Aztreonam78
Aztreonam78
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- Aztreonam78
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Comments
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/118022/like-children-seriously
Do you have to taste a turd to know that it tastes like #########? It's a late game hex with no benefit. How many moris have you seen with devour hope? That's how many times you will see ruin be useful.
Too early to make conclusions..
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@Oshi said:
Soon, you surv mains, will cry in forum about "long queue time as survivor"
Hah, I actually play both sides..
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@Murcielago said:
Most killers like trapper need early game to be effective unless you want to lose three gens before you get one hook and the new ruin is useless early and late game since it's still a ruin and doesn't work with pop , overcharge and surge since you can't kick a regressing gen
Lol, for trapping killers Corrupt Intervention is much more worthful bcs Survivors literally cannot repair far gens.
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@Tisfine said:
You do know Ruin is still a hex perk?
The change may sound good on paper and could open to some interesting build but ultimately it's still a hex perk. Survivors wouldn't even realize Ruin was in the game in the first place lmfao
We have to wait for ptb and look how it works.
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@Xerge said:
More like start the game - gen is done in 30 seconds before you can even get to it to aPpLy tHa pReSsaH.
What the use of recent ruin so if it also gets ruined in first 30 seconds?
And, as now, you have a chance to get insane info for pretty long time.
Sorry, but your agument is not an argument.
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@Murcielago said:
Until it's cleansed then one maybe two perks gone
2?
Do you actually say Surveillance is weak? Why?
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@Rivyn said:
So instead of one perk required, you need two. And on maps that are the side of California, by the time you actually get to that gen, it's mostly completed. Unless you camp that gen, New Ruin can't do its thing, so what's the point?
You don't have to run Surveillance to make gens regress.
Though, yeah, you need 2 perks for the combo. Bu the same thing with Nemesis and PWYF.
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@Rlabotath said:
I’m afraid the start of the match doesn’t work that way. Remember, if a gen regresses to 0, it stops regressing and goes red. Sure, it’ll be nice to use mid March, but not early.
It doesn't. Damaged gen is highlighted in white even with 0 percents.
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@Quol said:
Designer Notes say it perfectly.
- "It is less useful in the early game, but very useful in the late game."
- "The Hex effect persists as long as the related Hex Totem is standing."
Devs know exactly what they are doing. This update is centered around making the newbie survivor experience better at the expense of the killer. They want to give Ruin a strong game delaying effect that is kinder to newbie survivors but are worried about making it a non-Hex and arent confident enough in themselves to find the razor sharp line where everyone is happy.
What if Ruin will be based on Dull Totems? All dull totems cleansed - new Ruin is purged. Survivors will spend time for cleansing and gens will regress.
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@MasterTater said:
No its a gameplay mechanic
It is a dirty loop, and it can be extremely unbalanced with rng.
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Love it.
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Aztreonam is the name of some antibiotic.
My in-game name is Benedict Camperbatch, I love Sherlock.
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@YummySushiPJs said:
https://forum.deadbydaylight.com/en/discussion/comment/964188#Comment_964188
Still not viable for solo play. It needs to show how many totems are remaining.
True.
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It needs a simple buff - increased cleansing speed.
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@LetsPlayTogether said:
You obviously really suck with her. How about GitGud?
Did you actually play Nurse?
Of course you didn’t, you believe Killer is a power role, survivor main.
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@premiumRICE said:
Shes still top tier. You just have to play her well consistently.
I don’t wanna play her consistently, she is too stressful af, and I didn’t even play her at maps like Lery, Gideon, Hawkins. Her potential power is not worth.
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Prove Thyself should be reworked, I agreed. All toolboxes and their addons should be nerfed.
But Resilience is okay, it even needs a small buff like 10/11/12%.
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Just hide the chat and everything will be ok.
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It should!
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@Kagari_Leha said:
i dont know at which ranks you play, but i see all the different exhaustion perks and i dont see why Balanced Landing shouldnt have been nerfed.
The maps will eventually get reworked anyway, but it's not only a Balanced Landing issue there.
Red Ranks almost always run Dead Hard to be greedy at pallets..
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@Tr0g said:
Gen tapping, finding the totem..
Some maps on PS4 have 60FPS, others have 30FPS (as a survivor, killers have lower FPS on all maps for some reason). On the low FPS maps it can be hard to hit the great skill checks, yes.
Finding the totem.
I am tired of mindless searching all totem spots.
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@Aven_Fallen said:
I agree. At least Kate has a noticeable different Shirt, but for others, the difference is really minor.
I think it would be ok that, if you buy the DLC with real money, you get all the brown Outfits of a Character. Sure, they are only Recolors, but you can at least use them. Like, for example, Janes brown Heads are only different on their Eyeshadow. And yes, brown Outfits are really cheap, but why should I pay Auric Cells for Eyeshadow...
I remembered.
Default Dwight, Meg, Clay, Jake, Nea, Ace, Feng Min and David in store have skins of uncommon rarity and they are completely different.
From the Kate all Survivors in store have just recolors as skins of uncommon rarity! 🤦♂️
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@[Deleted User] said:
You can also get half of that $113.96 for free if you're patient.
*If you don’t have personal life.
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@LordGlint said:
"tunneling" is allowed, as long as it doesnt span over the course of many games, in which the killer is THEN just griefing.
In many games majority of killers tunnel Survivors for that.
Not very often for flashlighting, but for sabotaging.
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@Deltin said:
no, it's perfectly fine. They're throwing the game for themselves.
And ruining game for me. Tunneled Survivors depip in most situations and they cannot do anything. Is it fair?
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/944039#Comment_944039
They did say they were going to buff killers up to SWF level unless I’m mistaken. They just need to find a way to buff solo’s accordingly.
Keeping in mind that it is Behavior, they’ll do it in 2022 or even later. Or maybe quicker if they’ll stop making DLC’s, but they’ll do it very not soon.
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@Nameless said:
Solving a problem with another problem doesn’t really provide the best solution.
They should look into both.
Devs will never do something with swf bcs “it will punish people for playing with their friends” or something like that.
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Pokemon face
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@Rin_is_my_waifu said:
Do you even play killer? Do you know how difficult it is to win against SWF or even very good solos at red ranks while using a low tier killer? DS is also really annoying so it should be nerfed, too right?
As for the topic, something needs to be done about gen times first before touching ruin. I don't like 5 min games when I play clown bubba legion wraith etc
In the meantime GIT GUD and hit greats or find the totem.
I play both sides, but prefer killers.
You'll not believ, but you don't have to run such a nasty perk to have good games.
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@snozer said:
You do know ruin doesn't prevent you doing gens right?
You do know that hitting space is not hard right?
By searching the map for ruin, you are doing exactly what the killer wants instead of just powering through it and making it useless...
I mentioned this, its terrible to mindlessly attempt to search all possible Ruin spots..
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@FriendlyGuy said:
Adjust gen times accordingly to rank, gg.
Gen time shouldn't be bigger than now, its already extremely boring to do gens alone.
And I am not speaking about slow down Plague build...
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@MarsAttacks said:
Skill checks are absolutely an experience thing I can very consistently hit great skills checks with ruin up so can most high rank survivors.
Totem spawns are terrible ask any killer what their AVERAGE use they get out of ruin or any hex totem is for that matter and the majority will probably tell you something under a minute.
Gen tapping is another solution you already mentioned to deal with ruin, so now not only can you negate it by being good at hitting your skill checks you can simply just keep gen tapping.
Let's add on to the fact that skill checks are completely random and I've had gens go with zero skill checks happening. So if it's happened for me I know it's happened for other people. Ruin and any other hex perk for that matter is a much bigger gamble for the killer than the affect that it gives against survivors. Which is sad considering the state of gen completions in this game
You mentioned that.
RNG, this is the most annoying aspect of all Hex Perks.
As I said, it is also annoying for Killers. Playing with 3 perks, Ruin stands but Survivors ignore it completely and repair all gens in a short time.
Its probably the most unreliable and unstable perk in the game, I don't think it should remain in the game as it is.
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@Waffleyumboy said:
Ruin is pretty unhealthy but too many players use it in every one of their builds for it to just vanish. I think giving bp from ruin skill checks would be a good fix atm.
It will not solve the whole problem.
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My Quentin’s best outfit combo ;)
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Original, or with low height, or with 4.4 m/s.
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Nope, its just sad that last chapters were much more unique and devs now so focused on making money and money.
Last Breath, no words.
Hallowen chapter with Michael Myers and his 3 Obsession perks, and of course Decisive.
Of Flesh and Mud with weak killer from the beginning, but representing Hex mechanic.
Lullaby for the Dark. Adding Anna with her hatchets.
Spark of Madness. Original Killer with cutie Feng Min.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/940127#Comment_940127
Insta end sickness state so you can just be one shot, add ons always, fundamentally, skew balance.
Okay......
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@Aven_Fallen said:
Something that lets Survivors want to cleanse (action Speed Debuff for example or Dying State when not cleansing for a period of time), but does not force to cleanse immediatly
+
Nerf of this Absurd strong Corrupt Purge
=
Survivors will actually cleanse and Plague can get her Corrupt Purge, so she might not be one of the most boring Killers anymore.
Lol, I always cleanse in a far corner of the map so she cannot claim her corruption. If everyone chooses right fountain to cleanse - she’ll most likely fail.
And her Corrupt Purge is overrated, you can just hide for corruption being expired or just gen rush her when she is running for fountain.
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@ZoneDymo said:
base plague is fine imo, her add ons, like for so many players, intentionally, ruin the balance though.
But that is just a problem with this game as a whole.
Add-ons? What’s wrong with her add-ons?
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@ZoneDymo said:
"I dont like something, I cant imagine someone else liking something so im going to ask about that and even if they give me reasons as to why they like it, I still wont agree because I dont find that sort of thing fun so really idk why I made this topic other then to complain vaguely seemingly without desiring any changes"
Man, I just have got reasons to not like the chapter, I mentioned them, and if you really enjoy new content from the chapter - so tell me, please. I just want to listen what people think.
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@AokiiSenpaii said:
You never looked at Yui? Like DAMN. She is the only reason I bought it.
She looks awesome in the trailer, but in the game she is ... meh.
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Is he so strong to be nerfed?
Though, his add-ons need to be looked, especially Carburetor Tuning Guide, too many positives with no downgrades on one add-on, like old Yakueke Amulet.
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You propose to reduce the fatigue from 4 to 3.4, i propose to reduce from 4 to 3.
Meh, You can stab the Survivor to cause 2 seconds Fatigue and quickly catch the prey.
Being able to see blood pools is fine, but i dont think that being able to see scratch marks is a healthy change. Removes one of the biggest parts of counterplay to feral fenzy.
I agreed.
I dont like stab wounds study, it should be base kit and not a very rare add on.
Honestly, it seems to be too strong for being in a basekit. You prevent Survivors from performing any interaction such as repairing completely. And Mend is should be just a Tremendous Mangled Status effect, It should not in any game do this thing bcs if it does - it’s I’ll very annoying.
For stab wounds study, i propose that survivors hit by feral frenzy become oblivious until finished mending.
Seems to be kinda weak... I don't know.
Feral frenzys speed is increased to 5.28.
Maybe, maybe.
For cold dirt, its a QoL change - change it to undetectable and reduce the duration after frenzy from 15 to 8 seconds.
How with no TR Legion’s Killer Instinct should work? It doesn’t make sense. Reduced duration - agreed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/938035#Comment_938035
no you don't have to , I got it this way
Lol, thank you.
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@[Deleted User] said:
I sense too much darkness in this thread ;) , but you don't have to do the gens from 0% to 100% just run around the map with bond and when you see your teammates about to complete the gen just join them and you will get it just hope you get teammates who gen rush
It works like that? I thought you have to repair 400% of a generator.
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@Herman_CMH said:
If playing with friends, they can help you out to repair together. It still count.
but sadly I am a sole
This challenge is literally only for swf players.
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@Apple2o said:
Just run bamboozle, that's the only option right now. It will get you a fair amount of free downs that you should accompany with some head-nodding because anyone running that window should know how BS it is.
Why I have to run specific perk to fix poor map design?
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/936319#Comment_936319
On the contrary. They specifically stated Frenzy hits not counting as basic attacks was solely for consistency. If anything, this further proves they had nothing against Sloppy Butcher Legions.
Exactly.
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@MrDardon said:
Addon changes look nice.
- Hitting a Survivor with Frenzy who has the Deep Wound status gives a 2 second stun seems a bit strong. But since they get the hit speed burst it could work potentially.
With speed burst the’ll run 12 meters away from Legion. So it would be ok I think.
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Of Course DS.
Kindred - a great info perk, now I know when I have to run for the rescue or I may continue repairing.
Other 2 perks are not principal.

