Awkward_Fiend
Awkward_Fiend
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- Awkward_Fiend
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Comms...
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Was the game fun, did my opponents/teammates play well, were my opponent(s) being asses, was the ranking system not hot garbage.
If even 2 of these are true, I'll usually GG.
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It's possible for a killer to get a 4k within the same time that survivors can pop all the gens, in fact Scott Jund was able to 4k within 3 minutes without a single gen popping, even though the survs had 4 BNPs.
However, the problem is how difficult it is to absolutely trash a killer as a SWF, meanwhile it's not hard to trash 4 solo queue survs as killer.
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Robert Englund Freddy is a must.
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Not a poll, why is this in polls
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I think this should only be baseline for Soloqueue, so it lowers the gap between solo and SWF.
but I'd still rather have it to where survivors get notifications when dull's are cleansed though.
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It would probably be Nurse if I ever encountered her, it's a rarity after her rework.
Edit: Also, most Nurses I encounter are new to her and are just doing it for the Daily.
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@swiftgiraffe808 said:
https://forum.deadbydaylight.com/en/discussion/comment/1191323#Comment_1191323
Is it the one usually in a corner so either in or out the survivor can basically run to one of a couple new loop runs on the building? The big two story building that’s one of the two basement spawns? That building is irritating but sometimes I can catch people with doc, huntress, or nurse and it gives me so much joy. Lol
Yes, it is the 2 stories building. Not a ton of killers can deal with it effectively, you pretty much named half of them.
@PrettyFaceKate said:
That map is a mess. I would have to pick at least five options.
I agree, it's my #2 pick for a rework right behind Rotton Fields.
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I would've said Crotus Penn (because of Campbell's) but since it has the Disturbed Ward, I'm going to choose Autohaven.
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@swiftgiraffe808 said:
Which window? I haven’t memorized all the maps and variants.
There's one particular window that often makes the survivor not worth chasing. It will always spawn on the bottom floor of the Pantry, and it takes way too long to catch survivors. A lot of people consider this window so powerful that they don't chase in the Pantry, Scott Jund for example. I'm not sure if it's a true infinite, but it's definitely one of the strongest windows in the game, if not the strongest.
Edit: It usually spawns a large distance away from the doors in the Pantry, which is what makes it so powerful.
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@YaiPa said:
it would increase lobby time for you, maybe even globally. and it could be super abusable to rank up faster, by blocking every toxic player or pink addons killers.
I can just already see killers using this to avoid facing swf since their lobbies are faster.
If there was a limit (maybe 10 to 20 people) then I could see it working fine, and the lobbies wouldn't be that much longer.
@inferjus said:
It's too easy to abuse and playerbase is too small for option like that.
The playerbase really isn't that small, I think the reason why it seems that way is because of how horrendous the Queue system is atm.
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Although Outdoor maps are more balanced than Indoor ones, I'd still love to see Starlight Mall from Stranger Things.
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The actual question you're asking is different than the poll question. I'm interested in new modes, I'm absolutely NOT interested in going to v1.0.0.
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Pretty much just Grease and Carburetor need tuning. He could really use some UR addons
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I know when I'm tunneling, and when I'm not. But usually, if I start tunneling it's because I've found you and you're the easiest target, or it's after an unhook and the unhooker is hiding. Basically what I'm getting at is that it's usually your teams fault, or I just don't like the cut of your jib.
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Although 'Exhausted BTW' annoying, at least my games are more consistent than on P2P
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OJ Simpson.
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I was in this situation with the first tome, but on this one I got the challenges done after finishing the rift. However, adding ways to circumvent the grind for frags is always welcome.
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The grass makes it harder to find survivors, and both maps are hell for killers without mobility, while being pretty decent for killers like Billy.
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Being 1 shot and easy to spot whenever she has Corrupt is a pretty big deal, however, whether removing this is worth giving her another 60 seconds of her power is pretty situational. On maps like Mothers Dwelling or Rotton Fields however, it's almost always worth it to cleanse on the corners of the map since a large part of the power would be wasted from just walking.
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If you complete all the challenges, that gives you about 30 levels left to complete through raw gameplay. Assuming that you get 1 shard every 1.5 games, that should be around 450 games, or 6.4 games a day, every day. So 450 games AND all challenges is a pretty hefty grind.
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Dead Dawg, although my current favorite map, is definitely a killer sided map. And this spawn is no exception, without BL it's a death trap, and since the changes I haven't seen basically any BL users.
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The only thing I would change is to make Madness 3 require 4 points of madness instead of 3.
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@DeadByMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/1179882#Comment_1179882
Okay, The only buff kindred needs in my opinion is having its own aura reading ability.
Kindred honestly doesn't need a buff, it's pretty strong at the moment. It doesn't deserve a nerf either, it's perfectly fine as is.
I can see a buff for Open Handed, but it's one of the few perks that buffs could easily tip it way over the top, as the effect is stackable.
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I haven't played enough on Glenvale to see how balanced it was, but it seems like it's pretty good for Deathslinger, Nurse, and (surprisingly) Demo.
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@DeadByMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/1179965#Comment_1179965
I'm talking about using kindred and open-handed in a game, not just kindred alone.
... and tacking on Open Handed makes the killer aura reading extremely potent.
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Here's a Google Translate for all the non-french speakers out there.
Hello, I think it is time to clarify the question of which is much more advanced both in terms of perks and special abilities. Survivors or killers?
Please answer sincerely, hoping it goes back to the developers.
A few delayed changes would not hurt.
Are the killers too advantaged or the survivors?
Now, I have no clue if this is asking which role is more complex, or if the game is killer/survivor sided. I'm going to assume it's asking which role is more complex though, since that's the first question they asked.
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Lets be fair, who isn't a red rank survivor with how easy it is to pip.
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Since I'm Solo Queue, Adrenaline isn't the best since NoED is a common factor between matches. And although SB is the only one of these to have a downside, if you're skilled at using the perk then the downside isn't as big of a deal as many people make it.
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It'd be really nice to not verge on burnout trying to get to level 70 every time, so I'm fully in support of this.
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Hag, there's no competition here. Hag has a screen flicker that makes teleportation take longer, and this seems to be dependent on the ping of the person stepping on the trap, not the hag themselves.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1179940#Comment_1179940
Didn't ever really notice a big difference myself between the Badham maps.
Also, as I said in my post, I wanted to try and include maps of all kinds of balance level in this game.
Badham's main balance points are
A- How easy is it to access the School Fence Loop
B- How accessible is Basement House
C- Which windows spawn in the 2 story house
These are fine on some of the variations, but they tend to be questionable at times.
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1179996#Comment_1179996
now that is actually accurate. though i'd say ghostface is stronger than Michael, otherwise i fully agree with your tier list.
I think that those two are pretty interchangeable in terms of balance. Myers is definitely a powerhouse when combined with Infectious, but Ghostface is much more consistent. Dedicated servers aren't treating them well though. :(
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Here's my take on it.
But if you ignore my ######### opinion, then your tier list is still pretty Jank. Deathslinger above Freddy? Pig is worse than Clown? Hillbilly worse than Wraith??? I just can't wrap my head around this list.
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I don't have a little brother...
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@Blister987 said:
Rotten Fields ins't the strongest survivor map lol, that's Ormond. You dropped a pallet? that's a shame, the closest one is 1.5km ahead.
According to the Developer released stats, Ormond isn't in the top 3, meanwhile 2 Coldwind maps are. Ormond is definitely irritating, but it's not as one sided as Rotton Fields.
Edit: https://forum.deadbydaylight.com/en/discussion/106566/
@Cheers said:
Mothers dwelling isn't super open though, meaning that survivors can't just travel from one corner to the other quickly.
Mothers dwelling is pretty open, it's just that scratch marks travelling up trees and the absence of corn make it more dangerous to travel across sides.
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@DeadByMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/1175253#Comment_1175253
Okay, but who really uses those two perk? It's very rare to even see it in game. Also, you would need to be on the hook for it to even work. You're putting yourself in danger just to use two perks. I understand it's good but it's not that good.
I use Kindred because it also allows me to see my teammates while someone else is hooked. It's extremely useful, and tacking on Open Handed makes the killer aura reading extremely potent.
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Adam with Shards.
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Badham really does depend on which one you get, 2 and 3 are the only real balanced ones. Also the fact that Coldwind is on here is pretty laughable.
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Off the Record has a powerful synergy with OoO, but without it the perk is not very useful. Due to this I feel it needs a complete rework as soon as possible to make it more useful for Solo Queue while also not making SWF even more overpowering.
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The Bye Bye man. Easily my favorite horror movie.
Is the movie good though, oh god no, it's #########; I just want the bye bye boy in there.
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I like Scott Jund's idea of the Trial Warmup, but since that probably isn't going to happen then Smaller Maps is the way to go. The current Ruin is much healthier for the game as a whole, even though I personally didn't mind it that much.
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The Nurse is still the strongest killer in the game by far, she's just more difficult now. If you're good at her then the cooldown added a few months back doesn't really even matter all that much.
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I'd still use it on Demogorgon, Billy, and Freddy (ew). I might still use it on Doctor but that's a hefty might.
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I would consider it fair if it told you about it as soon as the gates were powered, the way it is right now feels pretty cheap.
I like NoED, I just think you should, at the very least, be cursed as soon as its effect comes into play.
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Ghostface and Hag mostly
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Maps either have to be smaller and safer, or smaller and stealthier. If we double dip and make them both smaller and more dangerous then we haven't balanced the map, we've just made them killer sided.
The smaller maps in the game, aside from the indoor ones, all have a VERY good unique structure (Coal Tower, Saloon, Chapel).
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@GHOSTfaceP3 said:
He’s the weakest killer in the game in my opinion
He can't be the weakest when Clown exists.
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Halloween > Demise of the Faithful > (probably) Chains of Hate > Spark of Madness
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He spices up looping, which is always fun. He's also always a threat on the Coldwind maps, which is one of -- if not the -- greatest accomplishment that any killer can have.
