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Aven_Fallen

Aven_Fallen

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Aven_Fallen
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  • So we ignore the fact that Killers generate more BP than Survivors? And that Killers have the easiest and best way to get more BP via a Perk?

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/845693#Comment_845693

    Canadian companies still pay attention to US holidays if it makes up a large portion of their playerbase

    I know, this is sometimes hard to realize for Americans: But there is more in the World than the US.

    While it might be possible that there is an American Holiday, the rest of the world will not have this holiday. And the US is way smaller than the rest of the world.

  • Dead by Daylight is an asymmetrical multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.


    Please note these release dates are subject to change. All previously unlocked levels will remain available once released, but will stop providing progression towards The Rift once the relevant Rift has expired. 


    You will still be able to do the Challenges, you will gain the BPs, but no Rift Fragments anymore.

  • Only tru3 is saying that Ghostface will be nerfed. I doubt it. What I would expect more is some form of Rework that his Stalking Mechanic is worth using. The Ghostface-Build without (or minimal) stalking and just walking around in Nightshroud, spreading Hits and slowing the game down by that is better, so there needs to be some love to his Stalk-Mechanic.

    (and it should work - either you need to look at him and dont break him out, or you randomly look at him and he is out of Nightshroud...)

  • @YaiPa said:

    The best part is when you want to pick up a trap in front of a dropped pallet, the game teleports you no matter what, you kick the pallet, then you step in your trap.

    Yes, Dedicated Servers... Or when you step into your own Trap instantly after placing it, just to look like the worlds dumbest Trapper.

    One of my favorites: Using Tar Bottles and dont be able to find the Trap, because the Outline disappears. So walking back, checking where it is, picking up the Trap. As if Trapper does not have to waste too much time anyway.

  • Whenever I use the Steering Add Ons on Billy, I get Lerys. So yeah, it can happen.

    :(

  • Since you need some Trapper Perks anyway for the Challenges (Agitation and Brutal Strength), I would say Trapper. Also he forces you to travel the Map and his Trap Placement might help with learning how to go for Loops as Killer.

    Other than that, Wraith is pretty good at the start. He is easy to get some Hits in.

  • @Usui said:

    Honestly I think it's high time they make it so mori cannot be canceled. Tired of hearing about stories like this, it happens to me to a lot especially in red ranks.

    It did not happen that often to me, just one time for 5 minutes. And I had a Headache afterwards, it was the Legion-Mori, and the turning was not that good for my head.

    I think it should be able to be cancelled, but only like 3 times. This would still give it a strategic use when some funny guy wants to teabag you or the Survivor in the Mori at the start of the animation. But would also remove the ability to BM with this.

  • Honestly, I am at the point where I dont go for Basement Saves vs Hag (usually, there might be an exception).

    Basement vs Hag is almost dead anyway, no reason to give her this Snowball-Potential. Recently had a match where all 3 people managed to get down in/near the Basement, because they tried to get one person out of it.


    If it is 100% manageable, I go. Otherwise, sucks for this person, but you should really avoid to go down near the Basement anyway.


    EDIT: If the Killer is camping, do Gens. No point in wasting time crouching near the hooked person, in fact, the Killer is more productive at this point than the Survivor, because he keeps people off Gens, lol.

  • Deal with it, Dedicated Servers are live. And they are #########.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/843824#Comment_843824

    Yes, I am gonna go into multiple games to get up to 200,000 BP, only being able to earn up to 32K to the challenge each match

    I am gonna get 20 gold or iridescent emblems

    It just extremely boring to do these challenges, and some of them, like liberator and the pallet challenges, are just stupid in so many ways

    When you dont like the game, dont play it.

    Thats what I understand in your point - you get those challenges (Emblems, BP, in general everything that can be done in multiple games) by just playing. If you dont like getting rewards by just playing the game, you seem to not enjoy playing it.

  • Because killing a Survivor does not mean that you sacrifice them.

  • @GhostofYharnam said:

    The only thing that annoys me is when occasionally someone with it will spam jump in a locker until you decide to indulge them. I ignore them but the boom sounds do get annoying.

    I mean, if you can afford it, just get hit by the DS. They wont have it anymore, so you can repay their Locker spam by tunneling them on their next Hook without any fear of DS.

  • @uncle_zhuge said:

    So I have a question regarding the rift rewards. I know that cosmetics will be released into the shop 6 months or something later. What about the cosmetics that are on the free track? Will they be released into the shop eventually?

    I am interested in only the David King cosmetics but they are on the free track. Will be nice to know if those cosmetics will be released into the shop eventually.

    Not 100% sure about this, but I there is no reason while those cosmetics should not be released.

    @uncle_zhuge said:

    Also another question. What happens to the current tome once the current rift finishes? Are all the rewards like the rift points and bloodpoints still going to be there when the new tome is released?

    You can still do the Challenges. You will get the Lore and the Bloodpoints, but the Rift Fragments are only obtainable for the Rift which got released with the Tome. So the first Tome will not give any Rift Fragments for any other Rift than the current one.

  • Sadly they are basically released. They want to keep them online to implement the DC Punishment System.

    So yeah, the Dedicated Servers got forced upon the PC players.

  • 20191117151112_1.jpg

    Like this?

    (As you can see, I am a Huntress Main...)

  • Hey, like two of them are safe!

    And as long as there are loads of them, they can help. They are unsafe, so playing them will 100% result in you getting hit.

    The only two things which are problematic are Bloodlust and Spirit Fury, because when the Killer does not need to break the Pallet or you have to rely on the Stun to get Distance, both make it very easy to catch Survivors.

  • Thanks for the video. Quite clear now that those are unintentional Tells, because if they were really intentional, they would be consistent for all the Skins.

    Personally, I liked the glass shattering sound she made a few months ago. It was unintended but it was clear if she was using her power or not. Nobody needs to know what exactly she is doing (like where she is), but that she is doing something is nice.

    I mean, even if you start your Phasewalk, you can still stand still and wait if the Survivor vaults the Pallet in your direction. But in this case, both sides are not in control what the other side is doing, which is different from its current state.

    But first I want to see how the changes to Spirit work out, the Window Vault Animation and the removal of Collision are two good things, after all.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/843275#Comment_843275

    If that's your reasoning then I don't see why Freddy should not have a counter to BT with his Dream World. Yes it's passive rather than reactive like dropping down a pallet early, but his whole gimmick is that the Dream World is supposed to be a state the survivors do not want to be in. The longer they are in the Dream World the more they make Freddy powerful and able to snowball against them.

    Your reasoning would be valid if the Survivors would not put in Dream State when getting hit by Freddy. If there would just be that 60 second (or 90 seconds when waking up with the Clock) Timer, fair enough.

    But since you can simply camp and hit the Unhooker, it does not matter at all if this person was awake or not.

    Furthermore, you can hit the unhooked person, and since they are not in TR, their Mending Bar will go down, even when chased. And this also happens when the Unhooker is fully awake.

    While I agree that Survivors should try to be awake as much as possible, it will not help with Unhooking vs a camping Freddy.

  • Personally not a fan of monsters. Demogorgon does not fit in this game at all, I dont like going against him, because he simply should not be in the game at the first place. I mean, even his Lore they have written down is so boring...

    I hope that there are not more monsters, for Demogorgon, I fully understand, ST is actual and a good way to get players, but I hope for Demogorgon being the exception.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/843480#Comment_843480

    Id actually be cool with this. I was doing QUITE well before that change. The change didnt make a whole lot of real difference to his gameplay, just gutted BT mostly as well as making TR based killer perks useless on Freddy (infectous fright, unnerving presence, ect).

    One thing that might be better though would just be a change to BT to be distance based rather than TR based.

    "One thing that might be better though would just be a change to BT to be distance based rather than TR based."

    This anyway, I really dont know why they never did this. Because it should not matter if this Ghostface near the Hook is in Nightshroud or not. Of if this Wraith, who only plays Wraith because he can camp, is cloaked. But for now, I would be happy with Freddy not ignoring BT, because a Ghostface can be broken out before and a Wraith needs to either Uncloak (which takes time) or can be baited into Uncloaking.

  • More ways to get Tokens is what WGLF needs. However, those ways should be altruistic actions to keep the Core Design of the Perk. So healing Health States or maybe if you can get the Killer to abandon a chase to follow you.

    Because right now it is way weaker than BBQ, because for BBQ you just need to do what you would do anyway. For WGLF, people need to adjust they playstyle by either rushing for Unhooks or taking unneccessary Hits for a Protection Hit.

    So overall: More altruistic ways to get WGLF-Stacks.

  • Got it in my first trial. First Gen was completed by me, at first another Survivors was also on a Gen, but he ran away and got chased when I blew it up (sorry ;_;).

    Second Gen done by my own.

    Third Gen almost finished by another Survivor, I sat there for 2 seconds until it was finished and got my Challenge.

    ez.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/843442#Comment_843442

    He has to walk to the spots to place them. Typically its good to place the snares ahead of time (even if just afew seconds ahead of time) and try to herd a survivor into them to get use, rather than just running after the survivor and leaving a trial of snares behind you. While I agree that the BT thing is BS, and would gladly agree that something about it SHOULD be done... I just disagree with your method, which would greatly affect him outside of your BT situation.

    While I agree that your way of placing Snares is indeed better and way more interactive, all I see Freddys do nowadays is "reverse bloodlusting". Not breaking the Pallet, but running around, spamming Snares to slow the Survivor down. Fun. But I guess you are not one of those, which is cool!


    @topic:

    Freddy should not have the Oblivious effect. He should NOT be able to ignore BT. And he should NOT be able to be seen by asleep Survivors with Object all the time (which is the case). Those two things do not even out, because there is way more BT than Object (thankfully, already way too much annoying Object-Users out there), resulting in an unneccessary Buff.

    He should not be able to ignore a Perk that is against Campers, but he should also not become a Joke vs Object-Users without any possibility to mindgame. Just remove the Oblivious effect.

  • @Esheon said:

    https://forum.deadbydaylight.com/en/discussion/comment/842943#Comment_842943

    You know, I am a complete idiot sometimes. For some bizarre reason I thought Agitation was a generic perk, but now I realize its a Trapper teachable. That of course explains why I don't have it on any other killers.

    Obviously, I don't play Trapper much :p

    Ah well.

    If you have Iron Grasp as well, you could do it with Trapper then.

  • @Esheon said:

    I've made good progress on the survivor side, but I'm stuck on the killer side since none of my killers have Agitation. With one P3-50 and most others at 30+, you'd think I'd have that already, but...

    Well, your Trapper will have Agitation. Or is exactly Trapper the one where you did not spend any BPs so far?

  • Tier 58, 4 Survivor Challenges missing from the second Level.

  • Yes, Rift Cosmetics will come to the Shop eventually. They were talking about 6 months later (at least), but are also looking to like a year. So they will stay exclusive to the Rift for a while and come to the shop eventually.

    Seasonal Skins (like the Blight Nurse) will be released when it would fit. For the Nurse Skin this would be next Halloween.

    If you dont think that you will be able to complete the Rift, you can still buy the Rift pass at the end. You will get the Premium Content of each Tier you reached. So if the Cosmetics you want are in those Tiers, you can still get them at the end of the Rift by buying the Rift Pass.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/842397#Comment_842397

    I'm not insulting you — just telling you that's not what OP is talking about.

    In the scenario you gave, it would be completely fine if Ruin remained because it could trick the survivor into thinking it's the NOED totem. However, WHEN (WHEN is the key word here) it's JUST Ruin, repeat, just Ruin and ALL OTHER TOTEMS ARE CLEANSED, Ruin should deactivate for NOED because Ruin does absolutely nothing during the endgame by itself.

    Are you seeing where I'm coming from? 😁

    Dude, I know what he is talking about and I am against it. xD

    Like..:#########.

  • When the Killer starts the breaking animation at a Pallet, shine at their face. This will give you the Blind.

    (Not really effective to get away, but its for the Challenge)

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/842279#Comment_842279

    I don't think you're understanding what OP is wanting:

    Ruin is useless at the endgame when it's the absolute last totem remaining because there's always the chance that the killer is using a perk that can make better use of the totem.

    Totem 1: Cleansed

    Totem 2: Cleansed

    Totem 3: Cleansed

    Totem 4: Cleansed

    Totem 5: Occupied by Ruin.

    Since Ruin only affects generators and since there are no other totem for No One Escapes Death to link with. Ruin should deactivate and become a dull totem so that No One Escapes Death can be more useful than Ruin. 😁

    This will only happen if Ruin is the last totem.

    I got good grades in primary school when it came to basic reading, thank you.

    But I wrote two scenarios where this idea would make no sense at all. In fact, when 3 Dull Totems are cleansed, it would be even better, since then Ruin would be the other Hex-Totem, reducing the chance of removing NOED to 50%.

    And well, his idea does not make any sense. The Survivors cleansed any Dull Totem. This is what you do for preventing NOED. Now this ABSOLUT FAIR AND BALANCED Perk should also work with Hex-Totems which Survivors did not manage to find?

    Nah, not really.

  • Currently mostly using Balanced Landing, Borrowed Time, Iron Will and DS.

  • Bond is amazing for Solos, it helps you to be efficient. And 36 meters is still a lot, you see when someone is chased nearby, if someone is sitting on a Gen to help or if another person is already going for the Unhook.

    Also, aside from obvious choices like DS (which should be taken everytime, there will always be the situation where you get farmed or where you are simply outpositioned after the Unhook), Windows of Opportunity is not bad at all. But the Aura Read is too small with only 20 meters, but overall this Perk can help to see which Pallets are still available for you (but it is really niche).

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/842251#Comment_842251

    He's not complaining about his Ruin stay active all game — he noticed Ruin is useless after all the generators been completed. Therefore, he wants it to be changed into a dull totem for NOED because No One Escapes Death is more powerful than Ruin during the end game. 😁

    Sure, I know. It is kinda bizarre that Ruin gets cleansed in 2 seconds (according to the stories of Killers), but here we have the "problem" that Ruin stays up for 5 Gens.

    This does not really make sense tbh. If Ruin would have been cleansed as well, there would have been no Totem left for NOED anyway. And if only 3 Dull Totems would have been cleansed, Ruin would be even better, because then there is a 50%-chance that cleansing the Hex will only remove Ruin and not NOED.

  • Do you really complain that your Ruin stayed up the whole game?

  • @Incurable_BOFA said:

    https://forum.deadbydaylight.com/en/discussion/comment/842225#Comment_842225

    Why... am I so... stupid...?

    thank you, for some stupid reason I thought I needed to use empathy??? Biggest 4head of my life

    Happens. :)

    I mean, using Empathy is not the worst idea anyway, because a) it helps to find injured people and b) it was required at another Challenge before. Not too dumb to think it is Empathy.

  • You are also using Botany Knowledge?

  • I mean, EGC is clearly killer-sided. And most likely it will lead to a free Kill, this is correct. But other than a minimum (and maximum, sometimes the Exit Gates are so far away from each other that only a few Killers would actually manage to patrol them) Distance, nothing I would change.

    Maybe also that the Hatch cannot spawn too close to an Exit Gate (something what I have noticed recently), but nothing more.

  • Just to translate the first clip:

    "I will kick you into the trash, Kate. I will stomp onto your head until your skull breaks and your brain oozes out. And if that is the last thing I do, but I will fist you until buttermilk will fload out of your #########. I promise that, you can do whatever you like, but I will destroy you"

    His chat is not better tbh.

    But yes, seems like BHVR wants people like that as Fog Whisperers.

    (Dont know what happened, but since she was obsession, I guess he got hit by DS because he tunneled her and then he was crying, as usual)

  • Whenever I watched Gamma playing Nurse, he played it either with Omegablink or 3 Blinks with Range. He is completely biased and whiny about this game.

    Not really someone whos opinion should matter. (Except you enjoy the opinion of someone who complains about all the Crutches Survivors have like BT and DS when they are perfect for exactly this person who is camping and tunneling... And who is basically only playing Prayer Beads Spirit with Ebony Mori lately...)

    But yeah, high standards for Fog Whisperes confirmed here.

  • @xXNurseXx said:

    On the topic of event exclusive skins (switch between German/English):

    https://www.twitch.tv/videos/508520652?t=00h16m43s

    Oh god... Listening to this guy? really?

  • @Laakeri said:

    https://forum.deadbydaylight.com/en/discussion/comment/841807#Comment_841807

    I understand that it widens the range of ranks if people sit on que for too long. Last month I had brand new r20 killer when I was also r11, but instant que for 6 rank difference sounds pretty absurd.

    This is how the system "works". 6 Ranks is the hard cap, but I think that is too much. Like, Rank 11 vs Rank 17 is not fair, even tho this guy is most likely no new Player.

    There are also some edge cases which happen. Just yesterday I vsed a Rank 15 Killer while being Rank 5. And the others in my Lobby were Rank 7 at max...

    So yeah, intended is a maximum of 6, which is too much, but this does not work out at all.

  • Thing is, there are 4 levels of Tomes. So the BP-progression between the Levels needs to be quite low, because otherwise you would either need to start really low with Level 1 (because the Challenges are so easy, the BP Reward is basically too much for it tbh) or have insane amounts of BP at Level 4.

  • This is in the acceptable Range, you are Rank 11, the Killer is Rank 17, 6 Ranks difference at max.

  • "constantly only get one blink because u forget to hold it 1 sec longer"

    If this happens quite often, not Nurse is the problem.

    She is still the best Killer in the game. She is a lot harder to play tho because you cannot yolo-blink just after missing your first sets of Blinks. Now there is punishment for missing Blinks, which was not the case before.

  • Trapper can place Traps on problematic Windows. You wont be able to use the Myers House vs Trapper, since he can Trap the Rooftops (which he can also do with other Houses).

    But I doubt that any Killer really benefits from Haddonfield.

  • It does not reward anyone for Skill. Iridescent Heads are thrown from like 1 meter away. And it does add nothing to the Huntress gameplay. If you are a decent Huntress, you will be good with Iridescent Heads. But you will most likely not go for more risky shots.

    So either should Iridescent Head be hard-capped to 1 or 2.

    OR it should have a range requirement to actually reward skillful Huntress players (like at least 30 meters away for the Insta Down)

    OR it should have a completely new effect (e.g. what I have read on the forum: On a successful hit or down (I prefer down) they refill all Hatchets without the need to go for a locker)

  • I dislike Indoor Maps, but I hate the Swamp Maps with a passion.

    They can have a giant Deadzone in the middle, while the Pantry can have insane Loops. Also the Totem Spots are really frustrating - either it is hidden so that you will almost never find it or it is in the most obvious Spot.

  • Highly disagree.

    Look here:

    https://www.twitch.tv/ohtofu/clip/CrackyMoldyEagleDAESuppy?filter=clips&range=all&sort=time


    And in Slow:

    https://www.twitch.tv/ohtofu/clip/GracefulGorgeousOxAliens?filter=clips&range=all&sort=time


    Quite clear that this should not be a hit. And this is happening a lot lately, I think the servers are making it happening even more.

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