Aven_Fallen
Aven_Fallen
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This does not look like a Latency-Issue (or non-issue, lol), this looks like Aim Dressing ruined your hit.
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I guess its a female Survivor. This would make it even again (currently 12 male/11 female).
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1738494#Comment_1738494
And you think you proved him wrong... especially when you say things like "I had to play quite unfun in some games tho".
Why should I prove him wrong? He is asking if others have to throw games to get challenges done, and this is not the case for me. If he does not have fun, this is his opinion and nothing more. And this is subjective.
Like, I think its unfun for the Survivors to slug the 4th guy, others dont care. But if I have to do a Challenge to close the Hatch or hook in EGC, I have to do that.
So nothing to prove right or wrong, all subjective.
But from the forums, it is pretty clear that most people want super-easy Challenges. They complain when they need to play 5 games to complete them, they complain when they need to get a 4K and so on.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1738484#Comment_1738484
No you proved him right by naming the hard challenges you didn't have fun with, but keep being a clown I'm sure people will love to have conversations with constant contrarians.
Oh, you got me wrong - it was unfun for the other side to either get slugged until I find the Hatch or to basically keep all Survivors in the Basement with Agitation/Iron Grasp.
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@Mister_xD said:
i cant get the escape once as the obsession challenge done.
and i havent died once today (but the one time i voluntarily sacrificed myself to save someone else, i was basically out tho), yet the game just never made me the obsession :)
i am in pain :)
Have you tried using Object or For the People?
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1738380#Comment_1738380
Dude says I have fun doing challenges.
Except these challenges I can name off the top of my head proving op right.
🤡
If the Challenges are too hard for you, it is a you-problem. The only Challenges which were too hard where the ones from the very first Tome. Since then, the Challenges are more grindy than difficult.
DBD-players wanted it easy, so they got it easy.
But hey, be edgy and use a Clown-Emote. :)
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Would go for Plague as well. Her overall design looks great, but the Skins all look the same. Which results in me just using the Prestige Outfit, neither Shards nor Auric Cells are worth to be spend. I have Rift Skins, but that does not matter either, it just looks the same.
Also I would like more BLight-Skins, currently using the Prestige as well, it just did not click for me so far. But that does not really count, since he is basically brand-new.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1738370#Comment_1738370
I guess I find playing the game for real fun but each to his own ig
I also have fun. I have fun doing the Challenges. And I did not need to throw any games so far (except the one where two Gengrabs were needed in one game, I farmed this Challenge, if that counts as throwing the game).
I had to play quite unfun in some games tho, especially hooking all Survivors in the Basement or Hatch-closing/EGC-Challenges.
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Nope.
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So far nothing looks like licensed. And if I remember correctly, there was never a Teaser Video for a licensed chapter.
So my guess would be original - what I would prefer, IMO BHVRs original content is better than the licensed content.
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Chases are also the most fun part on the Killer side. It only becomes unfun when you cannot catch a Survivor because of things where you dont have influence.
This would be former God Windows (like the old Ironworks-Window) or if someone runs around Ormond, dropping every Pallet early. I dont mind too much if the Survivor is just good at looping and is smarter than me, thats up to me at this point for not being good enough.
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For Survivor, either Meg or Bill, I would go for Meg.
Sprint Burst is an easy to use Exhaustion Perk which is also really strong.
Adrenaline is situative but can come clutch.
Quick and Quiet is at least decent, even without a Perk like Head On you can use it to lose a Killer, since most Killers dont expect it.
When it comes to Bill, Borrowed Time is awesome. Unbreakable is strong too, but most of the time you will not get use out of it. But if you can use it, it is a gamechanger. Left Behind is not useful at all.
For Killer, either Plague ro Clown, but I would prefer Plague.
Corrupt Intervention is the best Slowdown-Perk, it helps with the early game which is the hardest part for Killer.
Infectious Fright is more situational, but on some Killers simply godlike to apply pressure.
Dark Devotion CAN have its uses, but I see it almost useless.
Clown has also two good Perks.
PGTW is a strong Slowdown-Perk, so nothing to say here.
Bamboozle is good as well, but in my opinion, it is a Perk which hinders Killers to improve. It can be good on Killers like Leatherface, but in general, a Killer player should learn how to play Tiles instead of just vaulting the Window.
Coulrophobia is garbage, only really useful in some Anti-Heal Builds like that one Oni-Build. I hope they rework it at some point so that it might be a Anti-Heal Perk, but with more use than one or two Builds where it is a Tool to make it impossible to heal.
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@CosmicParagon said:
There are a few counters to it. You can walk instead of run since she is unable to actually see you, you can run Spine Chill to see if she is looking at you or Iron Will to make it harder for her to hear you(both are solid perks by their own right anyways, so are worth running in general) she also cannot pass through windows in phase, so slow vaulting over one can make a huge difference, along with predropping a pallet before slow vaulting back over it
And if the Spirit uses Stridor, neither walking nor Iron Will help. And most Spirits use Stridor.
You basically HAVE to have Iron Will in order to have a chance and you have to HOPE that she does not have Stridor. Of course everything when Spirit is semi-decent, a really bad Spirit will not win anything with Stridor (even tho it becomes pretty easy then).
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Seems I am a god with Billy. Noice.
It isnt that hard. I got it in my first try, but before I had a game where I messed up a lot (I did the Enduring-Challenge with Billy as well). The Overheat is still not noticeable.
The only thing that was difference was that I did not go for M1s when I could, because I wanted to get the second Chainsaw-Hit in.
And if the Challenge takes longer... I mean, it is called "challenge" for a reason and there is plenty of time to do this Tome Level before Level 3 comes out. And I rather have those Challenges than "Hit 25 Survivors with your Chainsaw" over multiple matches.
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I hope they continue the route of Blight and dont bring another Killer without any map mobility but an oppressive chase power.
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@Sluzzy said:
This map will become a gigantic deadzone - I am calling it right now. Bookmark this comment and pay me later. Survivors better use their offerings because you'll soon never want to see the map again.
IF they do Balance Changes to Ormond as well, this is the most likely scenario. I just hope they also do Balance Changes to Azarovs Resting Place then, because this Map is very killer-sided. But my guess is, if they do Balance Changes, it will only be done to Ormond (and with the next slight Killer Nerf, Devs will be called survivor-biased).
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/1736169#Comment_1736169
On the contrary. I can tell that this is one of the top floors. Meaning that you can jump out of it and if you have balanced landing you basically disappear for the killer. For anyone else I guarentee you can gain enough distance on the killer if they vault through it to get back to the window and do it until it gets blocked. Maybe even break chase so it doesn't get blocked which would 100% make it an infinite.
Second, if I DC no one else will be bothered. But I like to voice my opinion here so that if enough like minded people on this issue agree they can actually change it. Thats the whole reason anyone ever complains about anything on the forums. In an effort to have it fixed.
In addition, yes we do need to test it out but considering last map rework we got with that infinite on iron works of mistery its likely this is exactly the same. Its just a god loop with a pre dropped pallet.
Lastly, here is a video on why breakable walls are bad if you don't know why they are so bad. https://youtu.be/JtzQy5UESgc
A vault into a Drop without Balanced Landing should not gain distance compared to a Killer vault into a Drop. The stagger makes up for the slow vaulting time of the Killer.
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@Supernaut said:
https://us.v-cdn.net/6030815/uploads/ZJLXMT1WSY4U/dev-jpg.jpg
19 - 37
@Aven_Fallen not far off!
@Mendax, maybe quite a bit off!
Well, I am Devotion 23 Level 49 now. :P
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@Vicc said:
It's better to add new skins rather than fix bugs, the devs just want your money ;)
Can this stop at some point? The people who work on Cosmetics have nothing to do with Balance or Bug Fixing. If they all get fired tomorrow, there would still not be more people who work on Balance or Fixes.
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Regarding Bloodborne - there are rumours that there will be a Remaster on PS5 and even PC. So it might entirely be possible that they did not work on the PS4-Version for PS5, when they want to bring a Remastered Version.
So DBD-performance might still be better on Next Gen Consoles.
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@The_Krapper said:
If they did add that it in , it should be that you can equip four perks of your choice and then add any generic perk that already comes unlocked as a fifth , that way you would be limited on what your fifth slot would be and you couldn't couple more meta perks in to totally break the balance
Of course you can use more Meta-Perks, because you can use a Non-teachable in the fifth Slot.
Like, my regular Survivor Build is DS, BT, Dead Hard, Iron Will. None of them can be moved, but I get something like Spine Chill for free so that Stealth Killers are in a disadvantage without me giving up any of my Meta-Perks.
Vault Build for Survivors is usually Spine Chill, Resilience, Iron Will and an Exhaustion Perk (mostly Dead Hard). Now you can move either Spine Chill or Resilience to the fifth Slot and have a Slot for DS.
For Killers, my Billy-Build is Whispers, Enduring, BBQ and Infectious Fright. I can move Whispers and get something like Spirit Fury or a Slowdown Perk of my choice. Or on my Spirit, I use BBQ, Corrupt Intervention, Sloppy Butcher and Nurses Calling. I could move Sloppy to put something like PGTW in as an example.
Even if it would only be a Perk Slot for non-teachable, you will be able to run more Meta-Perks.
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First of all, the game is created and balanced around 4 Perks per Character. Changing this now would lead to a HUGE rebalance which is needed so that some Perk-Combos dont become too oppressive. And this is not really something the Devs should focus on.
For Survivor, you would get some really good Perks for free - Kindred (which I would not mind personally), Spine Chill/Resilience (which is used together, so 1 additional Slot for another Perk), We Will Make It for heals, Plunderers Instinct for a high chance to get a Key...
For Killers, there are even some Meta-Perks included - NOED, Sloppy Butcher, Whispers. I would probably get a benefit on every Killer, since I run Whispers on a lot of Killers and if not, Sloppy Butcher. NOED would be a free Perk without having the downside of using only 3 Perks the whole game.
And while the number for Killer Perks which are really good and non-teachable is smaller in my example, they are pretty strong.
You dont want to mess with balance by adding a fifths Perk Slot.
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As others have said, to promote. There is not really another way to get people into your stream. Like, if you look at the DBD-Category on Twitch, you will scroll A LOT to find people with 0 viewers. You wont be found on Twitch, so you need to poke others to your stream.
Making the Streamers game miserable is also a problem with the person who is doing it. If someone is a Streamer, this does not mean that they are bad people or anything. And ruining their game just because they have fun streaming it (which means, showing others that they have fun playing the game) is not really a good thing.
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They should make all Perks available from the Start and give 500k BPs to each player. This should be enough to do some Bloodwebs to test out some Add Ons as well.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1733038#Comment_1733038
I don’t see anyone comparing timers. By effect I meant cause the devs gave for nerfing PGTW when that was clearly the argument against DS.
The only thing they had in common were the 60 second timer. This is the only thing where those Perks are compareable. If you are not for the timer, you are comparing two completely different things.
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Comparing PGTW and DS only because they had the same timer is as wrong as it can be.
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I liked Ashley, she was my favorite Character. But Sam seems to be more popular.
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@TF_Ryuu said:
https://forum.deadbydaylight.com/en/discussion/comment/1732218#Comment_1732218
Remove it from profile that get it
I guess this will not happen. I still have those Auric Cells on my account and I also contacted Support immediatly when I got them. Answer was, that they are aware of it.
But taking the 1k Auric Cells away could be difficult, because some players will most likely already have spend them. Sure BHVR can block those accounts until they bought the Auric Cells, but I doubt that this is really worth it.
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I agree strongly with your post. Just my 2 cents:
"1) Most Killer players aren´t that good"
This is correct. I am one of them. It is not hard to get to Rank 1 on either side IMO, but you really notice the difference between a good Killer and a bad Killer. Like, there was a Rank 3 Ghostface (not Rank 1, but still Red Ranks) who did not break really strong Pallets. Like, he tried to get me on Shack with the Pallet down. I was baffled.
"2) There is not much Killer variety in the high ranks"
I have to disagree on that one. I get quite a big variety of Killers, even tho, the overwhelming majority is always Huntress. Just yesterday I had:
1 Trapper, 2 Billys, 2 Nurses (one of them Console), several Huntress, 1 Hag (urgh, but it is a really rare sight), 2 Doctors, 1 Bubba, 1 Freddy, 1 Legion, 1 Plague, 1 Ghostface, 2 Slingers and 2 Blights.
This is a pretty good variety. At least I rarely get bored, but there are also days, where I go against Huntress 4 times in a row, followed by a bunch of Spirits.
"3) Spirit is extremely frustrating to verse"
This is correct. I use Iron Will, so basically I hope that she does not have Stridor. If she does, she has to mess up a lot (OR Soundbugs happen), to have a chance. And even if she does not have Stridor, no guarantee that the teammates will survive long enough, when they dont have Iron Will.
"4) 4 Escapes happen frequently"
This goes both ways. I have the feeling that games are either 4Ks or 4 man escapes. If it is a 1K, this mostly happens near the end. Of course there are 2 man escapes, but I see them in the minority. Simply because the Snowball potential is pretty high, so either the Killer is not able to apply enough pressure, which leads to a 4 man escape, or they are good at it and it turns out to be a 3v1 quite early, which mostly ends up in a 4K (or 3K with Hatch Escape).
So I guess, the most escapes where more than one person escapes are 4 man Escapes.
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I use the same 3 Charms on each female Survivor and on every Killer. Those are mostly the most recent Tome- and Rift-Charm and the previous Tome-Charm.
So I change them, but they are always the same.
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@DaFireSquirtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1730964#Comment_1730964
That's your opinion however the opinion of many other people is that slapping on infinite loops for no reason is that it's a negative.
Those are not infinites, dont call them like that. Also "no reason"... I would not say that. The reason can be that the Main Buildings were too weak after the Rework.
If we look at the Maps:
Coal Tower-->The Walls are fine downstairs. Coal Tower did not need changes to begin with, it was considered as one of the most balanced Maps even before the Map Rework a few months ago. Walls upstairs are not needed at all tho.
Storehouse-->This is the only Wall I would consider bad. Because they also removed the unsafe Pallets in the Storehouse. So it turns from Survivor-sided with the wall to killer-sided without the wall. Not good.
Ironworks-->The Building did not have anything after the removal of the God Window (which was 100% justified). And the Wall upstairs makes the upper part actually somewhat meaningful for gameplay. This is a two-story building where you would never ever go upstairs, except for that one Chest and a Totem Spot. Now you can actually use the upper Floor at least once.
Suffocation Pit-->I am twisted on that one, since it is either a quite weak breakable Wall or a Wall next to a strong Window.
But overall, it is not like the MacMillan-Maps are a Nightmare for Killer since they added the walls. If anyone has a hard time on that Maps, it is certainly not because of the Walls.
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@Emeal said:
actually it should, You should have used your hook charges to make your team mates survive.
^ this is the correct way to play in a Team.
If your teammates are on Death Hook and you did not have been hooked once, you should try to get the aggro. It might not work out, the Killer might ignore you and sitll goes for the guy who would be out of the game, but it can also work out. Its better than having a 3v1 and being onehooked in the end (especially with Deliverance being active).
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@RamiSamii said:
I've always thought (and I know others have before me of course) that akin to how there can be totems in a map yet no hex active, there can be an obsession in the match even without any obsession perks on either killer or survivor side. I believe it'd help deter tunneling, especially since I had a similar experience to you at least more than once over the last couple of days.
This is honestly a nice analogy. When there is no Survivor with DS (or no Obsession Perk in general), there is no Obsession. So if there is no Hex-Perk in the Killers Loadout, there will be no Dull Totems, meaning the Survivors know that there is no NOED.
In one case the Killer is free to tunnel, in the other case the Survivors are free to do Gens and dont have to care for Totems. Actually quite nice.
OR - there is an Obsession every match. Which should 100% be the case.
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I disagree, I have fun while playing Killer. I dont enjoy it as much as Survivor, but as long as I dont do a marathon to level Hag during a double BP-Event, I have fun. Not in every game, but in general.
- "If you don't play perfectly, the game ends in 6 to 8 minutes. Not enough time to enjoy the match."
Nope. You can do mistakes as Killer. The only difference is that you dont have anyone to make up for your mistakes. Survivors might mess up and another Survivor is able to correct this, this isnt the case for Killer. But this is also not a guaranteed thing for Survivor, especially in Solo Queue one mistake can kill an entire team.
- "Survivors regularly bring oppressive items. (Keys, Syringes, Styptics etc)"
Not from my experience. At least not regularly. I think I see a Key every 10 games and the same goes for Syringes and Styptics. And even if they are used, you can counter those, since counting to 10 before a Hit will negate both Add Ons entirely. They are nowhere near as strong as before, they are still decent, but they are just one thing which got nerfed on the Survivor Side.
- "Survivors regularly run extremely unfun crutch perks. (Decisive Strike)"
Well, Survivors run good Perk as well. If you think they are "extremely unfun crutch Perks", fair enough, but they are in the game to be used. I also dont think its fun to go against a Killer who is using PGTW or multiple Slowdown-Perks. But they are free to use them as well, both sides are able to use strong stuff. And I am pretty sure you use good Perks as well as Killer.
- "Survivors who want to win will split up on 4 different gens and there is absolutely nothing you can do to get more than one of them off in a timely manner"
While this is the correct way to play, I see this happening quite rarely. Sure, if you want to be the most optimal, you are only on a Gen with another person during the last Gen. But whenever I play Survivor or Killer, it just looks like the Survivors go on the first Gen they see. Survivors are humans as well, so they are not optimal all the time.
IF a team splits up from the start, yes, this is the worst thing for the Killer. But, I would not say that there is nothing you can do, you can still win a game, its not like it is impossible to win at this point.
- "The safe loops in this game are too safe and too numerous in how many exist in any given map"
Eh. This only goes for a few Maps, if I think about it from my head, Haddonfield, Ormond, Cowshed and Asylum are the worst ones currently. And they will most likely get reworked eventually, but for most Maps, you have only a few safe Loops. And this is also a problem for the Survivor-Side.
There should be way more Pallets on the Maps which are unsafe. Currently, Maps are build with like 8-12 Pallets (most of them), but it should be double the amount. But less safe Pallets, like 3-4 safe Pallets on the Map, rest of them more unsafe. This would solve the problem that a Killer 100% has to kick the Pallets and also solves the problem on the Survivor Side that one person cannot waste all Pallets and nothing is left for the rest.
"I've watched a lot of the community's favorite streamers suffer the same experience. Otz, OhTofu, Truetalent mostly."
Well, here is a clip from Otz (the title is not relevant, but what he says):
https://www.twitch.tv/otzdarva/clip/SmoothUgliestLarkFunRun?filter=clips&range=7d&sort=timeDoes not sound like he has a problem when playing Killer. And if you look his streams, he also does not get stressed as Killer, quite rarely. Otz should not be the standard, but it is wrong to say that he says that Killer isnt fun in Red Ranks.
Same goes for Tofu, if he says he is getting genrushed, it is just a joke of him. According to him, "Gen Rush" is the product of your own bad Map Pressure.
I wont comment on tru3, my opinion is not the highest, to say at least. Someone once made Stats for a few Streamers and tru3 gets an average of 3 Kills per game. So I doubt that his experience is that miserable.
In general, Killer got easier and easier over the time. In fact, Killer got that easy, that Billy deserved some Nerfs, which is a sign that stuff, which was fine a few years ago, might not be fine anymore now, since playing Killer got easier. I also know for sure that you dont have to play optimal to be at Rank 1 as Killer, because I am surely not playing optimal. And I should not be at Rank 1, but I am, because the game is not hard for either side. Killer is the more difficult role, but that is because you are alone and the side with 1 person will have it more difficult than the side with 4 persons. And it should be that way, because if you would gain more BPs, have the more variety in gameplay AND have the easier time as Killer, nobody would play Survivor, except for it being the only option to play with friends.
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@Zayn said:
https://forum.deadbydaylight.com/en/discussion/comment/1731213#Comment_1731213
Well, in my experience, I get a lot of them. I'm not saying it's okay to blame SWF every time you lose but I main Ghostface at rank 1 and check friend lists of the survivors, I get a lot of these kinds of SWF and they are more common now. Sure, maybe it's rare for you but for others that may not be the case. Not every SWF is a deathsquad but the information they have alone is enough to make any killer lose who isn't playing a top tier one.
Could entirely be possible. There will be differences depending on Regions and Playtime. If I play at night, I also get way more strong SWFs than I get in the Afternoon or Evening. But so far, I rarely found a really strong SWF.
@ImBrakingBike said:
If they do this then people will ask for more filters. I don't want to play against X killer. I don't want to play with people using X build. I don't want to play against people playing on this specific device, etc,etc.
Thats a good point - why should Killers be allowed to opt-out against SWFs (which are part of the game), but Survivors are forced to play against Killers like Spirit or Freddy (which are also part of the game)?
Regarding devices tho, there was a question in the Survey if you would prefer to have Crossplay only with certain platforms, so most likely asking if Console would wish to only play with players from other Consoles (so that there is an option for that). Which is understandable.
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@Phaeris said:
Use both red add ons.
Use monitor and observe, ruin, undying and bbq.
Don't pay attention to people saying not to use them. Survivors will use red keys, bulbs, maps etc but somehow a weak killer using their best add ons is wrong?
Please.
Monitor&Abuse is actually not good on Doctor, since it reduces the Terror Radius to 24 meters when out of chase, meaning that you will find less people with the Static Blast.
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Apparently there are Rank Rewards in the game, someone who logged in after the Patch went live 2 weeks ago got 250k BPs for being at Rank 1 before Reset.
We will know for sure on the 13th this month.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1731215#Comment_1731215
It's pretty clear the developers are balancing killers around survivors running meta perks. Pyramid head is a glaring example. If you are not going into the games with the latest meta perks that's your own fault; because tons of people are.
Pop was nerfed right as ruin undying came out, and around the same time soul guard magically comes out. Make up your own opinions about that.
I would not see any conjunctions between that. BHVR is quite slow with changes, in fact, changing the Silent Hill-Perks so fast was an exception. So they most likely wanted to change PGTW for quite a long time but either feared the backlash of it (which was certainly lower, because with Ruin/Undying there was an alternative) or they just did not want to change it that soon after it got buffed.
But, as with your line of thought, this is pure speculation. You can indeed be correct, but we will never know.
@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1731203#Comment_1731203
If they can't chase they're probably not downing fast enough. If they're chasing 1 survivor off a gen with ruin for 30 seconds the gen only lost 15 seconds while there are 3 other gens being completed. If the killer is as no skill as you're saying and constantly dropping chases, the survivors are going to beat out the killer regardless. Now that doesn't work out in solo queue sadly but it's not because the killer is no skill. It's cuz solo queue has ppl at varying levels of skill and ppl can't even loop.
I can only bring in my own experience, and I simply know that I am not good enough to get 15 4Ks out of 16 games. So either I got carried by the Build or I had Potatoes for 16 games in a row. And I think the first option is more realistic.
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There are more Killers which can give consistent Wins. In general, you can win with every Killer at Rank 1, even Killers like Clown or Legion, who are considered weak.
Consistent wins (aka winning way more than losing), I would say:
Nurse, Spirit, Freddy, Oni, Pyramid Head, Blight, Hag, Doctor... Those for sure. Huntress and Deathslinger probably as well, if you are really good with them.
Not a particular order, but those are the Killers which IMO are pretty strong to win most of the games.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1731203#Comment_1731203
Well, DS + Unbreakable and Soul guard can also carry you for free. For the counter of tinkerer with ruin and undying I suggest to fix gens seperately. Killer can't pressure 2/3 gens at once.
So, your counter is whataboutism?
But just to compare those two: Ruin/Undying/Tinkerer and DS/Unbreakable/Soul Guard probably have one thing in common - the Perk in question is not that strong on its own, but gets strong in combination, while the problem is another Perk.
So Soul Guard and Tinkerer are compareable. Soul Guard on its own is fine, but can be strong when paired with Unbreakable (and DS). Tinkerer in itself is fine as well, but becomes problematic (at least in my opinion) with Ruin/Undying.
The problematic Perk with DS/UB/Soul Guard is Unbreakable IMO, because it is not really well-designed. 9/10 times it does not get used, but the one time it does get used, it can be a gamechanger.
And the problematic Perk with Ruin/Undying/Tinkerer is Undying. It allows Ruin to stay up for a longer time than usual (also provides a good bunch of information with the Aura Read). The good thing about new Ruin was that it mainly benefits good Players, because those have the ability to apply pressure. But with Undying it stays longer and with Tinkerer, they have a big "Go there"-Arrow on the Map.
I hope my reasoning makes sense.
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@Zayn said:
https://forum.deadbydaylight.com/en/discussion/comment/1731164#Comment_1731164
Factor in map offerings, toolboxes with BNP and all the second chance perks in the game as well as full coordination and information at all times. Sure not all SWF's are like this but at rank 1. you get a lot of them.
You dont. I play at Rank 1 as well, and I rarely see SWFs who burn a lot of stuff like that. I got one during the Double BP-Event, 4 man Console SWF (probably SWF, at least 3 of them were in an SWF, I think the 4th was as well, but I cant prove it), I was playing Hag and it was against an Object. Wasnt much fun at all, but this is like the first time in WEEKS (probable months) that I got such a group.
So from my experience, those are rare.
But you know what is not rare? Killers blaming that the Survivors were in an SWF. Got one of those two days ago, got one of those just today. "You need SWF and this Map to win"... We were all Solo and nobody used a Map Offering. Honestly, Killers blaming SWF as the only excuse for their loss happens waaaaay more often than those actual 4 man SWF Death-Squads.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1730901#Comment_1730901
It's not a problem. The killer is sacrificing 3 slot perks which that means that he will not have the other op builds like: spirit fury + enduring. Also with that being said, the killer except that has only 1 slot to sacrifice and he will most likely choose it for BBQ. There you go: no bamboozle, no noed, no pop, no corrupt. Have fun.
You dont need Corrupt or PGTW when you have Ruin/Undying anyway. Let alone that NOED is completely counter-productive with Ruin/Undying.
You are sacrificing 3 Perk Slots for basically not needing to learn how to chase, as long as you are playing a high-mobility Killer who can scare the players off Gens. When I used this Build on Blight when I prestiged him from P2 to P3 (I got really lucky with the Bloodweb, even if the Perks were not all on Tier 3), I won every game. Like 15 out of 16 were 4Ks, the last one was a Hatch Escape. And Blight is one of the hard Killers to learn and I am not good at Killer in general. I just got carried by the Build.
So despite sacrificing 3 Perk Slots, you get a Build which can carry you, even if you are not that good.
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"I'm tired of matches where my decisions and skill are meaningless up until I have to face camp someone to hopefully get a 1k."
Your decisions and skill are not meaningless, but it is not enough. SWF does not make players godlike all of the sudden. Most SWFs are just playing with their friends - or do you think you go against Tournament Squads all the time?
There will never be an option that Killers will not get matched against SWFs, because they would just opt-out, which leads to long Queue Times for Killers and long Queue Times for SWFs. And those SWFs who still want to play together will be sweaty enough to dodge Lobbies, meaning, you will still go against SWFs, but not against chill ones anymore.
Stop blaming your losses on SWFs.
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My Build is:
BBQ-->Mainly for BPs, I think I have all Perks on Doc by now, so I might switch it anyway. But it is a good Perk, so if you have it, use it.
Corrupt Intervention-->Helps with the early game, my favorite Slowdown-Perk
Save the best for last-->Good on M1-Killers, Doctor can profit from this Perk. But he will also lose 4 Stacks when downing the Obsession, since there is no alternate way of getting hits.
Brutal Strength-->Survivors drop Pallets early, so it helps to get rid of them.
Other things that can be considered are Slowdown Perks-->Sloppy Butcher, Pop Goes the Weasel, Ruin/Undying.
Whispers is also an option, amazing tracking Perk and combined with the Blast, you will find Survivors easily,when Whispers is on, you can blast and should know where they are.
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@jerakal said:
https://forum.deadbydaylight.com/en/discussion/comment/1730502#Comment_1730502
You mean like how we waited for Macmillan update and it was bad, and we told them it was bad and they ignored us?
The MacMillan-Update is not that bad. Those few breakable Walls are not a big deal tbh.
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Tinkerer is only a problem when paired with Ruin/Undying. Undying helps that Ruin stays up longer and Ruin provides the Regression. And with Tinkerer, you dont even need to be good at the game to utilize it, you can be bad in a chase, as long as you are able to burn some ressources and head to a Gen which is reaching 70%, you get your regression.
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I mean, he has to have something which makes him different from Hillbilly. There would be 0 reason to play him, if he would not be able to down multiple people, because then you can just play Hillbilly, who can only down one person with his Chainsaw AND has one of the best mobility abilities in the game.
Furthermore, I see it quite rare that Bubba is able to down more than one person, as long as you are not outpositioned, it should also not happen.
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@YaiPa said:
LMAO, all these DbD experts got the thread wrong. Technically yes, undying alone is a bad perk. Just because it can be combo-ed with ruin to give strong map pressure, it doesn't mean it's a good perk alone.
This is irrelevant. A Perk which basically screams "Combine me with other Hex-Perks" should never be looked at alone.
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People who use "Change my mind" dont want to hear any counter-arguments anyway. Not that there is any need for counter-arguments, since you did not bring any argument on your own.
But, to keep it on your level of discussion: You are wrong.