Arroz
Arroz
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- Arroz
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Comments
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Seems fine to me this change!
And btw I would still not run it.
I am not gonna sacrifice 3 slot just for evade the killer, my gameplay is agressive
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@Judith said:
I only use ruin because finding someone before it pops can be a game changer.
I thought this topic was a bait but you are actually being civilised. I respect that.
I agree.
It just suck that you chase that guy for only like 30 seconds and there already popped 2/3 gens... that's basically a game over for the killer.
And thank you!, I think I should be more precise with my post and have some valid arguments for people dont think it is a bait
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@Bravo0413 said:
Or rather then hoping for a new perk to slow the game down...... why not push the devs to add an actual additional objective that forces survivors to do more then just gens.....? Perks are not supposed to fix problems
Just add a 2nd objective, but if the 2nd objective is really hard ruin needs to be tweaked.
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@Judith said:
Ruin slows the game down by 30 seconds yes.
BaLaNcEd.
But if they tweak even more the spots ruin would be actually better.
Let's be honest here ruin is the best slow down perk, but the totem placement kills it
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@BeanieBoyBob said:
Thanatophobia is a perk that doesn't rely on Hex Totems, and is also an alternative to Ruin.
Another good option.
But please! add a perk that slow down the game!!
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Well I disagree.
What if you get gideon? rip bamboozle.
Is a really situational perk. I'd rather use spirit fury.
But the good thing about bamboozle is that I dont need to use another perk (enduring) for the effect be actuallly good
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/519431#Comment_519431
Depends, while yes you can use any perk or add-on, it still shows the lack of skill or in-general is frowned upon.
For example, if you use MoM and depend on the free hit to continue 10 more loops than that's just abusing a broken perk. Same with Iri head hatchets, if you rely on that to get downs than you're either ironically using it or you're just bad at huntress.
But hey, you're right on one thing. Its in the game, so use it. Doesn't mean you won't get disliked for it.
While I agree with you, MoM and iri hatchets are part of the game and people should ADAPT to it.
I agree, if you rely on those thing than dont expect to get better as surv/killer
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Why you feel bad for use something that is in-game (a perk).
You can use what you want just like some killer just omega blink, insta-chainsaw etc...
Btw it prevent scummy plays so you are not supossed to feel bad for punish that tunneler killer :)
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Yeah that happend to me a lot of times..
That's unfair and I think is latency
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@suffering23 said:
https://forum.deadbydaylight.com/en/discussion/comment/518743#Comment_518743
it got nerfed hard anyway, why not a little buff?
Because it already is fine as it is?
And it got nerfed because the killer was basically sonic..
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No more bloodlust buff...
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@KaoMinerva said:
https://forum.deadbydaylight.com/en/discussion/comment/514623#Comment_514623
Devs shouldn't touch nurse AT ALL
Why?
They are only gonna touch her add-ons.. (btw)
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Yes!
It is really bored to hold M1..
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Well, it's to be expected.
Ghostface power is a joke
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/516153#Comment_516153
So you get a perfectly safe gen repair simulator. Since the killer can never stop a gen. Would you like to play against Freddy who doesn't uses his power?
Want some rice? @Arroz
So you want to get a big reward (the gen blocked) for 60s for doing nothing?
And why not, I would like to see a freddy that doesn't uses the power.
No thanks, I'll already have a lot :D
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This goes for both killers and survivors, things such as teabagging, hitting survivors on the hook, etc.
So a killer just spamming the M1 while your hooked "ruin the experience"
A survivor spamming CTRL key "ruin the experience"
Erm... k
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@Tsulan said:
I just had a revelation! A new killer perk to stop survivors from tunneling gens!
"Once the killer kicks a gen, no survivor can repair it for 60 seconds"
What do you guys think?
It shall be called "Decisive Kick"
Hey I had another idea too! A new survivor perk that stop killer from check generators
"Once the survivor starts repairing a gen, the killer can not pass in a radius of 16 meters"
Seems balanced!1!1!1
It shall be called "Decisive gen"
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Why an anti tunnel perk should have downsides?
Soo, hex perks should have downsides too.
Hex: Ruin
The killer cannot see survivor auras if the totem is activated.
You like it? I guess not
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Dont tunnel!
Dont get mad but when someone complains about Noed ya'll say "cleanse the totem" :9
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@Aven_Fallen said:
Oh, another Thread about SWF. How unique.
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Freddy never was good
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Well yeah.
Seems fine to me..
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Just drop this here
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@Condorloco_26 said:
Say whatever about David.
He's the guy I'll always want on my team.
He's got your back and will throw himself to the train rails if needed to protect his teammates.
A hundred times better than locker Dwight. What kind of "Leader" does that? SMH
LOL?
Most of the david I get are braindead that are going to farm for WGLF and use dead hard like a #########
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/515005#Comment_515005
@Mister_xD if you think dedicated servers will solve those problems, then you gonna have a bad time.
Dedicated servers will solve some problems, but create a ton of new ones.
Agree!
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...
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Yeah do it!
Delete SC and the we see what happends with generators! Do it :)
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/514759#Comment_514759
☠️ - You forgot this
Oh yeah thanks, let me edit!
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Im dying 🤣 ☠️
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@thesuicidefox said:
Left Behind: Remove current effects. As last survivor, allows you to pick the hatch lock in 12s. Start the game in the Broken state for 100/80/60s.
Insidious: Remove current effects. Stand still for 4s to suppress terror radius for 30s. Suppress red stain and reduces character noises by 0/25/50% while perk is active and you are not moving. Becomes inactive when you attack, use your power, or grab a survivor. Requires 2 hits on survivors before each activation. While active, killer collision is broken and killer is immune to survivor detection perks.
EDIT: Also this...
https://forum.deadbydaylight.com/en/discussion/65497/killer-perk-changes-list
Isn't this better for left behind?
Left Behind:
Everytime a generator is completed if the hatch is on the map you see the aura for 4/6/8 seconds.
When the hatch be available you can open the hatch if the killer close it, you will get 2 difficult skillcheck if you fail one of them you alert the killer and the perk is cancelled for 10/15/20 seconds.
Gain 50/75/100 % more Bloodpoints in survival category
"I'm not horseshittin' around. I'm doing this alone!" — Bill Overbeck
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Can you stop being pessimistic and instead of blaming devs give some arguments and feedback why nurse shouldn't be nerfed?
I'll take this post as a bait
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Are dedicated server activated..?
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Pharmacy
You get a guaranteed purple medkit with green addons and + Charges
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60% to vigil and I would run it again :D
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/514352#Comment_514352
Playing unviable killers is fun indeed. But mostly for survivors.
Your right.
I get more fun playing as trapper than hillbilly
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This is not an hotel for you to tell us when you leave.
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E-V-E-R-Y-T-I-M-E
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Are you on ptb?
In the PC live version im getting matched with rank 20 killers (lol)
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I'll just drop this here
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@ReneAensland said:
https://forum.deadbydaylight.com/en/discussion/comment/511888#Comment_511888
I bought a PC due to console queue times and I've gotten to rank 4 not even reaching Devotion Level 30.
I've gone against a few, very small percentage of Nurses and literally every time I go against one I find it exciting.
I've escaped plenty of times. That ONE TIME you got mori'd by a 5 Blink Nurse doesn't and shouldn't over power the times you've actually escaped.
Well, I think that's from your region.
You dont know how anooying to me is to face the same thing OVER AND OVER (prayers beads spirit, omega-blink nurse, and insta saw billy, the most common of all them)
And if you go against a small percentage of nurses maybe because most of them dont know how to play she, or is bored for them do the same thing over and over?
Blink, fatigue, blink, fatigue, hook.
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@Visionmaker said:
I guess most perks are just meant to be as useful as Wake Up.
Well yeah, duh?
BaLaNcEd As AlL tHiNgS sHouLD bE!!
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@ReneAensland said:
There is a huge percentage of Console Players that don't use her because she's not viable.
Nerfing her because of the smaller percent of survivors whining about her isn't right.
Well that's a console problem, when you play on PC (and if you do) you will know how anooying is to go against a 5 blinks + ebony mori + slugging nurse..
And by your logic just a addon changes is going to kill nurse?
If you are a good nurse player you dont need to rely on BROKEN addons..
If console nurses need to rely on broken addons than they are not good nurses..
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/511832#Comment_511832
I always proposed a penalty / ban for Killers who dodges lobbies, I never dodge lobbies myself
I proposed this idea several times, everyone is so against it
Keep in mind some killers dodge because there are some 10000 ms survivor in the lobby (a nurse)
And I proposed a idea, if a survivor has 250+ ms he gets kicked from the lobby. And I think this can be removed when the dedicated servers go live, because the lag is only going to affect ONLY that person.
But killers that dodge only because "is a 4 man swf help omg Leave Lobby"...
And you mean the dodging idea? oh well yeah obviously it is going to be declined at this forum.
Most people here are killer main, and anything that dont benefit them is declined and you get destroyed.
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/511844#Comment_511844
This is still enough to remove her from competitive play.
How it is competitive going against 5 blinks + mori, lol?
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Well k
Another destroyed whiny killer main af that doesn't have any argument and just want to their side be more op than the other so he can claim every match "EZ" at the chat.
Have a nice day whiny killer main.
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@Drazen said:
@Arroz u can use bt just to make bad saves
dh cant be countered if u know how to use it efficiently
for ds u need to tunnel sometimes to get rid of someone from the game for eg if a survivor is on last hook and I see a healthy and injured ones why would I go for healthy who is not hooked single time sometimes tunneling efficiently is actually winning or loosing the game
dont talk about mom its a trashy second chance perk which all 4 survivors can use to ######### a m1 killer
and im rank 1 on both sides and play 50/50 equally
If you played both side you wouldn't post these things..
Well, firstly why the killer go for the unhooked? that's what he gets for tunnel
DH "CAN'T" is that word.. uh like really big? I dont even know why im writing..
DS "you need to tunnel sometimes" AGAIN that's what you get for going for the unhooked, next time dont do scummy plays.
So you only are going to complain about MoM (getting nerfed)...
And the main theme here we are talking about is the nurse, why you ignore that?
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@Andreyu44 said:
New rework:
Nurse can only blink once and the stun lasts 15 seconds.
But she is 115%,now.
pErFeCtLy BaLaNcEd, as all prettygoodjobsofars should be
Seems balanced to me.
Survivor now spawn in the hook and move at 30%.
bAlAnCeD
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/511599#Comment_511599
no one would want to stay at Red Rank anyway, better to just Derank
queues are longer, no rewards since 3 years
Identity V mobile DBD has it on day 1
There is not rank reward if you can cherry pick your matches as killer
*Cof cof, dodging, cof cof*
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@Drazen said:
If this is real im ready to uninstall u cant nerf one side without looking at other survivors have way way more second chances perks and items than killers if they nerf insta heals and other meta perks then sure they can go ahead with nurse
Come on.
Tell me 2 chance survivor perks.
BT Is a anti tunnel perk.
DH Can be countered by just baiting the survivor.
DS Is a anti tunnel perk.
MoM is getting nerfed to the ground..
Anyone that have a sligthly idea from this game knows how unbalanced 1+ blink can be.
I'll just drop this here
https://www.youtube.com/watch?v=GRnQ1FC3bJQEdit: Just wanted to add this..
Just look at how No0b3 failed a lot of blinks and still could get the survivor, he got rewarded for failing?
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/511246#Comment_511246
Out of curiousity, what are the other previously good survivor perks that are dead now?
Vigil + Exhaustion perk
Was a great combo..


