Arroz
Arroz
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- Arroz
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Comments
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/511499#Comment_511499
Agreed, it only requires two perk slots, chasing through two loops of pallets, breaking said pallets, and the you get a "free" hit at the third looped pallet. All 100% countered by dropping the pallet one loop eariler.
The perk would be fine if you dont sucked to the pallet and there were not latency.
Tell me what skill require to break pallets and use 2 perks slot..?
Another MoM but less op (still not fun to face)
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/511488#Comment_511488
And? In both cases, you gotta wait until stuff is official/set in stone
I know we should wait to stuff be released.
Im just dropping that here :)
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@ASpazNamedSteve said:
The effect is strong af, and very unfun to face; it should be hard to earn.
Can we stop trying to buff this perk ;_;
The spirit fury effect is not fun for survivor, and is not hard to earn..
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/511471#Comment_511471
We don't need to already start nerfing Freddy before he's even finished.
Well, killers spammed the forum af when MoM was leaked..
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/511429#Comment_511429
Mentioning lower ranks of the perk is pointless. No one measures balance at lower versions of the perk.
I'd like a 35/40/45
Better than 40 seconds.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/511413#Comment_511413
It shouldn't be too difficult to get your stacks. You can give it a try in the PTB, if you like. You can reliably get a stack by taking a hit when the killer is carrying a survivor to the hook, as well as a second stack by taking a hit near an injured survivor.
It is meant to be hard to get considering the powerful effect of the perk.
LOL taking hear near a injured survivor.. even works?
I remember when I used WGLF i didn't get any stack..
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👍️
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@AStupidMonkeyy said:
https://forum.deadbydaylight.com/en/discussion/comment/511225#Comment_511225
Make gens last longer than 3 minutes without toolboxes and 2 minutes and 20 seconds with toolboxes. It would solve being rushed. The problem with swfs is they can tell their teammates to touch a gen once they are being chased, meaning kicking is worthless and with gen times being abysmal, it's a joke with comms.
Just add 2 objective! I think everyone agree with that..
I dont want to hold M1/M2 for 3 minutes..
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@Vetrathene said:
While its supposed to be an anti tunneling perk, it lasts too long, as I've managed to down and hook another survivor, stumbled upon the survivor who got unhooked, and go to pick them up because I figure they surely don't have DS because I didn't TUNNEL them, and then get hit by it anyways. It needs to go down to 20/30/40 seconds from 40/50/60 seconds.
I know it last too long but 40 seconds isn't the way.
When my ds is tier 1 (40 seconds) it feels too short..
Now imagine a tier 1 (20 seconds)..
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@GrootDude said:
New DS was obviously going to be good. Protection hits are so inconsistent that this change will be bad.
If they reduce it to 2 protection hit that would be fine..
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@MichaelAfton said:
SWF is a game mechanic but outside communication isn't
https://forum.deadbydaylight.com/en/discussion/comment/511128#Comment_511128
@artist said:
if they REALLY broke rule #5, wouldn't most swf groups have received bans for it? why even mention that?
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Well, killers got it.
Another usseles perk for the list.
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2019 - 2019
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No thanks.
I like more the current mori we have...
This would encourage more the TUNNELING to the obsession..
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@artist said:
if they REALLY broke rule #5, wouldn't most swf groups have received bans for it? why even mention that?
*It's a game mechanic too.
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@PigNRun said:
https://us.v-cdn.net/6030815/uploads/970/72OB4QWQRHKI.png
(They are reworking Freddy and Badham. Quentin should also get some love as well.)
Agree
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Keep in mind that killer have like 1000 detection perks..
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Personally i probably Wouldn't due to the fact i'm wheelchair bound and would be useless 100% of the time lol
I would be like claudette, im never gonna move from the bush lmao
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@Tensor said:
Because killer mains demand survivors are nerfed into the ground so they can claim "EZ" after every game
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@HeHeBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/509936#Comment_509936
Also mate, don't judge and say "One is a killer main" Just because they are playing devils advocate. Maybe said person plays both roles and have an idea on balance? Like Tru3Talent for example. Must be rank 21 huh?
LOL TRU3TALENT HAVE IDEA ON BALANCE?
No thanks.
He was the principal hater from legion..
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@HeHeBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/509928#Comment_509928
I will tell you how this helps. It's within the lines of "Git GUD" Don't get caught if you hate being facecamped. Hate tunneling? Use DS and other broken perks with the SWF Squad.
In short, NOTHING will change. Just like gen rushing SWF. Simple as that.
So Ya'll tell me to use SWF but you killer mains hate it..? I can't understand
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"GiT GuD"
People still use this in 2019.. oh my god...
How does that help with this thread..
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Trash.
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/507980#Comment_507980
Then I think it is worth it.
Honestly, it's not as good as Ruin, but BBQC helps you find what generator probably needs to be regressed by PGTW, judging on where the survivors are.
And the fact that it's 60 seconds now is super sexy.
Well, than I am going to buy it :)
I think I already have a good build
PGTW + BBQC + Discordance + ???
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Same here
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Myers was goodish,LF is situational,Pig was nerfed into the ground because of a three minute end game change that changes nothing and Freddy needed a rework.
2 Minutes timer*
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@PatBrutal said:
I like the idea! Even if I don't play that much Barbecue & Chili but I have share this with the designers :)
Tell the designers too to make if a survivor dc give 1 stack for WGLF and if the killer dc 4 stacks
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Another change which is making the game even more flat. Yeah I know, it wasn't intended to be like that.
This is a BUG FIX.
If we are going to make this stay at it is than we should not change the windows :)
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What did they do to the windows?
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@not_Queen and @Peanits
Not_Queen is the best community manager! :)
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@Milo said:
- Pallets are being changed so they don't have those super safe zones. I don't see how that affects bloodlust
- Don't see the need. NOED is nowhere close to MoM. Adrenaline is way closer to that.
Some bs killers will just bloodlust on that pallet.
And since the loops are getting shorter it will be more easy
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/505168#Comment_505168
Hopefully with a map rework they'd give that one a little more life to it. It's true that it wouldn't be effective on every map though
Better idea:
Remove shelter woods :D, I really hate that map.
Or completely rework it.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/505164#Comment_505164
That's exactly what I was thinking of lol
Anyways, it's a good idea!
But where can we place doors in shelter woods?
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*F13 flashbacks*
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What are going to be the minimum requirements for the mobile version?
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/504520#Comment_504520
@Peanits waaait, no SoonTM? :O
https://us.v-cdn.net/6030815/uploads/614/AJM39UCFCE5E.png
i am surprised...
The reason:
They already announced it xD
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A christmas LIMITED event skins :D
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"Hillbilly buffs"
*Dies*
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2500 years left.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/503905#Comment_503905
#########? Pigs actually do this to you? And more than once? I've never seen a Pig do anything but chase in crouch in order to get the timer to go down for the kill.
3/10 pigs do this to me.
Most of them p3
Even they use amanda's letter addon so they can block a box to me..
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@Skycerer said:
https://forum.deadbydaylight.com/en/discussion/comment/503847#Comment_503847
Let me guess: You're a survivor main.
Only because he dont like small maps he is a killer main..?
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I think it's only useful on spirit for track the survivor more easily.
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Why is that toxic?
Is like telling a leatherface
Dont use this build
Noed+Insidious+Agitation+Iron grasp
Is part of the game just like MOM, DS, DH AND ADRENALINE... and people should adapt to it.
You like it or not
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No.
I dont want more pig's moonwalking so I can die...
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Spirit and pig (good pig players)
I dont know, but these killer make the chase really fun!
And I like playing spirit and billy
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/502549#Comment_502549
That's not auto-aim, it's called back revving. It's where you Chainsaw a survivor when you're directly behind them, thus giving them no time to dodge the Chainsaw.
Ah I see.
But that bs for survivor..
The chainsaw just connect with them no matters what.
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It looks fine!
Im excited too :D