Aztreonam78
Aztreonam78
About
- Username
- Aztreonam78
- Joined
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Comments
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@immortalls96 said:
Pig is in a rough state..however..I'd wager if a killer rework is in the cards itll be bubba, or wraith or someone like them whom are in arguably a worse position
Bubba has some stuff to defend himself.
Wraith? Is he weak?
Pig is an ideal candidate for getting reworked.
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@[Deleted User] said:
I'm going to say that Cannibal and Hillbilly are the ones who are getting changes first. Although, a Pig rework does sound nice.
Hillbilly is not a terrible one, though he has outdated add-ons pattern.
Bubba - he is in a sorry spot, but he has reliable perk builds and
campingsome strategies to punish Survivors. -
uhh. Did you play Freddy yourself?
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@thrawn3054 said:
Uhh what is the wrong reason? If it's still active why wouldn't you use it?
https://forum.deadbydaylight.com/en/discussion/comment/1168939#Comment_1168939
So smack them to the ground and move on. I swear killers act like they are completely helpless.
When I do not tunnel, I want to hook Survivors as fast as possible because the gen speed is awful and ignored by those developers. But I get punished for that, heavily. I get punished for trying to hook Survivors even If I don't tunnel them but this Survivor, probably deliberately, wants me to be stunned.
This is such an obvious thing..
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The Pigg
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They didn’t give any bloodpoints for Moon offerings being retired.
They will never give us bp refund.
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Now I play mostly Survivors because of the archives (too many Survivor quests).
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I play Nurse.
I am happy ;D
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NOED can be completely eliminated if Survivors want to do not only gens.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1145936#Comment_1145936
It's neat on paper, but then you'd run into the issue of people immediately opening the gate at the start of the match to force not only themselves, but everyone in the match to derank.
Then, Survivors just shouldn't be able derank in the scenario Killer opens an Exit Gate in like first 4 minutes.
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@Demogordon_Ramsay said:
I personally would like TINH a lot more if it was high-skill, high-reward:
You perform at your best when under extreme stress.
While injured, Skill Checks are 12% more likely with success zones reduced by 50%. However, skill check score events grant 50/75/100% more bloodpoints and the progress bonus for completing great skill checks is increased by 3%.
I think increasing the likelihood and difficulty of skill checks better reflects the idea of being ”under extreme stress” but the bonuses reflect that this is when you “perform at your best”.
You forget about Unnerving Presence reducing Skill Checks by 40/50/60%.
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@Human_Giraffe said:
I think that Ghostface needs a nerf, he's too powerful. Also, it's The Cannibal not The Leatherface.
Ghost Face is a bit unfun to go against. Though, he is hard countered by Spine Chill. Use this perk.
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@Rezblaze said:
What is this
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Survivor:
- The Kindred. Unhook X Survivors using the perk Kindred. Must uhnook them safely.
- Unyielding Personality. Get 15 emblem points as Survivor using only 3 teachable perks. Must complete in one match.
Killer:
- Lost. Get 3 Gold Malicious emblems using only general perks.
- Revel In Scream And Pain. Hook Survivors 12 times. Must complete in one match.
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@UrbanEvasionGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1138837#Comment_1138837
They are skinny/not as "thick"/muscular as the other big characters.
The thing is Plague and Deathslinger have exactly the same vault animation Trapper has. This fact confuses me.
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@UrbanEvasionGamer said:
All of them are "tall" characters according to the in game info so it makes sense. They are bigger. Why should the clown vault as fast as legion. Also I don't think I've ever seen a nurse vault a window.
But, why Plague, Demo, Deathslinger vault like Pig?
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Solid Survivors make lots of Hillbillies to m1 them at loops.
I don't think he needs nerfs, only look on add-ons (carburator tuning guide should be very rare).
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The Ruin change.
Gen spped is quite frustrating when I want to play a Killer other than Ghost Face, Spirit, Doctor, Hag. But this perk was disgusting.
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And I lost my Bloody Party bcs I stuck and was forces to dc.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1124314#Comment_1124314
Considering the rate of escapes is well below the target of 50%, that sounds like a first another step in the right direction.
Escape stats are not reliable, even devs confirmed this.
The stats don't consider mori's, poor team mates reached that rank bcs of the imperfection of the ranking system for instance.
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@Peanits said:
It's not being ignored. It never has been, even. We mentioned right away that we'll be watching how the changes affect the game and make adjustments as needed. The first part of this are the toolbox changes. Whether or not it'll need further changes beyond that remains to be seen.
Since you increased the repair time from 70 to 80 seconds, added penalty for cooperating and reduced progression from Skill Checks, you didn't do anything with the gen speed itself.
Why Killers used Ruin in 80% of matches? Because the repair speed itself is still broken.
And why do you avoid questions about the Survivors' second chances?
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I play with moris. I have tons of them.
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@Todgeweiht said:
Are you unironically complaining that pallet vacuum is gone?
Lmao go play some killer please.
Pallet vacuum was a terrible expirience for Killers.
I just said that devs did nothing with those hits for such a long time.
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Reworked Clown.
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@Shaped said:
Yes. For me it is much better than p2p. I'm finding games faster and lag is better than before. Much better.
I am happy for you)
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@FrenziedRoach said:
You don't like NOED? Learn to do the bones.
That being said, however, if you want to require 4 hooks before an Ebony Mori can activate, we can talk.
I like NOED, I use it.
I just don't like how tunneling campers rely on tactic "1 camped, other NOEDed". No more.
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@Brucecastro81 said:
Just stop camping pallets, if the killer is good he's 100% going to hit you
I
Do
Not
Camp
Pallets
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@SpaceCoconut said:
Have you ever tried to walk through someone else?
In real Life I would kill People with chainsaw, knifes, hammers, etc instantly.
And Survivors will be exhausted after 2 minuts sprinting.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1092454#Comment_1092454
To prevent hostage taking scenarios.
It's literally a mechanic to prevent trolling.
If they pin you in a wall, and it doesnt exist, they hit you twice with no chance or survival.
Same with meyers. If he blocks you and you cant pass through, he can just stalk you to a one down state.
It's very easy to understand. And if those situations didnt need to be avoidable, they would likely also still cause collision. Because objects arent phase walkers. Except for spirit, of course.
So, What with the Plague, Billy, Bubba? They don't lose their collision for using power.
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@YaiPa said:
Because they aren’t made of thin air
So, why Survivors can run through stalking Myers? Or why Killer after hitting Survivor in a corner loses his collision?
It is a game, for better expirience I think Survivors shouldn't be able to bodyblock each other.
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@LetsPlayTogether said:
It makes sense to solve the DC issue.
It will not.
If People don't Like these or other things - they will dc/hook suicide anyway.
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Franklins Demise? No?
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@Clockso said:
you mentioned second chance perks and mention that dead hard is bugged, so are you against them or not?
I play both sides equally so I have very mixed thoughts about meta.
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@CashelP14 said:
Is this only happening today and do you play on console? Usually killer lobbies only take 10 seconds but today they are taking 5 mins. Worse than that I am getting 320 ping which is weird.
I wonder if dedicated servers are still on?
I find lobbys easily as both sides.
The problem is Devs don't want to make more servers for East regions.
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Nah, I Make a step away from a Windows and still get hit.
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I consistently run only DS which is a mandatory perk.
All other ones I variate.
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They are lazy.
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@Brucecastro81 said:
none and pop is fine, so shut your dirty mouth
Rude.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1079458#Comment_1079458
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You obvious didn't play at release.
I play since june 2016. Then I played maybe for half of the year only as Survivors bcs Killers were..
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@DocFabron said:
Why is Dead Hard in the center for nerfs now? Bait it.
DS needs a nerf. BT needs to NOT work when the killer doesn't even have a chance to walk away. Give it a 10 second timer after somebody is hooked before it activates and remove the TR requirement.
DH is impossible to bait If Survivors use it for distance, not for dodge.
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Since the majority of devs are at Brown ranks - yeah, they consider the gen speed as a normal thing.
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@CrassardStreams said:
I'd rather see it have either a shortened duration (like borrowed time, 15-30 seconds) or have it deactivate once you interact with something (other than vaults/pallets)
15-30 seconds timer on DS Will be terrible. Killers Will have wait a but and thats all.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1079505#Comment_1079505
Exactly this, @Aztreonam78 try telling them why they should believe you and address common arguements from your opposing side. 😁
Meh, It is not worthful to discuss with people not playing both sides.
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@TraitorousLeopard said:
Decisive Strike change is good.
The Critical State thing sounds awful. What if the guy who unhooked you was the only other Survivor left, and you got hit but then he went down? You would literally have to sprint in circles to keep the timer going and try to go back and unhook him just to heal you just to avoid dying.
I can understand the Dead Hard nerf- lots of people are responding with "just bait it" but the most effective use of DH is to use it for distance to reach a pallet or window that otherwise you wouldn't reach before the killer got you. You can't "just bait it" if the person isn't using it to dodge hits at all. So wanting a Dead Hard that's less good for moving towards a pallet would probably be a decent change, but I feel like it would need something to compensate so that the hit-dodging aspect is more effective or more rewarding.
With Borrowed - maybe than Survivors ic Critical State should have "recover" and "heal" options both.
Heal when they have medkits, perks or team mates.
And recover for 32 seconds Like from Dying State If they have nothing.
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@Waffleyumboy said:
The DS and BT changes seem reasonable but DH nerf is uncalled for. Do you want to nerf SB too?
I don't Like how People use Dead Hard for distance to abuse loops.
Sprint Burst is ok, it forces to slowly walk.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1079395#Comment_1079395
Survivor doing a gen in your face? Hit them instead of grab. Or better yet - go after the unhooker!
What?
Survivior doing a gen in your face? Go after the unhooker!
Do you see what I see here?
I thought killer was supposed to stop surviviors from doing gens, not chase around surviviors that are doimg nothing and let the rest repair all they want... But maybe Im playing it wrong...
Lool, this is so stupid..
These Survivors..
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/128570/simple-qol-changes-to-survivors-meta-perks
No.
DS is already easy to work around. Survivor doing a gen in your face? Hit them instead of grab. Or better yet - go after the unhooker!
BT doesn't expire while in a chase to encourage killers not to tunnel once BT proc'd.
How does anyone complain about DH on dedicated servers?? It's almost unusable. IF a survivor gets it to proc then just bait it ffs.
If you're struggling with basic tactics like not tunnelling and camping then you just need to play more. The game shouldn't be brought down to new players level.
Survivor main not understanding the problems of those perks..
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@toxicmegg said:
no ######### all of these perks are counterable but you decide to complain and ask for nerfs instead of adapting.
DS - stop tunneling
BT - stop tunneling
DH - bait it
here again we see why killers are the whiny part of this community..
Do you actually play Killers often?
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@Waffleyumboy said:
Hmm unique offerings or items for survivors would be a better idea, no? Maybe Dwight has a special toolbox add on, a note from his boss or something of the like that increases his bp gained while working with a toolbox with another survivor. Or maybe Jake has a special offering that spawns 10% more crows on the map. Claudette could have a medkit add on that increases medkit efficiency by around 16.67%. Meg could have an offering that grants bonus points for all survivors in the boldness category. Nea could have a flashlight add on that increases efficiency and accuracy. Feng could have a map add on that lets her passively see generators. David could have an offering that grants bonus points for all survivors in the altruism category. The possibilities are endless.
There are too many Survivors. Its too late to make Survivors unique.
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@Ohnoes said:
DH only needs a nerf for how it interacts with traps. It depends purely on the survivor using it at the right time and the fact is many completely screw it up.
DS is easily avoidable in most circumstances. The exception is locker grab.
BT doesn't need a nerf and only needs to be based on distance instead. Then killers that got no terror radius got to deal with it too and killers that got big terror radiuses aren't getting punished for behavior that likely wasn't even camping. It also becomes a balance issue on smaller maps.
Unbreakable? Really? Stop being a baby.
Unbreakable by itself is fine. But wth DS it is disgustingly strong bcs you escape anyway, no matter what killer does.