Awkward_Fiend
Awkward_Fiend
About
- Username
- Awkward_Fiend
- Joined
- Visits
- 767
- Last Active
Comments
-
I always write off Ghostfaces perks for some reason, if I could change my vote then I'd change them for the reasons that CheersTC pointed out.
-
I don't think she's as good as Nurse, Spirit, Oni, Hillbilly, or Freddy, but she's definitely close enough to top 5 to be a solid choice.
-
@Rapid_Oli_YT said:
https://forum.deadbydaylight.com/en/discussion/comment/1173153#Comment_1173153
yeah i want BP but i want killer that can get consistant 3 - 4ks if i play against a decent team but legion isnt that good but has bp perks😓
None of legions perks affect BP, it's just his ability gives him a lot. He's half decent if played to his full capacity, but actually getting good enough at him to get consistent 3-4ks is among the hardest in the game.
-
Plague probably has the best killer perks in the game aside from Leatherface, so I'd recommend getting her if you're more interested in perks, clown has Pop so unless you want to wait in the shine you could also get him. None of those killers aside from Spirit are all that good (or fun for that matter), so if you're interested in playing the killer then Spirits your best bet.
-
You want to play Doctor, Spirit, or Freddy? Too bad, a ton of people have blacklisted your killer, so your queue time is now super long.
Also killers could just switch into a blacklisted one while their in the lobby with you, making the option pointless.
-
Meant to click option 3, fatfingered it. :p
-
Survive with Friends exist, toolboxes are still strong, and Rotton Fields is a thing. No matter how good a player is, it would be nearly impossible to always 4K under these scenarios, regardless of build.
-
I'd rather have new ideas rather than the same one repeated. We also have a cowgirl Kate btw.
-
I'm fine with the DC penalty, it's just that it should be able to differentiate if the server booted you or if you actually DC'd. I played a game last Thursday where the game booted everybody and we all ate the 5 min. Also the penalties still are super simple to get around, just ######### on hook. So everybody who wants to DC but keep playing will just do that, making the penalty only give lipservice to preventing people from ruining games.
-
I'm all for adding around 10-20 seconds to gens for killers like the Clown, at least until a better replacement for making them usable can be found. However, this idea is extremely meh and shouldn't be a long term plan to balance any killer.
-
I would personally love this. However I would also like if this was tracked over the entire time I've played the game, and not just scrapped after I leave the lobby.
-
A stupidly strong perk for SWF. It's only overrated for Solo queue.
-
I didn't fully register that this was about his peen until after I voted... wouldn't change my vote either way.
-
The point of the perk is inherently flawed, no killer should stand still. And if BHVR buffs it then it'd only become a stronger camping perk.
-
0 - 1 Kills = Loss
2 Kills = Tie
3 - 4 Kills = Victory
-
I only like this perk for the idea of it, in reality it's pretty meh in most scenarios.
-
I second this, maybe not for each player but I would love to see more in depth statistics for my games.
-
This is it everyone: The hottest take on the entire page!
On a more serious note, the only offerings that should go are the luck ones, because they serve basically no purpose. Hook and Mist offerings aren't the best but they still aid in some builds pretty well.
-
Oh yeah, DS has a skillcheck.
Kinda forgot since it's not that hard and nobody ever fails it.
-
Doctor is extremely strong now, but he is by no means overpowered. He's certainly a more interesting killer to go up against than Clown or Spirit, so I'd happily take him, just maybe not as often as I am atm.
-
The Pog is pretty fun to go against
-
@[Deleted User] said:
I think this map almost completely benefits the survivors.
The loops are broken and the map is like a disorienting maze. If they made the map more clear and open I would be very satisfied.
Anytime I play it I have so little awareness of where I am or where survivors are located.
Whenever I play killer on this map it's almost always a 3/4k. The loops aren't that strong on Hawkins, only a few pallets actually need to be broken, the majority can be ignored. The upstairs gen is also so dangerous to work on against stealth killers that it's not worth the effort required after the first few gens have popped. It plays a lot like The Game, but if the Game had all it's aspects cranked up to 11, with the exception of pallet safety.
-
Probably just a survivor from TWD, probably Shane.
-
He needs a few changes to make him feel better, other than that hes pretty good
-
@Hsizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/1150688#Comment_1150688
how isnt it though..? regardless if whether he m1's or not ur broken and injured how isnt that instant damage
If you're injured it basically doesn't matter unless he drags you, which is what I was referring to.
-
Gun isn't an instant damage state, Axe is.
-
@Yung_Slug said:
Infectious Fright, Corrupt Intervention, and Pop Goes the Weasel are some of the best perks in the game.
You could add BBQ to that list.
-
I usually play survivor about 75% of the time now since I keep getting ranked with people who are at red ranks as killer.
-
NoED should probably tell people that they've been hexed when at 1 gen instead of being a "surprise, nerd." Other perks also reward "poor" play as well. Decisive Strike, Borrowed Time (sometimes), Fire Up (requires gens to be done) are all examples of this.
Doing Bones =/= to grabbing out of DS locker, if a killer hits DS then they must go through another chase, which could easily last for 20-40 seconds. All totems take 60 seconds, split it among 4 survivors and then there's 15 seconds for each surv, not to mention if you just spent time chasing them after finding them post-unhook.
-
I'd rather earn a shard or two from dailies
-
Depends on the reasoning, if you're slugging them to chase someone or stop a gen it's fine, but if you're leaving them on the ground for lols then that's just plain rude.
-
Honestly, I'd rather them double dip and deal with balance during midpatches and add killers on the main patches. Some bugfixes and balance changes are deeply needed though, so I'd say that that would take priority.
-
@BigTimeGamer said:
where is the "delete" option?
Hawkins looks nice, but even when playing killer it can be a bit of a slog.
@Adeloo said:
i think it's a pretty balanced map. I'm always happy to play on it whenever what side i'm playing.
It's fun as killers like Ghostface and Myers, but I really don't enjoy it too much whenever I'm playing Demo, Billy, or Huntress. I haven't had a change to play this with Doc yet, but I assume it'll be fun with him too, probably won't be for the survs though.
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1143062#Comment_1143062
Oni's Nemesis is NASTY on some killers. Pairing it up with PWYF on Bubba for example is an easy example of this.
Cursed Legacy is one of my favorite chapters, but it's not one I can easily recommend to people who don't want to play Oni. And perk synergies are a thing with many killer perks (bloodwarden + NoED, Spirit Fury + Enduring, Infectious + Moniter), but I didn't take those into account with the list due to how many different killers there are, and how several killers won't benefit from most combos. (Nurse with PWYF + Nemesis for example)
Edit: That's also why 'debatable' is on the list, the majority of the perks is only good with combos. (lithe + dance + Lucky, Nemesis + Dead Man/PWYF, Blood Echo + Plague/Legion)
-
@xEa said:
https://forum.deadbydaylight.com/en/discussion/135351/dlcs-that-arent-worth-buy
Leatherface is a really cool killer somehow and he has not one but TWO good perks actually ;)
Demise of the faithful: Ahm wooot? Plague has probably the best perks overal. Corrupt and Infectious are amazing killer perks, bot S tier. Jane has head on, one of the most fun perks for survivors. In my opinion one of the best DLCs so far.
Saw: Pig is such a fun and underrated killer, her perks Surveillance and Make your choice are very solid and fun to use. Tap has not the best but interesting and unique perks.
I'm a firm believer that ALL of Bubba's perks are great. Plague's perks are also only arguably second to Bubbas and Myers.
-
Here's my take on the paid content
ONLY Worth for the killer: Ghostface, Nightmare on Elm Street, Cursed Legacy (debatable)
Worth for Killer + Perks: Shattered Bloodline, Flesh and Mud
Worth for Killer + Killer Perks: Spark of Madness
Worth for Killer Perks: Demise of the Faithful, Saw Chapter, Curtain Call, Leatherface
Worth for Killer + Survivor Perks: Stranger Things
Worth for Perks: Darkness Among Us
If you like Ash Williams: Evil Dead
The Real Deal, Instabuy: Halloween, Chains of Hate (probably)
-
Plague should get corrupt while all 4 survs are broken, but to compensate they should make the plague unable to deal damage through flicking her screen with the corrupt purge out, maybe by lowering the sensitivity while spitting it.
-
I play for the satisfaction of playing well, which is coincidentally why I don't play as much killer since the rank system has shat itself even harder recently.
-
I think the maps are fine as is, except for Badham. Autohaven is the ideal for map diversity since almost all the maps there play differently. The main problem personally that I have is that the main building designs for the majority of the old maps are pretty boring, but simply mashing them together would create a laughably unbalanced map since quite a few old maps currently have infinites.
-
Surv:
In the Mouth of Madness: Unhook 1 survivor, get hooked in basement, open a chest, and take a protection hit in basement.
High Tension: Unhook yourself during the Endgame Collapse
A Balanced Escape: Escape once against the Hag, Cannibal, and Demogorgon
Aid through Destruction: Sabotage a hook while within 5 meters of a killer carrying a survivor. Do this in a single trial
Killer:
He stops at nothing: Break 3 walls, pallets, and generators. Do this in one trial
Entity Disruption: Kill all 4 survivors in a single trial. Do not hook any survivor. Bleed out kills do not count. Do this in a single trial.
A Balanced Diet: Kill three survivors while as the Hag, Cannibal, and Demogorgon. (elaboration: Doing this as any killer grants 1/3 progress, so you must play all 3 to get the full challenge)
Ding... : Obtain 30 tokens on perks.
Hawkeye: Damage a survivor more than 48 meters away with a Hunting Hatchet. Do this in a single trial
-
The 4 categories are
Gen Progress/Totem Progress/Minor Chase
Chase and Stealth
Healing and Unhooking
Escaping
You'd probably have a silver on Gens, an Iri on survival, and bronze on altruism, which would be a depip at red and purple ranks.
-
Killer:
1) Poor ranking system
2) Whiffed Grabs
3) 2 or more adrenaline
4) Seeing 2 gens pop right as I get the first hook
5) 6 Feet Under
6) Infinites
7) Coldwind Farm, Ormond, Haddonfield, Sanctum of Wrath
8) How many BP I have to spend on Addons
9) The fact that this list is this long
Survivor:
1) The fact that I only play Solo Queue
2) Teammates on Solo Queue
3) Queue times
4) Spirit and Ghostface
5) Getting Camped
Ps - I enjoy your vids mate, keep 'em up!
-
I would've said the Nightmare but chose Ghostface because his power is literally busted. You can stare right at him and he doesn't snap out.
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1134466#Comment_1134466
I feel like if you combo'ed this with Flip-Flop, Tenacity, and Unbreakable, than you'd have a strong build for Killers that slug or just in-general leave you on the ground for a few seconds.
Just add this reworked Slipper Meat, and you'll have a 40% progression bar + a 10% bonus to wiggle speed as well. I don't agree that the Trapper part of Slippery Meat should stay, since it's fairly outdated, but I feel there's also a good reason to why we don't have wiggle speed perks.
Fair enough, it'll also become much more powerful once the sabo changes go live.
-
I've spent around 40k cosmetics on Characters and the shrine, and between those 3 I run out of shards faster than I can get them.
-
@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1132359#Comment_1132359
Well that was easy.
Obviously the perk needs a buff, but I doubt any perk that relies on the end game will ever be useful.
NoED and Bloodwarden both rely on the endgame and are extremely powerful. Remember Me is also strong, but it isn't good enough unless you only have one or two survivors to take care of.
-
I mean, power creep is an inevitability if content is going to be added, so might as well make more powerful perks.
-
Yeah, it should probably be reworked into something along the lines of "Wiggle out of grasp 10% faster, grants 3 extra jumps off hook."
This'll have 2 benefits. The most important is that it becomes a more usable perk, while the second is that it no longer is a direct counter to an already poor killers power.
-
Pain Relievers, Fungoose, Scott, and Otz are pretty much equal in my eyes
-
Either Fastening + Stitched Bag or Stitched Bag + Honing Stone