
there is no unfair advantage, I did that on purpose for fun and as a gentleman
Doesn't matter as it's against the rules to state how to do any bug or exploit and for good reason.
telling about the bug is to have it fixed, right?
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@twistedmonkey said:
Never state how to force a bug or exploit, it's against the rules.there is no unfair advantage, I did that on purpose for fun and as a gentleman
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nice 360 bruh but huh I think that hit was a lag issue, seems fair for me
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@Gorgonia said:
I'm not saying swf doesn't have an advantage over the killer, at least most of the time, but do we really need 1000 posts about the same topic?We are all allowed to tell our story, yet the story is uninteresting when we all tell the same story over and over again.
If you want to have SWF addressed, come up with interesting proposals, don't rant about how much you hate the game and blah blah blah... you might as well save it, we have heard about it, read about it more than a hundred times already.
And if you still want to talk about it and rant, there are hundreds of open posts about the same #########. Use your comment powers, they are really useful sometimes. Entitled whiners are always ignored. Be more intelligent if you want to put your ideas across.
love xx
the solution is an option for matchmaking in SWF only (+25% BP)
I DO like playing against SWF since it is more challenging and they take higher risk
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@Yamaoka said:
If there was a flamethrower killer how would you balance the flamethrower? Would an instadown be too much when getting hit by the flames? Would it be "balanced" if the killer had to "charge" his flamethrower before using it reducing his movement speed to like 60% for instance (to make up for the area that gets covered by the flames)?Or should getting hit by the fire cause the survivor to "burn" (status effect)? If so, how should this status effect work?
Yes, I like flamethrowers.
I like a FT but from surv side, ultra rare, only found in chests, not possible to carry when escape, needs 2 parts to be built (so 2 survs), and killer gets cooked but stunned (not killed) for long time
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@Orion said:
That just sounds like teabagging with extra steps. Or Jedi Knight II PvP.I dunno but is something funny many survs do nowadays as a greeting or gl
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@Orion said:
@BACKSTABBER said:
@Orion said:
@BACKSTABBER said:
@MegChicken said:
Just played a match with a Legion that attacked you twice and would walk around you until you were downed. You can’t counter it, because then they hit you.Never understood the hate, but after multiple franks mixtapes and this? 0 counterplay, and require 0 skill.
absolutely, legion should be erased, and customers that spent real money on it, compensated
Will you be the one to refund them? There are people who enjoy the Legion.
one thing is enjoying the legion as a killer, other is the ontopic thingy, extremelly un-enjoyable to play against as surv
You still haven't answered my question.
offtopic answer: obviously behaviour should be the one to to the refunds
i seen tons of matches with survs DCing when see killer is Susie
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@Orion said:
@BACKSTABBER said:
@MegChicken said:
Just played a match with a Legion that attacked you twice and would walk around you until you were downed. You can’t counter it, because then they hit you.Never understood the hate, but after multiple franks mixtapes and this? 0 counterplay, and require 0 skill.
absolutely, legion should be erased, and customers that spent real money on it, compensated
Will you be the one to refund them? There are people who enjoy the Legion.
one thing is enjoying the legion as a killer, other is the ontopic thingy, extremelly un-enjoyable to play against as surv
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@MegChicken said:
Just played a match with a Legion that attacked you twice and would walk around you until you were downed. You can’t counter it, because then they hit you.Never understood the hate, but after multiple franks mixtapes and this? 0 counterplay, and require 0 skill.
absolutely, legion should be erased, and customers that spent real money on it, compensated
you cant counter using our weapons of massive destruction pallets are
we need more perks to attack back the killer somehow
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@Detective_Jonathan said:
It is actually pretty good, simply find a chest, gain a med-kit. If you get in a chase and get hit, but manage to loose the killer, then heal yourself. Would rather have that than Self Care tbh.i would use it if we had more than just 4 perk slots, as a secondary thingy
would also use "Diversion" since it works like a charm to move the killer away from hatch standings, but sadly we have just 4 perk slots, so both perks are less usable than my build with Bond+DS+DH+Deliverance
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@weirdkid5 said:
No Survivor isn't hard. They 4k most of the time because a majority of Survivors are hot garbage.I can easily pip without my team and 4 gens left as the last guy. Survivor is a damn cakewalk and you're using an easy mode perk aka DS lmao
so what is ur perk build and items?
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@Vietfox said:
Her P3 face. Change my mind.she became bang-able with that hairstyle indeed
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@EntityDispleased said:
I get this on PC sometimes but it's not that frequent.got fixed after restarting PC nvm
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@Axelson said:
I mostly like this event, but the problem is that most like nobody will unhook you if you are solo player because people is focused on gen rushing.Anyway, i already got 4 coins and i need 20 more points for the 5th one (i bought the feng outfit + huntress suit, now i'm going for her pig head).
i feel completely not motivated, I dont have feng ming neither the argentinian guy, never play huntress so it is worthless
they better add a single cosmetic for every surv or killer next time
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@TAG said:
BACKSTABBER said:@Shad03 said:
@BACKSTABBER said:
@Shad03 said:
@BACKSTABBER said:
now seriously I think is the trapper's father, since it is mentioned in the description and was the 1st killer, nothing better to publish the father to end this period
Archie MacMillan is dead. And unlike Rin, he isn't coming back.
Archie is dead, so yes, now matches with the paranormal as the next killah
?
why green text? too big ego lol
Evan MacMillan idolised his father. It wasn't just that he was heir to a great fortune, it was the way he ran the estate. Raised under his firm hand, Evan had taken to running the workforce with an iron hand. Production was always high and the MacMillan Estate prospered under father and son.
As Archie MacMillan's mental health slowly disintegrated, Evan protected him from the herd who wanted a piece of the fortune. No matter what his father asked of him, Evan would do.
When Archie MacMillan finally snapped, Evan became his enforcer in what would become known as the worst mass murder in modern history. They never proved that Evan lead over a hundred men into those dark tunnels before detonating the explosives and sealing them to their fate.The tale of the MacMillan Estate is a tale of wealth and power gone very wrong.
How many victims fell to the hands of father and son is unknown. No record is ever made of what became of Evan MacMillan. His father is another unsolved puzzle, found trapped in the locked basement of his own warehouse - starved and abandoned
I mean, the trapper's dad is dead, but he is the new killer as a zombie maybe
If he were a Killer, they wouldn't have found his body still in the real world; the Entity would have already pulled him into its realm and did something to zombify him the way they did with The Spirit.
true that, but there should be a reason why the trapper's dad is in the description, no coincidences
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@Shad03 said:
@BACKSTABBER said:
@Shad03 said:
@BACKSTABBER said:
@Shad03 said:
@BACKSTABBER said:
now seriously I think is the trapper's father, since it is mentioned in the description and was the 1st killer, nothing better to publish the father to end this periodArchie MacMillan is dead. And unlike Rin, he isn't coming back.
Archie is dead, so yes, now matches with the paranormal as the next killah
?
why green text? too big ego lol
Evan MacMillan idolised his father. It wasn't just that he was heir to a great fortune, it was the way he ran the estate. Raised under his firm hand, Evan had taken to running the workforce with an iron hand. Production was always high and the MacMillan Estate prospered under father and son.
As Archie MacMillan's mental health slowly disintegrated, Evan protected him from the herd who wanted a piece of the fortune. No matter what his father asked of him, Evan would do.
When Archie MacMillan finally snapped, Evan became his enforcer in what would become known as the worst mass murder in modern history. They never proved that Evan lead over a hundred men into those dark tunnels before detonating the explosives and sealing them to their fate.The tale of the MacMillan Estate is a tale of wealth and power gone very wrong.
How many victims fell to the hands of father and son is unknown. No record is ever made of what became of Evan MacMillan. His father is another unsolved puzzle, found trapped in the locked basement of his own warehouse - starved and abandoned
I mean, the trapper's dad is dead, but he is the new killer as a zombie maybe
Ahhh. Okay, wouldn't make too much sense but would be a cool concept. As for why the green? Well it is my favorite color, but I can make due.
lol nice my master, my fav is pink but im hetero male
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@Shad03 said:
@BACKSTABBER said:
@Shad03 said:
@BACKSTABBER said:
now seriously I think is the trapper's father, since it is mentioned in the description and was the 1st killer, nothing better to publish the father to end this periodArchie MacMillan is dead. And unlike Rin, he isn't coming back.
Archie is dead, so yes, now matches with the paranormal as the next killah
?
why green text? too big ego lol
Evan MacMillan idolised his father. It wasn't just that he was heir to a great fortune, it was the way he ran the estate. Raised under his firm hand, Evan had taken to running the workforce with an iron hand. Production was always high and the MacMillan Estate prospered under father and son.
As Archie MacMillan's mental health slowly disintegrated, Evan protected him from the herd who wanted a piece of the fortune. No matter what his father asked of him, Evan would do.
When Archie MacMillan finally snapped, Evan became his enforcer in what would become known as the worst mass murder in modern history. They never proved that Evan lead over a hundred men into those dark tunnels before detonating the explosives and sealing them to their fate.The tale of the MacMillan Estate is a tale of wealth and power gone very wrong.
How many victims fell to the hands of father and son is unknown. No record is ever made of what became of Evan MacMillan. His father is another unsolved puzzle, found trapped in the locked basement of his own warehouse - starved and abandoned
I mean, the trapper's dad is dead, but he is the new killer as a zombie maybe
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@Shad03 said:
@BACKSTABBER said:
now seriously I think is the trapper's father, since it is mentioned in the description and was the 1st killer, nothing better to publish the father to end this periodArchie MacMillan is dead. And unlike Rin, he isn't coming back.
Archie is dead, so yes, now matches with the paranormal as the next killah
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now seriously I think is the trapper's father, since it is mentioned in the description and was the 1st killer, nothing better to publish the father to end this period
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I banged a DBD female dev and after smoking a cigarette in the bed she told me the killer is a pirate and the map is a wooden destroyed old warship stucked in the shore, and falling into the sea means a huge octopus devours you and death (suicide).
Just kidding, she told me: "I would need to kill you if provided who the new killer is"
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@Master said:
@BACKSTABBER said:
You see how OP is the nurse that messed up with that SWF kids in under 20 seconds!
I suggest a reward for such an attainment like a special memento moris with no hook required to kill or cosmetics
agree?
You mess up survivor stupidity with killer strength

I would like to add, I played most of the time downing while carrying a surv, I think is fun for me and scary for the survs lol they didnt take me seriously when they saw I wasnt hooking
I pretty much play that way all the time now lol
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@AlwaysInAGoodShape said:
It is possible
This is going to be a weird thread. I will suggest something and you will likely find it ridiculous. After some explanation you start understanding how it truly solves camping, but you still find it ridiculous, but this time you may start to like it.
Mathematics
Sometimes a solution is just perfect. Take the parabola;

Do you want to know what the highest point of the parabola is?; there is only 1 perfect answer. In this case it's 5.
Well... that was easy! Now all we have to do is discuss if we actually wanted the highest number! Could it be true that we'd be able to do the same thing with camping? Let's give it a try;The core variables of camping
Something about the hooking mechanic must be causing the camping... but what? These are the variables related to camping:
-Hooking Phases
-Phase time
-Guaranteed survivor location informationHooking Phases
Now, Hooking Phases is more something that has to do with tunneling. After all, we know why people tunnel; It's because the first and 2nd hook achieve nothing. Trying to get a 3rd hook as fast as possible is one of the main ways of damaging and often nullifying a team's efficiency.
We already know how to solve that one;https://forum.deadbydaylight.com/en/discussion/34870/solution-to-the-death-efficiency-problem-solving-the-games-biggest-issue/p1
https://forum.deadbydaylight.com/en/discussion/43554/the-future-of-dbd/p1But since removing this to 1 hooking phase clearly doesn't resolve camping, it's not what we are looking for.
Phase time
Phase time simply is the 60 seconds that it takes from a phase to progress to the next phase. It is this single factor that is completely responsible for all the frustration that people have experienced as a result for camping. Decreasing the timer (120 normally) to 30, then camping is close to being AT ITS WORST. Increasing the timer, makes camping less of a problem; a 300 timer would effectively kill off camping even in the lower ranks, and an non existent timer would nullify all frustration with "unfair" camping.The guilty variable!
So.. So.. wait.. hole-upaminite...
So what will happen if we remove this...Well... then people can hang infinitely on hooks!
but... hole-upaminite...
How will they enter a second hooking phase?They don't! They have to be unhooked and hooked again to enter the next hooking phase!
but... hole-upaminite...
Why would I ever unhook a teammate then, if unhooking them is the only way they can die on a hook?We simply make it so that if all living survivors are hooked at the same time, they get sacrificed and go through the animation! This is the key to making it all work.
but... but... hole-upaminite...
Surely this will not work as intended somehow?Here is an analysis:
1 Someone gets downed and hooked. Your team is now down 1 member in efficiency, but you can choose to save that teammate however you want.
2 The killer cannot stay at the hook, or else everyone will just finish the generators before attempting a save.
3 The killer can no longer play defensive. That is a positive and didn't fit the role of killer anyhow! But in this case, it's only due to them not being able to utilise their strength they previously had, which we will need to factor in at a later point.
4 So the killer, after hooking, will have to look for other survivors. If he downs the next, he'll have 2 people hooked.
5 Survivors are still motivated to rescue their team as fast as possible, because having 1 survivor continuously rescue one of the three hooked people in a cycle gets less generator progression done while the hooking stages progress, than having 1 survivor hooked; You want to have as minimal of an amount of players hooked as a survivor and unhook as quick as you can, but no longer are you forced to do this if the killer is nearby.but... hole-upaminite...
So there are a few things that also need to be addressed as a result of this, right?Now we know that all irritation regarding camping; unsafe unhooks, game-throwing rescues are all the result of this one single variable, we'll cover the consequences and appropriate response to eliminating such a variable;
What needs to be done in response to solving camping.
There are a couple of issues that need addressing; (every individual issue is addressed under the orange headlines)
-Compensation for the otherwise killer-nerf
-Slugging
-Adjustment in perks and mechanics
-Open Gate CampingCompensation for the otherwise killer-nerf
So what did we just do? We "forced" killers to play the Tru3Ta1ent way; the fun way. But that is mainly the fun way for survivors. What if the killer likes winning?
Well that was the problem originally. The winning strategy for a killer was never to spread their havoc across survivors, for the reason that hooking phases achieve little; only the 3rd one does! This made the un fun strategy the META for killers; to tunnel or to slug, which is of course the fun way for killers.
We want to achieve harmony. We want the killers winning strategy to match the survivor's fun strategy. This means 1 thing; we eliminate that which was previously the un fun winning strategy, and buff the Tru3Ta1ent way.
Since balance is relative, there are millions of ways we can compensate for their restrictions on un fun opportunities and replace them with healthy and new opportunities.
To not cover it all here, I'll leave a few links down here below, but one thing we can definitely use to re-establish balance for the killer are the Mechanics that also help to solve death-efficiency and is mentioned in the first link;
https://forum.deadbydaylight.com/en/discussion/34870/solution-to-the-death-efficiency-problem-solving-the-games-biggest-issue/p1
https://forum.deadbydaylight.com/en/discussion/43554/the-future-of-dbd/p1
https://forum.deadbydaylight.com/en/discussion/39771/bloodwarden-for-free-on-every-killer/p1
https://forum.deadbydaylight.com/en/discussion/41993/increasing-the-killer-mastery-cap-by-offering-them-more-choice/p1Any other community suggestions that built on this eliminated hooking timer or is helpful in shifting the tides is welcome in the comments!
It is mandated for solving the Camping Problem in this manner that it is not blindly implemented without any compensating change, as this would otherwise heavily hurt the overall balance between the 2 factions.
Slugging
Slugging as an un fun experience for plenty survivors was a beacon of hope to killers that found it unfair that even if they downed a survivor, they'd have to sometimes walk about 10 second with them on their shoulder, resulting in nearly half a free generator for the opposing team... and to do this 12 times?!
After all, slugging was the only way you'd be able to take a 4 generator long poo and still have a chance at getting 4 kills;
https://www.youtube.com/watch?v=NbHYvzijY6IWith us assuming killers to be significantly weaker as a result, we cannot have a system in place that circumvents our assumed weaker killer.
With the philosophy in mind that survivors should be more self-sufficient as in; "Nobody likes to lose before they are dead", we too grant the ability to recover from the dying state, and lower the bleed-out timer significantly based on how many survivors are alive. (More survivors alive = lower bleed-out rate).
This demands us to also address the sabotaging issue, but to not cover too much here, such a thing will be covered in a separate post.
All and all you need to know that if we solve camping and tunneling, we first have to eliminate or weaken slugging.
Adjustment in perks and mechanics
Although it isn't too hard, there would need to be simple adjustments to:
-Emblems related to hooking.
-Perks, like Deliverance, Slippery Meat, Monstrous Shrine.
-Due to slugging adjustments: Perks, like Unbreakable.
-The luck mechanic
-Pressing the button repeatedly in the 2nd hooking phase.The exact way that would be most enjoyable/preferable is uncertain and not absolute, so those will be left out of this post.
Open Gate Camping.
There is only 1 time where you'd consider camping and that is when the gates are open. When all other survivors leave, the hooked person will be sacrificed.
If they decide to stay, then they can keep attempting the save until 1 person dies in general. This is slightly unfair towards the killer. Giving the killer more control in the end-game by eliminating safe-zones may just be enough to allow the killer to hold a position of strength when the survivors are too obvious with their strategies;https://forum.deadbydaylight.com/en/discussion/39771/bloodwarden-for-free-on-every-killer/p1
End Note
What I find remarkable is that by eliminating exactly the variable that turns camping into an issue, we are sort of compelled to address other issues that exist in the game, such as;
-The Death-Efficiency issue (+ The Self-Sufficiency Issue)
-The Exit Gate Safe-Zone issue
-The button press in 2nd hooking phase issue, which has been brought up multiple times and gained awareness of the Devs.
-The slugging issue;
-The "fun-play-style-for-the-killer" issue.and all that can come from simply eliminating 1 variable? That surely is impressive (:
I invite you to play around with this idea;
What will happen when you eliminate this single variable of hooking-bar progression. Keep playing it back and forward. Imagine how you'd unhook, imagine how you'd behave as the killer.
The longer you play around with this, the sooner you realise that the initial premise is true; the one and only variable that caused 100+ threads full of complaints regarding camping is all caused by 1 variable.This does sound like a ridiculous suggestion, and it even still does to me. There'll be a lot of times where you'll have to hole-upaminite, but the longer you think about it, the less sane it will start to sound.
Thank you for reading!
plz someones from DBD hire this genious ~ kappa
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@ClogWench said:
I wouldnt call that skilled. In any way.u should have seen that match with the x4 camo-dettes, they looped as crazy skilled but took unnecessary risk at the basement with the hook saves

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@ClogWench said:
Your reward is getting a no skill 4k. You don't kill 4 people in the basement through playing well, you get it through survivors playing as terribly as they can.not really, skilled SWF risk a lot to do hook saves which made em all die in the basement
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@ClogWench said:
I mean they also get points specifically for getting the hatch. And in terms of the basement, idk I've gotten 4ks in the basement a number of times before. Its not the easiest but it's not exactly the hardest thing to accomplish. Definitely not worth special rewards outside of bloodpointsthe point is not doing 4ks in the basement during the match, is doing it at the same time (aroudn 30sec)
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@ClogWench said:
I mean I think you should get extra bloodpoints for a basement kill but a classic Mori, cosmetics or any item really is a bit much. You wouldnt expect survivors to get bonuses for all getting through the hatch together.just an achievement is too little reward, something more is fine
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@Milo said:
So the event is Soon™ and i wanna hear if you're excited for it! Or if you're not excited and why.not excited at all, rewards is just cosmetics instead of new game modes
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legion is very demotivating to play against... not fun at all as top fun is the bing chungus since you can play to evade the hatchets and she slow as a turtle
devs should nerf legion to the point none will play them, so less ppl will DC
I hope next killer is fun to play against
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@thesuicidefox said:
Here's an idea. You want to be the obsession? Run more obsession perks!ok gimme a 5th perk slot then cuz my build is impossible to change
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@TAG said:
BACKSTABBER said:@ReikoMori said:
DS isn't bugged. When multiple are running it in the same game instance the obsession is chosen at random from the eligible players. You don't need weighted priority as the perk still works anyway. The higher level of the perk just makes it more efficient.
It's not fair! you grinded more for tier 3, so you deserve to become the obsession more than a tier 1
if you work 8hr/day doing the same task than someone 3hrs/day, do you want the other to be promoted?
Your logic does not hold up. What if Tier 3 Decisive was one of the first perks you got in the Blood Web, but it took someone forever to even see Tier 1 Decisive? Then you didn't grind more for that Tier 3 Decisive than that someone did for that Tier 1 Decisive.
it took me ages to get damn tier 3 of DS, maths dont lie, is more likely harder a tier 3 than a tier 1
@Peanits said:
@BACKSTABBER said:
okay here is proof DS is buggedI was tier 3 DS and that guy was the obsession with just tier 1 and no OoO or similar perks


fix plz
Not a bug, all tiers of the perk give the same chance to become the obsession. That is working as intended.

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@ReikoMori said:
DS isn't bugged. When multiple are running it in the same game instance the obsession is chosen at random from the eligible players. You don't need weighted priority as the perk still works anyway. The higher level of the perk just makes it more efficient.It's not fair! you grinded more for tier 3, so you deserve to become the obsession more than a tier 1
if you work 8hr/day doing the same task than someone 3hrs/day, do you want the other to be promoted?
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@TAG said:
BACKSTABBER said:okay here is proof DS is bugged
I was tier 3 DS and that guy was the obsession with just tier 1 and no OoO or similar perks
fix plz
If the devs intended for it to be like that by design, it's not a bug. Nowhere in the game does it say that higher-tiered Survivor obsession perks take priority over lower-tiered Survivor obsession perks when deciding who is the Obsession.
it is logical to think a higher DS tier has priority over lower tier
you grinded for it, was not intended, clear bug, bro
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okay here is proof DS is bugged
I was tier 3 DS and that guy was the obsession with just tier 1 and no OoO or similar perks


fix plz
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here is again, T-bag, self-healing and crossed from one exit to the other behind the map lol

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@not_Queen said:
Seems like a nice feature, and it's great to see you all agree for once.
Let me be frank with you: I wouldn't get my hopes up.
We have a lot to do before we look into something like this.
EDIT: I still added it on the Feature Community backlog list. Let's see what the Designers think about it
Imma slam a bottle of vodka in 15 secs to celebrate it!
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lol first time we see a 100% agreement in a suggestion
did u hear that @not_Queen ? :chuffed:
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@FireHazard said:
For those of you who may not know, "Hex: No One Escapes Death" Is a perk that activates only when all generators are activated and the exit gates are turned on.This perk was buffed awhile back for god knows what reason, and at any level NOED has the "Exposed" status effect that grants the killer the ability to down a survivor even at full health.
Now you may ask even though its really obvious, "Why would NOED be for noobs if its such a good perk? People use DS all the time and that's also a really good perk." Yes those two perks are indeed good, but they're trash when you look at what makes players good and bad from an outside perspective. For example: A killer that downs 3 people at the end with NOED doesn't make them a good player, it just means that can't do it normally without the perk.
Players that actually assume they're good because of this baffles my mind, because it doesn't make you good... It makes you look even worse than if you lost the match to a 4 man escape. Of course you'll get some hooks at the end and or sacrifices... the other team wants to save the hooked survivor, but will usually get one shot by your NOED.
Now you may be thinking right about now "You're just salty kid, if its in the game i'm going to use it... GG EZ" And you're right, it is in the game and you have full right to use it... it just means that if you do you're garbage, and as such should be treated accordingly. The same goes for DS, if the only way for you to get out of a chase is with DS... then you need to start working on those chases my dude, cause that didn't demonstrate any skill what so ever. It in fact showed you have a lack of skill.
This perk only exists to make casual players and noobs feel better that they got demolished at the start but got a 2k at the end cause of NOED. These same players probably main Leatherface, but that's another story. And yes, i'm aware some players CAN play without these perks, they just choose to because its toxic... what i'm talking about are players that really NEED it in order to actually make any progress in a match.
[TL;DR]: You have zero skill if you regularly use NOED to win matches at the end. Try not using it for once and tell me how it goes in the comments. If it goes well then you're on your way to not being a noob.
[EDIT]: I forgot to mention that killers that are at the bottom of the tier list like The Clown and Freddy actually have a reason to use NOED. For what i'm talking about here is like for example putting NOED on Nurse or Hillbilly, two killers that CLEARLY don't need it.
first u need to do is looking for hex totems /end of discussion
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@ColgateAdvancedWhite said:
Hi,I recently came back from a break of a few years. I would like to check if there is any way to look at replays of matches? Since I came back I have noticed a few incidents where the killer can end the match in the first few minutes seemingly knowing where everyone is. For example
I got hooked. Nurse dashes across walls to smack the other survivor, hooked him, immediately blinks in a straight line across half the map (and many many walls along the way) to the other survivor doing a generator. At first I thought okay, BBQ and some tracking perk, but at the end of the match, there was no BBQ or any tracking perk at all. No one had object of obsession either.
Another time I used Empathy and the killer was Spirit. I see one survivor get smacked and then downed. Then another survivor a distance away quickly got injured, then downed, followed by the third one. At this point I decided to test out something. I was already fairly far away from the downed survivors (in the basement of the school while the rest were above ground all over the place) so i decided to sneak and hide. Then I heard some rustling and suddenly the Spirit appeared smacked me right in front of me. At the end of the match, killer had no perks and no one had object of obsession.
Is it possible to look at replays? I would like to avoid falsely reporting someone. Thanks
I like, Gunz game had such feature but u need a different game engine than the UNREAL one
impossible to implement the capture of coordinates to later show the replay
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@Salty_Pearl said:
Their models looked really cool and I would love for them to appear as new survivors!
In case you don't know Meg is the woman in the tank top and Claudette is the woman in the sweater
we assume Nea is lesbian (man role)
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@pixeled4life said:
Ok, so I know there is no native version for linux. But ever since steam released proton I've wanted to switch OS.The game does actually run with proton but EAC doesn't work
Judging for what I've read EAC has made WINE modules for other games in the past.the point of the post:
-Devs, if you're reading this, is it too much work to make this work on proton? I know you're not obligated to do so but it would be nice of you
-Anyone knows a clever way to make EAC work on linux? Maybe is it possible to use the EAC module from a different game?can you maybe install the virtual machine Oracle VM, then install windows on it with DBD
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@AetherBytes said:
@BACKSTABBER said:
@AetherBytes said:
I keep hearing hate about Nea, even saying she's a killer, but I've never been told why. Hope you huys can clear it up.maybe is true she is fugly

That reminds me of Edna from the incredibles for some reason
if she had big boobs like Kate, she wouldnt be that fugly, but swedish race is like that
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@AetherBytes said:
I keep hearing hate about Nea, even saying she's a killer, but I've never been told why. Hope you huys can clear it up.maybe is true she is fugly

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make it fun with:
- game modes
- perks to fight back killer
- perks to compete with other survs
- distance-based voice chat and VR
