Aven_Fallen
Aven_Fallen
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- Aven_Fallen
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If they fix this Bug, it would be great if there would be an option to disable him talking/disable to hear him talking.
It might be funny for the first few hours, but after a while it gets simply annoying.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/480164#Comment_480164
The one that either doesn't happen or is completely avoidable?
Maybe for you they change the Perk into a complete Aura Read for the Killer. Like a One Way-OoO.
Would you then be satisfied?
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Personally, I can only really say something about the Survivor System, because I cannot care less for my Killer Rank.
What I would like to see is that a part of the Emblem Points from one Survivor will be shared with the other Survivors. If a Survivor runs the Killer around for 5 Gens, all what the other Survivors can do is doing Gens. So they max out their Lightbringer Emblem, but will not get really much in Chaser or Benevolence. The guy who ran around the Killer also does not get anything in Lightbringer.
A fixex percentage should go to other Survivors. e.g. if I do an Unhook, I get 100% of this Unhook for my Emblems, while other Survivors will get 10%. Just as an example.
Because right now it is indeed a competition. And as a Survivor, if you have a good team, maybe all of you will not pip. You have to rely on a decent Killer, who is able to down the others and some Potatoes who will get downed and dont do Gens to get their Work and get Unhooks.
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The number and location of Dedicated Servers is not final. If there is a need for a Server in a specific area, they will care for that.
If you live on a small Island somewhere and you are the only player of this Island, you will most likely not get a Server there.
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@THEFREAK420 said:
So survivors rage quit if they dont like your killer, they quit if they dont like your perks, they quit if they dont like how you're playing against them ie tunneling(also known as playing the game) They quit if they dont like your offering you played, and they quit if you find them real fast, they quit when the match doesnt go how they like it. They quit 1 second before they're about to get sacrificed, its ridiculous. A bunch of spoiled brats who cant handle losing. The devs say theres no need to report quitters, they're already tracking it. I think theyre lying about that. I think they just ignore it, Why has this been going on for YEARS? Thats some tracking, real effective system there. I quit playing GTA online because i got sick of the players that commit suicide rather than getting killed by someone. Why bother even playing? Looks like im about to quit this game too.
All of this goes for Killers.
Had Killers DC because they did not get any Kills (even as 3 Blink Nurse, because they did not want to Derank...)...Or because they did not like the map.
So why are you so one-sided? Both sides do it.
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Rancor is actually a good designed End Game Perk (instead of NOED...). Yes, you are dead when you get caught, 100%. So dont get caught. You get the information if the Killer has Rancor or not, so you need to think ahead.
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tbh, when MoM is changed the way it was described, it would be another reason to go for the unhooked person instead of the one who unhooked. Not giving MoM Stacks is simply a Plus for tunneling. If DS stays the same way and punishs tunneling, this would be a nice thing.
(In fact, people can still play around DS... So the Stun can be 5 minutes and a Killer can still decide if he wants to take the risk to get hit by DS or not...)
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Got stunned by a Pallet yesterday while using Jeff with this Skin. So yeah, I know what you mean...
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/479022#Comment_479022
Damn he was pissed lol
A killer asked my why I bullied him by running him for minutes with no mither and escaped.
Using no mither and escaping is probably the biggest disrespect u can give a killer lol
I got once called a Tryhard for using No Mither. Yep... I want the easy games.
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Meh.
I am not the guy that unhooks when the Killer is nearby. Also it promotes Tunneling - you can better go for the unhooked Person and slug him, if the Unhooker does not have Borrowed Time instead of giving a MoM-Stack to the guy who unhooked. (This is the case anyway, but now there is one more point for going for the unhooked person)
But well, lets see what is the next Perk with complaints. I better get used to Perks like Boil Over, so that I am prepared for the future.
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The only Buff No Mither really needs is the removal of the Injured-Music.
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Good example why Survivor is not always easy:
One game vs Myers, someone fed him a lot of Evil, he was able to down me instantly, because I got sandbagged (by accident). Myers did not really leave the Hook, then someone rescued me, got downed again, hooked again. The same guy waited a little bit and then he rescued me again, while Myers was coming back to the Hook. Well, I got downed and hooked and died. I did nothing this game, because I got sandbagged and farmed.
The guy who farmed me DCed after I got downed again, maybe realizing that he does not get his WGLF-Stacks.
Was this game easy for me? Not at all (I mean, it was not enjoyable at all... It was not hard to die tbh...). Was it easy for the remaining two Survivors, when one guy basically destroyed the team? Nope.
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First of all, "OP"...nah.
Second: Why do you play with new Players, when you can run around a Killer for (potential) 4 Gens?
Third: Those players will learn it. When I started DBD, Ruin was horrible for me, but it was not used on any Killer. Basically, when I started, I knew it was vs Hag, when Ruin was in play.
And well... Players adapted to Ruin over time, new players will do the same. It can be frustrating for new, but I think there are other things that are far more frustrating at the start.
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Not arguing about "overpowered". And well, it is obvious that a Survivor Only-DLC needs at least one good Perk.
I mean, who would buy Ash?
People who like Ash vs Evil Dead and Ash as an actual character.
People who would simply buy him to have every Perk/Survivor unlocked.
And if someone is not part of the above groups, they need to have something to make the DLC attractive to those who neither are a Fan of Ash vs Evil Dead or care about having all Perks unlocked.
Just logical business.
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@Delfador said:
https://forum.deadbydaylight.com/en/discussion/comment/477208#Comment_477208
Even then my answer wouldn't change. I think the perks I listed are pretty much useless and need significant changes and I am pretty sure many people will agree with me on the perks I have chosen.
Also, are you going to propose complete reworks or will you just tweak the numbers?
Streetwise is pretty much useless as it is but if you make it something like double the item's charges (32 charges instead of 16 charges for brown medkit) it can become meta. On the other hand, even if you make coulrophobia decreasing your healing rate by 500%, it is still going to be useless due to how that perk works currently.
Well said, thank you.
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Have at least 1 or 2 Legions per Day, not that much less than before. And yeah, I like to play vs the new Legion, way better than before, even when I die. I just dont have the feeling to kill myself on Hook when I say that I am playing vs Legion.
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Survivor: Left Behind (if that counts, it got recently changed, but it is as useless as before), Sole Survivor, Slippery Meat, Up the Ante.
Killer: Overwhelming Presence, Territorial Imperative, Beast of Prey, Monstrous Shrine, Hangmans Trick
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Gentapping would be one form of Counter. I dont see Spine Chill as a Counter either, because if makes no sense at all to take Spine Chill to just counter Prayer Beads.
Even though, Gentapping does not work with Totems... So good luck if this Spirit has a Hex and is protecting it.
I would also not call Prayer Beads OP, but they are strong enough to justify a pink Add-On and not "only" a Purple one.
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The Killer Forum is one above this Forum. You can put your Crybaby-Thread there.
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I mean, sure, Object of Obsession can help a lot to avoid the Killer. I only ran it when doing Random Perks or when doing the Adept Laurie-Achievement, but it helped a lot with that.
But, and that is the big point, it is often abused by people to get the Killers attention to bully them. Or, when they are in a SWF-group (especially 4), to get information where the Killer is at any point.
And therefore it is understandable that Killers dont like this Perk. When I have an OoO in my game, I will tunnel this person to get him/her removed form the game ASAP. It is not nice, but those people also dont want to play nice, and well... It is strategically the best way tbh.
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@ba_tetsuo said:
https://forum.deadbydaylight.com/en/discussion/comment/475119#Comment_475119
But vaulting the window 3 times procs the bug. If the survivor doesn't stop and give killer a hit after 3 vaults, they should be banned
Again: Bullshit. You can run away as a Survivor. Vaulting the same Window in a Chase more than 3 times is indeed Bug Abusing.
But this is also the case with OPs point:
He cannot control if the Survivor is DCing (even tho, in theory, he can bully him until he DCs, but lets not go too far). But everything afterwards (moving with way more Speed than usual) is under his control. And he is intenionally doing that, because everyone will notice when he moves way faster than he should.
So the only fair solution here would be to farm with the remaining Survivors to not gain any advantage out of this Bug. The Killer can also DC at this point, but honestly, DCing because of a Bug is just...meh.
I mean, in the end OP is only asking if he can get away with Bugusing (and to be fair, with the amount of DCs it is not unlikely at all that this will happen in more than one game...) without punishment by simply playing normal with a big Movement Speed Advantage. And the answer to this has to be "No".
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@ba_tetsuo said:
https://forum.deadbydaylight.com/en/discussion/comment/475111#Comment_475111
Then we're in agreement. Ban any survivor that plays on a map with killer shack
I mean, you are clearly writing Bullshit. It is nothing wrong with vaulting a Window 3 times.
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@ba_tetsuo said:
https://forum.deadbydaylight.com/en/discussion/comment/475075#Comment_475075
Cool, lets ban every survivor then. They're playing on with the killer shack. They know it exists and keep playing anyway. Nothing to discuss.
Exactly, nothing to discuss.
Both are Bugs that are abused.
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If you dont want to DC, then farming is the only real option here. You cannot simply keep on playing with that Bug going on. And yes, you are clearly intentionally abusing a Bug to gain advantage, because you clearly notice that you move way faster and that you should not move faster at this point.
If you farm you can get the most out of it without risking a Ban.
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I doubt that this would make any difference. Once the last Survivor is found when Hatch is closed, he is dead. No matter if the Killer needs one Hit or two hits or simply runs the Survivor around for a little bit less than 2 minutes.
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Coincidences. Nothing more. Or have you played like 1000 times vs Wraith lately and been next to him the Majority of time?
And well... You will remember those games where you spawned next to him, but not the games, where you did not spawn anywhere near him.
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Killers do the same btw.
Should not be possible for one side or the other.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/472196#Comment_472196
The hit itself is not ignored, only the damage. If the hit were ignored, the killer would have no cooldown and the survivor would have no on-hit sprint burst.
Still not an exploit.
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Makes sense tbh.
The hit is ignored, it is not a new state. So it is logical that you keep your 99% healing.
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The only thing that could need some insight is the RNG. Minimum/Maximum Distance from Exit Gates to each other and the Hatch.
Had games as Killer and Survivor where the Exit Gates where super close to each other and the Hatch at one of the Exit Gates. And other games where only Billy, Nurse and Spirit would be able to cover the Distance.
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Even when not hitting the Hex Skill Check everytime, just sitting on the Gen is faster than tapping anyway.
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Play DbD with style and randomness! Supports choosing the killer/survivor perks to randomize and comes with OBS streamer mode. :)
Here you can get some random Perks. It is quite fun, sometimes you get some strange builds.
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Usually always, except when I am pissed (either by the Killer or other Survivors), then I will just leave. Otherwise I stay in nearly all games until the end to say "gg".
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@Boss said:
Can't wait, after it's implemented, for Survivors to suggest: "Please disable Killer being able to point at you while you're on the hook."
Well, it would be Bullshit, obviously. Yes, Survivors are doing the same, but Bullshit does not justify other Bullshit.
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This was possible before and done before (Blood Warden). So nothing new here.
Except: You can open the gates on your own, if you wand EGC to be started.
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Nah, also works without Ruin. Its completely bugged.
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@Arroz said:
Then let WGLF give 4 stack if the killer dc.
Well, first of all, a Match should not count as cancelled when the Killer DCed...
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@Irisora said:
The only time that having a huge ass box as a killer is useful for something. Survivors benefit from smaller boxes all the time in loops and sometimes in places where survivors can pass and killer don't.
So i would say well thought Nurse. She got 2 💀💀
I dont think that there is any place were a Survivor can get through but a Killer dont. There are some spots where it looks like a Survivor would fit in, but the Survivor gets fatshamed as well.
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At the moment you dont get any points for completing a Gen, it is bugged.
So if you did 3 Gens on your own by completing them without standing up, you are missing 3750 points. If you do a Gen, complete it until 99%, stand up, receive your points and finish it then. You will not get any points at the End of the Gen Repair (except for Skill Checks and Co-Op Action).
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Legion is not destroyed.
And I can only guess, but if someone DCed nearly every time vs Legion, he might not even know how it was to play vs the old Legion and cannot compare it to playing vs new Legion.
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Are you on wireless?
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Imagine the Outrage if something like this would exist with Kates Body. (The second Pic)
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If you see a Leatherface camping, dont unhook anyone. Problem solved, he will most likely get 1 Kill. Sucks for this person on the Hook, but unsafe Unhooks vs Leatherface are a No-Go.
And well, try not to go down near the Basement.
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Yes it is. Stand up before completing a Gen, this will give you the points.
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It was a bug related to the test of Dedicated Servers. So it is not in the Livebuild.
(Besides that, for something like that there should be fixed Hitboxes...)
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@Hag_Main_Big_Brain said:
But can you see this?That is the real question.
Maybe if it would be bigger than a postage stamp.
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Well, nobody forces you to click on any of those Vids or Threads.
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I mean, is this thread sarcasm? I honestly looked at this picture and was thinking if there is a second Claudette somewhere. Because the one on the Picture is clearly visible to me.
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@ShyN3ko said:
What a nice horror game.
The killer can open the exit.........................
Nope, that sounds just wrong.
Yeah, better not open the Exit so that the game can still be taken Hostage.
Sigh.
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I would love to upgrade Perks. Maybe two ways, one time Endurance and the other way more skillful, which is faster, but more difficult.
So Level 1 Perk will be available in the Bloodweb, for the other Levels you would need to level it up by playing with that Perk.