Bug Or Strategy with MoM?

With MoM, you can 99% heal yourself with MoM activate, take a hit so you don't go down, then finish of the 99% heal to go back to full, to essentially have 4 health states

Comments

  • I'd classify that as an exploit.

  • @Orion said:

    I'd classify that as an exploit.

    It doesn't say anywhere it's an exploit though, there's nothing stopping you, so when you get the borrowed time effect you can heal back to full, it could be an exploit, could just be game mechanics

  • I think is a strategy

  • This makes it even stronger, already lmao

  • @MasonMyers69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/472163#Comment_472163

    It doesn't say anywhere it's an exploit though, there's nothing stopping you, so when you get the borrowed time effect you can heal back to full, it could be an exploit, could just be game mechanics

    That's why I said I'd classify it as an exploit. As far as I know, the devs have not talked about this.

  • Makes sense tbh.

    The hit is ignored, it is not a new state. So it is logical that you keep your 99% healing.

  • @Aven_Fallen said:

    Makes sense tbh.

    The hit is ignored, it is not a new state. So it is logical that you keep your 99% healing.

    The hit itself is not ignored, only the damage. If the hit were ignored, the killer would have no cooldown and the survivor would have no on-hit sprint burst.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/472196#Comment_472196

    The hit itself is not ignored, only the damage. If the hit were ignored, the killer would have no cooldown and the survivor would have no on-hit sprint burst.

    Still not an exploit.

  • Only because the developers don't consider it as such. That's why I gave my opinion and explicitly pointed out it was just my opinion.

  • Scenario #1

    • Full Health (MoM active) + 1 Hit
    • Injured (MoM active) + 1 Hit
    • Injured (MoM proced) + 1 Hit
    • Dying State

    Result: 3 Hits to get to the "Dying State"


    Scenario #2

    • Injured (MoM active) + 1 Hit
    • Injured (MoM proced) -> Heal from 99 to 100%
    • Full Health + 1 Hit
    • Injured + 1 Hit
    • Dying State

    Result: 3 Hits to get to the "Dying State"


    3 Hits, in both scenarios.

    So what's all the fuzz again?

  • @Pizzaman i guess so you can bait the killer for going after you?

  • @Milo said:

    @Pizzaman i guess so you can bait the killer for going after you?

    That's not what the OP was complaining about. OP clearly referred to the amount of health states as the problem, as if the proposed way to playing MoM gives you an edge, which it clearly doesn't.


    Btw. imho it's not an exploit. Also, if you do it as proposed by the OP your Aura is immediately visible to the killer (once you've gained enough distance).

  • @MasonMyers69 Moon walking Legion was considered a exploit even though it was game mechanics. Yet Pig can do the same thing and you don't see people crying about that. The point is that @Orion has no idea what is classified as an exploit when it comes to this as he stated in the fact that it was his own opinion.

  • @Pizzaman Yeah i know. Just saying it from my perspective

  • With MoM, you can 99% heal yourself with MoM activate, take a hit so you don't go down, then finish of the 99% heal to go back to full, to essentially have 4…

    This is pretty well known; pretty sure it's related to the fact that use of MoM means remaining in the exact same health state, and technically that entire health state was ignored, meaning you weren't really hit.


    It's a nice counter to noed, for sure.

  • @Mashtyx1 said:

    @MasonMyers69 Moon walking Legion was considered a exploit even though it was game mechanics. Yet Pig can do the same thing and you don't see people crying about that. The point is that @Orion has no idea what is classified as an exploit when it comes to this as he stated in the fact that it was his own opinion.

    Considering I main both Amanda and legion and there is a huge difference between waiting about 30 seconds or less for the timer of deep wounds to check down and waiting 2 minutes and 30 seconds for someone to die.

    Especially when you consider you will have to down a survivor put a bear trap on them and then wait for a generator to pop to activate the trap on top of that the two minutes 30 that you have to wait is you practically throwing the game for one kill hence why no one really complained about it.