Flamethrower killer in DBD
If there was a flamethrower killer how would you balance the flamethrower? Would an instadown be too much when getting hit by the flames? Would it be "balanced" if the killer had to "charge" his flamethrower before using it reducing his movement speed to like 60% for instance (to make up for the area that gets covered by the flames)?
Or should getting hit by the fire cause the survivor to "burn" (status effect)? If so, how should this status effect work?
Yes, I like flamethrowers.
Or should getting hit by the fire cause the survivor to "burn" (status effect)? If so, how should this status effect work?
Yes, I like flamethrowers.
Comments
When are we getting that Freddy rework, huh?
All you gotta do is believe in magic.
~memories of TF2 intensifies~.
I wouldn't want the flamethrower to be like Legion's frenzy even though I would like a "burn" status effect. I like the idea of a shortened bleedout timer when burning a downed survivor by the way. Would change things up. But I guess the flamethrower would need to have a fuel-limit otherwise everyone would just burn all survivors right away after downing them once. 😂
Flamethrower, no. Something to do with fire, that would be cool. Maybe like a zoning killer, similar to Hag or Trapper that can use fire to block off an area.
Thread feels like it belongs in fan creations. I think a flamethrower would be very difficult to balance. Either it would be too strong and survivors wouldn't have a feasible way to counter the ability or it wouldn't feel like the killer is using a flamethrower. A fire based killer might be possible, but it is difficult to imagine a reality in which a killer shows up with a flamethrower. Pretty much for the same reason it is difficult to imagine a killer in DBD with an assault rifle.
I just don't see a flamethrower making sense in DBD. Killers don't even have guns, the closest thing mechanically is Huntress hatchets, and the closest thing visually is Hillbilly's shotgun cosmetics (which don't even shoot BTW). A flamethrower is just a weird thing to want in this game. Fire-based powers sound cool, but an actual flamethrower wouldn't fit.
I like a FT but from surv side, ultra rare, only found in chests, not possible to carry when escape, needs 2 parts to be built (so 2 survs), and killer gets cooked but stunned (not killed) for long time
I would really love to see a flamethrower killer in the game. I would imagine the flamethrower to work as an midrange AOE attack, which only deals single damage to survivors, can be stopped by walls and pallets. But also sets pallets, lockers and chests on fire. Those objects, when the burn can't be interacted with.
Survivors in a locker automaticly jump out of it injured, when it's set on fire. And pallets get destroyed, when they burned out.
Besides that I would imagine the killer to get some kind of passive buff, when beeing in range of a burning object (less than 8m). So it would be a tactical choice for the killer to set things on flames once in a while.
And yes, it's something I'm hoping for a while and already pushed some thoughts into it, to be honest.^^
The Killer will have normal walk speed, normal terror radius size & normal height.
Survivors will have a healthbar in addition to health states.
This bar is hidden until you get damaged.
When you are completely healed, it disappears again.
While holding the Power button, you'll start scorching, rendering the main weapon unavailable until you stop.
You can aim anywhere, but can't burn anything but Survivors. (Darn the Entity and its meddling, huh?)
The flamethrower has the meddlesome ability to burn Items that aren't being carried by Survivors when scorched for 3 seconds.
The flamethrower can also regress Generator repair progress by scorching them, though the benefit is 1 second regressed for every second scorched.
Yes, Borrowed Time is useless against this Killer, as the flames multi-hit.
But maybe we'll have to update it so Borrowed Time resists fire for like 3 consecutive seconds, idk.
When burned by the flamethrower for 5 seconds in total, their HUD icon changes to Injured, indicating that they've entered the Injured health state.
When burned by the flamethrower for 10 seconds in total, their HUD icon changes to Dying, indicating that they've entered the Dying health state.
The amount it takes to burn Survivors can be changed with Add-ons.
The flamethrower has a range of 10 meters, but it takes about a second to reach that distance.
The flames have a cone of 10 degrees when at 0 meters and a cone of 50 degrees when at 10 meters, with all the inbetween ranges aligned perfectly. (Like 5 meters having 30 degrees.)
The range & cone can be changed with Add-ons.
Just an in-between: Naturally, the Killer is immune to their own fire, which would aesthetically be correct by giving him/her cosmetics which would all be immune to fire, or fire-resistant to some degree.
Oh, another in-between: Their main weapon is a fireaxe. (Idc if Huntress already has an axe.
Clown, Shape & Legion have knifes & Hillbilly & Cannibal have hammers.)
Survivors don't lose blood against this Power, as all wounds are burns.
When hitting a burned Survivor with your main weapon, they'll start losing blood again.
Burning a bleeding Survivor will stop their bleeding.
Fuel won't be a standard downside to their Power, but Add-ons may introduce it, idk.
The Mori would be to burn Survivors in the face point-blank while standing on their stomach with one foot.
Yes
We have different ideas.
Yes.
The "Burn" Status Effect.
As soon as a Survivor touches flames from the flamethrower, they'll gain the "Burn" for 60 seconds.
"Burn" makes the Survivor affected by it be in constant pain, whether they are fully healed or not, causing them to grunt from pain as if they are Injured or Dying.
"Burn" cannot be removed any earlier.
I noticed.
Hans....GET THE FLAMMENWERFER (I will try to make an idea for you my dude)
The true question is how to balance things not if it fits into the typical picture of DBD.
To name some facts:
DBD already has fire effects (fire barrels) and killers who can "shoot" things. Huntress can "shoot" hatchets and literally down people across the map depending on skill, Doctor can "shoot" a 32m long beam of electricity through the walls and stop a survivor cleansing his totem with his sniper addons, Clown can throw his bottles which game-mechanically is like shooting a projective.
Therefore a flamethrower wouldn't be game-breaking if that's your concern. People would still be able to loop this killer in closed loops and his map pressure would be awful as any survivor would know where he is at all times.
In order to keep it somewhat balanced the flamethrower could have a short range (20m) without addons and the killer could become slow as hell while using his flamethrower (60% movement speed for instance) and the fire itself could cause the status effect "burn".